Showing posts with label DFG Spotlight. Show all posts
Showing posts with label DFG Spotlight. Show all posts

Monday, July 7, 2014

First Look at WAAAAGH Ghazghkull from FTGT!


TJ here to help spread the news of my favorite Ork character, Ghazghkull Thraka! and his new supplement. DFG Network Member, Evan S., of Facing the Grey Tide has all the news with some of my favorite tidbits below:

Friday, November 8, 2013

Guest Post: Play it right: Grenades in 6th Edition

Play it right: Grenades in 6th edition.


TJ here with a guest post from a blog we really like called 40k War Zone, a member of the 40k blogrolls, an excellent source of news, rumors, tactics, discussion and entertaining rules posts like the one below that made both Chris Vinton and us think of the opening days of 6th! Enjoy this post by CrAzY 424 and when you are done, check out their blog!

I wanted to make a quick post about some common misconceptions about how Grenades work within 6th edition 40k. It came to my attention that a number of gamers have misinterpreted the rules and have, unfortunately, been playing some pretty crazy games. Most of this stuff will be pretty hilarious for the majority of 40k players. Here it is:

Saturday, October 26, 2013

DFG Spotlight: Sam's Salamanders Conversions from the NC Warhammer Gamers Group!


TJ here with a quick Spotlight guest post from Samuel Warner, a local gamer in the N.C. area who is building a great looking Salamanders army, complete with cold ones, drake themes and bits from third party companies like Spellcrow. Check out what he has got going on!

Wednesday, October 9, 2013

A Closer Look At Chapter Tactics by Darren Driver of The Art of Warhammer!

A Closer Look at Chapter Tactics by Darren Driver at The Art of Warhammer



While looking through the DFG Blog Network, I found an article on Space Marine Chapter Tactics that summed up everything I had thought about the new tactics, especially in comparison to the old 4th edition version of the chapter traits. The article is by Darren Driver at The Art of Warhammer, an excellent blog that I recommend you check out and follow. Darren has a lot of great paint articles and has been doing a hell of a job with his own Marines. Please check out The Art of Warhammer or read the article below and then go check out the blog, you won't be disapointed:

It's been about a month and I still haven't said anything about the new Space Marine codex, so this article has been a long time coming.

I think it's fair to say that the Chapter Tactics are the hottest thing in the new codex. Who remembers the old Chapter Traits in 4th edition? I do. They're like them without the opportunity to abuse the rules. I mean, let's face it, who didn't go with a custom chapter and use whatever tactics worked best every time? And then there were us suckers who used established chapters. Us Ultramarine fans especially had our faith tested with no traits at all.

Fortunately, in my honest opinion, Games Workshop got it right this time. You're guaranteed unique special rules that shape your army in a way that others can't. For me the best thing is, aside from the Black Templars, no chapter is limited in what they can take, but their rules will naturally make collectors evolve their armies in different  ways. I thought I'd take some time to go through each chapter tactic and what they do for their respective chapters.

Wednesday, March 20, 2013

A New Blog of Note: GB&B Covers More Than Just 40k!



Well guys, for those of you who wondered where the winds of the Internet would blow the former authors of Dark Future Games, let me turn you onto a new blog headed by Lord Solar Steve and Dreadbeard (formerly known as Samsquantch Monster). Don't take it from me though, here is the info directly from Lord Solar Steve:

Sunday, February 26, 2012

DFG Spotlight: An Interview with Thomas AKA Goatboy


Old School here with a new series called "DFG Spotlight" and the first interview of that series. The purpose of Spotlight is to interview a member of the blogosphere and get to know them as a total hobbyist. I personally like hearing how people got into the game, ect. I also think the internet has a way of turning typecasting people and if I can use the interview to delve into another part of the subject, then hopefully, it can be entertaining and even eye opening. So let's take a look at the origins of Goatboy and what keeps him going!

The only rule I set for myself is to keep the interview to 10 - 12 questions. So let's get to it ...