Showing posts with label Terrain. Show all posts
Showing posts with label Terrain. Show all posts

Wednesday, February 5, 2014

Terrain in Skirmish Gaming



What makes skirmish games different from other miniature tabletop games is the way your models interact with the terrain on the tabletop. Experienced skirmish gamers know that terrain is an extremely important part of having a successful game. It is important to have multiple levels of terrain and having places to hide are both very important; it also adds a very realistic feeling.

Battlesystems starship or military complex table

Your strategy should evolve from the terrain present in your game. Having multiple levels of terrain makes the game interesting and adds to your strategy. There is nothing more realistic and evocative than placing a sniper on the highest point on the board with a good viewpoint of the tabletop. Plus from this vantage point he may be able to ignore some terrain since at this elevation the terrain may be too low to affect the snipers shots as you are looking at your target from above. 

City fight table from the Grunts website

My general rule of thumb when setting up a skirmish gaming table it to make sure that at least 60% of the surface area is covered in terrain of some sort! With this terrain density you can get a really great tactically deep game.

Infinity demo table

No matter in what kind of terrain your game is taking place on you should always have plenty of cover. If you are playing on ruined city streets you should be able to gain cover peeking around corners or hiding behind piles of rubble. Realistically you want to have protection for incoming fire. It is almost always better to get your models into cover suffering any movement penalties than to stay out in the open to move at your full move rate. In my opinion it is better to play smart using every ounce of cover to your advantage than to rush in and get your units killed.

Another fantastic thing about skirmish gaming terrain is that if you are a clever modeler you can have close quarters firefights within buildings. Fighting room by room is a fantastically tense and fun thing to do in skirmish gaming. It can be done with battle level games but is not very practical to do well above the skirmish level.

Until next time, keep your powder dry and lead flying!

Tuesday, December 31, 2013

My Pipe Dream - Part 7

Ho!
The holidays are a busy time and sorry for my lack of posting. But I'm not really sorry because I'm sure you've been busy too. So there.

And shame on you for trying to make me feel bad about it.

Friday, December 27, 2013

My Pipe Dream - Part 6

Ho! Ho! Ho!

Fly Molo back after a great holiday! I trust you all had the same and I'd love to see what 40k toys you got.
I, for one, received a model I'd been writing to Santa about. I was as giddy as a school boy.

Thursday, December 19, 2013

My Pipe Dream - Part 5


Ho!

Fly back with part FIVE of the Pipe Dream project. I last left you with the land painted and dry brushed and am now going to work on my favorite part: snow.

Wednesday, December 18, 2013

My Pipe Dream - Part 4


Ho dear readers!

Fly with some more of gaming table goodness. This is part four of my series where I build a game table - from scratch!
I left you last with my table built, ready for primer.

Friday, December 13, 2013

My Pipe Dream - Part 3

Ho!
Fly back with part three of the ongoing quest to create a great playing table suitable for a king. Or peasant. Or a queeeeen or vagabond... can you feel the love tonight?
Ahem.

Wednesday, December 11, 2013

My Pipe Dream - Part 2

Ho!
This is part deux of Fly Molo's series on making his very own awesome Warhammer table. Part 1 can be found here.

So I hit the store. Lowes is going to get about $60 of my money which I think is reasonable for a table that I hope to have for a long time. And one that's going to be totally sweet!

Monday, December 9, 2013

My Pipe Dream - Building a Game Board part 1

Ho!
Fly Molo here to take you along on a journey... come along!
I bought this great book many years ago:
Towards the back of the book, they show examples of completed game boards, and if that isn't terrain porn, I don't know what is. GW's official boards are WAY better than most other boards I've played on. The themes, the realism, the quality... they just have great terrain. I guess that makes sense considering that they are the best miniature company in the world.

Thursday, December 5, 2013

Need a Free LOS Blocking Peice of Terrain?


TJ here to talk about something our friend Dave Weston at Confessions of a 40k Addict has brought to life for free - a 3d Building Template, scaled to 40k that will certainly block LOS and can be found and printed for free, well, for whatever it cost you for the supplies, haha. Here is a look at it in real life:

Saturday, June 15, 2013

Why I Don't Play Pool

Deploying Terrain for Advantage Part 1
Ho,
Fly Molo in the hizzy. Ahhhhh terrain.
In 1996 I was a freshman in highschool. I had befriended a group of dudes who played Magic and Warhammer. They were friends since grade school and were from the 'other middle school,' that was shrouded in mystery. I fit right in though, considering I was a Magic player. Learning Warhammer came shortly after.

Tuesday, April 2, 2013

A Simple, Fair Method For Terrain Placement: Video and Interview!




One of the things people have a hard time adjusting to in 6th edition is terrain placement, specifically when set up by the players. Now, yes two decent human beings should be able to do it with no problems, but not everyone is always a decent human being (even me). With that being said, Ken Blakely of the Second Founding posted a video explaining a method he pioneered that was a precursor to the current Adepticon Primer method that will be used this year for the GT.

Now, before you turn your nose up or move on, give the video a view and see what they are talking about. Myself and Chuck play with this method in all of our pick-up games, regardless of whether or not the tourney we are practicing for uses terrain placement. Not only do we find this modification fair for both parties, we find it to be a fun way to help set the conditions for your army and that way neither player can blame the board set-up for their win/ loss without pointing the first finger at themselves. Enough of my thoughts though, below is the video, demonstrated by Greg Sparks (American ETC Captain) and Adepticon 2012  Warmaster, Brad Chester.

Friday, August 24, 2012

Alright already... lets talk about what went right..

There has been a lot of crying, a lot of calling out issues and a lot of questions with 6th Edition, yet perhaps it is time to take a step back, with the acknowledgement that some things need clarity, and take a moment to praise some of the -GREAT- things we have gotten with the new rule set. (and i don't mean just things that benefit my army)

First off and primary to my enjoyment of the game overall is the new and improved missions. I am loving every bit of it, It got quite tiring to play the same three setup/mission combos over and over again at the FLGS and then once again at a local tournament.  (I know that some tournaments used other things, but still...) Which more than anything has resulted in the less importance on kill points than before (yay!)

The chances of you playing two games that are nearly the same setup, with the same mission and objectives is extremely rare now with the advent of mysterious terrain and objectives which add a thread of variety to each and every game (and yes I am of the opinion that those rules are not optional, they are not presented as such in the rule book, so why do we think that they can be?) To em this variety and excitement of never quite knowing what things are going to be like make the player have to anticipate far more than you used to, making the game far more thematic as well as thought provoking.  So if you find your games getting a bit stagnant  make sure you -USE- these rules, from the terrain and archeotech things to the mysterious objectives.

What do you guys think is the greatest thing about the new edition? Do you think it is the new way terrain works? The new missions? Or perhaps it is the allies chart or the something else?

Once again, if you readers have anything you would like me to cover in a post (I recommend Imperial Guard questions but hell I will give any subject a shot as long as it pertains to 40k) shoot me an email at imasentinel@gmail.com

Until next time, burn some heretics, kill some mutants, and do it always.....

FOR THE EMPEROR!

Wednesday, October 26, 2011

Six Days of Horror! Day 2 - Haunted Hellscapes From Table Top Terraformers!


Old School here with Day two of our Six days of horror and today we will be looking at something I hold dear to my heart: Terrain, but not just any terrain, the Hellaciously incredible work of Table Top Terraforming! Let's take a look at some seriously evil terrain.

Wednesday, January 12, 2011

Product Review: Elmer's multi-purpose spray adhesive


I was walking around Micheal's the other day browsing for inspiration when I saw this stuff. I've used spray adhesives in the past for applying flock to terrain and game tables and have never be impressed and always go with the standard woodglue mixed with water and paint rollered out. Times have changed.