Ho,
Fly back to continue a discuss about alternative deployment that can be found here.
I plan on getting a little more in depth into one of the alternative modes: Deep Strike.
And I love Deep Strike. It is A-Mazing.
Showing posts with label Deep strike. Show all posts
Showing posts with label Deep strike. Show all posts
Thursday, October 31, 2013
Friday, October 25, 2013
He's Behind You! Alternative Deployment and YOU!
False alarm!
Whew, you probably thought Guardsman Sly Marbo himself was creeping up behind you, preparing to demolition charge your Land Raider. Luckily, after a big sigh of relief, he isn't.
Fly Molo back again to talk some theory hammer... something I've been having to do as of late as opposed to real Warhammer.
Whew, you probably thought Guardsman Sly Marbo himself was creeping up behind you, preparing to demolition charge your Land Raider. Luckily, after a big sigh of relief, he isn't.
Fly Molo back again to talk some theory hammer... something I've been having to do as of late as opposed to real Warhammer.
Wednesday, March 2, 2011
Keeping the scatter honest
There is always a rule that seems to get pushed, prodded, pulled and abused in its proper fashion in a game. Some rule that is necessary to the game creates a whole slew of issues which frustrates gamers.
For me this is deep striking, and to a lesser extent blast templates in general (which I do love btw). Mainly this is due to the issues that arise from scattering, and with deep striking, the mishap table. No one wants to lose a good chunk of their army to the warp because of a half, or even a quarter of an inch difference in placement and angle of the scatter, or going from 3 wounds from your blast template to none.
Subscribe to:
Posts (Atom)