Showing posts with label goblins. Show all posts
Showing posts with label goblins. Show all posts

Thursday, 21 May 2020

12 Goblin Subcultures

















Goblin, Goblin, Badger, Goblin
So a few different goblinoid cultures to use and mix up as they might mix a bit or have had phases in their history as slaves to different cults and masters. Ive done way too much stuff on goblins already but here you go they are addictive critters.

d12 Goblin Tribal History Table

1 Forest Elf Thralls 
Bred to be: serfs and vassals on borders of enemies who outbreed elves
Provide: elves with personal servants, labour and spearmen
Expert: gardeners grow crops, trees, living weapons, fighting plants and thorn hedge walls
Found: in new growth forests around old elven woods as a barrier to humans

Magicians tend to be druidic powers of nature, plants and beasts
Warrior Arms: hand axe, short bow, dart, spear
Warrior Armour: small wood shield, bark armour, pointy leather cap, leaf cloak
Specialist: skirmishers supporting druids sometimes with mobile plants

2 Dark Elf Thralls

Bred to be: serfs and vassals on borders of enemies who outbreed elves
Provide: elves with personal servants, farmers, labour, spearmen and petfood
Found: beneath the earth and cursed forests
Expertise: domestic bats, beetles, worms and magical fungus
Magicians: priests of dark elf cults and a few wizards and shaman
Warrior Arms: includes short sword, short bow, dart, spear,
Warrior Armour: small shroom cap shield, lizard skin armour, toadstool cap
Specialist: spider and bat riders sometimes with a magician

3 Orc Slaves

Bred to be: slaves and property of stronger orcs
Provide: peon farmers and crafters, skirmishers, baggage handlers
Found: wherever orcs live
Expertise: metalwork and mining
Magicians: priests of goblin or orc gods or of darkness
Warrior Arms: dagger, club, dart, short bow
Warrior Armour: round wood and bronze shield, chainmail, iron pot helm
Specialists: heavy goblin infantry, goblin sappers, goblin tunnel fighters, wolf riders


4 Goblin Barbarians
Bred to be: warrior hordes and herders who seek own kingdoms and thralls
Provide: mercenaries, herders
Found: hills and grasslands beyond the frontier
Expertise: swine herding, wagons, dungeon building, monster taming
Magicians: various tribal cults using priests, shaman or wizards
Warrior Arms: battleaxe, scimitar, spear, hand axe
Warrior Armour: chainmail or scalemail, small, triangle shields, horned helmets
Specialists: boar archers, boar chariots, hobgoblin axemen, and bugbear berserks

5 Goblin Ferals

Bred to be: escaped or abandoned in out of the way places by forgotten masters
Provide: trade furs and ivory and animal products
Found: caves, mountains, rocky deserts, swamps, wastelands, some nomads
Expertise: skirmishers, hunters, scouts, stone age weapons, poison use
Magicians: druids and shamen mostly often worship ancestors
Warrior Arms: sling, dart, club, hand axe (some have thrown rock or blowpipe)
Warrior Armour: animal hide leathers, small diamond or oval shields, pot helm
Specialists: goblin scouts, norkers (prehistoric throwbacks from inbreeding)

6 Hobgoblin Thralls

Bred to be: serfs of hobgoblin thanelords who use them to soften enemies up
Provide: slaves, skirmishers, light spearmen, archers, farmers
Found: wherever hobgoblins live 

Expertise: keep hideous goblin warhounds 
Magicians: Priests of goblin gods
Warrior Arms: mace, spear, short bow, hand axe (farm tools often too) 
Warrior Armour: leather, small round wood and hide shield, pot helm 
Specialists: hobgoblin officers, very disciplined troops, warhounds & handlers



7 Bugbear Thralls
Bred to be: serfs and occasionally food
Provide: slaves, archers and skirmishers, crafted metal goods, farmers
Found: wherever bugbears are near#

Expertise: domestic badgers, moles and giant rats
Magicians: priests of goblin gods
Warrior Arms: 
hand axe, mace, shortbow, flail
Warrior Armour: Scalemail, round wooden and iron shield, pot helm
Specialists: badger riders, sappers, tunnel fighters, bugbears lead skirmishers


8 Darkness Thralls
Bred to be: thralls and slaves of demon and darkness cults
Provide: slaves, sacrifices, temple guards, crafters, fanatics and slavers
Found: hidden away in caves, dungeons and ruins on the frontier

Expertise: black magic, breeding dungeon monsters 
Magicians: mostly priests but some evil wizards
Warrior Arms: sword, mace, spear, short bow 
Warrior Armour: chainmail, round wood and iron shield, full helms often horned  
Specialists: goblin templars, hobgoblin templars and bugbear templars led by priests



9 Wizard Thralls
Bred to be: Slaves and soldiers of wizards
Provide: Slaves, farmers, Soldiers
Found: Isolated places on the frontier 

Expertise: wizardry, alchemy, gunpowder, monster breeding 
Magicians: wizards but some shamen among commoners
Warrior Arms: spear, short bow, dagger, shortsword 

Warrior Armour:  leather, wooden shield, leather caps
Specialists: suicide bombers, grenadiers, musketmen, cannon, monster handlers, balloon spotter goblins 



10 Sea Thralls
Bred to be amphibious slaves, food and breeding stock by sea elves and fish folk
Provide: sailors, marines, fishers, dock workers, spies
Found:  anywhere near natural water

Expertise:  sailing, boats, breeding sea monsters
Magicians: priests mostly and some druids and wizards
Warrior Arms: trident, net, scimitar, dagger 

Warrior Armour: fish scale leather, small bronze and wood shield, full helmet marine design 
Specialists: goblin marines, goblin pirates, water breathing hybrid goblin troops  



11 Goblin Nomads
Bred to be: wild goblins who ran away from thralldom with pets
Provide: animal products, mounted archers,
Found: Deserts, wastes, great plains 

Expertise: reindeer, gazelle, goats, cassowary (small to medium herd beast)
Magicians: mostly shamen but some have priests and even monks
Warrior Arms:  shortbow, lasso, hatchet, dart

Warrior Armour:  leather armour, hide or wicker shield, leather cap
Specialists: ski and sled troops,  cassowary cavalry, deer archers


12 High Goblin
Bred to be: civilised independent goblinoids with a glorious caste system and history
Provide: merchants, crafters, farmers, scholars, monster breeding, markets
Found:  in isolated valleys, caverns and islands, wherever goblins need help

Expertise: a literate advanced civilisation with longer lifespans, use cave lizards 
Magicians: Priests, shamen, wizards, witches, druids and monks
Warrior Arms: shortsword, mace, spear, shortbow 

Warrior Armour:  chainmail or scalemail, iron and wood shield, brush topped full helms 
Specialists: utilise wide variety of goblinoid types and specialist troops often using mercenaries from other goblin peoples, also magical troop types

Saturday, 2 May 2020

Youll die for this adorable monster...faeirie worm



These adorable furry worms have caterpillar-like bodies and cute faces. They appear friendly and happy. If they are not being carried by a pet human they would like to shortly.

Faerie Worm magical faerie animal Chaotic Nuetral
AC Leather HD 2 Bite d4+charm person Mov 9 (as spider climb)
Cast sleep spell once per day mostly to escape or to make victims easy to bite
Bite causes an intelligent humanoid mammal fall in love with it treating it as an adorable baby and desiring to carry and protect it. After 24 hours (get a save per 24 hours) the charmed person begins to lactate so they can feed the caterpillar hourly when it cries. If it has nipples the caterpillar magic will make it lactate. If they fail a save a day for a week they remain enthralled till worm dead or they are kept away from it's pheromones for a month,

These creatures are left out by fairies and elves as a cruel prank and slow human breeding. These creatures smell and crave the company of mammals, especially intelligent humanoids it can charm. Caterpillars in sufficient numbers will overrun a community and have everyone reduced to dairy cattle in their service. Even a single one is dangerous and they can be cunning. A small one in 30-60cm (1-2 foot) and larger one's human sizes before going into a cacoon
 at d4+1 years. After 7 months they hatch as a faerie bugbear with butterfly wings (Fly 15). In this form, they eat humans or goblins or anyone and will use charm to find a mate to produce more caterpillars. They are born as eggs for 3 months before hatching a cluster of a d4.

Elves encourage faerie bugbears to bring them caterpillars to use as they see fit so bugbears can return to work. Elves breed them with goblins on their farms and use slaves as wetnurses. Worms help keep human slaves of elves unwilling to leave home. While cute these are a living weapon made to help elves work around humans birth rate.


1in6 can cast reduce once per day
1in6 can cast enlarge once a day
1in6 can cast sleep 3 times a day  
1in6 can cast invisibility once per day
1in6 can cast fog once per day
1in6 can cast shocking grasp
1in6 has a spinnerette and can drop a rope-like silk line up to ten stories
1in8 can talk as well as an upbeat 4-year-old child "can I be your friend"
1in8 after a week in area giant mushrooms and fungus start to grow
1in8 cacoon will burst open with 2d6 idiotic but happy goblins
1in8 armoured segments as chainmail
1in8 drain attribute points 1 a day that helps them grow faster from the thrall wetnurses
1in12 can cast web once per day
1in12 requires cold iron or magic to hurt, a sprinkle of iron filings cause 1hp, d4 a handful
 1in12 can cast burning hands once per day
1in12 are necrotic and if bitten and fail to save become undead if you die
1in12 can cast insect swarm once per day
1in12 can sprout wings in a crisis and fly 15 for CON in rounds a day
1in12 has a magical hookah of alien spores it likes to smoke, from with magical effect
1in12 it's cacoon it will burst open and release a d6 dark creepy hobgoblins
1in20 cocoons burst to release a formarian giant dedicated to chaos
1in20 body of worm has been occupied by an evil wizard using magic 7+d6 level evil bastard, worm body was temporary but has decided to keep it for the charm powers. Will remain as a juvenile forever and try to carve out an empire or own magic research bunker

d12 Faerie Worm Adventures1 Come across adorable worm thing on road seems harmless like playful nipping
2 A village of starving wretched emaciated persons carrying worms beg strangers for help and hope to trick them into becoming new worm thralls to replace these wretches
3 A farmhouse in wild has not been heard of could someone check it out? Turns out farmstead feeding a brood of worms. A faerie bugbear lurks in the area is the parent and will want revenge on any who harm babies
4  An important person is suckling a worm and all are horrified and unsure what to do about leaders bold new plan to go looking for worms near faerie places
5 A private prison for rich debtors and hostages has been quiet and turns out now it is a worm farm for faeries with goblins, hobgoblins and a few faerie bugbears replacing prison staff who are now inside feeding baby grubs
6 A village has been taken over by a horrible formarian giant, it hatched from a cacoon as did several other goblinoids of late and now population rounded up as food and nurses for caterpillars. The formarian wallows in a huge pit of filth and human and animal body parts. Humans servants don't want to leave their worm babies so stay on
7 An opium den has been infiltrated by mischievous changelings who left caterpillars to enslave the guests and staff who now only crave worm love not drugs
8 A huge ancient talking worm requires lots of magical ingredients (honestly I didn't know that was a drug) and offer potions in return for some of these special things. Keeps this evil wizard in worm bodies going so they can work in their lab to getting a better body at the right time
9 Dryads have always bad enough but now they send charmed thralls home with greedy caterpillar babies
10 A strange youth is selling baby worms as adorable pets for children but will give a few to poor kids so all the local kids want one, the worms will try to get adults to be slaves to feed them
11 A workshop making pickled cabbage has had no goods come out 
but food go in for a while. Live-in workers inside are now all working in a faerie worm dairy
12 A faerie needs help feeding her children and begs the party to feed her children for a few days and she will give them performance-enhancing potions on her return. She says she will undo any of her babies mischievous magic when she returns. Her worm babies prefer human milk best but might be tricked into cow or goat milk by an expert baby wrangler  

Monday, 19 August 2019

Goblin Graveyards & Cults





































I think more and i'd like goblins to be a core race in my setting with some capacity to selects a speciality sub race to mutate into. Have considered replacing halflings with them. Not reading much inspiring on line of late. Mostly ppl I know have to some degree become commercial and doing less but more resolved. When the weird go pro (happens to mant good hobbies). Am gobbling up so much Cthulhu stuff I might declare it my religion next census. Going to Sydney a few days to lodge a form so i have option of working there and keeping myself in casual and holiday rosters there. I get to see kids I've known for 5 years some I got into DnD. Will be playing my Exilon game there.

So as Ive had so few new ideas and busy awaiting the house im moving to being vacant and busy with adulting stuff. Overall stuff is better but im mobile and stuff stored. Anyway this terrible idea came from me being alliterative which i guess got a germ of an idea.

Goblin Graveyards on Exile Island
Goblins have lived everywhere before humans and many times have turned a wasteland to farm able land only to have humans turn up and build castles and claim this land was theirs and had been discovered. Anyway goblins bring this stuff up a bit when not human serfs. As a result all over the land there are goblin grave sites pretty much one per hours march on a road you see one if you know the signs. In the forests you see where goblins shaped the land to aid hunters. In the creeks you find ancient stone fish traps that were used for thousands of years. Arrowheads, campsites, midden heaps and rock art abound showing how common goblins were in the dawn age. 

Graveyards are known about only to learned or well travelled city folk but common knowledge to country folk. Many have been tampered with especially near human settled lands, looted for stone and treasure. Ones in forests, marshes and mountains are more often intact. Also people learned certain signs and left the most dangerous looking ones alone or buried them as hazards of elder goblin magic from the darkness. Most city people think defiling the dead terrible but a bigger shame to leave treasure laying about.

Colour code d12 dice with first 4 tables and roll all at once
and roll a d6 with a 1 = d3 hauntings
these describe basic area of 2d20 graves

Condition 
Dressings (could roll d3 times)
Local Burial Custom (could roll d3 times)
Cult (could roll d3 times)
Haunting for graveyard (1in6 graveyards have a d3 effects)


next three are for investigating each grave

Common Grave Good roll d3 times

roll d6 on a 1 has a Grave Defence & Grave Treasure 

d12 Condition
1 Vandalised by clerics of more recent religion, objects smashed or defaced with holy symbols
2 Looted by recent treasure hunters who dug up place and smashed things searching
3 Old and forgotten, long ago ruined, overgrown and crumbled to mostly rubble 
4 Damaged by elements such as running water, earth slide, wind erosion, tree growth  
5 Damaged by something large, smashed and dug place up long ago
6 Prospector or 1in6 chance of a murder hobo adventurer party digging this claim
7 Intact, covered in pleasant moss and grass and shrubbery
8 Spooky with cobwebs, toadstools, ugly animal (possibly a little bit part goblin)
9 Well maintained with signs of recent activity of goblin rituals like offerings or new burial
11 Dozen gobbos pilgrims & religious leader and pets here to maintain holy place 
12 Goblins here for a ceremony, dozen of them including leaders and heroes and pets

d12 Goblin Graveyard Dressings
1 Artificial mounds, 1in6 with post holes or stones on top with circle pattern
2 Rings of stones of various sizes from hand to goblin size
3 Land and vegetation is serene sculpted garden of great beauty
4 Giant fungus and rings of smaller fungi over area 
5 Stone pillars with niches for heads to fit in with skulls in them 1in6 fresh enemy heads
6 Sinister megalithic stone monument worn by worshippers over aeons
7 Corn doll figures of goblins have been left hanging in vegetation
8 Goblin bones mixed in with soil and a few larger bones exposed
9 Carved totem pole often with multiple faces dedicated to a god or spirit or several
10 Stone altar worn smooth from aeons of blood sacrifice here
11 Goblin Runes carved on rocks, trees and even in earthworks
12 Great cavern or twisted tree with carved goblin figures

d12 Local Burial Custom
1 Bark tube coffin sealed in crevice or cave or buried with food and bags and tools
2 A mound of rubble is deposited by loved ones over the body
3 Body is burned with remains in funeral urn and some eaten by kin
4 Body buried in wicker basket with a pet 
5 Huge boulders from goblin size to many tonne for leaders on top of body
6 Sealed in tomb with sacrificial slaves and followers with tools and everyday goods
7 Buried in a clay jar in fetal position
8 Flensed skeleton arranged with all their skull collection at feet
9 Small stone hut crypt where remains in niches or jars
10 Mummified in a coffin in a stone sarcophagi 
11 Earth mound with crude stone lined tunnel tomb complex inside with many burials
12 Bodies are made into undead and stored in coffins or peat for future use

d12 Goblin Cults (names are tribal and bigger tribes have several)
1 Ancestral Cult 
2 The worm God
3 Faerieland
4 The Insect Cult 
5  The Horned God
6 Hobgoblin King 
7 The Goblin King
8 Mushroom Mother 
9 Chaos Jester
10 Great Frog Mother  
11 Spider Mother
12 Mother & Father Bugbear

d12 Haunting Table for graveyard 
1n6 in untouched graveyard
1 Hear beating goblin drums and chanting but only with lo
2 Hear wolves, bats squeaking, bugs all noisy then stop
3 Cold supernatural breeze chills everyone in area lose 1hp
4 Shadowy figures moving in distance
5 Creepy animal with red eyes watching you
6 Muttering voices from underground
7 Huge spider or centipede or giant rat attack
8 Spectral goblin elders chanting, save or run away with fear for a d4 rounds
9 Poltergeist awakens, starts having angry fits
10 Bats flying all around cause confusion for a d4 rounds if fail save
11 Lesser demon abuses then attacks for a d6 rounds then leaves in puff of smoke
12 Wraith with spectral scythe called from underworld to punish defilers

d12 Grave Defences
1 Curse -2d4 Con if fail save until removed, strikes who breaks seal first
2 Shadow arises where warrior was sacrificed to be a guardian if damaged
3 Swarm of rats, worms or bugs pours out of grave if damaged
4 A magic mouth sternly rebukes you as you rob grave, possibly in old language
5 Terrible rotting disease strikes all in area save to resist
6 Poltergeist arises and menaces all in area if touched without respect
7 Random encounter attracted by spirits or possibly lairs in this grave
8 Extra d4 slave zombies arise if any damage
9 Imp appears invisibly starts campaign of terror, sabotage and distraction
10 Disturb ghouls hidden here with a 1in6 chance of attracting d6 more 
11 Skeletons arise in area 2d6  with a 1in6 chance of attracting shadow
12 Zombies arise in are d4 with a 1in6 chance of attracting wight

d12 Common Goblin Grave Goods
d3 items per grave of d3 bodies
1 Stone bowl
2 Clay vase
3 Wooden spoon carved
4 Toothbrush
5 Copper knife
6 Wooden stool
7 Silver sickle 30gp
8 Semiprecious stone 10gp
9 Jug of nasty goblin grog
10 Large Crystal 50gp
11 Stone statuette of goblin god 20lb worth 80gp
12 Copper arm band or Ivory tusk medallion 15gp

d12 Goblin Grave Treasure
1in6 chance of untouched grave
1 Torc d4 1=bronze 90gp 2=silver 180gp 3=gold 360gp 4=crystal torc +1 protection 
2 +1 sling
3 Stone +1 Javelin or +1 Mace or +1 Shortsword 
4 +1 Small Shield with goblin cult symbol
5 Chest with d4x100sp 
6 Stone +1 dagger or club or spear
7 Chariot broken into parts and horse skeletons 300gp if working
8 Spider Venom Antidote
9 Healing Mushrooms d4 doses heal d4 HP
10 Missile ammo x2d4 shots +1 arrows or sling stones
11 Set of d4 Fetishes gives +1 on save once
12 Goblin Fertility Idol double births in household over year

d12 Goblin Cults
Often names are tribal and bigger tribes have several cults


1 Mother & Father Goblin

Ancestor cult mostly shamans and priests of tribal goblins
Humans chase them away mostly
Worship first pair of goblins made in fairyland to work on creation in the early dawn age. These goblins commune with ancestors and leave them offerings, kin to many nature spirits in plants animals and land. They mostly want to be left alone on their traditional land
Treasure includes ivory, stone tools, grinding tones, baskets, flint, ochre, figures of kin or ancestor bones

2 The Great Worm God - The Gnawer Beneath
Mostly shamans and tribal
Infamous as cannibals, traitor and losers humans try to exterminate them
Worm that gnaws first heard goblins hunger and resentment and aided their rebellion to run wild. When the worm god fell most of this cult fled into the deeps. They are always desperate and hungry but ever living albinos
Treasure includes food for afterlife often decayed or worm ridden, piles of teeth

3 King and Queen of Faerieland 
Common to all goblin magicians and cultures
Know as serfs of faerie who's lot is to perhaps reincarnate into a pixie
These goblins still serve their creators and faerieland who readied the world for the arrival of the sun which some resented. Their depictions and conduct varies seasonally such as the bright fey ruling summer and dark fey ruling winter. They are advanced gardeners growing forests, thorn hedges, holy herbs and food for faerie forests
Treasure includes elf made items and petty treasures, wine and clothing

4 The Insect Cult - Million Swarming Ones
Shamans or priesthoods of tribal and common folk
Most people know most insect cults just mind their own business
Provides food and labour and works hard, each breed has own spirit. Most tribes specialise in a bug type like bee, ant, beetle, wasp. Often traders who travel with loads over the world
Treasure includes jewellery with insect motif of copper or 1in6 times gold and amber

5  The Horned god - Lord of Beasts & Death
Evil priesthoods, shamen and sometimes necromancer wizards
Feared as snaky magical killers with pets
Lord of the hunt who defied the faerie queen and became king of underworld to live forever undead. Served with lords of night in the age of darkness. These actually plant undead in graves for in storage. Everyone shuns them for serving the armies of death and their blasphemies. Older version of cult are just hunters, each clan specialise in a type of huge animals as a mounts including wolf, bat, boar, goat, lizard, toad, weasel. Corrupt hunters prefer undead animal pets.
Treasure includes necromancer items, weapons, shaman tools, musical instruments, silver coated bones, sometimes evil scrolls

6 Hobgoblin King - Lord of War
A formal clerical order of war priests who operate like templars
Humans intimidated by hobgoblins but will hire as mercenaries
A warlord who is highly disciplined, often have superior weapons, armour and many bigger graves. At least half the cult are goblins who wish to become hobgoblins. Goblins mutate into hobgoblins often in times of crisis like war. Hobgoblins are hardworking and very disciplined in war. They are quick to anger or fight and are easily offended
Treasure mostly weapons and armour, might be used as armoury reserves then returned

7 The Goblin King - Lord of Kingship
Civilised urban priesthoods even those thralls of humans
Humans ridicule these goblins and wage war against them or enslave them
The great and terrible first goblin king who still rules from his underland mountain fortress in rebellion to the gods and fey. He urges war to all others and civilisation building for goblins. His cult are also traders and bankers and quite civilised and encourage distinctively goblin quality. Goblins often sing melancholic work songs. Goblin slaves know they will live in goblin city with their king as his thralls in the next life. Free goblins in his service are the most warlike and expansive but also propagator of goblin culture and arts. Secrets of breeding ghouls, goblins and trolls to make thouls to make guards is a cult secret
Treasures include goblin handycrafts, gems, gold, clothing of high quality

8 Mushroom Mother - Queen of Fungus
Every kind of magician and all goblins praise her
Human think of them as harmless but too lazy and stoned to be slaves
Who teaches how to make food and survive in the utter darkness, popular fertility cult and mostly peaceful willing to trade food and provide healing. They establish fungus gardens and are often left alone as their gardening is mostly provides food and habitats for others
Treasures are food and potions or magical fungi brewed by cult witches

9 Trickster - Jester of Chaos
Every kind of magician and goblin may serve the trickster
Humans universally exterminate crazy goblin clowns with chaos mutations if possible 
The jester of chaos cult is crazy and dangerous but teaches alchemy, espionage, gambling, deceit, magic and more. Most are more mischievous and vindictive rather than evil and serve as acceptable ways to be a outsider in goblin society. Some rise to be sly advisers to rulers. The demonic sects are increasing and teach the jester is a lord of chaos juggling the planes of the abyss and sent to bring entropy and rebirth. Gremlins are part of the jester
Treasure often includes curses, taints and tricks but also weapons and useful items

10 Great Frog Mother - The Opulent Jade Queen
Every kind of magician and goblin
Famous for fecundity, vice, depravity, poverty and inbreeding  
The great frog mother is popular in wetlands and theses goblins often are more frog like with webbing, slimy skin or other features. Mostly they mind their own business and avoid others but as they are very fecund they may swarm occupationally. Each swamp has it's own spirit who the frog cult serve. They often live with other wetland monsters such as frogs.
Treasure is often poor but food, swamp weed and grog are common

11 Spider Mother - Queen of The Night Age
Every kind of magician and goblin
Hated by most surface dwellers and humans as creepy horrors
Goblins that sold as slaves to the monster lords of the dark times by faerie. Goblins served magic spiders as hands, mounts and food until they were banished to another dimension. Some even turn into spiders or have spider like abilities like immunity to webbing and climbing up walls. Most live in caves in the deep now
Treasure often have cursed and evil items, spider silk books of forbidden lore, gems

12 Great Mother & Father Bugbear
Every kind of magician and bugbear, some goblins and hobgoblins join too
Humans dread bugbears especially children
Bugbears mutate from goblins when a community is in a military stalemate and hobgoblins are just keeping up. Bugbears eat other goblins, humans, pets. They like spooking people (especially children) and cruel pranks. They are fearsome warriors in formation but also expert scouts and assassins. The cult teach bugbear culture and the importance of collecting your enemies heads and shrinking them. They Initiate and teach new bugbears and those who wish to be bugbears. Bugbears breed too and once they appear in a goblin community they are a threat to it. They will feed on their weaker kin and possible end up in control. A few loner bugbears serve other goblinoids as executioners and body guards. Mother & Father Bugbears were siblings the first to become bugbears and then they spawned generations since. Father Bugbear is a warrior storm god and Mother Bugbear is a moon goddess witch. They have a sweet and heart warming romance collecting human and orc heads 

Thursday, 11 July 2019

d100 Gonzo Dungeon Decor




































Unicorn powers activate!
Putting everything in storage and living on sofas for a while again sigh.

d100 Gonzo Dungeon Decor

01 Blinking led lights all over walls with no function, puzzle or point
02 Niches full of giggling drunk and high kobolds who laugh at intruders
03 Open floor panel to monster dressing area where wounded monsters healed and costumes and make up changes for different rolls in the dungeon
04 Dungeon bar where monsters hanging out drinking and ignoring adventurers
05 Punchcard machine where monsters clock on and off, a few monsters watching clock to start shift peacefully until they punch cards and start screaming and waving weapons
06 Luxurious dungeon latrine cleaned by tame gelatinous cube herded by kobold bathroom attendants with bow ties who expect tips and offer hot towels and cologne
07 Bundles of sparking electrical cables through roof 
08 Stone altar with grid of coloured crystals and stone archway in wall. Arranging the crystals opens the arch gateway to strange worlds, often odd creatures come through
09 Posters of the adventurers, wanted as murderers by monsters printed with hand coloured woodblock prints, freshly pasted. Future encounters in dungeon recognise party in horror  
10 Frozen gelatinous cube with remains of crate and straw freshly opened with order note for dungeon supplies signed by a local sub level boss
11 Urinating cherub fountain constantly changes colour, different random effect each user, only work once a day if you drink straight from the stream, any collected turns into urine
12 Storage rack with candles, torches and flints. Once a turn a spirit takes something to replace and light in the dungeon that has gone out 
13 Glass vat 3 yards tall with a wooden seat and ladder on top. The tank is full of sewerage and a tentacled telepathic sewerage monster eagerly awaits fresh night soil to wallow in. It is quite friendly, will asses your recent meals and will discuss other recent monster visits
14 Magic slot machine 1gp a turn. Roll 3d10 on 3x zero gain a gain a magic item and never works for you again, 2x zero gain d100gp, 1x zero gain d100sp. Any other result lose 2d4 HP
15 Theatre props in chests including harmless weapons that look real, armour that offers no defence and is ruined one hit, paste jewellery, robes of nobles that look good but feel fake and are uncomfortable plus several scripts involving tragic murders
16 Magical 3 yard long bronze horn weighs 200lb hanging by chains from roof with steps leading to mouthpiece. Drooling mad goblin says it can summon a god once a month who will grant wishes. Actually are random petty forgotten gods who are mostly cranky about being summoned and most users regret blowing it
17 Painting of a noble feast if entered can join in and eat. Inhabitants are in a 4 hour time loop but live forever. When you leave effects of food and booze instantly wear off. Cannot get a full night rest inside 
18 Infinite staircase goes up or down but as soon as you turn back only 10 foot to start
19 Dungeon beauty contest in progress with cheerful monsters drinking and non threatening. Possibly ask strangers to enter or be a judge but could lead to a riot
20 Goblin selling obscene art decorated pots, naughty art prints, clay tankards with articulated breasts on relief art of nude lady orcs and nude figurines "fertility idols"   
21 Hobgoblin barber shop charges 1cp for haircut or shave, will discus recent dungeon politics and hauntings, will surrender if threatened, possibly a d4 orcs waiting and looking at books about orc ladies, fishing and chariots
22 Old goblin woman with cots of sleeping monster babies, has adoption papers with oaths to sign, explains parents killed by adventurers, accepts donations  
23 Mirror with pocket nightmare dimension, each who enters is attacked by a shadow resembling self, when all killed a demon appears with a chest of lead coins. If taken out of mirror coins turn to gold 
24 Strange luminous mist fills room, causes everyone to lose sense of direction for a turn
25 Kobolds playing volleyball with a fishing net and a explosive floating gas spore resembling a horrible eye monster, invite you to play but only they know secret techniques to handle without explosions
26 Statue of warrior standing on guard with moving bloodshot eyes, looks desperate but cant communicate much, adventurer cursed by petty god, could be saved with stone to flesh
27 Mother dire wolf on pile of straw suckling two orc babies, will snarl but wont attack unless you get within 10 foot
28 Cage full of d6 village idiots kept here waiting for ransoms of turnips and bales of hay and bread, kobold guard happy to accept anything better as idiots eat alot and are lots of trouble and annoying
29 Ogre grinding bones with boulders to make bread in large oven according to family recipe, instructs guests to leave bones in basket and only has d4 loaves for sale 1sp each
30 Goblins in a vat squishing mushrooms with feet to extract juice to make a popular goblin drink. Tastes of shrooms and goblin feet, save or hallucinate for a d4 hours, start small and eventually users have shared fantastic dream and when over awake sweating. 1sp a cup or a bottle for a gp
31 Goblins making bricks with mould from monster faeces and straw, ignore intruders as very busy with a big quota this month
32 Goblin pimp with big furry hat and coat offers you all employment for 50% of your take and will defend you with his switchblade if any customers break contracts
33 Monsters on strike, leader explains won't fight unless paid better by bosses and happy to sell out the dungeon for better conditions and pay
34 Thief trapped in a bronze scorpion idol that snared him when trying to pry out gem eyes, lock in each pincer can be picked to free each arm. If attempt fails pincer snips off hand and tail stings the lock picker for d8 damage plus venom (save or die). Mechanism must be smashed or removing eyes results in setting off pincer trap, tail or bite
35 Creepy doll made of human skin and yeti fur looks valuable and size of child, actually an assassin golem from the black lotus empire. Will try and murder sleeping victims as thief with retractable huge fan
36 Kobold kids building go karts from old boxes and barrels hoping to have a rally when finished
37 Beating heart in a jar guarded by living statues, left by immortal wizard who will die if heart killed
38 Tiny boxing ring with cigar smoking bowler hat wearing kobolds here to see the champ take on challengers. Will offer bets in silver coins. Champ is a high level monk reincarnated
39 Walls are pulsating flesh and some humanoids are harvesting steaks of flesh and filling buckets with blood or dinner
40 Kobold jester offers coins if you listen to his terrible comedy routine involving jokes offensive to humans (how many humans does it take to light a torch? A cleric a wizard and thief go into a bar...)
41 Kenku charlatan offering potions to aid love making and virility, repeats slogans and criticises  adventurers manhood
42 Goblins passed out with pipes and ash on floor except old shaman selling dried smoking fungus and promises divine visions and insight, can see magic for a turn, save or addictive and induces d4 hours of slumber, 1% chance user summons a imp to torment you for life, only 1gp a hit
43 Stone statue of a medusa or basilisk in front of a mirror
44 Art gallery with portraits of local monster bosses or vampires by some poor kidnapped artists
45 Icetoad in a box apparatus used to make ice cream with a crank handle and bags of salt using goats milk and berries. Kobolds here selling 1cp a cone
46 Floor of room with coloured tiles that radiate magic trap. There is no pattern or sequence, 1in6 chance per step you get a magic missile but pattern implies there is a solution. Reality locals avoid or know a password
47 Human trapped in a gibbet moaning, has toungue cut out and badly beaten. Any one getting underneath activates a pit trap. Moving the cage releases poison gas, the lock has a poison needle. Just here to to mess with adventurers
48 Ten foot pit with feather mattress in the bottom with gold coins. Mattress and coins are a mimic occupying a old sprung trap
49 Goblins making hats by boiling them in mercury, all crazy brain damaged idiots, fumes in room unpleasant
50 Goblins scrubbing floors with fermented urine in buckets, they have no fear as life cannot get worse
51 Room with three numbered doors and goblin with a big floppy hat offers you one door try each. Doors change each new user d3 1=save of hit by 4d8 blast of flame 2=medusa in chains 3=healing potion
52 Goblin jester offers party pick one of four chests d4 1=d1000cp 2=d1000sp 3=d100gp 4= mimic 
53 Imp offers to release one of three cages with a woman inside only one is real, feel free to ask questions but prisoners don't know about other cages d3 1=wearing a hooded robe is a medusa 2=succubi pretending to be a innocent 3=swearing woman thief demands to be released from this oppressive patronising cliche
54 Goblins smashing and burning marble statues of frightened adventurers to make lime for brick mortar, 2d6 unbroken statues could be restored with stone to flesh magic
55 Goblin wizard Lv1 with stone to flesh wand making dungeon rubble into piles of meat for buddies having a cook up, d6 charges left
56 Humanoids having a dance battle team contest with a 100gp prize, tough colourful gangs all snear at intruding adventurers chances and lame moves, goblin bards provide music with orc MC. Bookie gives you lower odds than the necromancer and his dancing zombies
57 Kobolds throwing garbage and stuff into a pit with a gate at the bottom that opens into a huge multi planar garbage mound used by dozens of dimensions, locals unimpressed
58 Fissure releasing pleasant steam into room, old goblin woman will rent towels, sell beer or cold water or thrash you with birch saplings if that is your taste 
59 Goblin wizard offer injections of troll blood to make you into regenerating super humans
60 Pit with gold coins and a shiny helmet with a permanent light spell on it in bottom. A troll with an invisibility spell waits patiently, a wizard recasts spell every few days
61 Strange lever if touched hand becomes glued to it with a failed save, if stuck must be pulled off leaving skin but causes d6 damage and -2 all rolls for a d4 days with that hand
62 Tired old goblin woman with six ogre babies in nappies wiping faeces on walls, biting and pinching each other. On sucking on a semiprecious stone worth 40gp but it wont give it up. Goblin will sell you babies then flee dungeon forever
63 Three witches with cauldron offer each of you one choice of three identical magic potions d3 1=poison save or die 2=potion of healng 3=save or cursed with hideous witch face. Will cackle and vanish in a stinking cloud if threatened64 Kobolds with bound troll selling cuts of cooked troll streak. Troll screams and swears constantly. A few other humanoids here eating peacefully
65 Goblins guarding "humans" in a cage will flee on sight of adventurers. The grateful doppelgangers offer to aid and join you and await a good opportunity to eat rescuers 
66 Cluster of modified shrieker fungi shaped like melted brass wind instruments, if startled will play music causing kobolds in uniform to roll out a red carpet to next doorway and offer welcomes
67 Kobold selling werewolf milk "makes you strong and feisty"
68 Zombie farm animals in pens including goats, pig, sheep and a pony with a dark elf child dressed as a farmer who made all this for fun. If angered or attacked the animals attack
69 Black hat gnomes with a owlbear in a cage plumbed into a box milking it for bile for use in alchemy. They are rude and grumpy bullies. If released owlbear will go berserk and kill them
70 Goblin with large wiggling crates with slots, for a fee you can stab the monster inside and increase your prowess risk free. Sell creature heads mounted on plagues or skins as trophies to impress your friends. Goblin promises what happens in dungeon stays in the dungeon
71 Lady gnoll sitting at a booth gnawing on a leg with sign "ethical advice - 1sp" she will tell you it is totally ok to do any horrible act or deed unless it involves harming or robbing her
72 Magic mirror if looked in reveals what you will look like when reincarnated in hell d4 1=lowly human headed larvae writhing in a pit farmed by devils 2=imp fighting with other imps for favour more powerful devils 3=your face on a hellgoat butt vomiting up excrement 4=lowly lesser devil tending a larvae pit
73 Goblin with huge crate offer to sell you a giant battle crab with a llist of commands and runs if given money. Giant crab if released goes on beserk killing frenzy
74 Robed devil cultists with idols of lords of hell offering great deals on souls offering wish like rewards turned terrible by hello lawyers, just sign in blood
75 Clan of albino cave folk offer monster ivory and meat to buy a party member for marriage to save them from inbreeding and extinction 
76 Mirror if looked at forms image of a face, the spirit of the dungeon. It will answer a question per person per day but will mostly lie and offer terrible advice. Will offer you your own lair if you promise to stay and serve the dungeon ecology
77 Sad old pathetic man monsters allow to live out of sadism. Was a paladin who killed some orc babies and has been excommunicated and cursed to never leave. Bitter, swears and complains about young adventurers and their elaborate backgrounds and caring about monster rights
78 Kobold selling potions of gender change, berserker blades and hats of reverse alignment at low low prices
79 Goblin erotic dancers will put on a show for 1sp on tiny stage with poles and mirrors and costumes, 1cp a beer, no touching the goblins permitted by bugbear bouncer
80 Classroom with child humanoids with a old vulture folk school teacher teaching them evil runes, ruination and rioting skills. Charts depict humans as horrible killing machines. Teacher will ask if adventurers will answer adorable children's questions "why do you hate us?" "why did you steal our land?" "why cant you get honest jobs?" "why did you kill my parents?"  
81 Wizard pointing to blueprints of dungeon on table as it should be to kobolds with miners hats shrugging. Wizard offers party jobs as foremen or site managers or safety inspectors
82  Kobolds unpacking crates labelled "armageddon device" and assembling a huge apparatus according to instruction manual. They are feuding over lost parts, interpreting the manual and where will they get the 100 unsullied virgin souls to start it up
83 Surly teenage goblins drinking beer, smoking, flexing muscles and holding knives "wanna know what you are looking at"
84 Elderly goblin woman in room with stone benches offers genuine trained giant snail massages 1cp. A pen of voracious hungry flail snails is close but she knows how to calm them before use but if threatened she lets them loose
85 Party of adventurers arguing over a bound black clad knight. Half the party say it is ok to torture and kill the anti-paladin but other half argue the prisoner is a legitimate knight of the realm and deserves fair treatment and to be held hostage or a fair trial
86 Goblins with bound wizard and a sign "1cp a punch or 1gp for a stab" have several healing potions and a box with a d1000cp and a d20gp. Wizard wants to go home badly. Goblins will swap wizard for a bound troll
87 Tiny village of gremlins and their pet rats swarm, will mobilise against "giants" and sound their kaiju alert bells. Women and children flee into shelters while army mobilise with light crossbows on wheels six can operate
88 Moaning man with bag on head, gagged and chained to pillar, is a flesh golem insane with hatred for any living born creatures somehow left here years ago. If gagged will say anything to be released then go on killing spree
89 Room with lave river through middle and a balancing beam to cross. Kobolds are roasting sausages on sticks over the heat and will flee if threatened
90 Iron turret in ceiling allowing 6 kobolds to shoot below through slots and are very hard to hit. Has a locked door and they use a rope ladder to get in or out
91 Old kobold with bloated belly and beard laying on ground. Will shake his walking stick and swear at travellers provoking them to kill him. On death explodes for 2d4 damage to all in 20 foot radius save or infected with parasitic worms and lose a move point a day until you end up like him or a cure disease spell lets you vomit and shit them out
92 A cleric has set up a clinic to heal monsters and preaches to them about turning good and the wonders of their kind forgiving deity. Will reluctantly treat "murder hobos" if they have a good reason for being here
93 A party of dead adventurers laying about, leap to their feet now hungry ghouls, utter abuse and vile threats while attacking, some will stop to search intestines for gems or loot bodies if they kill someone rather than the best tactical decisions. Once a well known murder hobo party
94 Two orc priests having a argument look pleased to see adventurers who might aid their debate. One sez everyone should look after their own kind and and humans will never tolerate orcs in their cities and schools and markets. Other sez humans are just ignorant intolerant bigots who will eventually come around and eventually even marry orcs and let them have good jobs
95 Angel pleased to see adventurers. Killed some humanoids but found their babies and needs party to take care of them so she can return to heaven to complete her mission. Makes you swear to do the right thing and promises when she gets free chance will pop in to visit and reward you
96 Portcullis gates seal the room with party inside. Wizard steps out and offers them deed of ownership of the dungeon for cash and magic or new spells. If you have nothing leaves and laughs while ringing a bell to signal creatures to a feast
97 Gang of evil halfling thieves in black hoods. Pleased to see visitors and offer poisoned beer while surrounding party for a stab happy fun time
98 Two old kobolds debating if dungeon maps should be in blue or have lots of cross hatching, each has a d4 old dungeon maps and direction to find them   
99 Fancy gilded crypt of a bard. Spirit insists it will reward you with 100gp for a good song performance but if bad mummy arises to attack with a d6x100gp coins spilling out. Offer spectral music to accompany the singers. Anyone doing opera or performing froghop and not a frog folk immediately angers the bard spirit. Has a magic harp also in crypt.
100 A goblin market selling all kinds of strange items and mushroom products with visiting humanoids and demihumans

Sunday, 10 June 2018

Dark Island Reskin 2: Goblin Fungus Garden

Expanding this post...
http://elfmaidsandoctopi.blogspot.com/2018/06/dungeon-zine-3-dark-island.html

Will eventually put my one sheet zines into one book with reskins and will try and do one new one a month.

Dark Island has gone through various phases in the past from when it was capitol of a pocket empire to a mostly empty haunted place. Some phases the dragon cult was strongest and the Dragon Queen lived as a human mostly, other times dragonmen were supreme. It has been abandoned and goblins turned it into a fungus farm amid the dragon skeletons. Even undead have infested it. Occasionally the queen has left for a few decades then returned and rebuilt.

Lots of my mushroom tables would help here.


Ruins of Dark Island

d12 Lake Encounters

1 School of albino cave fish
2 Giant cave octopus or crab or snapping turtle
3 Albino giant pike or piranas
4 Cave lobster or albino crocodile
5 Hide canoe, raft or coracle with fishing gnomes
6 Underland traders in boat7 Albino chaos mermaid hungry for flesh
8 Pliesiosaur or sea serpant
9 Albino fish men out hunting
10 Marine ghouls or zombies
11 Marine ogres or troll
12 Hideous cave Naiad or marine hag

d12 Island Ruins Encounters

1 2d4 Goblins fishing or fungi farming
2 d6 Hobgoblin guards on patrol
3 Bugbear overseer with whip
4 d4 Fungus covered zombies
5 Dark elf visitor come to trade
6 Were rat adventurer
7 d6 Cultists looking for dragon relics
8 Goblin shaman and d6 servants
9 d4 Mushroom men
10 3d4 Tiny toadstool folk

11 d4 Shrieking fungus
12 d4 Giant cave crickets

d12 Fungus Garden Encounters

1 Gas spore on string led by goblin child like a balloon
2 Yellow mould patch (or other mould)

3 Green slime patch
4 Violet fungus
5 Ascomoid
6 Grey ooze
7 Ochre jelly
8 Gelatinous cube
9 2d4 Goblin farmers
10 Goblin shaman and d6 servants
11 d4 Fungus zombies
12 2d4 giant centipedes

Lagoon Beach
Often 4d4 goblins on beach tending nets and boats. Monthly goblin markets here attract visitors from all over the cave system and goblins most welcoming
Cave Houses

Typical caves where gobins live, cook and sleep
d6 1-2=2d4 goblins home 3=overgrown with fungus 4=d4 hobgoblins 5=bugbear 6=old bones and garbage
Smithy

A forge here where 4 goblin smiths work while two hobgoblins work bellows making weapons and trade goods, willing to sell or repair
Great Council Hall

The goblins use this as a common area and court where the chief holds court with concubines and wives who live in the small side chambers. Chief with 2 thoul guards, 8 hobgoblin bailiffs and a bugbear executioner. 3d6 goblin coutiers, servants and harem members will be here too. 1in6 chance of visiting shaman or priest and 1in6 chance of a visiting ambassador
Temple Cave

Shamanic temple to the goblin mushroom god and the maggot god lord of the underworld and worms. One large statue with several smaller ones with a dozen small shrines to various spirits and ancestors. A shaman and a d6 servants, d4 fungus zombies and giant lizard pet are usually here
Priest Cave

Shaman quarters with a d6 servants cooking and sleeping, 1in4 chance a shaman is here. A stone bowl of magic preserved fungus is here
Priest Library

Mould covered crumbling books and scrolls are here in heaps. With a hour searching can find one d3 level spell scroll or interesting fragment in gnome or dragon script every 15 minutes
Queen Roost

Now a overgrown fungus garden with many edible shrooms and a 10 minute turn search has a chance of finding a magical mushroom. Roll for a fungus garden encounter
Queens Court

Rotting remains of furniture, musical instruments, and a throne where the queen in human form once met visitors. Now a overgrown fungus garden with many edible shrooms and a 10 minute turn search has a chance of finding a magical mushroom. A hours search will find scraps of ivory, gold leaf or semi precious stone worth d4x10gp. Roll for a fungus garden encounter
Study

Rotting remains of the queens study is here. A solid stone wall created with magic hides a cavity with a thousand years of draconic journals, a magic inkwell and 2000gp in coins laying about kept for when the Queen returns. Roll for a fungus garden encounter
Dining Room

Huge dining hall with pewter dinner set and a crystal candelabra all covered in dust and cobwebs all fungus free. A giant intelligent she spider lives here and the goblins avoid it. Bundles of goblin and adventurer bones in web sacs hang around with armour and weapons intact
Bedroom

This room is sealed behind a magically created stone barrier. Inside is immaculate, magically lit with a huge four poster bed with green spider silk bedcloathes where the Queen in human form slept with her humanoid lovers. Possibly she might be here in a deep sleep
Egg Room

A nest woven of bones and humanoid hair with broken dragon egg shells which could be worth 3d6x10gp. Possibly dormant dragon eggs might be sealed behind a magic stone wall
Consort Dragon Nest

A rotting fungus garden growing on the huge skeleton of a ancient dragon. Goblins leave offerings here for the dragon and 3600cp is in a pile. Roll for a fungus garden encounter
Servants Cave

Skeletons of gnomes lie among fungus and a d4 fungus zombie gnomes arise
South Dragon Nest

A fungus garden grows here. Now a overgrown fungus garden with many edible shrooms and a 10 minute turn search has a chance of finding a magical mushroom. Roll for a fungus garden encounter
North Dragon Nest
A fungus garden grows here. Now a overgrown fungus garden with many edible shrooms and a 10 minute turn search has a chance of finding a magical mushroom. Roll for a fungus garden encounter
Slave Pits
A clan of 3d6 friendly meditating mushroom men live here and will use spores to communicate with visitors and are willing to trade magic mushrooms. Many huge shrooms grow here as the goblins never harvest here. Skeletal remains of chained slaves are seen among the putrefying fungus heaps and huge snails and slugs abound
Marine Cave

A fungus cave with several flailsnails grazing who will happily seek meat for a change
Bathing Cave
Once a dragon bathing room now it is a fungus filled chamber with mould rafts floating on the pool. A giant slug lives here so most avoid it. A d4 obvious magic mushrooms are visible from the doorways. The slug is able to hide for a ambush and will spit on escapees