Showing posts with label demon. Show all posts
Showing posts with label demon. Show all posts
Monday, 10 February 2020
Fetish Charm Magic
Ruin your game economics with this wonderous lo-fi DIY magic system using proficiency/skill/attribute roll resolutions.
In my games, I have a skill for making fetish objects
A fetish is often a figurine but could be a lump of quartz wrapped in hair or a shrunken head, a magic rune or more. Civilised people might use a paper charm with a wax seal instead. Medallions and jewellery are common, some are worked into designs of a weapon or items or artworks to make reusable charms. Many shatter or break when depleted so some pay 10x more for artwork quality rechargeable ones. Priests will evoke gods or spirits in creation. Wizard might prefer a charm dedicated to a demon or elemental power. Fetish crafting is more common in tribal or common people and some users in cities might risk the charge of witchcraft. Most villages have someone who can make one or maybe a d3 in a town. Would be the cheapest most common items.
Currently, I have a magic skill called craft fetish but this will become Fetish Lore
Might expand to potions poisons black powder skills too. Candle magic?
Could rune magic just be like this?
My First Fetish Skill by Alignment
Bless fetish if good or lawful
Curse fetish if evil or chaotic
Alarm fetish if neutral or balanced
You may spend further skill slots in additional fetish types to get more fetish skills. It is possible to do this without being a spell caster but it is a magical skill.
Making a fetish requires a material prop object often a tiny figurine or medallion or token or possibly a tool or weapon or clothing. Tattoos could be possible,
Can sacrifice a unit of power in the creation of a condition often to make them last longer
-target or ignore species, alignment, tribe, element or any distinction
-protects only vs one thing like acid, a certain spell, poison so activated less often
-Wards and conditions specialising against humans and orcs are rare as they are youngest races but elves and humans are developing them in secret
Fetish crafter makes a skill roll to succeed after spending money and time creating object
Fetishes show as magic if detected
Fetishes can be damaged or disarmed like a trap if detected
Thieves can detect and disarm fetishes with lucky charms, magnets, metal discs and crystals in their kits as any trap
You could stack effects of fetishes - carry a cursed fetish while being hit by the enemy with fetish but cant stack same benefits from two different items.
I could imagine a type of rogue specialising in fetishes and reading scrolls and healing or a monk might be good too. Humanoid leaders and spell casters knowing a few can make a war band more dangerous with preparation. Possibly the effort invested might not help by enough. Having guys watching your wagons making these could be handy. A barbarian warrior might like some of these as a higher level or a dwarf or halfling.
You need other skills in craft or art to make attractive more valuable or rechargeable items.
Fetish Cost and Time
1-4th level First Order Charm 1sp materials often sell for a gp one day
5-8 level Second Order Charm 1gp materials often sell for 20-40gp takes two days
11-12 level Third Order Charm 20gp material often sell for 100gp takes three days
13-16 level Fourth Order Charm 100gp material often sell for 200gp takes four days
17-20 level Fifth Order Charm 250gp material often sell for 350-500gp takes 5 days
Rechargeable Fetish Charms
Some have fetishes incorporated into building or item so shaman can just recharge it, costs same time and materials but for the original object must have been made for cost of a standard fetish but x10 the materiel costs.
Besides adding to the economy of one use petty magic and traps the duties of a practitioner might be to recharge fetishes around dungeon and boss guys weapons monthly. Shamans might have assistants doing nothing but working on fetishes, another on potions etc. Now you can have lots of fetish weapons or shields for players to carry about burdening them. Plus players will be "searching to spot fetishes" every room. Raiders might all have fetish items, guards of all sorts maybe 10% of a factions warriors and most elites have one.
Foes could have fetish crafted swords and get a +3 in the first strike. Or a thief carries a +5 one use dagger and puts poison on it for a special foe. It is cheaper to have 5 +1 fetish than one +5 charm. Lots of +1 sling stones might be handy. Making a one use +1 arrow or sling stone should be far easier than a permanently +1 weapon and this might be where they come from. +1 hit and damage would be two separate projects. Anything made into a fetish has artistic embellishments and looks fancy.
A war fetish carved into a bone arrow or painted sling stone can make a +1 hit and damage one-use magic ammo taking maker 2 days plus 2sp + ammo cost. You could earn a good living making these as a fletcher or make many more normal ones which in war would be more useful. A Sword with a +3 rechargeable blood fetish would be three days to make and cost 1000gp for the fetish crafting and 300 for the sword quality. It could be recharged by some guy in village (lv 9-12) for 100gp in 3 days. So economics on these not as good as spells or traditional magic items in long run but easier to learn.
Could let a commoner drive off a magic beast. A crafted fetish weapon might have three separate +1 fetish charms built in that could be reset in 3 days if shaman not too busy. A fetish maker will be reluctant to recharge a fetish with a condition contrary to their alignment.
1 Alarm Fetish
-Each 4 Lv of creator gives fetish a 10-foot cube area to protect
-Set minimum size to set off an alarm when created from small, medium or large
-If left to watch area and triggered will either send a whisper to caster or scream one round
-Each activation uses reduces the cube area affected till item has no power
-Conditions include to not react to non-tribe members, non-residents or certain alignments
-Placed on doors, secret doors, chests, treasures, sleeping children
2 Animus Fetish
-Each 4 Lv of creator lets fetish bearer halt HP through blood then loses a use
-Conditions might be to only benefit certain faction or species
-A fetish owner might put in unconscious person's hand to halt their blood loss
-Pendant or a scar or a miniature figurine
3 Bad Fetish
-Calls malignant spirit that activate traps, alarms, levers, buttons, drop, push, grab
-10 foot square trigger per four levels, loses 10 foot square each activation till depleted
-each activation reduces size of the defended area until none left
-Makes traps more discriminating and deadlier but trap experts know the signs
-Could leave with a crossbow or several muskets and fire possibly multiple weapons
-Multiple actions could all be used at once or in sequence like shut door dire bolt
-Day per plus to make and a blood sacrifice a medium creature
-Conditions to react only to a certain faction or ignore a group like the makers
4 Bless Fetish
-Each 4 Lv of creator gives fetish a +1 on a specific stat save or attack roll once
-Conditions include vs certain species (humans) or threat (fire) or alignment (C ot CE)
-Can use all pluses at once or as you please one at a time
-Carried on user to benefit, the standard fetish type
5 Bone Fetish
-Each 4 Lv of creator gives fetish a +1 weapon damage
-Each time you damage a foe weapon loses a plus until all consumed
-Placed on weapons mostly, exhausted very quickly
-Conditions include vs specific alignment or nationality
-Day per plus to make and a blood sacrifice a medium creature
6 Blood Fetish
-Each 4 Lv of creator gives fetish a +1 chance of a critical
-Once damage a foe a use is lost and loses a +1 in effect
-Will let someone with no critical hit chance critical on a natural 20
-Will allow those with a critical hit chance to increase their chances
-Conditions specialised on a certain foe like undead, spiders, reptiles to make the last longer
-Placed on weapons mostly
-Day per plus to make and a blood sacrifice a medium creature
7 Border Fetish
-When line 20 foot per level is crossed intruders get a wandering monster chance roll
-Each actual encounter reduces the power of fetish by 20 foot
-Mark a line or leave a thread to make, can then hide
-Set with an alarm fetish so increases the chance of a monster
-Condition to nationality, race, tribe, family help it last longer
8 Curse Fetish
-Each 4 Lv of creator gives fetish a -1 on a specific stat save or attack roll once
-Conditions include effect only non tribe members so they can move object
-Can use all pluses at once or as you please one at a time, set by creator
-left out with treasure or put inside valuables to curse enemies
9 Fertility Fetish
-10 foot radius area per 4 levels increases fertility, growth and lactation in area
-Can use to blight area instead and render enemy impotent; infertile or as a contraceptive
-Cover a garden or person's bed or animals pen increasing natural growth by d20%
-Condition to effect certain species or person
-Each year loses 10 foot radius until depleted
10 Flesh Fetish
-extra +1 HP per 5HD, when HP lost fetish shatters into fragments
-Conditions include vs certain attacks like arrows or fire or vs certain species
-a medium creature sacrifice is required
11 Harm Fetish
-Inflicts 1 HP damage per 4 levels on contact once made with a bang and a flash
-Once damage done fetish turns to ash often with a spark flash or cracks and smoke
-Usually left on fancy knickknacks around as a trap that locals warned about
-Used as alignment tester or alarm, on sling stones, can damage melee weapons
-Conditions include target species or alignment or type of elemental damage
-Day per plus to make and a blood sacrifice a medium creature
12 Medicine Fetish
-10-foot cube and heals 1HP per 4 levels on healing from nights rest
-Often burned in a fire, broken or consumed in the rest
-Can use it to make it cause harm instead so all in the area lose HP over a nights rest
-Power is depleted after a single rest, around fetish over 8 hours
-Condition to only heal certain alignment or species
-Often carried by a healer or used assistant in an emergency, candles common
13 Nightmare Fetish
-Each 4 Lv of creator makes 10-foot diameter area
-Everyone trying to rest or sleep has terrible dreams and cannot rest properly
-Each sleeping person in an area saves to rest properly, otherwise wastes 8 hours
-Each successful nightmare reduces the power by 10-foot radius until none
-Conditions often to target non-tribe members or a species or gender or alignment
-Placed as tests, to keep faithful awake, or make enemies unable to recover curse places
14 Morale Fetish
-10-foot radius area & +1 Morale per 4 levels increases or decreases morale in zone
-Each morale roll affected by fetish loses 10-foot radius until depleted
-Conditions like only effect makers faction or based on species or alignment
-Often placed on banners, thrones, altars, boss rooms, treasury doors, gates
15 Pain Fetish
-Each 4 Lv of creator gives fetish a +1 hit roll
-Each time damages a foe a +1 in lost until all depleted
-Conditions include vs certain foes such as magic creatures, undead, elves, any evil-aligned
-Placed on weapons mostly
16 Shield Fetish
-Each 4 Lv of creator gives fetish a +1 on AC vs one successful hit
-Once damage get though one use is lost and loses a +1 in effect
-Conditions such as melee or missile only or only vs unseen attackers make last longer
-Placed on armour or shields or items of clothing or jewellery
17 Spirit Fetish
-Each 4 Lv of creator gives fetish a 10 yards area where spirits become visible at night
-they are luminous and transparent as spirits but some can manifest bodies-Each spirit revealed in a day reduces the radius by 10 yards until depleted
-Conditions such as reveal only evil spirits or spirits possessing someone or in disguise help make the wards last longer. Common spirits shun attention, some don't care
-Placed on sticks placed around area warded with fetish in middle
18 Target Fetish
-Each 4 Lv of creator gives fetish a +1 to be hit by enemies
-Once damage hurts carrier one use is used and loses a +1 in effect until depleted
-Can include condition such as melee or missile or magic
-Placed on tempting treasures so enemies take them from treasure piles
19 Vermin Fetish
-10-foot radius area per 4 levels attracts or repels vermin as per makers preference
-Vermin include: rats, fleas, weevils, ants, mould, fungi, slime, maggots, flies, worms
-Each month radius drops by 10 foot until depleted
-Plant in enemy food supplies or wells but some creatures might think this is more food
-Condition to molest or protect certain goods or a person
20 Ward Fetish
-Vs one creature type undead, demon, lycanthrope, mammal, elemental, elves, goblinoids, devils, witches, goblinoids, elves, sylvan, plant, dragon, reptile, bird, amphibian, etc
-Each 4 Lv of creator protects 10 cubic foot of dwelling or just a doorway
-Each time an undead attempts to cross thresh hold they save or flee for a turn
-Each successful success reduces the power by 10 foot cube until none
-Fetish lasts for a year, some towns make an event to renew them in homes
-Conditions include a specific type of creature of the type to make them last longer
Examples
d12 Common Enemy Fetish (for low to mid-level warriors)
1 +1 Bless charm coin on DEX save one use
2 +1 Bless charm on a leather thong for CON save one use
3 +1 Bless charm on holy symbol for Will save one use
4 +1 Blood charm improved chance of a critical hit by one or 1 in 20 otherwise
5 Ring +1 Bless random stat, charm can be recharged by the creator
6 +1 Bless charm on a ring to hit one use
7 +1 Bless charm on a weapon to hit charm can be recharged by the creator
8 +2 Bless charm on a weapon to hit charm can be recharged by the creator
9 +1 Defence charm on shield or armour
10 +1 Attack charm on shield or armour
11 +2 Target fetish on a lead wrapped tooth, attracts missile attacks
12 Curse fetish from an enemy -2 on next Wis save
d12 Dungeon Boss Fancy Fetishes
-sub-boss and level boss=1 dungeon boss or big boss=2 Superbad boss=3
1 Helmet with a +1 defence fetish and fancy brush on top
2 Dagger with a +1 war fetish and poisoned
3 Knuckle duster, silver with +2 war fetish vs magical beings only
4 Woven hair charm wrapped around weapon acts as a +2 blood fetish
5 Fertility charm cursed used as contraception or curse
6 Evil god faced coin +2 Blood or Pain Charm
7 Alarm fetish idol screams to warn if humans in the area
8 Banner with +2 Morale over 20-foot radius for helping boss minions better
9 Medicine fetish +2 to use in emergencies
10 Crown with fertility fetish and Morale fetish of the rechargeable type
11 Fancy Hat has a Bless Fetish +3 for Wis saves
12 Concealed Knife has +2 Pain
d20 Common Dungeon Room Fetishes
1 Alarm fetish under floor of room entry screams for a round if passed
2 Alarm fetish on lid of container contact a local spell caster
3 Medicine fetish cursed and hidden causes anyone resting 8 hours here to lose 2HP
4 Curse fetish -3 on hit roll once, gold leaf coated acorn
5 Charm fetish +1 CHA roll on a coin one use
6 Blood fetish +1 on an arrow head
7 Nightmare Fetish with 20 foot radius, evil idol hidden in recent plaster of wall
8 Undead Ward Fetish with 20 cubic feet covering entrance in a zombie doll
9 Border Fetish made from human leg bones covering a 20 foot line
10 Border Fetish and Alarm fetish form painted totem pole ignores ignore locals
11 Vermin ward to repel and protect goods or placed by enemies as sabotaged
12 Fertility Fetish protecting a plant or fungus or a bed or can be reversed to sterilise
13 Morale fetish and Border fetish that might call wandering monsters set vs outsiders
14 Room seems like a good place to hide and secure has a bad medicine fetish and a nightmare fetish making it a bad place to rest. Shutting selves in with deadbolt sends a alarm to fetish crafting boss who can arrive with helpers to barricade party in room
15 Harm fetish in doorstep or door handle explodes of anyone good touches 1hp
16 Bad fetish slams and locks door, then releases gas, first person clutching at door during save gets CON -2 save
17 Fancy carved wooden spoon with a vermin fetish to attract food destroying critters
18 Poisoned trap with curse fetish barb -2 CON save once
19 Trap that inflicts damage like a scythe or deadfall has a bon fetish and does +1 damage
20 Spirit wards in room of carved bones, 20 yard area make stranger spirits visible
suggestions welcome
Sunday, 26 January 2020
Creepy Dungeon Dreams
These are some horrible dream tables like previous ones I have done. i guess you could be extra mean and combine say three of them. If some kind of of magic waking nightmare world you might actually get to make some rolls before the player knows its just a dream. These dreams are meant to be at least 80s horror film bad so don't read while eating a grilled cheese sandwich.
d10 Quick Types
1 Monsters of unreason
2 Bodily ruination
3 Home is where harm is
4 Elemental terrors
5 Vermin and filth
6 Haunting visions
7 Deaths horrors
8 Demonic assaults
9 Evil visions of hellish torment
10 Outre torments from beyond
d100 Creepy Dreams
01 Goblins are creeping around you and you are paralysed, they begin to devour you
02 You take shelter in the rain under a bridge, a giant troll stirs and grabs you, slurping its lips and tearing off your clothes
03 You are covered in dripping green slime, as your flesh is painfully consumed you try to scrape and cut it off hastening your demise
04 A hole opens under your feet and you fall into the mandibles of a giant burrowing insect monster
05 Savage orcs catch you in forest and tie you to a pole, they ritually torture you and scourge you with ordeals and gauntlets before finally devouring you
06 Whilst on a horrible tavern privy a fetid column of filth rises like a serpent and forces itself into your mouth choking, blinding and drowning you, nobody hears you gurgling screams
07 A savage black giant wolf peruses you through a dark primal forest, eventually it catches you knocking you down and taking huge gouging bites from your flesh
08 Someone in your group is really a monster and murderer in secret but your friends think it is you and believe the beast
09 A dragon burning your home, people you knew burned and dead, places you knew now just ashen mounds
10 Become a lycanthrope and murder people as a beast by night
11 Your limbs go numb and begin to rot off leaving you helpless
12 You are making love to your one true love, then you are covered in blood as you crushed them and destroyed parts of your body
13 Your gums bleed, worms in your teeth squirm agonisingly, your hair falls out
14 You are in agony and coughing blood. Your stomach explodes and a imp born from you tries to kill your remaining ruined body
15 Eyeballs open all over your body disorientated and horrified by naked reflection
16 Worms under your skin writhing around, start bursting free from hands, eyes, ears, etc
17 Thing from underground swallows you and your trapped squirming through its body
18 Heart beats louder then glows and chest swells before exploding from some other worldly parasite being born
19 Skin shreds away leaving you a horrific monster and in agony craving new skin
20 Mutations bubble and boil from your flesh each step then you devolve into a tentacled slime
21 People in the street are coughing and falling, their faces discoloured, plague comes
22 People you knew growing up are part of a angry mob and you are tied to a stake and burned alive
23 Elderly people surround you dressed as a child and hungrily pursue you through a distorted world where sizes change
24 There is a terrible famine, cannibalism breaks out, many succumb, a mob chase you
25 A dream lover is really a succubi or inccubi and and reveals it's demonic form
26 Your deceased elders are being tortured by demons in hell
27 You awake in palace full of undead who make you dine with them and drink their food and drink or be eaten
28 Common people you know start to mutate and and morph into a huge fused mass of flesh who want you to join them
29 Dragons and demons overrun and destroy everything in horrible massacre
30 Awaken in your home or most recent inn or house full of killer mimics and so is whole house and they have eaten your friends
31 You are in a haunted dark place, the air pressure increases and your nose bleeds, you feel your insides squirm in pain, you fall, your eyeballs burst, your flesh and organs rupture
32 Everything is icy cold and you sit cold blue and shaking, your skin becomes frost bitten
33 Fire is burning around you and you are choking in smoke, someone is with you
34 It is terribly cold and it is dark, something in the wind screams for you
35 You slip and are falling, you don't understand as you plummet to the ground
36 Underwater, you don't know which way is up, something watches as you run out of air
37 Funeral pyre forms a column of burning flames and flying burned bones absorbing humans and buildings into it and coming after you
38 Mass of elemental earth full of rotten corpses bursts out of ground to attack smothering you
39 You slaughter lots of monsters but their blood forls into a water elemental which crushes and drowns you
40 An electrical jolt arcs from ground forming a ball of lightning that strikes you again cooking your flesh
41 A swarm of stinging insects menace you and you call for help and try to escape but your swollen blistered body fails you as people pass by
42 Everything is black, it is a swarm of flies. They start to land on you crawling in your mouth, nose, eyes in your clothes smothering you
43 You are a worm crawling in the earth blindly eating some rotten flesh and feel content
44 Worms under your skin are bulging and you start to burst open
45 Rats swarm from sewers, windows and doors. Flow over streets smothering you
46 Awake in bed swarming with fleas you try to get them off more jump everywhere blinding, chocking and smothering you
47 A parasite in you is starting to control you, it crawls under your skin and part of it comes out of your bodily openings occasionally. The thing makes you sacrifice victims chanting to the worm gods then eating the victim
48 Naked and muddy in the underworld of beasts and the lord of the hunt has brought every animal you ate to tear you to pieces for not saying prayers to beast gods properly
49 Beetles under your skin erupt and devour you
50 You awake wrapped in a spider silk cocoon suspended in a dark web filled pit, A giant spider demon approaches to suck your flesh dry
51 Girl from a painting you saw in a inn keeps appearing in your dreams
52 Dark figure chases you in crawlspace between walls of some complex
53 Trees in the dark forest creek, watching you, herding you, breathing slowly
54 A horrid nightmare dream creature stalks you and perhaps slew people you knew
55 Lost in a cave but something lurks inside stalking you
56 Cult summon a mass of eyes and tentacles from beyond which eats cultists then becomes aware of you
57 Strapped to a altar, cultists dance and chant mutilating you until a shambling tree sized horror tears you apart and devours you
58 Trapped in a complex dungeon trap, scorpions climb all over you stinging you until a owlbear comes and begins devouring you while paralysed
59 Climbing over the beams in the dark in a house attack hearing noises of party below, you fall through into a orgy with devils and undead present
60 Running on moonlit moors at night from some beast in pursuit
61 Ghostly figure with face seems familiar, tries to strangle you
62 Your spirit leaves your body and dark claws fend you away from the light
63 Your friends are at your funeral and after they leave you arise undead and hungrily stalk them
64 Your dead loved ones call you from beyond the grave warning you about being betrayed by fellow adventurers
65 Phantoms of your parents appear, blame you for their deaths and tell you everything wrong with you, more ancestor spirits arrive from underworld to complain too
66 Spirits from graves pour out tormenting you, drag you to see hell and the underworld
67 See spirits rising into night sky where a vast faceless being in the sky consumes them, it becomes aware of you
68 A shadowy creature comes in your room and your spirit flees, is chased through a dungeon full of murdered torture victims
69 A shadowy phantom is in your bed stroking you and whispering evil utterances to you sweetly
70 Child phantoms follow you giggling as they touch your skin you see visions of their tragic lives and murders
71 A naked demon noble comes to greet you, inviting you into their palace, if you resist they violently beat you for defying them
72 Demons drag you to some shattered planar remnant world where demonic life threatens to devour or torment you at every turn, creatures chase you while you grow desperate for food, sleep and shelter
73 Demons have cut off your limbs and tongue then treat you like a baby and try to get you to suckle on ichor filled boils and sores on their bodies
74 Tiny demons are everywhere in your food and drink, in every shadow, then you see everything is made of tiny demons
75 Demons chase you then beat you with sticks and drag you to hell past tormented souls and collect a bounty from devil goalkeepers
76 A dream lover comes to you to make love, at the point of climax you see they are a demon that chokes you and draws out your soul
77 A demon prince has you naked in chains, a plaything at it's feet. Its attentions are loathsome and it's cruelties dehumanising, as you awake the demon says you belong to them forever
78 A demon sits on your chest stopping you breathing, you awake gasping for air
79 A smiling demon watches and whispers, even awake it seems near
80 Had feverish visions of demons around your bed, normally invisible but always there
81 Devils drag you to hell and force feed you coins and treasures painfully and then you painfully pass them while devils kick and beat you and call you names forever
82 Devils drag you to hell and throw you in a pit of venomous serpents that crawl inside you
83 Devils drag you to hell and throw you in a pit of venomous toads that crawl inside you
84 Devils drag you into a pit of live poison toads, rear your clothes off and shove toads int you, then a pit of vipers a pit of rats and a pit of lampreys etc
85 You are dragged into the underworld in chains and the judge of the dead recites your sins and vile acts and the punishments that awaits
86 Angels come to you and hold your arms, then they look grim and bend you to your knees then strikes you with a burning holy blade that ignites your body from within and it crumbles to glowing charcoal
87 You are in chains, naked and a devil is laughing and drinking and begins to flay your skin away revealing your damned soul
88 The gates of hell open and devils march forth to conquer and destroy creation, before them they unleash disasters and legions of evil damned dead, everybody dies as world burns
89 Imps swarm around you wrapping around you and giggling gleefully90 A duke of hell has you in chains and shows you his cruel torments but offers you freedom and power as hell's agent if you sell your soul
91 You lie in bed paralysed by night, strange lights and noises beset you and you can do nothing, then strange grey smallish naked figures begin to assemble around your bed. They probe your mind and feel inside your body using their alien science
92 An alien entity is in your mind feeling around your worst memories then its sinister psychic shadow strikes you with fear paralysing you. Then the thing draws you into itself in overspace to devour your souls over millennia
93 You fall into a pit of slime full of eyeballs, it swallows you up dissolving your flesh and soul
94 A tentacled horror of the deep grasps you pulling you into the darkness to devour you or worse
95 A figure stalks you in the dark foggy streets, a stumbling bloated white thing that always knows where you are like you are cursed
96 You are lost in a great underworld cave lit by unatural light, a squat sleepy elder god awakens and looks at you with lust
97 Black fluid flows through the floor and into your body, you scream as it invades your body and consumes your mind and soul
98 Revolting fungal beings snatch you at night flying you into the night to their far away lab on the moon, there they extract your brain placing it in a barrel like contraption and you are aware of your horrible condition like a pickle
99 You are swallowed up by some being from the void and your soul is devoured over thousands of years of torment
100 The black sun rises again and monsters are awakened around the world to feed and sacrifice the human vermin scuttling under their shambling titan feet
Sunday, 19 January 2020
Eldritch Decor
Decorative detail for the ruined city built before the gods by alien monsters long ago...
My net is down a while
d10 Types
01 Sounds
02 Odours
03 Trails
04 Environment
05 Stone
06 Artefacts
07 Living remains
08 Explorers remains
09 Vermin
10 Magical
d100 Title
01 Scuttling sounds in walls as if rats or animals gnawing and scratching
02 Dripping sounds with no trace or water,
03 Fluids under pressure gurgling and draining fluid
04 High pitched annoying sound, barely audible, makes arm hair stand up
05 Sounds of some viscous slime dropping to floor then dragging
06 Distant haunting echoes of somebody chanting
07 Strange choking guttural noises in distance
08 Buzzing like insect swarm
09 Sound of whistling wind through area
10 Something slithering away, sounded large
11 Smell of decay and rotting flesh
12 Ammonia smell burns nostrils and eyes slightly
13 Acid like odour of digestive fluids or vomit
14 Methane and sulphurous odours of decay
15 Smells sterile and lifeless, some chemical odour
16 Smell of smoke and soot
17 Fish like smell with salty iodine odour of the sea
18 Sewerage like smell
19 Acrid ozone smell, as if recent electrical activity
20 Brackish swamp like odour
21 Blood trail goes through several rooms where something was wounded
22 Scratches on floot where something was dragged
23 Dried out slime trail like some huge snail
24 Trail of human bones
25 Black oily residue stains floor in several places
26 Huge sheet of shed skin from something disgusting
27 Bloody boot print trail
28 Blackened soot silhouettes from disintegration weapons used on beings
29 Trail of slimy thick mucous
30 Gelatinous blob trail like some kinds of slimy footprints
31 Are is chillingly cold making breath fog
32 Area is warm and humid
33 Area covered in mist
34 Area has unnatural magical darkness
35 Area damp and dripping
36 Area dry and leaches moisture, possibly some dried our bodies
37 Area lit by dim coloured lights
38 Area overcast like twilight, light sources dimmed
39 Heightened air pressure, ears hurt, save vs nosebleed and headache
40 Walls dripping with water, floor damp with puddles
41 Broken shattered statue, attention to shattering face
42 Statue of alien being looks horrendous
43 Relief carving of beings from beyond enthralling humans
44 Squat green idol of outsider god as if it watches room
45 Stature on a plinth, actually a sleeping being, likes blood
46 Stone altar worn from sacrifices
47 Stone altar with gems set, manipulating it controls lights and climate
48 Stone gargoyles perched up high
49 Petrified corpse of some ancient prehuman being
50 Black stone idols with faces worn smoothly off
51 Wavy bladed meteoric iron bladed knife
52 Jade tablet fits in pocket
53 Large crystal from some console
54 Green metal rod, dimly luminescent like candle
55 Glowing gem stone
56 Stone with carved symbol repulsive to the elder ones
57 Stone with symbol, if seen save or cursed by more random monsters
58 Clay tablet with arcane formula
59 Clay tablet declaring tithes to old gods
60 Dusty strange looking ray gun of elder race with no ammo
61 Muddy nests that stink, with a d6 football sized leathery slimy eggs
62 Remains of a dried foot of some huge prehistoric creature
63 Large tried out length of giant tentacle
64 Fossilised coprolites of some prehistoric beast
65 Skeleton of some huge prehistoric beast
66 Hundreds of large arthropods shells like crabs, bugs, trilobites
67 Midden heap of fish and bird bones and a few larger ones
68 Giant insect remains, might see threatening at first from pose
69 Metal cylinder with living human brain inside
70 Desiccated human body, if examined some other creature was using skin as disguise
71 Wooden crates several years old with explorers clothes, dried food, cooking utensils and blankets
72 Chest with 2d6 cultist robes and a exotic dagger +1
73 Doll effigies left by savages depicting explorers and cultists visitors with real hair
74 Explorers or cultist bodies with journal of travels here
75 Dead cultist with scroll of prayers to welcome gods when they find them
76 Discarded mask for a cultist, depicts monster face
77 Pile of skulls with holes bored through tops
78 Ruined dried human explorer, something burst out from it's stomach long ago
79 Desiccated body in robes of ancient cultist with sword diary left here years ago
80 Decorated shrunken head of a explorer
81 Colony of strange bats of unfamiliar breed, quite large, cheeping and shitting
82 Foot long grubs crawling about larvae of something much bigger
83 Clusters of ping pong ball sized yellow eggs on wall
84 Footlong insect or marine invertebrate scuttling about feeding ignoring people
85 Hideous giant rat thing with a human face looks at you creepily then flees into crack
86 A stony pit crawling with mass of worms for some purpose
87 Organic man sized sacks of fluid hanging from ceiling
88 Giant cobwebs cover area and bundles of remains wrapped in spider silk
89 Hundeds of inch long invertebrate swarming to gnaw some slime on a wall
90 Lichen or algae like slime or moss growing everywhere
91 Room hums and electricity arcs between structures up high, smells of ozone
92 Gravity low and can double jumps but save or lose control and flail about into wall
93 Gravity increases save while moving each round or d4 damage and fall, only Mov 3
94 Time slowed, moving through here slow like pushing through treacle
95 Several figures here trapped in stasis, shiny and impossible to recognise
96 Pits with gibbering mutated immortal horrors made by wizards long ago
97 Mirror here is a gateway to another world or time
98 A pile of dust reassembles into terrified person who turns back to ash in a constant loop
99 An invisible gateway in room, easy to accidentally step through
100 Room is chilly with frozen figures on plinths, most recent are human cultists, further back are ape folk then reptilians snap frozen
Wednesday, 18 December 2019
d100 Foul things in the ruins of the black magic empire
These are for dialling dungeon up a notch with evil cult features. Most immediately I'm using for my current stone age buzz but these sort of things are usable in my bronze and medieval setting. You could have a few items amazingly preserved in a larger dungeon or a secret level full of this stuff.
comment if i messed up numbering
d10 Typical Ruin
1 Holy d4 1=shrine 2=temple 3=statue 4=huge monument
2 Palace d4 1=merchant 2=priest 3=noble 4=royalty
3 Military d4 1=gate house 2=tower 3=castle 4=fortress
4 Civic d4 1=assembly hall for elected officials 2=state records 3=great library of tablets 4=state cult monument celebrating one or all of the seven monster kings from some period
5 Luxury d4 1=gladiator pits 2=red light district 3=feast hall 4=bathhouse
6 Industry d4 1=quarry 2=mill 3=sweatshop prison 4=slaver stockade
7 Law d4 1=courthouse 2=treasury records (evil tax secrets) 3=torture dungeon 4=secret police station with cells and secret doors
8 Commoners 1=granary 2=gardens 3=market 4=execution arena
9 Magical d4 1=gateway station 1in6 partly functional 2=sealed entrance to a evil planar domain of devils or demons or bad elementals 3=scrying chamber with crystal ball linked to another ruin far away 4=a huge magical vault with a huge artefact sealed inside
10 Wizards d4 1=tower 2=school 3=laboratory 4=library of evil tablets
d10 Foul thing types
01 Furniture
02 Artworks
03 Decorations
04 Torture station
05 Sealed rooms
06 Statuary
07 Relief art
08 Tombs
09 Tablets
10 Marvellous devices
d100 Foul things in the ruins of the black magic empire
01 Black onyx throne with a set crystal helm. Who sits here will have the helm lower onto their head and grant them one round of long range clairvoyance per level. When over helmet comes off and the wearer gains a d4 INT for a day and makes a save vs death when completed
02 Bathing pool with steps for ceremonies, but the black liquid is not water, it is the formless spawn of a elder god
03 Toilet chair above a sewerage tank with a slimy tentacled horror inside
04 Stone chair is sat in save vs magic or trapped for a d4 days
05 Golem stove built into wall. It heats on command and turns spits and cooks to perfection, miserable about its job
06 Golem water fountain has several stone basins with lead plugs on chains. On command fills or drains and agitates. Good for laundry or bathing. Golem is disgusted but obeys
07 Bed if touched, requires save, snaps in half like a bear trap or spikes shoot through or restraint chains entrap you or gas released
08 Dining room with seated skeletons of ancient monster lords. The table is set for dinner but strewn in dust and cobwebs. The remains are now now mindless skeleton hordes
09 Table can call forth a last feast to celebrate the diners heroism and social rank
10 Mirror makes you look atractive and tells you how mighty/pretty you look. Eventually invites you inside to a demon princes harem of past victims and succubi
11 Mural featuring layers of hell and layers of the abyss crawling with beings of evil fighting over damned souls
12 Painting is a gateway to the past to the monster age and its sinister delights
13 Mural of serpent folk wizard guarded by a orc and a human on their knees looking down at the snakes feet
14 Painting of great monster heroes destroying rebellion and finishing off resistance, some include old human gods being imprisoned by the evil gods
15 Gallery of portraits of evil high priests, each has a plaque stating the notorious thing they said or did.
16 Painting of black sun in sky over land could be read as a map, depicting monster god holy places
17 Painting of sever great patron gods of the monster kings. Earlier ones depict earlier kings such as worm and insect gods who were replaced in later ages
18 Butchering charts for various humanoids with scenes of cooking for a feast
19 Mural of fat hungry spider goddess being brought babies by human and orc slaves
20 Mosaic of the vampire bat goddess with her children routing the insect god and gorging themselves on their grubs and eggs
21 Flaking gold and silver foil on iron bages hanging from ceiling big enough for a human. Some have undead or corpses inside
22 Faded tapestries depicting abhumans bringing tributes to the empire
23 Carpet, with complex pattern, INT save to know how to cross then DEX save to hop, if wrong colour touched take 4d6 d4 1=lightning 2=fire 3=cold ray 4=lava
24 Oubliette, 20 foot pit with barred lid, prisoner locked inside or undead remains
25 Huge stone cauldron with art depicting wailing people
26 Living statues guarding a doorway of beast headed abhuman warriors
27 Pits with mumified vermin used in torture d4 1=toads 2=rats 3=worms 4=snapping turtles
28 Magical scene crated with an illusion of some glorious event crushing the downtrodden or torturing a non believer
29 Succubi trapped in a crystal pillar begging or enticing viewers to release her
30 A furious elemental trying to break through a magic circle as decoration
31 Bronze bull with charcoal pit under, that victims locked in to be cooked alive
32 Blood stained basalt altar worn smooth from aeons where sacrifices pressed down, blood flows into a stone bowl
33 Several iron maidens, 1in6 chance a tapping from within is a undead inside is very hungry
34 Section of stone wall has scratching noises inside and small barred view holes. Sealed undead inside pathetically scrabble at walls with worn fingers
35 Chains on walls holding skeletons, table of torture tools on a stand each slots into stone palette perfectly
36 Surgical bench with clamps and medical tools, glass jars with organs on a stone shelf and body parts. A iron cage with manacles and a deformed skeleton is inside. This is where humans and orcs were surgically modified into abhumans
37 Chained up mummified corpses of monsters with stitch marks and surgery scars
38 Stone benches where victims were tied to with a giant mumified wasp or carrion worm in a cage
39 Stone benches with restraints and jars of mumified worms, some dimply glow green. Some of the benches have dried corpses, 1in6 chance bodies are sons of kyauss
40 Niches in walls with hundreds of heads filed and mostly labeled. If a head placed in niche in shrine and given blood it will awake and answer 3 questions before sleeping for a month. Here enemies and friends were questioned or taunted
41 Secret cell with torture tools, sound proof with d4 costumes
42 Secret room with ancient poison lab. Some aged but rare ingredients are here from long ago including lotus seeds
43 Secret room full of drug paraphernalia including hash, opium, lotus resin with hooka and pipes, pills, pillows, planar incense and cushions
44 Secret room with a bed with a chained skeleton in silk robes. Her angry spirit will confront intruders but she might be convinced intruders will avenge her. She may have knowledge
45 Secret treasure room with stone coffers of gold, silver, jade, amber and coral
46 Secret chamber with wizards stone tablets. They are protected by magical explosive sigils
47 Secret astrology rooms with tablets, ancient star charts of evil gods in the stars present long ago. Some tablets are readings predicting the age of darkness in periolbut cannot believe human and orc slaves could rebel
48 Secret passage which connects several areas with spyholes and doors
49 Secret door with a suit of armour for a beast abhuman and a rack with obsidian tipped magic weapons including spear, dagger and macuahuitl obsidian spiked club with collection of favourite trophy heads
50 Secret alchemist lab with exotic ingredients, tablets of experiments and a d6 potions at least one is rare
51 Statue of fish folk carrying off slaves to their city under the sea in nets
52 Columns everywhere often ornate carved as d6 1=mushrooms 2=beast abhumanoid statue 3=lotus flower and stem 4=skull motifs 5=snakes coiled or other designs 6=unholy text
53 Gold and bronze scorpion statue with gems embedded on back. If gem is touched the construct awakes, grabs the victim and keeps stinging them until a long forgotten command word is said or it senses no movement for a hour
54 Statue of great squid headed demon of the deep clutching a human victim in each hand, erupting from a slimy pool in chains
55 Giant sculpted stone spider, creepy looking, wait er it is a giant spider!...run!
56 Gargoyles over gate or door or bridge, keep out lesser beings
57 Several ice pedestals with frozen beings on them. If knocked off they awake but speak in long lost languages
58 Greedy toad statue with small altar before it, if a small being is placed here the toad gobbles them up unless stopped.It becomes a giant toad at this point and attacks
59 Collection of human and abhuman statues scattered randomly looking surprised or shocked. A very powerful medusa passes through here occasional
60 Statues beast abhuman, human and orc gladiators killing each other brutally often with disembowelling and decapitation
61 Relief carvings of d4 1=brutal war 2=hunting humans for sport 3=slave races including humans making offerings to the monster kings 4=a monster noble in land of the dead being taken to rewards after death, reciting all the vile deeds they did in life
62 Walls covered in textured shimmering tiles in strange patter, INT save or enthralled by hypnotic effect
63 Inscription from black magic wizard books dealing with d4 1=demons 2=devils 2=elementals 4=undead
64 A insectoid priest on mound of insect and worm folk delivering a sermon, inscription relates the vile oaths of evil and chaos one must adopt to please the awful gods of the long night
65 Relief of the monster kings but the first two have heads smashed off, these two dynasties were replaced
66 Carved scene of humans and orcs burning monster cities while poor monsters sobbing are entering caves. Some look back in anger and defiance making hand signs of vengeance
67 Carving of a great pyramid. The bottom rows have humans, demihumans and humanoids toiling and bent, the second tier figures are larger and mostly abhumans, the third are the monster kings then the monster gods and above them all on the peak is the great black elder void beyond they all served a demon on one side and a devil on the other holding it
68 Relief carvings of popular demon lords and ladies meditating, many have tiny candle stubs under them and dried blood on them
69 Wall carved with scenes of a monster gigantic monster king leading army of kin trampling a army of human and orc barbarians rebelling against their rule. The boasting in the inscribed cartouches sounds unlikely and possibly propaganda before the end
70 Dedication to one of the elder monster kings and his awful deeds and mass murders that pleased the dark gods
71 A sealed tomb door depicts feathered head dress wearing bat folk mummy standing on pile of skulls killing humans wasting away from touch, inside door is crypt of mummy or a vampire with jade gold and silver treasures
72 Tomb door sealed requires 4 virgins in stone nishes to be sacrificed and blood to flow into the tomb. The tomb will open from inside revealing a squid folk vampire wizard from tens of millennia ago
73 Tomb door sealed, inside ten mummy cases of abhuman warrior mummies step out to protect their lord asleep in crypt with sucubi or incubi lover
74 Sealed door portrays skeleton vulture abhuman wizard raising a dead army, inside the floor is covered in abhuman bones and weapons. Inside the sarcophogi with gems and black magic tablets is a lich awaiting chance to rule again
75 A crypt with a view hole of crystal lets you see mummy face within, her eyes open and she looks pleadingly. She was a a part demon princess who betrayed her father the king, this coffin has kept her alive for thousands of years. She is a wizard and happy to aid her liberators. She will try to befriend explorers and stay with them a while before seeking elder artefacts to seize power
76 A gigantic crypt of ogre size abhuman part hippo, a fearsome tusked warrior. The mummy inside on a bed of platinum coins and gems is a abnormally powerful beserk mummy with a +1 battle axe each hand
77 Crypt witch crystal sarcophogi carved with eldritch symbols. Inside the remains of a king and a elemental fused into a hybrid undead elemental monster
78 A crypt with all hieroglyphs scraped off. Trapped inside sarcophagi, a elder worm thing later monster kings never wanted to escape. The walking worm wizard calls down the elder darkness once released
79 A sealed crypt with a demigod imprisoned here in earliest part of the age of night. If released the minor forgotten divinity will be pleased monsters are long gone and depart to explore the world
80 Jade coffin of being from the outer darkness.It's everlasting corpse once released sends a signal to call it's own kind to restore it to life. A black star appears in the sky
81 Collection of tablets of the history of the age of darkness for a thousand years of monster king rule and their evil gods. Sections on two early dynasties have been chiselled out
82 Tablets collection of medical problems many recommend human body parts as treatments
83 Tablets with recipes to cook humans and prepare them as pleasing sacrifices to the gods
84 Tablets of priest prayers to evil gods and how to please them
85 Tablets of wizards spell research for a spell
86 Tablets of surgical procedures to create a d4 types of abhuman
87 Tablets with instructions on making a type of golem
88 Tablet describing a d4 devils or demons and how to get their favour
89 Tablets on slave keeping and breeding and uses for even lamest or sickest ones
90 Tablets describing peoples of the territories of the empire and it's subjects for young noble monsters
91 Gateway to hell with seven magical locks
92 Elemental conjuring pit with arcane protection circle around it 1in6 an elemental is trapped inside
93 Iron cage
94 Collection in a silver cabinet with shelves of bottles with imps inside d6+4
95 Wailing ghosts in crystal cages, if bars broken they attack anyone they can
96 Ruined remains of infernal magical machine which once drained souls and turned victims to wraiths. Now various components are missing and arcane sigils are damaged
97 Remains of a organ that once contained wailing prisoners strapped in tubes with torture implements controlled with a bejewelled keyboard
98 Huge mechanical apparatus to crush bodies and drain blood into a cauldron. Powered by slaves turning wheel
99 A chess playing golem perpetually seated in comfortable chair with powdered wig and moustache
100 Planar pit with steel locked lid and chain with pulley above it to lower things in. Opens to random mostly hostile dimension, victims lowered in and scraps pulled up for amusements
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