Showing posts with label ard boys. Show all posts
Showing posts with label ard boys. Show all posts
Sunday, June 13, 2010
Results from our Ard boyz adventure.
Heya Folks,
As I write this report out I am reminded of how tiring a tournament of this scale can be. Especially when you are up super late the night before helping assemble stormboyz for The Judge.
As we arrived in Ann Arbor for our games we were beset by two things, first our round one winner Greg Sparks, was also playing his second round here, and the place was a bit larger than previously told to us by a fellow gamer. However, no terrain had been set up by the organizers! We had to do it ourselves before the first game! Luckily no one got to upset by it, and most terrain seemed quite fair and balanced.
Once The Judge gets back to me with his battle report I will be posting it... if he gets back to me with it. As for me.... here we go.
Round 1:
Round one saw me up against a Nid player, which is really only my 3rd game against their new codex, and took me shockingly by surprise at the amount of bodies he can put on the field. Yes you just heard an Imperial Guard player say that.
With the unique scenario setup of two table quarters being in night fight, it made it quite easy for my opponent to force me to have to night fight check and measure to see him for a majority of the first 3 turns. This made things happily enough for him seem to go his way, and it was quickly looking like this was going to be a round 1 massacre and drop for myself. However I stemmed the tide quickly by assaulting his giant squad of gaunts and locking their poor strrength 3 up with my armor 10 vehicle, and due to how far out his unit was spread, he blocked the squads behind him from being able to move through, saving me for another turn of shooting, though it wouldn't matter much if I did not get down the Trygon down off my flank who would soon be eating through my entire army. My storm troopers took care of this with their 3-3 guns along with 2 meltas inflicting exactly 6 wounds (hurray twin linked thanks to our dear friend Creed!)
The next turn saw the killing blows to his HQ squad, leaving the poor chap with no synapse creatures near either of the two troops that were holding objectives. though genestealer squad was ravaging my backside, i mainly ignored them to shoot off his two squads holding objectives of the three and put my veterans onto one. Thereby tying the game at the very last turn. We were even tied on kill points at 7 a side! With this result I decided to stick around for round two, as two good wins could still place me high.
Round 2:
A rough match for my opponent, who fielded a heavy Monstrous Creature daemon army against me, a total of 5 MCs including the Lord of Change and Ku'gath, 2 Khorne Daemon Princes, and a Tzeentch daemon prince. He also had a plague bearer squad, two pink horror squads (one with a changeling) and two bloodletter squads.
First turn for him saw his main army in, though with bad scatters, sending him far away from me, but close enough for my own bit of shooting to take down one tzeentch demon prince, his changelings squad and most of the plaguebearers, leaving Ku'gath and The Lord of Change untouched in my second turn. However the four remaining plaguebearers got into close combat with one sentinel and would remain fighting until the last round of the game. His second turn did not see all his remaining units come in and from then out its was simple take down what came in and put a wound or two on Ku'gath until he was dead.
At the end of the game he had been tabled, I held all the objectives, and he had only gotten one kill point. My opponent was a great sport about it, and quite friendly, and would love to see him up at our FLGS sometime!
Round 3.
My hopes were up after round 2, i was in the top groupings of tables and knew that a good result here would lead me into the top 3. However as soon as i saw what army i would be facing i quickly knew i was in for a rough, and possibly horrid time. Blood Angels! Normally I would not be toooooo concerned with them, but in a Dawn of War set up when they can outflank on one board edge? Holy crap is their "everything is fast" really become scary! However I held my own mostly for the first turn, as he went first, losing only a few guardsmen, and thinking luck might just be on my side i move my units on the board, only to be horrified by the rolls my dice poured out, either my blast templates from my tanks scattered into nowhere, or failed to pen any of his vehicles, or just glanced, which really did not do much of anything in the long run. Not able to roll anything above immobilized on any pen hits, the BAs kept coming and eventually ran me down, and i conceded after my 5th turn in which i had only claimed 3 kill points to his 10, and he was going to be claiming a bunch more this turn leaving me with maybe only my HQ squad on the field. A horrifying loss, to a great opponent, GT out of Brighton Michigan who is one of the main guys on MI40K.com this game it turned out was for second place, as my opponent took it!
Final results were simple, I didn't place even in the top 6... out of 14 or 15, though i think i was around 7 or 8. The Judge did far better, coming out in 4th, which means that if one of the top 3 drop, he is in!
Until next time, burn some heretics, kill some mutants, and do it as always...
FOR THE EMPEROR!
Sunday, May 16, 2010
Ard' Boyz Results - Batreps coming!
Samsquanch monster here,
here is the results of the ard' boyz tourny in Garden City that me and some other guys from evolution went to.
-Lord Solar Steve 2nd place
Army: Imperial Guard
-Luke Slocum (A.K.A. "The Judge") 3rd
Army: Orks
-Samsquanch Monster 10th
Army: Space Wolves
-Josh Linde 11th
Army: Eldar
As it stands we had a great time and we met some really great players, the venue was lacking but i can live with that. Now I can't say how it went for the other guys but im sure at least Lord Solar will be posting his battle report soon. My battle report will be posted tomorrow as to not totally bump CVINTON of the blog before anybody has a chance to read his report. also i bought myself a little something to cover up my failure to Russ and the All Father and ill be reporting on that in the next coupledyas as well.
here is the results of the ard' boyz tourny in Garden City that me and some other guys from evolution went to.
-Lord Solar Steve 2nd place
Army: Imperial Guard
-Luke Slocum (A.K.A. "The Judge") 3rd
Army: Orks
-Samsquanch Monster 10th
Army: Space Wolves
-Josh Linde 11th
Army: Eldar
As it stands we had a great time and we met some really great players, the venue was lacking but i can live with that. Now I can't say how it went for the other guys but im sure at least Lord Solar will be posting his battle report soon. My battle report will be posted tomorrow as to not totally bump CVINTON of the blog before anybody has a chance to read his report. also i bought myself a little something to cover up my failure to Russ and the All Father and ill be reporting on that in the next coupledyas as well.
'Ard Boyz preliminary rounds are over!
Unless you have a life of real world cares to be concerned with chances are you spent this past Saturday with other fat smell guys trying desperately to out plastic-army-dice-roll each other. I know I did! If you finished in the top three you proved yourself 'ard and have been (or will be) invited to the semi finals in the secret location. I know I didn't!
DFG is spending this week doing post 'Ard boyz articles and a general over view of all of the exploits, conquests and failures of our writers who partook in this mecca of American 40k-dom.
Round 1-
Despite the clause that says "All attempts will be made that groups travelling together will not have to play each other" the Fortress in East Lansing made no attempts citing that it was too difficult and that 'the computer' is just randomizing it. Therefor I got to play my friend, Papa Nurgle. It was a tough match up because of the resilience of the nurgle, however my Medusas had something to say to his plaguebearers, but sadly my lascannons didn't have much to say to his demon princes or whatever they were. (4 monstrous creatures total)
We were able to play up to round 5 because of all the deepstrinking and me taking a while to decide my exact location for deployment. My allstar move for the game was tied between some poor flamers deepstriking too close to the inquisitor and having 3 Medusas land on them and kill them all before they even got to run or 3 Medusas clearing out 15 plaguebears via 3 Medusa shots. Papa's star move I'd have to say was his ability to really be successful in crushing my weak flank and moving all the way up it with his Demon Princess killing 1 Vendetta, 2 chimeras, 2 10 man vet squads, 2 hydraflaks and disabling my 3 Medusas for a turn before their rampage was ended.
The Round ended with 1 controlled and 1 contested each. I really botched this by not moving my vendetta with troops in it over to a complete uncontrolled objective. If I had done that it would have ended either 3-2 my victory or 1 contested, 2 me, 1 him and my victory. Oh well, in the end we learned that it was more important to get those victory points and naturally the battle points would follow (since you killed all their scoring units in theory) In the end we got a draw but I squeaked out about 1200 VP and Papa got about 900.
Round 2-
This round was a great round for me. I was faced with an Eldar player that went gun line with scatter lasers and bright lances. He did surprise me with his opening by flat out moving and star engining a grav tank with 6 fire dragons inside right into the middle of my force. I shot everything I had at it but between the +4 save and the Holo Field I couldn't kill it. It ended up pouring the dragons out but for some reason instead of shoot down my Medusa battery he killed my two hydra flak's. Next turn I flamed them down with a heavy flamer. After that it was pretty easy picking as I pie plated and las cannoned him to nothing, killing his avatar and then the rest of his guardians. I took on a side fight with my battle psykers and 2 vet squads versus some dire avengers, banshees and scorpions and cleared them out by the end of the game with only having some weapons destroyed off the chimeras.
In the end he managed to kill one Medusa, damage 2 Vendettas and a few chimeras and destroy my Flak battery. I, on the other hand, killed everything except 2 half squads of guardians and a lone dark reaper. I netted about 2300 VP and he only got around 400. I also had a scoring unit in every deployment zone, including his (however he had 2 so I didn't get that) and got a total of 20 KP for the massacre and the bonus.
I want to take a second though to say that my opponent was very young and by far the most well spirited, fun loving 40k player I ever played. I was nice to see the game through the eyes of a child (in this case, a 12 year old) and how much he just loved the game. I really took his attitude to heart and really really reflected on how much I want to be like him when it comes to 40k. His father was at the tournament and I took a second to talk to him and tell him how lucky he was to be able to share this with his kid. I hope that my daughter likes plastic army men because I'd love to share this hobby with her (though, I understand and won't make her if she doesn't want to) And for all of you gasping that I crushed a 12 year old, please keep reading to my round 3, Karma's a bitch.
Round 3-
Round 3 starts and I'm sitting in 4th place versus 3rd place. It's me and Dan, two veteran Fortress players on table 2, Evolution versus Fortress, rival same-town hobby stores, Blood Angels versus Guard.
Finally, I won first turn (Screw you, Emperor's Tarot of failure). I set up pretty squeezed in the middle of my deployment zone not knowing if he was going to scout his 2 Baals or not and to try and get everything near the Inquisitor so that he is limited in where he'll drop his dreads. I scout up my vendettas to good firing lanes and am set up for a great alpha strike on his 2 land raiders, 2 razor backs, Storm Raven, and 2 land raiders. After turn one the only thing he had left was 2 land raiders, 1 razorback, a Storm Raven and 2 land raiders. He was terrified of my alpha strike and almost gave up.
Needless to say, the remaining rounds for me went just about as well as that. The only thing I managed to kill of his was that razor back and the 5 man unit inside. I damaged most of the vehicles and dreads but didn't kill anything. In the end all I had left was 2 vet squads, one in a chimera, other on foot, and one PBS in a chimera. It was all horrible rolling. I didn't score a Vet squad LasCannon shot until turn 3 which means I missed at least 10 BS4 shots in a row. My vendettas on turn one all failed to pen or glance. Dan made cover saves like a champ, my Inquisitor couldn't hood anything. Even a drop pod landed right next to him and on 4d6 he rolled 2 2's and 2 1's to see it to get the free shots. It was terrible. I'm not one to say "Oh bad rolls man, that's what lost me the game" but every once in a while you'll hit a streak, and let me tell you, I hit a streak, FOR SURE.
We ended with him getting 20 KP, me getting 4KP, him getting around 1900 VP me getting about 900 VP and me ending my 'Ard boyz experience cursing the fickle dice gods who hated me because I beat up a 12 year old. Maybe next year.....
Be sure to write in your own experiences, placements, quirky moments, and opinions of the experiences (please don't write anything useless like "I hate 'ard boyz, its just a penis contest")
Tuesday, May 11, 2010
Big Bad Wolves
Samsquanch Monster here,
Alright guys here we go. A few guys from evolution have decided to compete in the Ard' Boyz tourney this weekend. so lets here your thoughts on a 2500 space wolves list:
2500 Pts - Space Wolves Roster
HQ: Logan Grimnar, The Great Wolf (1#, 275 pts)
1 Logan Grimnar, The Great Wolf @ 275 pts
HQ: Rune Priest (1#, 100 pts)
1 Rune Priest @ 100 pts (...in Power Armour)
1 Rune Priest in Power Armour (Jaws of the World Wolf; Murderous Hurricane)
HQ: Wolf Priest (1#, 150 pts)
1 Wolf Priest @ 150 pts (...in Power Armour)
1 Wolf Priest in Power Armour (Runic Armour; Wolf Tail Talisman; Jump Pack)
Troops: Wolf Guard Pack (11#, 550 pts)
1 Wolf Guard Pack @ 550 pts (Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard in Power Armour; Marked Wolf Guard in Power Armour; Land Raider Redeemer)
5 Wolf Guard in Power Armour (Bolt Pistol; Close Combat Weapon)
2 Wolf Guard in Power Armour (Bolt Pistol; Frost Weapon x2)
2 Wolf Guard in Power Armour (Bolt Pistol; Thunder Hammer x2)
1 Marked Wolf Guard in Power Armour (Bolt Pistol; Close Combat Weapon)
1 Land Raider Redeemer (Extra Armor; Multi-Melta)
Troops: Wolf Guard Pack (10#, 455 pts)
1 Wolf Guard Pack @ 455 pts (Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard in Power Armour; Marked Wolf Guard in Power Armour; Arjac Rockfist, The Anvil of Fenris)
4 Wolf Guard in Power Armour (Bolt Pistol; Close Combat Weapon)
2 Wolf Guard in Power Armour (Bolt Pistol; Frost Weapon x2)
2 Wolf Guard in Power Armour (Bolt Pistol; Thunder Hammer x2)
1 Marked Wolf Guard in Power Armour (Bolt Pistol; Close Combat Weapon)
1 Arjac Rockfist, The Anvil of Fenris
Troops: Wolf Guard Pack (7#, 173 pts)
1 Wolf Guard Pack @ 173 pts (Wolf Guard in Power Armour; Wolf Guard in Power Armour; Drop Pod)
3 Wolf Guard in Power Armour (Bolt Pistol; Combi-Meltagun x1)
3 Wolf Guard in Power Armour (Bolt Pistol; Combi-Plasmagun x1)
1 Drop Pod
Elite: Wolf Scouts Pack (5#, 100 pts)
4 Wolf Scouts Pack @ 100 pts (Mark of the Wulfen; Meltagun)
1 Wolf Scout w/ Mark of the Wulfen
Elite: Wolf Scouts Pack (5#, 100 pts)
4 Wolf Scouts Pack @ 100 pts (Mark of the Wulfen; Meltagun)
1 Wolf Scout w/ Mark of the Wulfen
Fast Attack: Skyclaw Assault Pack (10#, 215 pts)
9 Skyclaw Assault Pack @ 215 pts (Meltagun; Power Fist)
1 Skyclaw w/ Power Fist
Heavy Support: Land Raider Redeemer (1#, 265 pts)
1 Land Raider Redeemer @ 265 pts (Extra Armor; Multi-Melta)
Heavy Support: Vindicator (1#, 115 pts)
1 Vindicator @ 115 pts
Total Roster Cost: 2498
I'm not one to min/max, i think this list reflects that heavily. a prefer just to take what sounds good and make it conform to a competitive level and my first thought when first sitting down to write this list was " I think Logan Grimnar is the shit" my second was "It just isn't right to take Logan without Arjac." so as you can see no real motivation other than "oooh shiny special characters!".
even so i would appreciate any feedback. be gentle though it my first time. (posting a list online)
SAMSQUANCH MONSTER
Alright guys here we go. A few guys from evolution have decided to compete in the Ard' Boyz tourney this weekend. so lets here your thoughts on a 2500 space wolves list:
2500 Pts - Space Wolves Roster
HQ: Logan Grimnar, The Great Wolf (1#, 275 pts)
1 Logan Grimnar, The Great Wolf @ 275 pts
HQ: Rune Priest (1#, 100 pts)
1 Rune Priest @ 100 pts (...in Power Armour)
1 Rune Priest in Power Armour (Jaws of the World Wolf; Murderous Hurricane)
HQ: Wolf Priest (1#, 150 pts)
1 Wolf Priest @ 150 pts (...in Power Armour)
1 Wolf Priest in Power Armour (Runic Armour; Wolf Tail Talisman; Jump Pack)
Troops: Wolf Guard Pack (11#, 550 pts)
1 Wolf Guard Pack @ 550 pts (Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard in Power Armour; Marked Wolf Guard in Power Armour; Land Raider Redeemer)
5 Wolf Guard in Power Armour (Bolt Pistol; Close Combat Weapon)
2 Wolf Guard in Power Armour (Bolt Pistol; Frost Weapon x2)
2 Wolf Guard in Power Armour (Bolt Pistol; Thunder Hammer x2)
1 Marked Wolf Guard in Power Armour (Bolt Pistol; Close Combat Weapon)
1 Land Raider Redeemer (Extra Armor; Multi-Melta)
Troops: Wolf Guard Pack (10#, 455 pts)
1 Wolf Guard Pack @ 455 pts (Wolf Guard in Power Armour; Wolf Guard in Power Armour; Wolf Guard in Power Armour; Marked Wolf Guard in Power Armour; Arjac Rockfist, The Anvil of Fenris)
4 Wolf Guard in Power Armour (Bolt Pistol; Close Combat Weapon)
2 Wolf Guard in Power Armour (Bolt Pistol; Frost Weapon x2)
2 Wolf Guard in Power Armour (Bolt Pistol; Thunder Hammer x2)
1 Marked Wolf Guard in Power Armour (Bolt Pistol; Close Combat Weapon)
1 Arjac Rockfist, The Anvil of Fenris
Troops: Wolf Guard Pack (7#, 173 pts)
1 Wolf Guard Pack @ 173 pts (Wolf Guard in Power Armour; Wolf Guard in Power Armour; Drop Pod)
3 Wolf Guard in Power Armour (Bolt Pistol; Combi-Meltagun x1)
3 Wolf Guard in Power Armour (Bolt Pistol; Combi-Plasmagun x1)
1 Drop Pod
Elite: Wolf Scouts Pack (5#, 100 pts)
4 Wolf Scouts Pack @ 100 pts (Mark of the Wulfen; Meltagun)
1 Wolf Scout w/ Mark of the Wulfen
Elite: Wolf Scouts Pack (5#, 100 pts)
4 Wolf Scouts Pack @ 100 pts (Mark of the Wulfen; Meltagun)
1 Wolf Scout w/ Mark of the Wulfen
Fast Attack: Skyclaw Assault Pack (10#, 215 pts)
9 Skyclaw Assault Pack @ 215 pts (Meltagun; Power Fist)
1 Skyclaw w/ Power Fist
Heavy Support: Land Raider Redeemer (1#, 265 pts)
1 Land Raider Redeemer @ 265 pts (Extra Armor; Multi-Melta)
Heavy Support: Vindicator (1#, 115 pts)
1 Vindicator @ 115 pts
Total Roster Cost: 2498
I'm not one to min/max, i think this list reflects that heavily. a prefer just to take what sounds good and make it conform to a competitive level and my first thought when first sitting down to write this list was " I think Logan Grimnar is the shit" my second was "It just isn't right to take Logan without Arjac." so as you can see no real motivation other than "oooh shiny special characters!".
even so i would appreciate any feedback. be gentle though it my first time. (posting a list online)
SAMSQUANCH MONSTER
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