Showing posts with label tower. Show all posts
Showing posts with label tower. Show all posts

Tuesday, 14 January 2020

The Secret Of Bone Hill


This has its ups and downs as a module which I will highlight
It is not a A list classic and has some peculiarities of writing different to other books
Len was a prolific writer with a column in Dragon and spells named after his characters

Plusses+

There is a local hexcrawl area with half mile hexes to explore mostly hills and woods
There is a town Restenford for you to hang out out too very detailed with names for every guard
At least you can run back to a pub or the gambling cult temple in a hurry
Ruins with bugbears and undead and good multi level ruin
Has spell casting zombies and skeletons which should have been a basic monster type in all dnd
Local campsite full of miserable poor adventurers living in tents
Local monster lairs that could wipe your party out
Church on hill of a gambling cult
Lots of local spell casters and patrons possible

Lots of cool stuff buried in rubble
Crazy magic potion lab
Compact pregens that don't waste pages - packed with content
A good intro start adventure
The burned out Guard station is a mini dungeon you could easily miss
Lots of elf loot and signs they lived here once
Mention of a Dark Keep of Kroten with a spy in the village might lead to adventure
Easy to add to area a few cults would be good
Lots of pubs and temples

Minuses-

Village more detailed than the dungeon and wilderness together.
If i don't kill town on a murder hobo spree unlikely to need all of this
If law abiding party you might never see most of this
Has odd encounter tables and % odds of characters being in rooms
Has lots of dm tips as if for a basic dungeon but a bit odd at times
A few more hills and future adventure ideas would have been good
Not much history and not much reason to stay in area unless you marry a local
Lots of rumours but no backstory for locations
- humans and elves battled bugbears together once in a war
-lots of elves boots and other objects in area especially buried
Map Typo different to text
Second module doesn't really help you use the content here as promised

It is a complete mini setting wich adventurers can make area safe, lazy and fat
I would generate a few cults
-possibly one burned the guard station which needs more rumours about it
-householder cultists seek a coup connected to a cult

I would add some more hills with lairs and mini dungeons
-book of lairs probably good to pad out in a hurry or some mini dungeons
-a witch cult cave with some monsters and fanatics and a goat man for commoners
-evil chaos cleric cult attack local order with assassination and corruption
-cult of some more respectable people in contact with the star people who appear certain nights and sometimes want help and reward you with lore and gold and youth
- a bear lair with a save with some skeletons from a old tomb
-gang of bandits or smugglers
-perhaps to use the town detail party need to become respected and part of defences of the town to learn it's secrets. Possibly they could be given jobs. Then they will get to spend more time with elites as their level goes up then maybe you might need to know whats in someones draw in the caste or the super secret magic vault defences. So use area as a base and have them part of comunity

A proper big dungeon nearby like stonehell would fit


Possibly relocate saltmarsh stuff to here easily

Adding a big dungeon nearby and developing romance, friendship and interest in locals would be goood way to expand this. If your not meant to kill everybody I guess you will end up talking to them. All the town watch have names that's kind of rare. Bugbears don't get names.

The Dark Keep of Kroten might be a evil cult including robber knights with ambition to control island. A humanoid dominated part of the island seems plausible.

Sadly I might use with planet psychon by adding lots of muskets and strange things into ruins. Dark Albion or Crawling Chaos could add some more weird and cult stuff here.

So more detail than say giants series and more roleplaying. Less railroad than adventures into the 80s went.

You don't need to add to it but part of the fun of that era of products was extending and filling in missing detail. Yet not so detailed you have to go along with it. This is 81. I like old modules because they offer lots of canvas to create which by Dragonlance became rare.

Romance would help this setting especially with all the npc detail and would give players a reason to use as a home base. Becoming local experts and being consulted and getting jobs will all help too.


Starting out with this I wasn't a huge fan but Im thinking of giving it a planet psychon make over with ancient stuff in elf ruins and basements and in wizards lairs. Religion easily changed and gambling cult get one arm bandits idols. So hope to use next week possibly as the secret of cyborg hill. Those forests and hills were blasted in the war with bioweapons making undead and creepy forests. Elven ruin now a eldren fort. Bugbears a hideous mutant race. Might need a small mutant ghetto.

Sunday, 24 July 2016

Mysteries of the Meandering Metropolis in the Hexcrawl Royale

The thing live about gaming most is setting design. My rule mods are a way of shaping games for my settings. My tables are portraits of my landscapes. So the mobile city thing which I started has more submissions. http://mutationapocalypse.blogspot.com.au/2016/07/20-more-mobile-citadels.html

A sample hexcrawl royale setting for all of walking cities and kaiju
Im envisaging a setting where most of world is wasteland with wild animals and monsters. Some primitive survivors live in the  wastes. Others hide in the dungeons and caves while the surface was purged. Then there are the great mobile cities remnants of wars between gods that wrecked the world. These cities battle each other and gigantic monsters.

Players could even represent a city if name level or party could be defenders of city or even rulers. A city or kaiju should die every session or a dungeon destroyed. Wiping out last representatives of a race or finishing off a god possible too.

While seeking resources for cities and dungeons to explore the city lords keep an eye out for kaiju or other cities. A defeated kaiju could be turned into a colony with a building and control device added. Looting a city would help to improve your cities stats but if you lose then you might need to resume life on a new city or take over from within of find a new home. You could also trade if city non hostile or related to your own or both too wary to engage. Some large powerful cities could enthrall smaller ones and run them ahead or use to scout or act as guards or decoys. When cities clash they colide and the populace take arms like ship crew and board each other looting, killing and enslaving.

Citadel Track Sheets for campagn
I could envisage keeping track of campaign area with hex map to record. It could double as a simple wargame and record any local kaiju, cities, ruins or dungeons or resources

City or Kaiju Stats d6
Strength - roll under score to inflict a hit
Defense - roll under score to resist a hit
Sight - range in hexes can see and chance with d6 roll of detecting
Visibility - range in hexes can be detected from
Move - how many hexes per day can move
Size - population capacity and volume (in hectares?)

STR/DEF related for combat
SIG/VIS can also be used for communications range
MOV/SIZ how fast how big

Invulnerable foes battle then get bored and wander off if they fight each other
You can attack any stat and victim gets to make a defence roll to resist losing 1 point
Cities in same hex always see each other
Stat up kaiju same way

d12 City Quest
Thing citizens most want outside resources
1 Statue or monument recovered from enemy
2 Conquest and glory over subject peoples
3 Crusade for a god or some cause
4 Magical secrets of magic or power
5 Special knowledge of some mythic event
6 Slave workers
7 Kidnap new mates
8 Sacrifices of blood and souls, preferably someone else
9 Find a lost thing in a forgotten ruin or dungeon
10 Capture or get revenge on a hated fugitive
11 Seeking to rescue person or group
12 A important item to maintain the city

d12 Encounters 1in6 per hex crossed
1-2 Nothing
3-4 Ground dwellers
5-6 Terrain obstacle
7-8 Resources
9 Possible Kaiju sighting
10 Possible city sighting
11 Kaiju or city trail or former resting place
12 A stranger on the ground spotted

Once a kaiju or city on map the DM tracks them till it leaves local hexcrawl map. They may detect each other and will usualy close. Most Kaiju start with a melee attack only using ranged if city does first or have already battled. They might use ranged on a faster or fleeing foe.

d12 Ground Dwellers
1 Human tribesmen
2 Human barbarians
3 Human kingdom
4 Human cultists
5 Demihumans
6 Humanoids
7 Beastmen
8 Giants, trolls and ogres
9 Undead
10 Mixed dungeon dwellers
11 Elemental beings
12 Outer planar beings like demons, devils angels

d12  Terrain obstacle
1 Pit or pressure or buoyancy drop
2 Terrain collision
3 Volcanic vents or smoke
4 Weather
5 Mountain range
6 Thing falls from sky
7  Awaken a hidden kaiju
8 Debri of wrecked city colision
9 Illusion
10 Force feild
11 Dimensional vortex
12 Collision with divine being

d12 Resource Types
What resources you find in a hex
What resources are required most
What resources most heavily stockpiled
Or roll a resource and a d6 units per size atribute

1 Food resource - edible stuff for city, populace or livestock
2 Fuel resource - for city or for light and heat for residents
3 Slave resource - labourers mostly kidnapped or commercial
4 Mineral resource - metal and other buried goods
5 Building resource - raw materials for building city or structures
6 Ruin resources - crumbled settlements or possibly dungeons
7 Luxury resources - desirable goods that keep people happy or can be traded
8 Knowledge resources - books, scrolls, maps, knowledge of other cities or kaiju
9 Religious resources - holy relics, artworks, sacred scriptures, saint bodies
10 Medicinal resources - medicine to help population grow or trade
11 Alchemical resources - potions, gunpowder and even means to make life forms
12 Magic resource - spells, components, ingredients, magic items

d12 Kaiju
1 Land Type
2 Burrowing type
3 Flying Type
4 Aquatic type
5 Amphibious type
6 Triphibious type
7 Technological construct type
8 Magical construct type
9 Undead type
10 Elemental type
11 Outer planar type
12 Dead kaiju remains with d4-1 points of resources

Kaiju Special
1 Drone or scout pet with better mobility 1in6 inteligent and speaks
2 Ranged attack like fire breath, laser eyes, shooting shuriken, acid spit
3 Regeneration - recovers lost stat point in a day instead of week
4 Chemical cloud d4 1=smoke 2=hallucinagen 3=narcotic 4=poison
5 Alternate form d4 1=gas 2=transformable 3=mimic 4=stone
6 Teleport once a day
7 Plane Shift once a week
8 Has a d4 resource points stockpiled or in body
9 Ability to capture foe with web, pincers, ray
10 Speed burst with leap, hop, rockets +1d3 Move for d6 times a day
11  Party of adventurers aids kaiju d4 1=magicians 2=cultists 3=murder hobos 4=meddling kids
12  Allies d4 1=d6 smaller allies 2=d3 kaiju 3=Kaiju has best buddy or pet 4= city follows it

d12 Cities
1 A old rival for resources
2 Long lost friendly city unseen for decades
3 A trading partner
4 A mystrious city making friendly signals
5 An old enemy city
6 A strange city hanging back warily
7 A city of pirates and scum
8 A city of insane murder cultists
9 A regular partner and military ally
10 City overrun with madness on fire
11 City brandishing troops and weapons
12 City is out of control with population in panic

City Special
1 A mighty vehichle used by populace to scout
2 Ranged attack like fire breath, laser eyes, shooting shuriken, acid spit
3 Regeneration - recovers lost stat point in a day instead of week
4 Chemical cloud d4 1=smoke 2=hallucinogen 3=narcotic 4=poison
5 Illusion feild can be invisible or seem to have fire wall or be a phantom
6 City can teleport to far away if theratened
7 Has a gateway inside to somewhere far away population can use
8 Has a d4 extra resource points in storage
9 Specialist elite troops for boarding cities or raiding surface
10 Can increase defence by +1 if does not move
11  City led by a mighty hero or magician with d4-1 friends
12  Has a d3 smaller cities as companions and scouts

d12 Stranger
1 Fool
2 Spy
3 Herald
4 Merchant
5 Assassin
6 Wizard or sorcerer
7 Priest of Druid
8 Cult preacher or leader
9 Dungeon boss
10 Monster in disguise
11 Adventurer
12 Escapee from enemy

d12 Stranger Special
1 Famously attractive
2 Serves other planar patron d4 1=Law 2=Chaos 3=Elemental 4=Balance
3 Has a famous magic item
4 Has a weird curse or fate
5 Famous expert on a field of knowledge
6 Knows location of resources
7 Knows a enemy cities weakness and location
8 Knows how to add a point to a city stat
9 Can sabotage a city stat point
10 Knows about a dungeon complex
11 Stranger is an Immortal
12 Deity in disguise

You could wander about some off the shelf setting and destroy it for fun like Krynn or Greyhawk or Mystara and stomp everything you dislike. Let local villains make or find a mobbile city. Lead your city on missions from the gods. Each player over a camppagn of a new city a week game. Eventualy each player develops bond to a favorite city. Players unite for a battle each with a mobile city and do some millennial event on a setting. A flying or spacefaring or plane shifting city could be nifty campaign

Such a game could be short or long but controlling a mobile city sounds like a high level adventure which I need more of.

Or use one of these classic hex crawls

http://save.vs.totalpartykill.ca/grab-bag/synthexia/
http://save.vs.totalpartykill.ca/grab-bag/kraal/
http://save.vs.totalpartykill.ca/grab-bag/wastes/
http://save.vs.totalpartykill.ca/grab-bag/hexenbracken/

or try Carcosa or Red and pleasant land or Mars or Dark Sun or Psychon

Friday, 22 July 2016

d100 Mobile Citidels

So I had a request for mecha cities from Luka Rejec on G+. Others contributed more entries (thanx 2  Michael RastonSherief Gaber,  Christopher PaulDallas MGoblins Henchman). I could do as a straight fantasy one with walking cities in hell or as a gonzo one with tech and magic and aliens and psionics on planet Psychon or wandering about on Xor. I could do as straight SF like Robotech SDF1. Psychon and Xor best candidates also will work there.

Another possibility would to use my citadel generators and just add mobility. So tables here you could do that. Also tables to make other kinds then a d100 for types you could find on Psychon. Look at some kids toys like skylanders and stick a citadel on the back.

I'm liking idea that cities representing their race on some blasted world battle each other, trade and hunt kaiju. I could do some strange things with this like a setting on a mostly desolate word of god monster cities. My underland setting stuff might be good for the wastelands. Perhaps each character comes from one. Might make a good wargame. Xor stuff good for interiors of living ones.

These old posts might be handy

These artifacts could be in a citadel or tables could be mixed with these
http://elfmaidsandoctopi.blogspot.com.au/2014/09/1d100-magic-monster-machines-for-your.html

These monsters might battle a city or be good to build a city on
http://elfmaidsandoctopi.blogspot.com.au/2014/02/d100-kaiju-monster-apocalypses.html

Citadel generators - psychon version and fantasy versions
http://elfmaidsandoctopi.blogspot.com.au/2014/01/complete-guide-to-psychonian-citadels.html
http://elfmaidsandoctopi.blogspot.com.au/2014/11/underland-citadels-celebrating-post-600.html

The small tables for filling out details short in big table or use them to create new entries. 

d12 Why is city mobile
01 To battle enemy cities
02 To battle kaiju
03 Escape disaster
04 Seasonal mobility
05 To spread influence
06 Cursed
07 Serving a god 
08 Boredom 
09 Self aware
10 Secret known only to few
11 Forgotten or unknown
12 Roll d10 twice


d12 Mobility Type
01 Legs
02 Floats
03 Flies
04 Burrows
05 Swims
06 Teleports
07 Plane Shifts 
08 Carried
09 Wheels
10 Tracks
11 Roll d10 twice
12 Roll d10 three times


d12 Primary Construction
01
 Titanic Animal
02 Invertebrate Kaiju 
03 Hybrid Monster Kaiju
04 Machine
05 Living Stone
06 Living Metal
07 Animated Bricks
08 Mobile Crystal
09 Ambulatory Fungus
10
 Walking Plant

11 Bound God
12 Roll d10 twice for hybrid, fusion or other combination

d12 Surface Structures
01 Mansion
02 Keep
03 Village
04 Town
05 Castle
06 Citadel
07 Fortress
08 University
09 Necropolis
10
 Ruins

11 Monument (Pyramid, cathedral, ziggarut)
12 City

d12 Inhabitants and operators
1 Witless humans ride like parasites
2 Human magicians control and enslave rest of population
3 Undead
4 Faerie kind
5 Humanoids ride and use to raid new territory
6 Goblinoids crawl all over without any control
7 Demihumans operate it
8 Abhumans are frmer slaves of long gone operators
9 Insane cult operate and worship planar beings
10 Dwarves built or enslaved
11 Creators long gone now occupied by dozens of feuding races in ruins
12 Race of monsters control it

d100 Mobile Citidels
01 
A clockwork trundling great wheel golem with a suburban fairymancer block inside its gleaming spyridian gyres. Luka Rejec02 A crippled Tarrasque with wheels in rear and castle on back, inhabitants shoot elephants or auroch into desired path as titbits from trebuchet
03 A Titanic hermit crab with a glass citadel on the back with a lost race of eldren dimensional travellers
04 A colossal steam powered Iron Golem with a population living in houses among cogs who maintain the golem but don't know why, the richest live in head with poor stoking furnaces 
05 A titanic swan ship with sails populated by aloof swanmays and elves with werewolf soldiers who raid for supplies in long ships
06 A great crystal disc with a city on the back which flies seasonally from crystal plinth to plinth across the world. Civilizations rise and fall in between plinth usa and locals dont realize what plinths for till the cities come 
07 A great obsidian, jet and basalt monolith filled of the serpent men that marches on adamant legs, destroying and enslaving all on it's path 
08 A colossal bronze bull with a Ziggarat temple to chaos on its back laying waste to all. chaos pilgrims and demons occupy it and guard it's treasure and dimensional gates
09 A giant tarantula with a dark elf fungal cathedral on back, clouds of spores and irritating spider hairs like javelins follow in the cities wake
10 A mechanical bronze scorpion damaged and wandering madly while on back a city of men enslaved by efreeti waste lives with intrigue

11 A great stone sphinx with a gold and quartz clad pyramid on back houses undead hordes of the mummy pharaoh, mad for gold in the service of Set
12 A slimy octopoid headed toad bodied elder god with a multi spired iron citadel chained to its back and manacled with mystic signs, mad cultists within goad creature with magic signs and use it to travel across world seeking prehuman ruins and loot relics 

13 Sentient bio engineering factories in the shape of worms, churning out untold humanoid offspring as it chews through. Michael Raston
14 Giant gold boar with brazen city and two huge cannons on back run by dwarves. Firing guns can be heard a continent away but has not been don for a millennium
15 Titan snail with mindflayer city in shell, awakens every ten thousand years to feed, then sleeps till world recovered for another feast
16 Gargantuan Chimera with Acropolis on back, populated by hostile myrmidons, relic of ancient god wars
17 A crystal tripod with citadel on back, has a great magnifying crystal it uses as a heat ray, populated by ant men determined to wipe out human kind
18 A crazed anchorite wanders the wastes. A city thrives in his imagination. The combination of ESP and Teleport permits entry. Dallas M
19 An ever growing and dying mass of weeds and vines, moving along the landscape like a heaving, shuddering tumbleweed. Houses a commune of feral druids. Michael Raston
20 A megacacti with ecology of races living inside for protection. Cacti can fire thousands of arrow like quils. On feet level beetlemen guard feet and collect refuse for cacti.. Inside hidden occult worm men store and grow food inside and run the show. Top giant talking sparrow folk scout and occasional carry bug men
21 A plodding steambutt behemoth with cute wooden shacks growing out and among it's stacks. Houses a radical neo-collectivist hippy dwarf commune. Luka Rejec
22 A cubist nightmare of inverted cathedrals of the cube demons suspended from gleaming crystal skyhooks, dragging furrows in the ground as it follows the movement of the cube-star. Inhabited by sentient molluscs, ratmen and the pygmy elves of Fur-rie. Luka Rejec
23 A great green mold-cube with a the town-houses of the eunuch mindflayers suspended in force-sacs within the roiling mold-cube, connected by prismatic Gates held in coordination by the distributed mindgasm of the groping reality extension that is Muth the Danzikkert, mother of squids. Luka Rejec
24 A floating monolith with a city of light darting through its para-crystalline quantum-computation structures, it constantly shifts. Luka Rejec
25 The reanimated skin of an undead greater titan's cow, it walks around on the limbs of dead warriors denied entry to the shores of the Rainbow Isles for their sins. Atop it's leathery surface grow the gorgeous, engorged, gloaming mushroom towers of the vegan egg-slaying elven paladins of Patanapatanupantatantan. Luka Rejec
26 A great stone mule, upon its head a crown of gold, in the crown a palace of malachite, in the palace of malachite a lapis maze. Luka Rejec
27 A great mecha of steel and whining antigrav modules, with great fang-like towers and obscure geometric monstrous sculptures, it houses a graveyard of radioactive waste safe from the lesser ones that came after the ascension of the greater ones. Luka Rejec
28 A undead titan driven by lich living in brain pan land who direct lesser undead and necromancers to operate and steer the great godling corpse
29 Twin cities, each atop a giant green scarab beetle, in a perpetual cat-and-mouse pursuit of one another across the land. This could be for amorous reasons or animosity. The inhabitants will express their city's sentiment's towards their counterparts, loving or loathing accordingly. Sherief Gaber they might steal each others dungballs - cities crushed under poop - chase kaiju for poop (me)
30 A great clockwork brass cathedral on metal legs, it's gongs and bells awaken everyone for miles. On the hour every hour it shoots out a clockwork horror that rampages across the land. Modrons built it and abandoned it but misguided cult of law inhabit it trying to understand how to operate it and the understand the patterns behind it's rambling path.
31 A great jade pyramid with a single all-seeing mad eye bobbling along atop a swirling gyre of rubbery grey-purple tentacles. Luka Rejec
32a rusting cylinder of an ancient alloy, pocked by the craters and blood-stains of crazed dive-bombing elven paragliders, it slides along the ground leaving glassy furrows when nobody is looking. Some say it is the entrance to the tubular bell of creation. Luka Rejec
33the great munificent turtle mummy of leather and horn shambles along, moaning as it seeks the long-destroyed Beach of Desire. The order of the Kogalogas rides it, whispering that the beach is just over the next hill to keep it moving, the turtle and their keep of rags and bones. Luka Rejec
34a slug grown monstrous, sloughing off fleshy little sluglets as it goes, fueling itself with the life energies of the foolish little folk, host to a tent-city of parasitic meat-hobbits who live off the little sluglets and farm it's cyst-riddled flesh for slug-pearls to trade with the bird people of the Cone Mountain. Luka Rejec
35a tower with stick insect legs home to a dreaming old woman with a heart of gold and a mind of steel. Luka Rejec
36 A great metal and rubber kangaroo with a small gnome city in its pouch. Luka Rejec
37 An amalgamation of brick golems, glazed and dazed and confused, that nearly achieved lift-off in the anti-gravitic wars against the sky-demons, now in thrall to the siren song of the nymph Emphatica the Blue-Green, they tumble and gyre in ballet-like-half-floating dance as they keep aloft her great crystal goblet-swimming pool in which her villa floats on an isle of kelp Luka Rejec
38 a great pine tree, gnarled with age, it travels along moonbeams on deathly still nights, bearing it's squirrelfolk masters and mistresses on their heathen ley-line squirreling missions. Luka Rejec
39 a giant fleshy peach encircling a kernel of steel, home to the artificial metal mind Jojo, it bobs along in rivers and seas, and floats under a levitating disk of purefloatonium when it is above land. Luka Rejec
40A tavern in a mirror that reflects itself from point to point, always suspended just above the horizon, like a rainbow perennially about to descend. Luka Rejec
41 A titanic brain in a jar on the back of a dinosaur kaiju, the brain is inhabited by horrible alien beings who engineered it as a computational device but they and the brain have gone mad and forgotten the great secret they once saught
42 Two separate threads of destiny woven into great balls of destinal yarn, they float and orbit each other, creating a tornado. Luka Rejec
43 A great bowl, empty, save for a pseudo-intellectual pea avatar of the pseudo-god Ashlar Five, it wobbles along on one shaky wheel. Luka Rejec
44 A colossal brewery on stilt legs that harvests grain with huge sucking funnels and produces thousands of litres of beer for the mysterious inhabitants within. The are short robed humanoids who communicate by belching. Peasants fear it stealing their crops but occasionally it dumps thousands of gallons of yeast slops when cleaning the great vats
45 A great floating gold sphere that drifts about randomly until it comes near a grave yard when it speeds towards it and sucks up residual souls. Dead kaiju attract it too and a huge mouth opens to eat them
46 A great fat unicorn of pearl on legs of obsidian with a horn of gold, a gaggle of laughing, never-aging children live within its mouth, a posse of grim wizened nomads live in its bowels hunting white blood cell-dogs and eating cat-sized-bacterial fruit-urchins, a clutch of grasping half-dead-but-undying wizened wretched live in the feathers of its rainbow tail. Luka Rejec
47 A tank titanic on treads of titanium, so large its peaks are lost in the clouds, crushing mountains beneath its waste, devouring soil and rock and spewing out finely made kitchen appliances that all cry out piteously for the "electric city" before choking into death. It is home to mute servitors of the machine cult than no men have worshipped in a hundred hundred years. Come to think of it, not many men are left, it's all accreta and detreta and mountains of dead kitchen appliances. Luka Rejec
48 A great steam calliope operated by gnomes on the back of a mighty hairless guinea pig. It's terrible music drives people mad after a few days and keeps babies awake. The great beast moves on when had fill with trees
49 A huge shambling pile of logs the size of a mountain, crewed by intelligent beavers. They pause to gather tasty new wood and drink lakes dry. Their main contact with humans is to taunt them and display their intact testicles which humans used to hunt for musk
50 A gigantic levitating pyramid of feces that drips thousands of gallons of effluent as it passes overhead. It seems to be occupied by a civilization of otyughs and ropers. They believe they are saviors and helpers by depositing dung heaps and monsters behind
51 A great glittering moth that blocks out the sun and carries a mighty walled city of moth men on it's back. Parasites have enraged the moth sending it out of control. The moth men used to battle ant men in dawn age but both sides have bigger problems now

52 A giant rolling clod of earth and roots, with a city inside. A civilization of various mineral based abhumans, dwarves and gnomes and talking animals like moles. The cosmopolitan races within want to roll the sphere off the end of the world and become seperate by falling for eternity, perhaps growing into a new plane
53 A titanic Amber Lion with a ruined temple on it's back occupied with cavemen descendants of fallen civilization. Made from the sap of the world tree as a plaything for gods and titans. The shamans order death to any who steal amber and can track any from the construct
54 A living glacier fragment of the Ymir (his tooth) from before the world was made. It walks on it's roots and brings it;s own frigid weather system. Has four great hills each with a cavern settlement with a different race. Include inteligent penguins and polar bears, vikings and undead. These factions fight and raid outside. Deeper caverns are filled with dark elves, dwarves trolls and purple ice worms
55 A levitating chunk of fenced-off real-estate with empty warehouses and subterranean bunkers and tunnels, some with remains. Luka Rejec
56 The Great Boat City of Black Gate; bourne aloft on a host of enslaved water elementals, aqueous sprites, and gelatinous beings. The primate inhabitants (the former servant class of the deposed Elementalists), in pursuit of landward pillage to the greater torment of their means of locomotion. Goblins Henchman

57 A colossal Russian carved wooden doll levitates across land, when threatened it opens and another half size version comes out, this process continues till a human size wood golem is the last one. The structure and it's smaller versions are operated by female druids who use the wanderings of the doll to plant female druid cults across the world. They are notorious for being angry and topless. Wood golems act as servants and soldiers
58 The spirit of an entire city that was destroyed by a volcano. It is usually incorporeal, floating across the land, except in the light of the full moon it becomes solid again. Here, one can trade for strange and ancient items, secrets lost to time, and make alliances with the spirit world. Christopher Paul
59 Manbar the Moon Lens city, a great disk that amplified moonlight into projective pulses. Goblins Henchman
60 City of Fires is situated on triangular plinth, the plinth superheated, melting the land underneath into a pliable molten mass, whence it travels an obsidian track is left behind. Goblins Henchman
61 Khank is mouthed on the back of a great grasping hand. Goblins Henchman
62 Slaver city of Pum II is pulled forward on chains attached to huge land anchors. Goblins Henchman
63 The ball-like city of Fume moves on a single great caterpillar-track, the track an infinite Möbius strip loop. Goblins Henchman
64 Nimbeara travels by chewing the land before it as if the loam were water using an Archimedes' screw mechanism. Goblins Henchman
65 A bubble-like tesseract of fluid moves by performing a double rotation about two orthogonal planes, within it's confines live an aquatic trading race. Goblins Henchman
66 An inter-dimensional city, within its confines its people are born live and die normally, in OUR dimension their lives exist for mere fractions of seconds, in OUR dimension, looking down from near by mountains, the city pulses flexes, and moves like a writhing beast as if watching a great city in fast forward. Goblins Henchman
67 The jungle inhabitants know the city as the Owl City, seen by them aloft on great wings, fearing the soundless hunters at night. Goblins Henchman Full of haunted libraries and owl men (me)

68 A titanic stone dwarf hollowed out with dwarf and troll civilizations battling within. Occasional refugees escape the age old war and cause trouble to those people displaced by the statues passage 
69 A titanic white bouncy puppy goaded by scholar eldren in a marble spire citadel who patiently tolerate their cities steed having erratic behavior. It especially chases spherical things and digs up kaiju bones, and leaves worm filled poops as big as hills behind
70 A ginormous spinning top generates a storm system and can skip over obstacles or water. The city within remains stable and a race of arrogant wizards within care little for the outside world, engrossed in their magical research
71 A mighty iron pangolin with a stupa temple on back carries imortal monks in trances across the surface of the world and sometimes beneath it 
72 A collosal crimson demon with a city for a hat and a giant spring from the waiste down bounds across the world causing chaos and destruction to all in his wake. The demon being known as Zeberdee is unaware of the race of men who dwell in his hat and study his chaotic ululation and gyrations. They believe this understanding can be used to understand the secrets of the multiverse. Only time will tell if they are mad
73 A titanic boot stomps across the world crushing villages and common folk. It is ruled by a witch who adopts all the orphans left behind. Her army of flying monkeys pillage food and abandoned children. Once inside they never age and some estimate several thousand children live inside feeding off porridge, bread and candy
74 A towering bronze tyrannosaur with a exotic serpant man palace on it's back struts across the world looking for herds of animals to eat and kaiju to fight. The serpent man cult of sorcerers are shapeshifters who might try to appear human to deceive humans. They crave magic items and books and care for their pet. Tick and worm men in the beasts body are a constant anoyance
75 A mighty hungry centipede with a road on it's back and a stupa on each segment roams the land eating all it can find. Each stupa shrine has different occupants including ghosts, animal spirits and monks and shamen of various alignments. Pilgrims travel the three hundred and sixty five shrines and prey earn merit in heaven. Getting on or off is a problem 
76 A tremendous serpent biting its own tail savagely undulates and spasms in it's battle throws across the land. Trolls, elves, men and dwarves have tiny kingdoms within and many get trapped inside trying to escape being crushed by the thrashing serpent. Parts of the serpent are exradimensional and it'd digestive tract takes years to travel
77 A gargantuan scarlet angry land whale swims through the soil occasionally swallows a town. Many races inside dwell  with towns adapting and blending populations. A race of praying mantis bio wizards have struggled for aeons to control it so they can conquer the multiverse. They abandon weird hybrid creatures and experiments through the great world inside the whale
78 A might insectoid tripod with a living pyramid stomps across the world. Inhabited by octopoid aliens who crave conquest and lock human slaves in magic control shackles and drink their blood. They use smaller tripods with tentacles they drive to capture more slaves. The great pyramid is a city with a inhospitable gas environment. Slaves live in special breathable habitats and wear living gas masks when serving the masters 
79 A mountainous flying undead head soars through the skies with a city of liches in its rotting brain. The former slain god invades lands by raining undead fromm the sky on victims lands
80 A mighty sloth fell from the trees supporting the skies long ago and crawls inexorably slow trying to fing the mythic trees lost long ago. Among it's fur grow forests with villages of savages among the folicles. If the mighty sloth is bothered the savages swarm like beserk ants to aid the sloth god
81 A enormous ginger bread house with duck legs stride across the world settling occasional luring curious locals inside. The witch who rules it with her army of gingerbread men eats some and enslaves the rest in her kitchen with addictive baked goods. Sometimes the onion domed ginger palace is found near a disaster site offering hospice to survivors then it runs away when victims are trapped inside
82 A titanic carved ornamental table with elephant head and trunks for legs roams across the world. On the table top is a small sea with islands, kingdoms, towns oblivious to the fate of people below
83 A huge wooden box walking on stubby legs roams the world with a handle on the side which turns. Inside the box churns cream of the celestial cow goddess making delicious butter for the gods. Inside the box walls and the great wheel inside holy monks and priests prey and keep evil demons away so the holy butter will be untainted. Modrons aid the priests and keep the wooden cogs moving smoothly
84 A great fiery bird crosses the skies on it's back is a city of holy people who worship the bird. The bird battles it's enemy a great vampire bat demon.  
85 A great vampire shadowy bat demon with a city of undead, cultists and demons on it's back. It battles it's enemy a great fiery holy bird but the two mostly on oposite sides of the world in pursuit of each other eternally  
86 A immense wooded X with a crucified titan writhing in pain flies across the world dripping blood. The blood forms monsters and on the cross cities of cultists and enemies fight to free or destroy the titan
87 A titanic hive of demon wasps flies across the world, the wasps scour the surface for food and kidnap humans to impregnate with wasp-men offspring who eat the "mother"
88 A sprawling cathedral on the back of a titanic stone wolf walks the world, leaving trails of undead and demons
89 A humongous hydra with a zigguratt on it's back walks the world breathing fire and laying waste to nature and civilization. In the ziggurat a race of giant harlots engage in a ceasless ritual orgy to operate the beast. Mortals are raided and kidnapped to participate but most don't last long 
90 A titanic black 4 yorned billy goat with demon sigils on fur and a iron bell of hell around his nech strides across the world. On his back a citadel of witches with a army of goatmen wage war on the mortal realm
91 A mountain scale turtle slowly drags himself across the world surface and even under it. In the shell many races have taken shelter and live obliviously to the outside world. Most of them outside is a myth but some occasionally escape and colonize the outland
92 A great shaggy cad tital struts across the world occasionaly pausing to drink a lake or play with a screaming village. On her back a citadel of catfolk live a paradise with milk, treats and comphy pillows and servants. When the great cat pauses the catfolk explore and steal anything they take a fancy too especially clothing
93 A great bell hovers over the ground shaking the earth with vibrations beneath it. When the bell tolls devastation wracks the surface. In the bell dwell a race of men with a large percentage of monks. There are several bells of different alignment that battle on sight causing havoc to the people bellow
94 A great statue of a multi headed and armed godess floats across the sky, occasionally dropping fireballs and mountainous slabs of rock and rubble. Inside are colossal seemingly endless ruins where factions of good and evil fight, decendants of builders of long ago who cannot remember why they fight
95 A great painted red with blood wooden egg rolls across the land inside rabbit men and human beserkers who control it pause to launch a bloodthirsty crusade on the poor locals. Their blood goddess is served by red robe blood druids who demand sacrifices to keep the egg working 
96 A great step pyramid shell of a mighty hermit crab strides the land. A city of cultists within sacrifice blood and hearts to their chaos god and raid lands the crab passes
97 A great pair of boobs oozes across the land crushing everything. In the cleavage valley between them a amazon citadel preys to keep them moving and safe. Invaders are enslaved, used up till ruined then thrown in front of the titanic tits  
98 A great demon mother swine with a blood drenched citadel full of angry hungry devil swines roams the world destroying all in her path with her tusks and plow like nose. Occasional she stops to give birth to a litter of giant demon pigs but thankfully she chases them and tries to eat them. The devil swine accumulate piles of treasure visible from a distance
99 A great shambling fleshy blob rolls across the surface, possibly part of the flesh of Xor or it's offspring. A great bone castle atop is home to a race of mad skinless savages
100 A great smouldering space rock crashes leaving devastation. From the crater it makes, hoard of space orcs pour forth eating and killing. When they have their fill and all the slaves and treasure they can carry they return and the rock flies into the heavens to return again one day

Tuesday, 11 November 2014

Exile Log: Into Orcland

So after the smoke of the strange rat-mole-bat-lizard chimera the party were sore and crawled into a crack to rest. They debated directions and considered which citadel to head for and Nahme's lantern boy-thief detected smell of cooking food. Headed for smoke and saw a cliff dwelling with orc domed huts. When brown skinned orc saw party they retreated and pulled up ladders. Nahme used her friend spell relic and charmed them into inviting into fort.The Dark elf bugbear buddy saw feilds of narcotic mushrooms and licked his lips. Inside the dun skinned orcs wore masks and staggered and slurred from perpetual high. They traded some ore in return for riding and pack beetles that could also burrow. Got directions and decided the greenskin orcs of the swamp best to visit. Got some rope woven from orc womens hair to replace that lost when orc pack bearers turned to ash from chimera.

Crosses the wasteland quietly and came to edge of swamp. Knew thety would find a village with a boat and guides and saw tribe stockade on Island. Got exited an headed towards it and saw som big gold eyes pop out of the swamp. Thirteen huge swamp frogs as big as buffalo hopped at them, nipping their riding beetles and most of party. The Tako was swollowed but he cast a fire shuriken as he knew secrets of gestureless casting and the frog spat him out. Another ate the dark elf but his bat familiar mind blasted the frog and the bugbear dragged him out. Killed most of frogs and realised corpses good for trade.

Got closer to the green skin stokade and friendly orcs invited them in. Acula the archer, now a green orc and his orc wife came in. They saw orcs ready with nets, bolos and mancatchers and acula dodged a net from above. Bolo's hit many party members and Olga got her feet trapped and fell over. Acula turned and killed fout out of five bolo users and got a mancatcher get him. Olga broke free and Nahme turned fully angel and flew over to the fence top and killed last one. Others had jumped down with clubs to get Olga and Acula. Four more mancatchers got him before party charged in and wiped out most orcs and rest surrendered. Boss and harem came out and said was dirty of party to kill them when they only attempted to enslave party. The cheif abused Acula who challenged him to a fight. Nahme thought dueling a inferior was lame and walked off. The dark elf healed Acula and the orc shaman blessed his chief. Acula won but lucky orc did well early on with a boosted strength.

Orcs all begged for mercy and to serve Acula in the orc manner. Shaman turned dead into zombies and dragged inside frogs. Acula mated with orc chief wives and demanded a boat to citadel. Said he would return. The raft took them to the shambling orc town at base of citadel which pre dated orc's existence in the world. Tower was crumbling and fungi covered. Went though the causeways and walled islands connected by rope bridges to the common market at the tower gates. At market they bought arrows with frog flesh. Bribed way inside to better market where foreign orcs with better technology dwelled. Upper level had inns and brothels and third floor was noble housing and fourth had kings lair. Uncertain how tall citidel was as it went into mists and possibly the great Underland ceiling. Had a basement and the Tako octopus lad explored wells, well cleaned and connected to whole citadel. Clean bit made him wary. Acula went to orc love hotel with his wife and chose a bath theme room and paid for it to be filled with orc milk. Others went to brothels.

First was staffed by slave albino subterranean humans and Nahme bought one. Next had orc's and Nahme bought four youngest in hopes of reforming them. Next brother was full of grey gnomes of the Underland who lived longer than orcs and had been in pimps family for generations. They cost too much for Nahme. Last one was a undead brother where shaman pimp offered to cast illusions for a price but explained customer rates and welcomed abuse of the girls he dug out of the swamp and animated. Party horrified and went to hotel district. Found a strange creepy human looking inn keep who offered rooms that were clean in monster empire style from before humans were a major race. Innkeeper was a serpent man shape shifter and explained many customs of land below. He showed them map but refused to sell it but let Acula make a crude copy. Explained some history of the domains and territories and citadels.

Were interested in exploring ruined sections of green orc citadel or possibly going to the lost city plateau.

Saturday, 8 November 2014

Exile Log: A funny thing happened on the way to the underland



*Starring*
Acula a human archer from poacher family with orc wife Olga and several pack orcs
Nahme the angel with her pet orc lady and lamp bearer thief lad
A Tako octopus lad sorcerer with pack orc
A Dark elf psion with a bugbear drug dealer, a riding spider and a pack orc
And a donkey full of food, rope and other stuff for a underground romp

So from the brutish court of the orc king the party went to a village near the sinkhole to the underland the returned dark elf told them about. The villagers in their wattle and daub domed homes (wicker with mud walls) had been ordered to be hospitable to the party on pain of death. Had a cheif hall, a fighting pit, dricking hall/trade house and a shaman hut. Filthy orc kids, pigs and dogs and slave goblins wandering about the muddy laneways. Acula visited the shaman who offered to turn him into a orc and Acula jumped at the chance. While he lost charisma he gained strength and his orc charisma was 7+his level 5 so over all he was now more attractive to her. His other wives might complain his allies suggested but Acula was not a man to think much. He was more concerned that the secret police might be anti orc but apparently they liked orcs.

Party got some drinks and heard of sinkhole area was forbidden for kids to play in and mostly avoided. Acula went to fighting pit and beat up a champion of the chief which made Olga happy. Rest of party over orcs but the supply base value of the muddy shit hole was handy.

Arived at the sinkhole with extra helpers and Acula got lowered down. Nahme could have flown down but she was only in habit of revealing angel form for impressing people. On a leg on way down was a orc skeleton with a broken leg and bow who was trapped here long ago. Deeper into a huge cave covered in tribal cave art and hundreds of giant mammal skeletons, thousands of years old. Acula climbed down and avoided the well and scuttled over the bone heaps to look at tunnel entries. Others came down too but in process a cave rune was activated and skeleton wolves began to arise. Everyone ran into passage and pulled back letting Nahme, Acula and the orc warrior women to hold the undead back. Acua hurled several grenaides which missed but with cave thick with dead turned out OK.

As the wiped out the wave, deer skeletons arose, bear skeletons, sabretooth skeletons and the party were a bit forlorn at one point as they all pulled back deeper to restrict the enemy. The party usual heavy bow fire was less effective on skeletons but the orc women flails were fine. Eventually a great mammoth came charging but couldn't get to them in narrow cave. Orc women were hurt and party finished of the mammoth and grabbed his tusks. Looted animal teeth, horns and tusks and had taken to surface to be kept in supply village. Tako helped loot crap from the well. Orcs offered to take care of donkey and cart.

"By take care of you don't mean eat him do you?", asked Nahme.

"Oh no", promised the orcs who rushed home for a BBQ as they did not think would ever see party again.

So into depths and into a great passage with graffiti dating back to pre human times. It was one of the great highways said the dark elf who started stuffing his face with lichen and edible bugs, seeded here for generations. Acula tried some and thought it tasty with his new orc taste palette.

On way heard singing in odd language which by default realised  was dark dwarf. Met the evil dwarfs and traded goods for three pack orc loads of iron ore. Dwarves told of the dwarf trade town and mentioned several their dwarf holds.

Met band of savage white orcs from the deep, cooking dark elves on a spit. Ofered to buy party dark elf but declined. Managed to camp with the bastards and Acula had a fight with the leader over his wife. Orc boss threatened to kill acula, skullfuck his corpse, eat him and take his wife. Acula beat him to pulp and took his magic stone club. Olga was all gooey. Luckily didnt use magic club as was cursed of course. White orcs thought him mighty and party was able to rest without being eaten.

Went on and found town and got admitted as traders. Swapped some magic weapons with ones more suitable in most open magic weapon market they had yet to find. Mostly bad dwarves and some not so bad ones but were offered to b lowered down b a ancient elevator into the great Underland. The iron cage was most intact of many, once used for large scale armies to enter the deep. Was a bit rickety and a fee of 100gp still seemed like a good deal

Dropped into the depths and saw a great dark elf plateau, the pink lakes, great fungus swamps and a tower which supported the great cold magenta beacon that lit the land from the heart of the land.

Settled in a broken, craggy volcanic waste, very hard terrain. The elevator arose into the sky and at one point slid about 10 stories due to a malfunction. The the link to the surface was gone.

Marched with orc trail scouts south where seemed to be a ash grey plain and easier going. These were orc lands. Heard squeak from the sky and saw a great horror fly at them. It was a chimera but made up from a cave bear sized giant rat, with extra mole and lizard heads and bat wings. Hit it with arrows and it breathed great swathe of fire over party injuring all and vapourising several orcs and supplies. Olga fell and Acula hurt before it was killed. Worse beast they had ever battled and a bitter taste of more horror to come. Party made camp to rest.....

Thursday, 30 October 2014

Exile Log: Into the unknown north

So party up to usual downtime antics in city when Acula had a knock on his home door. It was a battered dark elf they had nor seen for almost two years. Explained he had been lost in underland while visiting his clan. He and Acula the archer had some beef over women in the past but were both greedy and mean enough to overlook this.

Caught up with Nahme the angelic relic bearer in her church. The octopus lad who had joined them was with her.

All went to drink and discuss future treks. They all hated Chandaru but reluctant to return to Hobgoblin Halls. Perhaps it was too organised and responded too efficiently to invaders. Elf found his old follower a drug dealing bugbear (party call him a Drugbear). He also had hiss riding Spider.

Nahme's wannabe follower Thomas the cleric quit as she had not made him a follower despite his loyal service. She said he wasn't good enough. Party still not interested in raising dead followers with healing credit pool at temple. Thomas stomped off angrily.

All seemed keen to visit the underland wastes with god relics and ruins deep under the island.

Did some shopping to prepare and decided to deal with the powdered women in jars party had found in necromancers lair. Aculard had opted for the one that detected as evil and sold to his necromancer buddy who bought all the god awful crap he found. The octopus lad though this a good del and sold his jar too. Acula bought some explosives and tried to use his secret police card to get a discount. The Dwarfs replied they had secret police friends too and could get a low ranking noob like him killed. So he paid full price and extra to forget his rudeness.

Nahme took hers to temple and opened and found a atractive noble girl of 800 years ago. He smashed jar freeing her from being a slave and gave her a job looking after her new estate. Did keep her from her husband though.

So all marched north and into the border lands, Found a woman in a gigget for collecting unicorn dung in elflands. Nahme declared party not interfear in justice remembering guy they saved from hanging turned out to be a pig and the mob almost lynched the party. Into cliff road between moutains and evil swamp and canibal horde came after them. Easily out ran mob as they had a cliff to climb.

Saw some familiars meeting in woods and dark Elf sent his bat to talk with them and he got to share picknick. All too powerful to kidnap for ransom.

Found the old prehuman bridge above the waterfall into the swamp that crossed a great river but decided to check out a train off the road. Turned out was a village of escaped slaves and fugitives from the barrony. After awkward questions if the party were friends of Barron, the party (Nahme and acula are card carrying secret police informants), the guards fired arrows at party.

Nahme sprouted her wings and cast a light aura spell and the Dark Elf added extra illusionary FX. Guards stopped and spoke to party and let them in. Stayed in tavern and Bugbear dealt drugs, Nahme spoke to priests in shabby shrines and Accula tried to seduce the ugliest women he could find. His orc wife and follower offered to get him new brides in the monster kingdoms in the north. Next morning Nahme spoke to mayor and offered to bring aid to the shabby village and Mayor thought it very brave to help enemies of Barony. So she backed down a bit.

Party marched to bridge. Heard there was a dungeon inside and Dark Elf sent his bat inside to confirm. On bridge were 30 barony orcs and a captain with Barron's Banner. Acula spoke to them and they passed without a hitch.

Finaly in uncharted lands with only crude maps they entered the unknown.

Heard a distant battle and found a disciplined lawful orc army or  fighting a larger 900 strong irregular chaos orc army. Most party unimpressed but Acula wanted to help lawful orc (Barron's allies) vs the demon worshiping mob. He ran up and began sniping leaders. A squad were sent against him and Nahme's orc guard ran to help Acula and his orc bride Olga. Dark Elf and the octopus fired at charging orcs. Nahme sighed and joined in, putting up her Aura and charging the band after Acula.

Acula managed to snipe leaders of the chaos orcs and the Elf made a smoky moaning phantom menace the horde. Party efforts helped the lawful orcs route the chaos horde and party helped chase the demon orcs into the swamp to the south.  The orc chiefs spoke to party and offered to take to their king. The party orc maids were green skins, these orcs were jet skinned. Party agreed and marched forrrrr 3 days north without problems. In orc camp king gave them some minor magic weapons and 11 000 silver which Nahme couldn't be bothered with. Orc king offered to fight for party in future. he also offered to take them to the Sinkhole the Dark Elf crawled from when escaping the Underland.

Had crude map extended to include now sealed off giant land and beast men kingdom in the north.

After a few days feasting and rest they went with escort to the sinkhole. Octopus lad recruited a orc lad as a follower and others took some orcs as baggage handlers.

Tuesday, 21 October 2014

Exile Log: In the trash heaps of necromancers

So Acula, his no 1 orc warrior woman wife, Nahme the Angelic relic bearer with her orc maid, assistant priest and linkboy theif opened the vault in the ghostwood. They probed other crypt and found no trace of evil or magic within so left it. Were seeking the secret lair of a famed evil relic making necromancer.

Inside was a shrine of a chaotic neutral underworld luck goddess. On top was a silver cup with silver coins inside. Room lined with sealed family standing vaults ten doors in all. Acula took the silver cup which others frowned at. Then he pissed on the altar. -2 Save curse for him.

As touched the secret vault lid that was really a well used hidden door, all the doors opened. Half bathed in daylight and the wights stayed within. But five melee range wights surprising you is a scary thing. The wizened horrors screamed and Acula and Olga the orc and Nahme got drained. Olda twice. Monsters half destroyed others driven through secret door by priest who can now possibly turn undead this mighty.

Party fled back from Ghost wood and to Aculas Tower. Then fled to renamed again Silverthorn village/dungeon as she was officially Mayor and spent thousands on village infrastructure.  Finally got to Shadelport and the temple that owed them thousands in healing credit as part of relic deal. 1600gp credit used in healing level draining and curse removal.

Poor Nahme gasped at cost from a good church for heroes fighting evil.

Having rested in their city homes, Nahme with her husband in their new blood rich district apartment. The couple looked at property to invest in, looking at more boarding houses that could be turned to virtue. Acula spent time with his first human wife (no2) and human kid. Life a bit boring here since the orcs and owlbear baby moved to his grim tower.

In city they met the plucky Tako warrior still fresh from the sea and ignorant of surface folk. He was seeking battle and adventure so they all set off through Silvethorn estates. Tako showed off is underground hume under village well that linked to dungeon.

Nahme tried to wrangle workers and money to finish her small manor (12 000gp) faster. But hard being a lawful good taskmaster. Decided should check out tower of gold the party saw in deed office and was nearby so party would look at on way back to crypt.

Someone mentioned that evil sorcerer Chondaru and all reminiced about wanting him dead.Oh that's why we were looting the Hobgoblin Halls to kill him. Finding all those relics was great. So now we are off to loot a necromancers lair in the haunted forest to place we know full of wights.Some head scratching here.

So found on crossroad some vendormen with boxes of travellers treats. Except no 4 he had sacks of last season turnips. Rest less shabby vendormen sold braces of sausages, another had meat pies and third had eel stew. Bought all goods and told to invite masters to send goods to Silver thorn. One told of the fabled gold tower (a bit more flashy than the City deed offering ownership for 10 000gp).

Party found it in hidden mountain forest gulley. An immaculate shiny gold tower six stories of 16 foot each. With a spire on top and all windows shuttered. Acula knocked loudly and claimed this property was open for inspection. A angry elf began to abuse them and it turned out they predate humans on island and don't recognise city claim. Nahme offered to write a letter to city law makers that city should acknowledge them. This and a free pie helped elves be less abusive. Party tried to offer them visit Silverthorn which intrigued them. Party explained Elves no longer can be murdered on sight in the Barony. So went on their way. Seems gold just a glamour. Possibly un-allied elves not from bright or dark elves. Party hope to try and deal with again as all in the same hex.

So arrived earlier in day 9am and inside crypt sunlight had sealed less crypts than last time. This meant two more doors could open inside. Saw two doors of vaults had remained opened, matching with their earlier kills. So entered ready this time. Five dead came at them and were not a surprise and some already wounded (I make undead heal as a human in unhallowed graves). So dead fell fast. The cleric who noticed his silver magic mace could reflect sunlight that annoyed the dead now had a polished his now silver plated shield. Sealed vault doors covered by sun and heroes pried open doors and killed two more wights with no harm this time. So nine killed in both fights total. Looted the crypts and found symbolic tools of trade and dress inside individual wight vaults.

Saw lots of undead had been walking around here

Down below found a barracks with zombies (easily finished). Robbed trunks for weapons and junk. Found strange urns on shelf. Each player in prayer to luck goddess for help meddling with such items. Acula found some scraps of gold leaf with animals stamped on it worth 3gp. Mahme had a foot wide spider jump out onto her which Acula shot off her with an arrow. Old ate its legs off while holding arrow in hand, looking at her hideous human husband, smiling. For a moment party was all liking each other. Octopus ad opened one to be covered in magical filth giving him mummy rot. Was put to safe spot in party and Nahme worried about the parties medical benefits at the temple. She would discuss this with the Sun Gods Patriarch of the Shadelport.

Opened into corridor and chose the more evil looking black door with silver metalwork. Smashed open and a filthy foul messed necromantic lab was behind. Bench to strap victims down. Alchemist array of glass work, filled with grey, violet and black dust. Coffins were in room which of course opened.

Party pulled back to lst choke point. Warrior zombies, dressed as knights with two handed swords and twice as strong a normal ones. Party filled with arrows and dead kept coming. Nahme and Acula hurt, Olga was unconscious. Found bench of 6 more urns. Nobody else but Acula were willing to touch. He got a nasty scorpion bite then a gem with continual light. Octopus got exited and tried one and got a spirit almost posses him so backed away to far end of room. Acula found some clay cult tokens, and some coins. Best thing was a screaming flying skull which he grabbed and re-sealed. Will be handy one day. Some dumb incense he found and gave to Nahme who saw it was a favourite of the gods from 800 years ago and rare today. This started a quarrel about loot division. A good thing to feud over while in a dungeon.

Other door in corridor was a living room. Found Wardrobes with necromancer robes. Another of noble ladies, one of sexy slave outfits and another stuffed with peasant clothes. The wardrobes magically preserved clothes and killed bugs entering them.The octopus decided to wear some robes or take some to wear later. If the freakish boils on him didn't kill him. Room had desk with writings about the evacuation 800 years ago to the Black School on Devil Hill.



Next room a library. Looted when long ago when lair abandoned but the Octopus selected many works to sell to those dumb guys who use spell books and study. He thought this undead human making could be a weapon in the great below-the-sea-war. He would appeal to his patron entity of sorcery for wisdom on this matter.

Final room was bed chamber. A big fancy bed with a eight poster giant spider theme made a nightmare  canopy. Covered in webs with elf spun spider silk sheets on a human hair mattress. Next to bed was a cabinet of delicious liqueurs  with narcotics. Including something called bone medicine. Was made from grated unicorn horn, now death sentence to possess in city. Another had strange devices and fetish objects Acula and Olga stashed in their packs. Gave each other funny looks made others feel awkward. Most amazing treasure was three of the wizards wives in powdered form. One rated evil.

Having looted everything on the donkey waggon the party was ready to go. The orc warrior women made great scouts and guides in the woods allowing the best route for a cart. On way something was stalking them. Acula hid and party moved on. Was a strange albino elf riding a silver warg. Accula shot wolf and elf cast a sleep spell on him. He resisted and shot wolf and elf as wolf actually charged and bit him. Party heard fight and began running back. As arrived Accula had been badly hurt by poison arrows and warg. Both down and he was ready to kill warg but wife convinced him she could hire wolf master or learn herself. Strange elf bore sighns of necromancy and chaos.

Took back to Accula's tower torture dungeon for containment. Elf was a bone wood elf, niether light nor dark, bound to death and demons and the cursed wood. They were kin and masters of the bone goblins. Part of the great mystery curse 800 years ago.

Heroes and flunkies rushed to city to heal the plucky cephalopod. Had lots of stuff to sell but went to the dodgy guy who buys any evil relics Acula has flogged off before. Bought lots of the fluff evil loot. Octopus bought a zombie halfling manservant. He wants to ride on his head wearing necro robes and pretend to be a mindflayer.    

Necromancer was interested in buying the elf but they gave him to the secret police instead as both informants. Got given 50gp and Accula told well done for procuring the assassins tower for them. Gave him a black uniform of sub lieutenant and sent him home with security advisers.

The priest following Nahme is a bit forlorn as he has not been made a honorary follower of Nahme. He followed her previous follower when party serving temple and stuck around. When the acolyte girl died The young cleric assumed he would get job. Nahme snooping after new follower and considered the bone elf upset him.

All feuded over proper treatment of the powdered women. Nahme was persuaded that the women should be freed even the evil one. Acula offered to take the evil one and sell her to necromancer pal. More fantasy urbanisation, retail adventures and grave robbing next week.



Tuesday, 15 April 2014

Exile log: Grave Robbing and Demon bashing

Spoiler alert - using "&" magazine scenario "Valley of Eternal rest" I recommend a download

So halfling and lady necromancer with tag along followers of body guard , aprentice and pet raven. Halfling on lookout for new friend after last few died. New friend a bear spirit folk sorcerer. All went to tomb filled valleybut heard  crying child (?) from woods. Came across priest and followers about to eat a goat kid sacrifice. When they saw party invited the over. Apprentice noted they were not LE or CE cult as she is expert on these.Welcomed them with food explained they were Enlil cult looking for unlawful undead killing people in region. Agrred to join trek to vallet of tombs.

On way found a bridge. While crossing could smell a stink necromancer said was a rotten corpse. Bear spirit went to see invisibly and saw ghoul eating a man and dead horse.He called the gang over who killed it. Necromancer began to dissect corpse in middle of becoming a ghoul but bear man disrupted it with anti undead magic. Grumpiness ensued but Enlil priest urged all to move on.

Found a pub, with kitchen and stables. Inside were 3 patrons in hoods quietly in corner, stable hand who gasped at party skeleton horse cart, sad barmaid and friendly inkeeper. Were friendly but at one point inkeeper leaned over and asked with a wink the halfling and necromancer what cult they were in. Both a bit surprised. Said they would stay here for return trip and paid for a roast pig. A bit suspicious but moved on. Bar folk wary of Enlil gang but chummy to party.

Found a cremation ground and altar and moved into valley and found a cave. Went in and found secret door revealing another "empty" corridor. Necromancer pulled out leather case and let out kobold trapper. Told him to find traps and he carefully walked in. Deadfall of rubble crushed him to gristle. A bit sad but he did his job. Found next secret door and went into tomb to see skeletons attack. Pulled back in fighting formation and priest turned to find his power reduced somehow. Most fled but when they killed two that did not flee their swords animated - worse than skeletons. Destroyed them but priest fell back hurt. Bear moved in and fell in pit weighed to ignore skeletons. Impaled on spikes but crawled out with help of Enlil cult and healed by priest.  

Drove rest to other wall and greedily opened crypt, out jumped bones assembled into skeletons riding skeleton wargs with wight leader in armour with a gold arm ring. Room so crowded could barely move and priest turned skeletons who tried to ride wargs away pinning wight in corner. Necromancer summoned a hoard of dead pinning more enemy dead against wall. Party battled for long time as turning wore off and wight killed by spells from bear and necromancer, her apprentice and familiar. Bear cast web trapping most of dead and heroes managed to destroy them all by depleting most spells and had a few scratches treated by Enlil priest. All relieved, robbed grave and noticed now they were cursed by valley. No idea how.

Went to pub and drak lots and ate well. Tavern keeper offered all they could drink if he and friends could join them. Bear passed out drunk as did most Enlil cultists and priest. Halfling noted tavern guys not really drinking that much. Was wary. Helped drag Enlil gang into upstairs room with two still standing and went into own room. Bear morphed into a bear and slept in front of door.

In night none heard cultists and ghouls creeping about. Cultist tried opening door and woke up bear who saw cultists. Apprentice anf bodyguard woke up rest. Hearing noise next door bear ran through wall and came across ghoul killing sober Enlil agents and then fall on drunks. Bear and halfling killed two ghouls while bodyguard held door and necromancer filled corridor with summoned skeletons. Heroes managed to kill all and sad priest of Enlil swore vengeance on his dead followers. Smashed in their skulls to prevent becoming ghouls. Killed three robed zombies in bar downstairs and captured charmed barmaid. Priest tied her up and dragged into bushes outside. Party killed zombie cook and stableboy. Bear vomited realizing a ghoul had cooked dinner.

Down in well stocked cellar found gate where innkeeper and stable hand threatened them. A summoned hoard of dead tore them apart and charged down hall behind them. Two rutterkin demons awaited furious at operation being destroyed. While undead attacked they summoned a fly demon for help whose horrid drone sent bear to sleep. Freaking out the priest cast silence on the fly. Undead and heroes hammered away till a rutterkin was killed and fly teleported away. Priest caught in polearm with man catcher and managed to keep himself together to cast a heal on himself. Last demon teleported. Grabbed their evil magic weapons (mancatcher and polearm) and treasure and souls in form of horrid egg sacks. Escaped before gate fell. A hearty pile of cash, deed for hotel, a evil larvae creature and four strength potions.

Priest took souls and larvae and girl as his share and left. Rest reveled in new loot and new property. A good base for rest of valley.

Several times party convinced they would die which is always good in a game.

Tuesday, 8 April 2014

Exilelog: Scum floats to the top in sewers of Shadelport

So over last few sessions the greedy and often awful anti heroes went about business as usual. Selling beer with orc heads and formaldehyde, encouraging local gang with free grog, selling rat on a stick and sexual favours from the people they have rescued and press ganged into party service.

Went to check out illusion shrouded tower Necromancer purchased sight unseen. Went through many tests, fought a monster and met wizard who paid them for deed. Third time this happened in 200 years. He did offer to pay them to empty local cliff tombs full of undead and attract nosey adventurers.

Went back to city where halfling decided to do something about cult after his tattoo. Got dark elf to give free cult tattoos and half price beer to any halfling customers in party bar. Hope to be a distraction. Chaos priest asked grandpa about cult. One of top ten most wanted with three chapters in city. Apparently halfling tattoo will let them open another gate/mouth of the god to found a new temple. His surgery protected him to date but hopes his parents might be alive still.

So into the sewers. Battled some monsters and undead and albino lizard men degenerates. Necromancer used up spells then wanted to go home. Halfling and Chaos priest with crow man servant went back to area of sewer  temple.

Heard voices and were ambushed by gremlins riding giant rats. Sneaky and painful but easily driven off. Dreadnor the raven fell and gremlins tried to snatch his eyes but others beat them away and priest healed the raven lad. Found square sewerage filled room with many drains and cult sigil on door. A circle with curved teeth just like tattoo. Cult worship pits that are really gateways and mouths of demon god. Told Dreadnor to probe with a spear through stinking slop and a sewer constrictor attacked. Dreadnor was being crushed and twice his master accidentally stabbed him killing poor lad. Snake got away and halfling contemplated selling his corpse or making a hat from his skull.

Smashed in doorway and next one had two statues of cult assasins with sabres by door. Of course they attacked and the lads killed them. Inside was a filthy square antechamber with mosaic of cult sigil on floor and 4 doors. Chose on and went into priest sacred wash room with bath of foul chaos polluted unholy water. Chaos priest saw it had a water weird so so went through his collection of holy and unholy relics and tossed holy water in bath killing monster.

Art showing priests leading sacrifices to throw in pit in corridor and party crept up to curtain. Four more tainted wells and the plate sealed pit awaited and a evil priest. Chaos priest cast hold person and lifted lid of pit to throw cultist in to god. In burst four priests who cast some spells paralysing the halfling. Chaos priest commanded water weirds to attack (turn/command elemental s never used before). He managed to hold another with a charm before they hit him with a silence spell. With the water weirds at his command he beat and drowned three before last fled but halfling revived and water weirds finished him while evil high priest fled. Chucked all in monster pit.

Chaos priest commanded two water weirds into metal water jugs for later and killed others. Found temple orgy area with strange drugs (grandpa identified and helped sell them) and two slaves they put t work in tavern and rat on a stick stalls. Halfling offered customers a handjob with every ten beers deal from poor servants in his pub.

No closer to solving mystery of cult but the sect probably interested in halfling now. Went back to looking for property to claim under city law. Found house near by with stories of gibbering and hooting.

Found dead hobos inside and sealed room upstairs they bashed open. A hobo explained he was safe by night locked in room and climbed through room if he needed to. Offered him job in rat trade and made him sign a document to say he was agent of party and had occupied property for months. Gave neighbours free beer to sign witnessing forms with Chaos priest (a qualified judge recognised for justice of the peace type contracts and weddings) to officiate documents. Old bert new man servant offered a free beer every week, a place to stay in former ghoul house and a free at on a stick daily plus money for a bath and new peasant smock. Sent him away and awaited the gibbering creatures to come from basement.

After spells of priest regained had dinner (rat of course) then waited. Something sniffing about so they opened door partly then wedges partly open limiting access. Gibbering horde poured up from cellar. Half orc half ape screaming creatures spooked Halfling who fled out window. Chaos priest in glowing magic aurora with a magic sword he swapped for cult flail taken from priests. Also summoned two dust devils and for first few rounds the three got to attack any who came through door. Went well and halfling eventually climbed back up after hurting his bum in a failed climb attempt. Gibberling horde smashed door down and killed twenty more of hoard and dust devils died. Continued till 38 dead and two paralysed by priest spell. Found nest below with  infants a map of an island and a evil dagger that heals 1hp if a lawful good person sacrificed. Gave funny feelings so priest gave to temple of chaos who offered them scrolls and credit.

Kept gibberligs as chaos temple said fast breeding gibberlings loved by chaos temples as guards. Had a breeding pair and they mature very fast. Wagon load of corpses sold to goblin butcher by Bert and pile of goblin swords. Bert was given cut but they took all costs estimated for his upkeep away.

Return to squatting abandoned haunted houses, exploring lost islands or tomb robbing later.