Showing posts with label End of Days. Show all posts
Showing posts with label End of Days. Show all posts
Wednesday, October 16, 2013
Minotaur Daemon Prince/ Greater Daemon Conversion Painted! My Best Work to Date!
TJ here with my best work to date: The Minotaur Daemon Prince, or Bull-God or whatever you want to call him (I don't mean minotaur Space Marines BTW). This is a conversion and a paint job I am extremely proud of and I plan to run him on the table top for the long term! I have a ton of photos posted below, so please enter with caution, those of you with slow work computers! I only have the iPhone right now for my photography and I know it can make even the best model look awful, so I just took a bunch of photos under different lights and hoped for the best, but enough excuses, let's look at this big, nasty monster!
Saturday, October 12, 2013
Flesh Hounds for the End of Days Army!
TJ here with a unit of Flesh Hounds for my End of Days army! These guys came out a lot cooler than I thought they would when I first started building them. I did a minor amout of green stuff work to each dog and based them on Chris Vinton's special "Infected battlefield" bases. Let's take a look at the models.
Monday, September 30, 2013
Fateweaver/ Lord of Change Part II: Fully Painted and Ready!
TJ here with an update on my Fateweaver conversion or the Fly of Destiny or the Fairy (as my wife calls it). This model was a pretty quick conversion for me and a nice way to break back into painting after ten days on the boat. Let's take a look at the finished product.
Tuesday, September 17, 2013
The Bull God Part IV: Minotaur Daemon Prince/ Greater Daemon Final WIP!
TJ AKA Old School here with my last WIP on the Minotaur/ Bull God conversion prior to painting it. This model has been a lot of fun and has taught me a couple of things as all ambitious projects tend to do. Let's take a look at the model as we talk shop ...
Thursday, September 5, 2013
Screamerstar Council Herald #1, Part I
TJ here with a quick post. Again, I am in the field right now, so this is actually about a week old by the time it posts. In any case, unless you live in my house, this model will be new to you, so let's have a look at my screamer council's first herald.
Tuesday, August 27, 2013
Bull God Part II: Let's Convert Some Accessories!
TJ here with an update on the Minotaur Daemon Prince. First, I want to acknowledge that through the magic of blogging, I am actually away and actually posted this days ago. Anyway, haha, let's take a look at this daemon prince/ greater daemon conversion.
Tuesday, February 15, 2011
Irregular IG Team Tourny list.... need some feedback
Ok folks, lately I have been a bit busy with a new job to be posting, but this coming Saturday I am participating in a team tournament that is in the style of DFG's End of Times tourny, however we only get to pick from Elite and Troop slots.
I will be teaming with GT from MI40k, and he is planning on bringing some pain with the Dark Eldar, and as you all know... I run guard... and pretty much only guard. So here are my three 1000 point list ideas..
Saturday, August 21, 2010
End of Days: It's Over
Well, End of Days is over, congrats to the Unholy Pups for winning, congrats to Team Lolz for 2nd, Alex for the Taker of Skulls, The Judge for Castellian, Austin for Headhunter and to Team Ramrod and Team How Many SHots for winning third. Everyone was so awesome and the group of players that showed up from across Michigan really made it easy for me and Farseer Rerolls as TO's.
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Tomorrow, we will post photos and talk turkey about everything, but for right now, I need another drink and I need a good night's sleep!
Friday, August 20, 2010
End of Days Tomorrow - Register now Maggot!
Wargamers of Michigan! The time to register for End of Days is NOW! We have already registered a TON of teams, but there are plenty of tables to fill, so sign up! Don't have a partner, but want to go? We have a few folks who are purposely waiting to see who they can be team up with the day of to make the event even more challenging for their team ... so there is no way you should be sitting on your hands not writing a list!
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If you do have your team mate, then shoot us your list via e-mail at DarkFutureGames@gmail.com , walk it into Evolution Games tonight or just show up tommorrow early and get in on this unique tourney! Prizes are hitting the roof and the door money is only going to make it crazier! Jersey Giant Subs will be on site selling combo meals cheaper than you could ever get them in their store! We have ordered new kits and are still busy setting up terrain, checking lists and finding ways to make the tourney even more fun!
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We are giving prizes to the winning team, the second team, the person with the most KP, the person who held the most objectives and more! There is a giant knife in the prize box! Sancrosanct Records is giving away CDs! Even if you don't win, you will have a crazy time with armies on the table that were never meant to be fielded! Come down and join in!
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The tourney starts at Noon, the FAQ is here, bring the heat!
Thursday, August 19, 2010
End of Days FAQ update
Old School here with a FAQ update for End of Days. I know the last FAQ went final two weeks ago, but as I predicted a couple of last minute questions came up that really need to be addressed prior to the tournament. I will address them first and then re-post the full FAQ in this post, so if you would like, you can copy/paste it and print it all together. Here are the new questions:
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The GW FAQ states that Grey Knight Terminators cannot embark in a Valkery. Will that count for all terminators in End of Days?
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We support the GW official FAQs for this tourney and in the spirit of that ruling, Terminators of any type will NOT embark in Valkeries or Vendettas.
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How does Daenomic Assault work when the team mate also has deep striking units?
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Pure and simple, the daenomic assault is seperate from any other reserves. The daemon player will split his force per the daemon rules, only counting daemon units, as an example - The daemon player has a daemon army and his extra unit is a squad of Chaos Terminators. The terminators do not count in any way toward or against the Daenomic Assault. The terminators deploy per regular deep strike rules or on the table as the player sees fit.
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How does a unit of codex daemons taken as an extra unit deploy?
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If you are taking a unit of Codex Daemons in say, your Space Marine Army as your End of Days Choice, they are automatically their own prefered group and will come in turn 1.
.
How does Brother Corbulo effect a daenomic assault, can we re-roll for prefered group?
.
Once again, we are trying to keep in the spirit of an existing FAQ with this ruling and since the Blood Angels FAQ ruled that he could not re-roll the deployment dice, we will rule for this tournament that he will not be able to allow a re-roll for preferred grouping during daenomic assault unless his model has already been deployed.
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How do Drop pod assaults take place if two team mates are space Marines from different codices? Do they add up all the pods and then deploy accordingly?
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No, the two armies are treated as seperate forces for the purposes of drop pod assault, so if each team took a drop pod and each one is taken from a codex that is subject to drop pod assault, then both pods would come in turn 1.
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Alright, that takes care of that, here is the rest of the FAQ for the third time:
End of Days tournament FAQ
.
This FAQ is designed to answer some of the basic questions that have come up since the announcement of the Tournament back in May. This FAQ is designed to supplement the current FAQ rulings available on Games Workshop’s Web site and of course the codices and Big Red Rulebook! Remember that the golden rule is to have fun and to make sure both you and your opponent are having a good time.
.
HOW DOES THIS WHOLE THING WORK? – TEAM QUESTIONS AND GENERAL END OF DAYS TOURNAMENT QUESTIONS
.
Q. When taking the optional units from a separate codex, may I also take the unit’s dedicated transport if available? If not, then can units from different codexes ride in different vehicles?
.
A. No, you may not take the dedicated transport, but unless it states in the unit’s entry that they cannot ride in vehicles (lesser daemons ect.), then units may ride in any friendly transport on the field with the following exceptions:
.
1. Monstrous Creatures may never use a transport.
.
2. If the vehicle normally may only transport 25mm based models, then they may only transport those models. If a model is capable of transporting 40mm bases, then they count as two models for the purpose of transport (same as they would in a Land Raider or Ork Trukk).
.
3. Models with jump packs and jump infantry may only ride in transports that allow jump infantry such as the Storm Raven.
.
Q. “How do psychic powers work when shared across different armies? Example: Can Eldrad Uthwe cast fortune on Daemons?”
.
A. It is important to read your codex entry for this one as it applies not only to psychic powers, but also to other effects and powers. If your codex says in the entry for a psychic power that it can only be used on a certain army type, then that is how it will work in the End of Days. Example: Fortune in the Eldar codex states “Nominate 1 Eldar unit within 6” According to this ruling, only an Eldar unit may be targeted by and benefit from Fortune. – And no, Dark Eldar don’t count as Eldar for this purpose, nice try though!
.
The same goes for things like Monoliths. A monolith may only transport Necrons according to the wording of its entry – though it otherwise would function normally.
.
Q. What about Necrons? Can any Necron units be taken as the OTHER CODEX units and if so, wouldn’t they just phase out?
.
A. For the purposes of being able to field those units of Necrons and including them as viable choices in the End of Days, individual units of Necrons bought as additional units by armies fielding separate codexes will not phase out – However, armies composed of Necrons will still be subject to the phase out rule.
.
Q. How do allies work for Guard, are they going to be normal per The rules set forth in the printed Inquisition rules or are they going to be gone as in the PDF rules?
.
The End of Days are desperate times indeed, as such, Guard, Daemon Hunters and Witch Hunters may take their allies per the rules in the printed codices BEFORE selecting their separate End of Days units.
Example – I am a guard player and want to take an Inquisitor Lord. After picking my compulsory Guard HQ and then the Inquisitor Lord, I may then take a unit of Ork boyz or whatever the separate codex unit is I wish to take!
.
QUESTIONS ON MODELING, COUNTS AS AND ANYTHING ELSE
.
Q. How loose are the rules for actual models being WYSIWYG? Can I bring heavily modified or converted models to the tourney under the condition that they count as something else? “IE, I don’t want to own any Tyranids models, but I want to run the Doom of Malan’tai. Since I am an Ork player, I wanted to run a Weirdboy instead; is this possible?”
.
A. The rule on stand-ins is simple. To make it easy for everyone, your stand-in model or conversion should be on the same size base and should be roughly as tall and as wide as the original model. For the example, the Doom of Malan’Tai is a form of Zoanthrope, thus your wierdboy for this tournament should be on a 40mm base and either raised up on some rocks or maybe hovering. This makes it fair and lends itself to a cool conversion idea. If all else fails, buy a zoanthrope!
.
The second half of this answer concerns WYSIWYG. If a model is supposed to be armed with an autocannon, but you have him armed with a missile launcher, you are violating WYSIWYG, If he is supposed to be wearing a jump pack and you have him wearing a regular pack, you are violating WYSIWYG. – However we will not be so evil as to say that grenades must be modeled AND if your codex entry gives you bolters, bolt pistols and close combat
.
Q. There are a number of models that do not exist right now that have rules in the GW codexes, like the Storm Raven, Thunderwolf Cavalry, Tyrannofexes, Tervigons ect. What base size should those be?
.
A. Look, the purpose of this tourney is to have fun and I would hate for people to spend the whole tournament getting bent out of shape about base size and stuff like that. I can also see the point in setting a standard so that there are no shenanigans like “Hey this dire wolf on the 25mm base is a Wolf Lord on Thunderwolf, FEAR ME!” The key is to use common sense. Here is the baseline set of rules for the models that don’t exist:
.
Thunderwolf cav – bike base minimal, 60mm base max.
Tyrranofex, Tervigon, Harpy – 60mm base minimal, Large Oval Base max
Daemon Chariots – Chariot Bases period.Storm Raven – Given its transport capacity, a valkery is a good stand in model and should be a decent representation for size (just imagine the assault ramp on the front). There will be no rhinos on flying stands representing the Storm Raven and any Storm Raven conversions will be mounted on the valkery base and stand and the model will be subject to the rules for close combat and debarkation set forth by the Imp Guard FAQ, with the exception of the fact that it is an assault vehicle.
.
Alright, print it, save it, playtest your teams and don't forget to register via e-mail or in person at Evolution Games. We also have a number of folks who will be looking for partners on the day of, so we could e-harmonize you to someone if you don't have a partner already, but remember the tourney starts at noon!
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We have really great prize support for the overall winners, the second place team and for the individuals who take the most kill points and objectives (including a Marine K-Bar plaque!). Don't forget cash for entry and the 50/50 raffle and for food and drink! We look forward to seeing everyone there!
Monday, August 16, 2010
Get signed up for END OF DAYS 2010!
The first ever End of Days Tournament is this Saturday at Noon! If you haven't heard of it already, this is a doubles tournament with a twist; You choose your partner - Each of you must draw an army of 1000 points from a different codex (so, Orks + Space Wolves are OK, but Orks+Orks isn't) - Each Partner must have an HQ and one troop Choice, but after that, the standard Force Org Chart applies to each partner - From there, each partner MAY choose a unit from a different codex, this unit will draw from the force org chart and be applied as it would in it's own codex. The players may not choose units from the same codex. This means that each doubles army might have units from four codices in it.
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This tourney is designed to be fun and to provide the participants with the kind of stories that will last a lifetime. If you think this is too much and it will be horrible, then you don't have to show up - it's not for everyone. For those who do wish to show up, we have tons of tables and you can register between now and Friday either at Evolution Games in Lansing or through E-mail at DarkFutureGames@gmail.com All you have to do is send you and your partners names, lists and Team name to us or give them to Larry at Evo. We prefer to have the lists BEFORE the tourney so we spend less time tourney day worrying about checking the lists, but if for some reason, you just can't get your lists in, we will take them up until 11:30 am Saturday.
.
It costs $10 a team to play and all the cash goes to prize support! We are anticipating 16+ teams, so there will be at LEAST $160 at stake in prizes! The more the merrier!
.
Aside from the tournament, there will be a couple of Raffles. The biggest Raffle of the day will be the 50/50 raffle. If you have never done a 50/50 raffle, it goes like this; Anyone can buy raffle tickets for it. At the end of the day, the amount of raffle money that went into the 50/50 through ticket sales is raffled off, the winner keeps half and the store keeps the other half. So, if the store raised $300 in the raffle, the winner gets $150. The rest goes to store terrain, store improvements and prize support.
.
For those of you who are too lazy to click your way to the FAQ, I will repost it below. Here it is:
.
End of Days tournament FAQ
This FAQ is designed to answer some of the basic questions that have come up since the announcement of the Tournament back in May. This FAQ is designed to supplement the current FAQ rulings available on Games Workshop’s Web site and of course the codices and Big Red Rulebook! Remember that the golden rule is to have fun and to make sure both you and your opponent are having a good time.
.
HOW DOES THIS WHOLE THING WORK? – TEAM QUESTIONS AND GENERAL END OF DAYS TOURNAMENT QUESTIONS
.
Q. When taking the optional units from a separate codex, may I also take the unit’s dedicated transport if available? If not, then can units from different codexes ride in different vehicles?
.
A. No, you may not take the dedicated transport, but unless it states in the unit’s entry that they cannot ride in vehicles (lesser daemons ect.), then units may ride in any friendly transport on the field with the following exceptions:
1. Monstrous Creatures may never use a transport.
.
2. If the vehicle normally may only transport 25mm based models, then they may only transport those models. If a model is capable of transporting 40mm bases, then they count as two models for the purpose of transport (same as they would in a Land Raider or Ork Trukk).
.
3. Models with jump packs and jump infantry may only ride in transports that allow jump infantry such as the Storm Raven.
.
Q. “How do psychic powers work when shared across different armies? Example: Can Eldrad Uthwe cast fortune on Daemons?”
A. It is important to read your codex entry for this one as it applies not only to psychic powers, but also to other effects and powers. If your codex says in the entry for a psychic power that it can only be used on a certain army type, then that is how it will work in the End of Days. Example: Fortune in the Eldar codex states “Nominate 1 Eldar unit within 6” According to this ruling, only an Eldar unit may be targeted by and benefit from Fortune. – And no, Dark Eldar don’t count as Eldar for this purpose, nice try though!
.
The same goes for things like Monoliths. A monolith may only transport Necrons according to the wording of its entry – though it otherwise would function normally.
.
Q. What about Necrons? Can any Necron units be taken as the OTHER CODEX units and if so, wouldn’t they just phase out?
.
A. For the purposes of being able to field those units of Necrons and including them as viable choices in the End of Days, individual units of Necrons bought as additional units by armies fielding separate codexes will not phase out – However, armies composed of Necrons will still be subject to the phase out rule.
.
Q. How do allies work for Guard, are they going to be normal per The rules set forth in the printed Inquisition rules or are they going to be gone as in the PDF rules?
.
The End of Days are desperate times indeed, as such, Guard, Daemon Hunters and Witch Hunters may take their allies per the rules in the printed codices BEFORE selecting their separate End of Days units.
Example – I am a guard player and want to take an Inquisitor Lord. After picking my compulsory Guard HQ and then the Inquisitor Lord, I may then take a unit of Ork boyz or whatever the separate codex unit is I wish to take!
QUESTIONS ON MODELING, COUNTS AS AND ANYTHING ELSE
.
Q. How loose are the rules for actual models being WYSIWYG? Can I bring heavily modified or converted models to the tourney under the condition that they count as something else? “IE, I don’t want to own any Tyranids models, but I want to run the Doom of Malan’tai. Since I am an Ork player, I wanted to run a Weirdboy instead; is this possible?”
.
A. The rule on stand-ins is simple. To make it easy for everyone, your stand-in model or conversion should be on the same size base and should be roughly as tall and as wide as the original model. For the example, the Doom of Malan’Tai is a form of Zoanthrope, thus your wierdboy for this tournament should be on a 40mm base and either raised up on some rocks or maybe hovering. This makes it fair and lends itself to a cool conversion idea. If all else fails, buy a zoanthrope!
The second half of this answer concerns WYSIWYG. If a model is supposed to be armed with an autocannon, but you have him armed with a missile launcher, you are violating WYSIWYG, If he is supposed to be wearing a jump pack and you have him wearing a regular pack, you are violating WYSIWYG. – However we will not be so evil as to say that grenades must be modeled AND if your codex entry gives you bolters, bolt pistols and close combat
.
Q. There are a number of models that do not exist right now that have rules in the GW codexes, like the Storm Raven, Thunderwolf Cavalry, Tyrannofexes, Tervigons ect. What base size should those be?
.
A. Look, the purpose of this tourney is to have fun and I would hate for people to spend the whole tournament getting bent out of shape about base size and stuff like that. I can also see the point in setting a standard so that there are no shenanigans like “Hey this dire wolf on the 25mm base is a Wolf Lord on Thunderwolf, FEAR ME!” The key is to use common sense. Here is the baseline set of rules for the models that don’t exist:
Thunderwolf cav – bike base minimal, 60mm base max.
Tyrranofex, Tervigon, Harpy – 60mm base minimal, Large Oval Base max
Daemon Chariots – Chariot Bases period.Storm Raven – Given its transport capacity, a valkery is a good stand in model and should be a decent representation for size (just imagine the assault ramp on the front). There will be no rhinos on flying stands representing the Storm Raven and any Storm Raven conversions will be mounted on the valkery base and stand and the model will be subject to the rules for close combat and debarkation set forth by the Imp Guard FAQ, with the exception of the fact that it is an assault vehicle.
.
Once again the key to this thing's success is that everyone comes to have fun and enjoy the atmosphere and the gameplay. We already have confirmed a few folks from outside of the Lansing area so this is a great opportunity to network and meet folks interested in the hobby from all over the area! If you have any questions, please e-mail us or post a comment!
.
This tourney is designed to be fun and to provide the participants with the kind of stories that will last a lifetime. If you think this is too much and it will be horrible, then you don't have to show up - it's not for everyone. For those who do wish to show up, we have tons of tables and you can register between now and Friday either at Evolution Games in Lansing or through E-mail at DarkFutureGames@gmail.com All you have to do is send you and your partners names, lists and Team name to us or give them to Larry at Evo. We prefer to have the lists BEFORE the tourney so we spend less time tourney day worrying about checking the lists, but if for some reason, you just can't get your lists in, we will take them up until 11:30 am Saturday.
.
It costs $10 a team to play and all the cash goes to prize support! We are anticipating 16+ teams, so there will be at LEAST $160 at stake in prizes! The more the merrier!
.
Aside from the tournament, there will be a couple of Raffles. The biggest Raffle of the day will be the 50/50 raffle. If you have never done a 50/50 raffle, it goes like this; Anyone can buy raffle tickets for it. At the end of the day, the amount of raffle money that went into the 50/50 through ticket sales is raffled off, the winner keeps half and the store keeps the other half. So, if the store raised $300 in the raffle, the winner gets $150. The rest goes to store terrain, store improvements and prize support.
.
For those of you who are too lazy to click your way to the FAQ, I will repost it below. Here it is:
.
End of Days tournament FAQ
This FAQ is designed to answer some of the basic questions that have come up since the announcement of the Tournament back in May. This FAQ is designed to supplement the current FAQ rulings available on Games Workshop’s Web site and of course the codices and Big Red Rulebook! Remember that the golden rule is to have fun and to make sure both you and your opponent are having a good time.
.
HOW DOES THIS WHOLE THING WORK? – TEAM QUESTIONS AND GENERAL END OF DAYS TOURNAMENT QUESTIONS
.
Q. When taking the optional units from a separate codex, may I also take the unit’s dedicated transport if available? If not, then can units from different codexes ride in different vehicles?
.
A. No, you may not take the dedicated transport, but unless it states in the unit’s entry that they cannot ride in vehicles (lesser daemons ect.), then units may ride in any friendly transport on the field with the following exceptions:
1. Monstrous Creatures may never use a transport.
.
2. If the vehicle normally may only transport 25mm based models, then they may only transport those models. If a model is capable of transporting 40mm bases, then they count as two models for the purpose of transport (same as they would in a Land Raider or Ork Trukk).
.
3. Models with jump packs and jump infantry may only ride in transports that allow jump infantry such as the Storm Raven.
.
Q. “How do psychic powers work when shared across different armies? Example: Can Eldrad Uthwe cast fortune on Daemons?”
A. It is important to read your codex entry for this one as it applies not only to psychic powers, but also to other effects and powers. If your codex says in the entry for a psychic power that it can only be used on a certain army type, then that is how it will work in the End of Days. Example: Fortune in the Eldar codex states “Nominate 1 Eldar unit within 6” According to this ruling, only an Eldar unit may be targeted by and benefit from Fortune. – And no, Dark Eldar don’t count as Eldar for this purpose, nice try though!
.
The same goes for things like Monoliths. A monolith may only transport Necrons according to the wording of its entry – though it otherwise would function normally.
.
Q. What about Necrons? Can any Necron units be taken as the OTHER CODEX units and if so, wouldn’t they just phase out?
.
A. For the purposes of being able to field those units of Necrons and including them as viable choices in the End of Days, individual units of Necrons bought as additional units by armies fielding separate codexes will not phase out – However, armies composed of Necrons will still be subject to the phase out rule.
.
Q. How do allies work for Guard, are they going to be normal per The rules set forth in the printed Inquisition rules or are they going to be gone as in the PDF rules?
.
The End of Days are desperate times indeed, as such, Guard, Daemon Hunters and Witch Hunters may take their allies per the rules in the printed codices BEFORE selecting their separate End of Days units.
Example – I am a guard player and want to take an Inquisitor Lord. After picking my compulsory Guard HQ and then the Inquisitor Lord, I may then take a unit of Ork boyz or whatever the separate codex unit is I wish to take!
QUESTIONS ON MODELING, COUNTS AS AND ANYTHING ELSE
.
Q. How loose are the rules for actual models being WYSIWYG? Can I bring heavily modified or converted models to the tourney under the condition that they count as something else? “IE, I don’t want to own any Tyranids models, but I want to run the Doom of Malan’tai. Since I am an Ork player, I wanted to run a Weirdboy instead; is this possible?”
.
A. The rule on stand-ins is simple. To make it easy for everyone, your stand-in model or conversion should be on the same size base and should be roughly as tall and as wide as the original model. For the example, the Doom of Malan’Tai is a form of Zoanthrope, thus your wierdboy for this tournament should be on a 40mm base and either raised up on some rocks or maybe hovering. This makes it fair and lends itself to a cool conversion idea. If all else fails, buy a zoanthrope!
The second half of this answer concerns WYSIWYG. If a model is supposed to be armed with an autocannon, but you have him armed with a missile launcher, you are violating WYSIWYG, If he is supposed to be wearing a jump pack and you have him wearing a regular pack, you are violating WYSIWYG. – However we will not be so evil as to say that grenades must be modeled AND if your codex entry gives you bolters, bolt pistols and close combat
.
Q. There are a number of models that do not exist right now that have rules in the GW codexes, like the Storm Raven, Thunderwolf Cavalry, Tyrannofexes, Tervigons ect. What base size should those be?
.
A. Look, the purpose of this tourney is to have fun and I would hate for people to spend the whole tournament getting bent out of shape about base size and stuff like that. I can also see the point in setting a standard so that there are no shenanigans like “Hey this dire wolf on the 25mm base is a Wolf Lord on Thunderwolf, FEAR ME!” The key is to use common sense. Here is the baseline set of rules for the models that don’t exist:
Thunderwolf cav – bike base minimal, 60mm base max.
Tyrranofex, Tervigon, Harpy – 60mm base minimal, Large Oval Base max
Daemon Chariots – Chariot Bases period.Storm Raven – Given its transport capacity, a valkery is a good stand in model and should be a decent representation for size (just imagine the assault ramp on the front). There will be no rhinos on flying stands representing the Storm Raven and any Storm Raven conversions will be mounted on the valkery base and stand and the model will be subject to the rules for close combat and debarkation set forth by the Imp Guard FAQ, with the exception of the fact that it is an assault vehicle.
.
Once again the key to this thing's success is that everyone comes to have fun and enjoy the atmosphere and the gameplay. We already have confirmed a few folks from outside of the Lansing area so this is a great opportunity to network and meet folks interested in the hobby from all over the area! If you have any questions, please e-mail us or post a comment!
Friday, August 6, 2010
End of Days is Nigh! Assemble Your Teams and Turn in Lists!
The End of Days draws close. August 21st will be here before you know it! Do you have a partner? Do you have lists? Do you have the models?
.
If you don't already know, End of Days is a special tourney we are running at Evolution Games at Noon on Aug. 21st. It is a team tourney and each partner gets 1000 points. Both partners must have lists from Seperate codices (ie. No ork + Orks teams, just Orks + SM, ect.). Now, each player may also select a force org slot to choose a unit from a different codex than his OR his partner. His partner may do the same, but neither of those choices may be from the same codes either. This means that a team may have units from 4 dexes on the table.
.
Sound confusing. It isn't really, there is a FAQ available here. I garauntee this will be fun as hell and the stories of oddball things that happened at this tourney will be told for ages. We have enough regular tables to support plenty of teams and we have tons of extra table we can make if need be.
.
Each team will need $10 to participate, will need to arrive promtly on the 21st by Noon, and MUST HAVE THEIR LISTS TURNED IN THE WEDNESDAY BEFORE THE TOURNAMENT!!!
.
With all that being said, I hope to see some unfamiliar faces their as well as those of friends from the shop ... so get your partner, your list and your models and let's throw down. Also, you have until midnight tonight to get in any last minute FAQ questions before the FAQ goes final!
Tuesday, August 3, 2010
End of Days Tournament FAQ Ver 1 is up, get your questions in!
Alright folks, here it is, the first edition of the End of Days Tournament FAQ! I say first edition because I am giving anyone who wishes to participate in thsi tourney until Friday to find holes, ask additional questions and address any other concerns they have regarding this tournament. For the original basis of this tourney look here. Here it is folks, have at it:
End of Days tournament FAQ Part 1
This FAQ is designed to answer some of the basic questions that have come up since the announcement of the Tournament back in May. This FAQ is designed to supplement the current FAQ rulings available on Games Workshop’s Web site and of course the codices and Big Red Rulebook! Remember that the golden rule is to have fun and to make sure both you and your opponent are having a good time.
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HOW DOES THIS WHOLE THING WORK? – TEAM QUESTIONS AND GENERAL END OF DAYS TOURNAMENT QUESTIONS
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Q. When taking the optional units from a separate codex, may I also take the unit’s dedicated transport if available? If not, then can units from different codexes ride in different vehicles?
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A. No, you may not take the dedicated transport, but unless it states in the unit’s entry that they cannot ride in vehicles (lesser daemons ect.), then units may ride in any friendly transport on the field with the following exceptions:
1. Monstrous Creatures may never use a transport.
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2. If the vehicle normally may only transport 25mm based models, then they may only transport those models. If a model is capable of transporting 40mm bases, then they count as two models for the purpose of transport (same as they would in a Land Raider or Ork Trukk).
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3. Models with jump packs and jump infantry may only ride in transports that allow jump infantry such as the Storm Raven.
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Q. “How do psychic powers work when shared across different armies? Example: Can Eldrad Uthwe cast fortune on Daemons?”
A. It is important to read your codex entry for this one as it applies not only to psychic powers, but also to other effects and powers. If your codex says in the entry for a psychic power that it can only be used on a certain army type, then that is how it will work in the End of Days. Example: Fortune in the Eldar codex states “Nominate 1 Eldar unit within 6” According to this ruling, only an Eldar unit may be targeted by and benefit from Fortune. – And no, Dark Eldar don’t count as Eldar for this purpose, nice try though!
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The same goes for things like Monoliths. A monolith may only transport Necrons according to the wording of its entry – though it otherwise would function normally.
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Q. What about Necrons? Can any Necron units be taken as the OTHER CODEX units and if so, wouldn’t they just phase out?
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A. For the purposes of being able to field those units of Necrons and including them as viable choices in the End of Days, individual units of Necrons bought as additional units by armies fielding separate codexes will not phase out – However, armies composed of Necrons will still be subject to the phase out rule.
.
Q. How do allies work for Guard, are they going to be normal per The rules set forth in the printed Inquisition rules or are they going to be gone as in the PDF rules?
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The End of Days are desperate times indeed, as such, Guard, Daemon Hunters and Witch Hunters may take their allies per the rules in the printed codices BEFORE selecting their separate End of Days units.
Example – I am a guard player and want to take an Inquisitor Lord. After picking my compulsory Guard HQ and then the Inquisitor Lord, I may then take a unit of Ork boyz or whatever the separate codex unit is I wish to take!
QUESTIONS ON MODELING, COUNTS AS AND ANYTHING ELSE
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Q. How loose are the rules for actual models being WYSIWYG? Can I bring heavily modified or converted models to the tourney under the condition that they count as something else? “IE, I don’t want to own any Tyranids models, but I want to run the Doom of Malan’tai. Since I am an Ork player, I wanted to run a Weirdboy instead; is this possible?”
.
A. The rule on stand-ins is simple. To make it easy for everyone, your stand-in model or conversion should be on the same size base and should be roughly as tall and as wide as the original model. For the example, the Doom of Malan’Tai is a form of Zoanthrope, thus your wierdboy for this tournament should be on a 40mm base and either raised up on some rocks or maybe hovering. This makes it fair and lends itself to a cool conversion idea. If all else fails, buy a zoanthrope!
The second half of this answer concerns WYSIWYG. If a model is supposed to be armed with an autocannon, but you have him armed with a missile launcher, you are violating WYSIWYG, If he is supposed to be wearing a jump pack and you have him wearing a regular pack, you are violating WYSIWYG. – However we will not be so evil as to say that grenades must be modeled AND if your codex entry gives you bolters, bolt pistols and close combat
.
Q. There are a number of models that do not exist right now that have rules in the GW codexes, like the Storm Raven, Thunderwolf Cavalry, Tyrannofexes, Tervigons ect. What base size should those be?
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A. Look, the purpose of this tourney is to have fun and I would hate for people to spend the whole tournament getting bent out of shape about base size and stuff like that. I can also see the point in setting a standard so that there are no shenanigans like “Hey this dire wolf on the 25mm base is a Wolf Lord on Thunderwolf, FEAR ME!” The key is to use common sense. Here is the baseline set of rules for the models that don’t exist:
Thunderwolf cav – bike base minimal, 60mm base max.
Tyrranofex, Tervigon, Harpy – 60mm base minimal, Large Oval Base max
Daemon Chariots – Chariot Bases period.Storm Raven – Given its transport capacity, a valkery is a good stand in model and should be a decent representation for size (just imagine the assault ramp on the front). There will be no rhinos on flying stands representing the Storm Raven and any Storm Raven conversions will be mounted on the valkery base and stand and the model will be subject to the rules for close combat and debarkation set forth by the Imp Guard FAQ, with the exception of the fact that it is an assault vehicle.
This FAQ is designed to answer some of the basic questions that have come up since the announcement of the Tournament back in May. This FAQ is designed to supplement the current FAQ rulings available on Games Workshop’s Web site and of course the codices and Big Red Rulebook! Remember that the golden rule is to have fun and to make sure both you and your opponent are having a good time.
.
HOW DOES THIS WHOLE THING WORK? – TEAM QUESTIONS AND GENERAL END OF DAYS TOURNAMENT QUESTIONS
.
Q. When taking the optional units from a separate codex, may I also take the unit’s dedicated transport if available? If not, then can units from different codexes ride in different vehicles?
.
A. No, you may not take the dedicated transport, but unless it states in the unit’s entry that they cannot ride in vehicles (lesser daemons ect.), then units may ride in any friendly transport on the field with the following exceptions:
1. Monstrous Creatures may never use a transport.
.
2. If the vehicle normally may only transport 25mm based models, then they may only transport those models. If a model is capable of transporting 40mm bases, then they count as two models for the purpose of transport (same as they would in a Land Raider or Ork Trukk).
.
3. Models with jump packs and jump infantry may only ride in transports that allow jump infantry such as the Storm Raven.
.
Q. “How do psychic powers work when shared across different armies? Example: Can Eldrad Uthwe cast fortune on Daemons?”
A. It is important to read your codex entry for this one as it applies not only to psychic powers, but also to other effects and powers. If your codex says in the entry for a psychic power that it can only be used on a certain army type, then that is how it will work in the End of Days. Example: Fortune in the Eldar codex states “Nominate 1 Eldar unit within 6” According to this ruling, only an Eldar unit may be targeted by and benefit from Fortune. – And no, Dark Eldar don’t count as Eldar for this purpose, nice try though!
.
The same goes for things like Monoliths. A monolith may only transport Necrons according to the wording of its entry – though it otherwise would function normally.
.
Q. What about Necrons? Can any Necron units be taken as the OTHER CODEX units and if so, wouldn’t they just phase out?
.
A. For the purposes of being able to field those units of Necrons and including them as viable choices in the End of Days, individual units of Necrons bought as additional units by armies fielding separate codexes will not phase out – However, armies composed of Necrons will still be subject to the phase out rule.
.
Q. How do allies work for Guard, are they going to be normal per The rules set forth in the printed Inquisition rules or are they going to be gone as in the PDF rules?
.
The End of Days are desperate times indeed, as such, Guard, Daemon Hunters and Witch Hunters may take their allies per the rules in the printed codices BEFORE selecting their separate End of Days units.
Example – I am a guard player and want to take an Inquisitor Lord. After picking my compulsory Guard HQ and then the Inquisitor Lord, I may then take a unit of Ork boyz or whatever the separate codex unit is I wish to take!
QUESTIONS ON MODELING, COUNTS AS AND ANYTHING ELSE
.
Q. How loose are the rules for actual models being WYSIWYG? Can I bring heavily modified or converted models to the tourney under the condition that they count as something else? “IE, I don’t want to own any Tyranids models, but I want to run the Doom of Malan’tai. Since I am an Ork player, I wanted to run a Weirdboy instead; is this possible?”
.
A. The rule on stand-ins is simple. To make it easy for everyone, your stand-in model or conversion should be on the same size base and should be roughly as tall and as wide as the original model. For the example, the Doom of Malan’Tai is a form of Zoanthrope, thus your wierdboy for this tournament should be on a 40mm base and either raised up on some rocks or maybe hovering. This makes it fair and lends itself to a cool conversion idea. If all else fails, buy a zoanthrope!
The second half of this answer concerns WYSIWYG. If a model is supposed to be armed with an autocannon, but you have him armed with a missile launcher, you are violating WYSIWYG, If he is supposed to be wearing a jump pack and you have him wearing a regular pack, you are violating WYSIWYG. – However we will not be so evil as to say that grenades must be modeled AND if your codex entry gives you bolters, bolt pistols and close combat
.
Q. There are a number of models that do not exist right now that have rules in the GW codexes, like the Storm Raven, Thunderwolf Cavalry, Tyrannofexes, Tervigons ect. What base size should those be?
.
A. Look, the purpose of this tourney is to have fun and I would hate for people to spend the whole tournament getting bent out of shape about base size and stuff like that. I can also see the point in setting a standard so that there are no shenanigans like “Hey this dire wolf on the 25mm base is a Wolf Lord on Thunderwolf, FEAR ME!” The key is to use common sense. Here is the baseline set of rules for the models that don’t exist:
Thunderwolf cav – bike base minimal, 60mm base max.
Tyrranofex, Tervigon, Harpy – 60mm base minimal, Large Oval Base max
Daemon Chariots – Chariot Bases period.Storm Raven – Given its transport capacity, a valkery is a good stand in model and should be a decent representation for size (just imagine the assault ramp on the front). There will be no rhinos on flying stands representing the Storm Raven and any Storm Raven conversions will be mounted on the valkery base and stand and the model will be subject to the rules for close combat and debarkation set forth by the Imp Guard FAQ, with the exception of the fact that it is an assault vehicle.
.
Alright folks, there it is, you have until friday to ask more questions, find holes and address your concerns for the second and final edition of this FAQ! Send your comments or e-mails and we will gladly help you out getting ready for this tourney! Again for the general basics, click on the tourney photo in the announcement in the right column! Fire Away!
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