Showing posts with label imperial fists. Show all posts
Showing posts with label imperial fists. Show all posts

Wednesday, November 6, 2013

The Case For Heavy Bolters

Ho,

Fly back to do the impossible (that might be a little dramatic... how about difficult?): Make a case for the much maligned heavy bolter.
And make a case I will.

Thursday, October 31, 2013

Sentinels of Terra iBook review


by Chris Vinton

I just downloaded the ibook and have been looking it over.  As a new Chapter Supplement I'm very excited to see what was in this.  I looked around for a 'under the hood' type review because as someone that doesn't normally play imperial fists, I wanted to have a read before I buy look at it.  Unfortunately there is little out there so after sleeping on it I decided to drop the 40$ and let all of you enjoy this buy as well.  Hopefully this will help our readers make an educated buy.


Wednesday, October 9, 2013

A Closer Look At Chapter Tactics by Darren Driver of The Art of Warhammer!

A Closer Look at Chapter Tactics by Darren Driver at The Art of Warhammer



While looking through the DFG Blog Network, I found an article on Space Marine Chapter Tactics that summed up everything I had thought about the new tactics, especially in comparison to the old 4th edition version of the chapter traits. The article is by Darren Driver at The Art of Warhammer, an excellent blog that I recommend you check out and follow. Darren has a lot of great paint articles and has been doing a hell of a job with his own Marines. Please check out The Art of Warhammer or read the article below and then go check out the blog, you won't be disapointed:

It's been about a month and I still haven't said anything about the new Space Marine codex, so this article has been a long time coming.

I think it's fair to say that the Chapter Tactics are the hottest thing in the new codex. Who remembers the old Chapter Traits in 4th edition? I do. They're like them without the opportunity to abuse the rules. I mean, let's face it, who didn't go with a custom chapter and use whatever tactics worked best every time? And then there were us suckers who used established chapters. Us Ultramarine fans especially had our faith tested with no traits at all.

Fortunately, in my honest opinion, Games Workshop got it right this time. You're guaranteed unique special rules that shape your army in a way that others can't. For me the best thing is, aside from the Black Templars, no chapter is limited in what they can take, but their rules will naturally make collectors evolve their armies in different  ways. I thought I'd take some time to go through each chapter tactic and what they do for their respective chapters.