Showing posts with label Old School Terminator. Show all posts
Showing posts with label Old School Terminator. Show all posts

Thursday, May 24, 2012

Winding up for 6th or winding down from 5th, which are you?

As we wind our way down from 5th edition, and the rumors of 6th edition coming out as early as next month, our FLGS has seen some interesting attitudes towards the news. We have seen both excitement and begrudging of both the new and the old, but no matter what we have to look forward.

Saturday, April 2, 2011

On Friday we did....


So Friday brought some hangovers, more drinking and for some of us, long games in the championship tournament and killzone. As the tournament started for the championships the DFG got off to a roaring start, I don’t have specifics about every game, but suffice to say The Judge, Vogrin, and CVinton went 3-0. Our good friend SeerK from Craftworld Lansing drew his first round which was a disappointment but he still felt good so he continued on. The second round however took a sickening turn, SeerK hit a mob of orks over 150 strong and fell to the green tide, and afterwards he decided to withdraw. The Judge ran across his first mass body nids and took a loss as well but stuck with it. Vogrin played a “way too similar” army and eeked out a win and CVinton won against an Eldar player but it was close as well. The next two rounds I am not to sure about, but I know that in the end our highest placing member was ranked 78th out of around 250ish players. We will take this result and work on bettering it next year and perhaps make it to the second round.

As for Old School’s Killzone results I will let him talk more about it, and if any of the guys who played in the tournaments will have to post more in detail about their experience.

Tonight I will be participating in the combat patrol, really just for fun as I don’t have a display or anything really solid in terms of a list.

Until next time, burn some heretics, kill some mutants, and do it always....

FOR THE EMPEROR

Friday, December 24, 2010

Legion of the Damned Sergeant Commission

 Old School here to show off a commission I did for a friend as part of a much more epic scale Legion of the Damned project. This is the Sergeant that comes in the blister pack rather than the one from the box and I have to say that after handling it so much and working with the details, it really is one of my favorite 28mm GW models ...

Monday, July 26, 2010

Hello my name is Rambo... I mean Marbo... Mar-bo

Well we all knew it was coming at some point. A long look at what many a person consider to be one of the best units in the Imperial Guard list point for point.

Now I am not going to even attempt to say that Mr. Marbo is bad... but I will at least give the realistic view on his capabilities. So here it goes....

GUARDSMAN MARBO

Ok lets start with his universal special rules, starting with those i consider good. Fleet (awsome), Hit and Run (Sweet!), Stealth (perfect!) and last but not least move through cover. All these make Marbo a great little move about guy who loves his cover and will take it where-ever he can get it to take a 3+ cover save. He only has one Universal Special Rule that is a bit negative in my eyes. That would be fearless, now I know there are some psychic powers that force morale tests, but its hard enough to make his 5+ armor save in close combat once... let alone a second time if we happened to lose by 1 (somehow)

As for his unique special rules, one is very nice, while the other is kinda bad but not too upsetting. First lets go with the good: He's Behind You. This special rule Gives you the ability to place Marbo within an inch of any other model in the turn he arrives from reserves. You cant assault from this (disappointing I know) but it gives a great opportunity for his Demo Charge to hit exactly where you want it to. The slightly negative special rule would be Loner. This rule makes it so that he can not receive orders, it sounds bad, but most of the time you will be placing Marbo out of orders range anyhow. Over all he definitely has a bonus of good special rules however Eternal Warrior would be quite nice to have with his two wounds since he is only T 3.

Now for his Equipment. As already discussed he has a 5+ armor save, and a Demo charge (mmmmm Str 8 AP 2 large blast....), he also has a Envenomed Blade which is a poison CCW that wounds on a 2+ (a nasty bit of damage can be done when you get 6 attacks on the charge), a Ripper Pistol which is a AP 2 sniper rifle pistol with a 12 inch range (with his BS 5 this can be quite nice) and last but not least Melta Bombs. Need anymore to be said? This guy is a walking death dealer in terms of his weapons, but a paper cannon in terms of his armor save, 2 wounds without eternal warrior don't mean much.

Strategy:

As we look at Marbo and what he has and his stat line we realize he can be quite dangerous, if used properly. This is a hard thing how to tell to do besides: Find a group of models, put him near it and blow it up with a demo charge. However this isn't the only method of destroying people with him. You can also place him hidden away, and move him about to assault an unsuspecting group of models with his 6 attacks and hit and run him away to safety once its over.

The best is if you are able to combine the two if he lives through his first turn of being shot at.

For example the first time i really tried Marbo I was in a team game against Old School and his Chaos Plague Marine army and Captain Obvious and his Black Templar army. Marbo came in, tossed his Demo Charge on a group of Black Templar Assault Marines, and killed 7 of them in the blast, was assaulted by 3 plague marines, killed one, didnt get hurt, then killed another by its fearless check. Then hit and ran 16 inches away, next turn helped some stormtroopers assault a space marine squad with a heavy weapon and killed that off with 2 more kills, then ran away again to go after some more plague marines shooting down 2 and killing 2 more in close combat.... He had moved in total from one side of the board all 6 feet across to the other, creating havoc and mayhem the entire way and not dying.

Old School and Captain Obvious were stunned, and scared of the guy from them on... trust me... ask them. Marbo in that game has sort of become a legend at our FLGS after that performance.

Now, I am not saying that he will perform to these standards, as I also have experiences where he tosses his Demo charge on top of himself killing only himself. So he is a back and forth model, but it is TONS of fun to take him and at 65 points he fits into almost any list.

What do you think? What are your experiences?

Until next time, burn some heretics, kill some mutants, and do it always....

FOR THE EMPEROR!

Monday, May 31, 2010

Memorial Day


I just wanted to give a quick thanks from DFG to all the men and women in the service. While you're out eating a picnic, watching a parade or opening your pool don't forget how much you owe to them. Since DFG is run by a servicemen, Old School Terminator, Memorial Day holds a special place here. Big thanks from the rest of us to you and Capt Obvious for your dedication and protection of our country. We might play fake war, but you guys do it for real and lay your lives down to make sure we can! Thanks to you and all your brothers and sisters in arms!