A Closer Look at Chapter Tactics by Darren Driver at The Art of Warhammer
While looking through the DFG Blog Network, I found an article on Space Marine Chapter Tactics that summed up everything I had thought about the new tactics, especially in comparison to the old 4th edition version of the chapter traits. The article is by Darren Driver at The Art of Warhammer, an excellent blog that I recommend you check out and follow. Darren has a lot of great paint articles and has been doing a hell of a job with his own Marines. Please check out The Art of Warhammer or read the article below and then go check out the blog, you won't be disapointed:
It's been about a month and I still haven't said anything about the new Space Marine codex, so this article has been a long time coming.
I think it's fair to say that the Chapter Tactics are the hottest thing in the new codex. Who remembers the old Chapter Traits in 4th edition? I do. They're like them without the opportunity to abuse the rules. I mean, let's face it, who didn't go with a custom chapter and use whatever tactics worked best every time? And then there were us suckers who used established chapters. Us Ultramarine fans especially had our faith tested with no traits at all.
Fortunately, in my honest opinion, Games Workshop got it right this time. You're guaranteed unique special rules that shape your army in a way that others can't. For me the best thing is, aside from the Black Templars, no chapter is limited in what they can take, but their rules will naturally make collectors evolve their armies in different ways. I thought I'd take some time to go through each chapter tactic and what they do for their respective chapters.