The topic that I was asked to talk about for this installment was by ServvsUmbrarum who also has a blog, The Initiate, (though he has not posted in awhile, hopefully this will encourage him to!) He asked:
"I've got about 2k worth of guard and I was wondering if you could cover an odd topic but something I've been struggling with.How can one build an army list that is both fun to play with and against. One of my biggest issues with the way I play guard is that I just sit back and shoot. I love my other codex's because I'm constantly moving, weighing options but my current Guard list is just so...sit there and shoot, target priority being the only real skill I have to use.So I guess the topic I'd like to see is. "How to make a dynamic guard list that works with the unique nature and strengths of the codex without parking lot.I hope this makes sense. I never like to make my opponent feel disengaged from the battle and am a strong believer in the 'social contract'."