Inspired by
http://udan-adan.blogspot.com.au/2017/01/once-more-unto-morlocks-20-lost.html
This is a classic post and I will use these ideas
These would fit right in my Underland Setting or slip in the decent to the depths modules or underdark settings when players fall down a extra deep hole or get lost.
Im reminded of some American Indian Myths of a subterranean period of human life which probably inspired HPL's cavern dwelling races. Marvel comics has lots of warring subterranean civilizations. I had 7 lost underground cities in one of my settings and seven secret underworld civilizations. Agents of Atlas has a good secret underworld empire too.
In My current setting I also have this:I put this secretly controlled kingdom nth of Yoon Suin and it is like warring kingdom china (or the Dragon Kingdoms in Kara Tur)
Dòngxué chéngbǎo - The Cavern Citadel
A ancient eastern dynasty who built a great underground refuge and were driven into it aeons ago during dynastic struggles. The secret royal dynasty began growing addictive Black Lotus in hidden mountain valleys and used it to subvert and enslave the surface peoples, spreading a world wide drug based crime syndicate. The Royal Dynasty by occult means have become very long lived and the royal divine cult has many sects including monks, assassins, thieves, warriors and magicians. The ever living ones who make up the select of the emperor plot and scheme to become ruler. The current emprees has rulled a thousand years and has never been seen by outsiders. Those who are most dangerous are sent to the outside world to direct the empires secret empire of drugs, slavery and vice. If their service is worthy they are invited to return to the secret pleasure gardens of the hidden court if they renounce their ambition. Each empire or major land mass has such a perfect one in exile seeking to return to the subterranean paradise.
The original cavern sanctuary has expanded and has hundreds of miles of tunnels and enclaves which influence different kingdoms. Some go into the mountains, others connect to other strange kingdoms even beneath the oceans and beyond.
The crumbling Dragon Empire has broken into multiple kingdoms at the will of the Unseen Empress. The great dragon Kingdom covers the great river delta and the original empire capitol (riddled with secret buildings of the Black Lotus Cult). Two smaller empires battle their progenitor and a cluster of tiny kingdoms the thousand kingdoms against the lower edge of mountains to the south. Beyond the mountains is Yoon Suin.
Raging barbarians press against the easter edge of the three fragments of the the old empire. The three empires hate each other but stop fighting and unite vs the great khans of the wastes. The Northern empire has become steadily influenced by the barbarians culture.
The south empire has revived rituals and cults of the pre impirial bronze age dynasties and many worship spirits and monsters.
In the middle the great Dragon Empire pretends nothing has changed and assumes the lesser empires will return to the fold one day. They worship a sleepy overweight prophet who sits blissfully in a drug coma.
The Hidden Empire beneath divides the empires to make control easier and variants in imperial culture produce different luxury goods and artforms the Secret Empress desires.
The rulers of the Dragon Empires claim to be dragon descendants. Some say the true dragon born are the perfect immortals of the hidden empire beneath. According the this theory the surface empires are dupes, deluding themselves and their people.
Black Lotus is used on every continent by the rich in secret. In the western desert floodplain empires Blue lotus is more popular and acceptable. Lotus drugs are for the rich mostly but tea is enjoyed by commoners of many lands. The best tea though is quite narcotic and expensive also but rare outside the east. Elves love tea and dark elves love black lotus especially. The dark elves of the deeps help carry Black Lotus across the world, beyond the sight of shipping officials and common folk. In Shadelport a sorcerer Zorg the Great serves the Barron and controls the drug trade after a bitter battle with the hidden empire. Now the Barron's pirate fleet helps carry the drugs on the surface and into the southern continent kingdoms.
The lands of Yoon Suin produce their own drugs and tea and the Hidden empire is less interested in infiltration and manipulation of these lands. The Hidden Empress and her elite despise slug men and their elites cannot bare to even look at them.
Showing posts with label arts. Show all posts
Showing posts with label arts. Show all posts
Wednesday, 18 January 2017
Sunday, 23 October 2016
Schemes for Necromantic Masters
d100 plots for undead boss monsters and necromancers
So this is for when you need a ambition for a big boss undead or necromancers or death cult. A bit of Halloween fun. All pretty good at moment - im back in canberra with nice not bone chilling weather.
So this is for when you need a ambition for a big boss undead or necromancers or death cult. A bit of Halloween fun. All pretty good at moment - im back in canberra with nice not bone chilling weather.
d10 Quick Plot For Undead Boss Types
01 Send out minions for a cause
03 Call beings to current locations
04 Kill Somebody
05 Destroy Something
06 Find or recover a lost thing
07 Build a lair
08 Perform a ritual
09 Recruit followers
10 Seek Ultimate power
d100 Schemes of Necromantic Masters
01 Send out grave robber minions to grow an army of the living dead
03 Send out undead to terrorise trade routes
04 Send out undead to wipe out regional and isolated farming communities
05 Send out minions to gather fiends and horrors to raise a army
06 Send out minions to kidnap important skilled trades men to equip masters agents
07 Send out forces to scare locals away from a secret project of the master
08 Send out swarms of tiny horrible creatures to harass locals away
09 Send out phantoms and spectral minions to haunt a area
10 Send out undead to occupy local ruins as future staging posts for invasion
11 Revive stone age necromancer from glacier
12 Revive undead cavemen mummies from a rock sanctuary
13 Revive a lich king from an ancient ruin from age when necromancer kings ruled
14 Revive a death demigod from their resting place
15 Revive a vampire lord killed by rebellious slaves aeons ago
16 Revive pre human catfishman wizard who knows long lost spells of the monster age
17 Revive a mummy who was a great tyrant in ancient times
18 Revive a tyrant killed several hundred years ago who is still feared by everyone
19 Revive a apprentice of a necromancer lord who might have stolen and hidden a artifact
20 Revive a murdered wicked prince and help him seize his rightful throne
21 Call the ghoul king and his court to terrorise the area
22 Call the dead of the land to arise up and eat those who do not obey
23 Call down a death god to earth to ask him to kill all life for miles
24 Call the plague lords to return and ruin the land with horrible diseases
25 Call famine spirits to kill all the crops and start a famine
26 Call the Sons of Kyuss to come from the hidden crypts beneath the city
27 Call the king of a hoard of undead worshipping beast men
28 Call the court of vampire lords to meet in area to discus some terrible scheme
29 Call a council of Necromancers to assemble a new updated common spellbook
30 Call a wandering lich lord and his armies to lay waste to the land
31 Master wants to kill a important ruler and install a puppet
32 Master wants to kill monarch then revive as a undead servant and destroy kingdom
33 Master wants to kill adventurers or descendants who defeated them years ago
34 Master wants to kill all the villagers who destroyed a favorite monster creation
35 Master wants to kill a noble youth who spurned their romantic offers
36 Master wants to kill priests of a religion who have hounded their plans for years
37 Master wants to kill a paladin who has now retired and wants no more conflict
38 Master wants to holy magical beast as an insult to the gods
39 Master wants to kill a monster and turn it into undead horror
40 Master wants to kill all who live forever and rule the undead
41Wants to destroy a wall that holds back undead of the frontier
42 Destroy a holy place and it's relics which could harm future plans
43 Wants to destroy a kingdom to punish its people for not submitting to will
44 Wants to destro a vital bridge or road that is a important supply route
45 Wants to destroy a city or town or village that wronged them once
46 Wants to destroy crops and farmland to starve a region
47 Wants to destroy a castle that has defended a region for centuries
48 Wants to destroy the merchant fleet of regions and cut off trade
49 Wants to destroy an order who defend the weak and innocent
50 Wants to destroy a order of holy healers
51 Looking for a ancient engine of destruction long lost to the aeons
52 Looking for reincarnation of long lost love and will kill anyone to get
53 Looking for a mine of precious metal to bankroll more evil schemes
54 Looking for adventurers who ruined a former scheme but any will do
55 Looking for secret text on how to create a new type of undead horror
56 looking for ingredients to create a mighty evil artifact
57 Looking for a evil relic of the necromancer kings of old
58 Looking for a missing body part hacked off by adventurer years ago
59 Looking for a relic stolen by a theif decades ago now hidden from the master
60 Looking for lost ruins which contain lost spell books of forgotten evil
61 Convert a dungeon into a undead factory and dominate the region
62 Restore a ruined castle of ill repute and return it to past maleficent glory
63 Establish a camp in a cursed forest full of ruins and thorns
64 Take over a smugglers island base and use it to spread evil instead
65 Corrupt the leaders of a town and use it to spread wickedness across the region
66 Grow a giant fungi forest and use as camp for monster minions
67 Take over a cavern complex allowing master to strike across region by surprise
68 Take a ruined temple and use in secret to spread cultists over region
69 Storm a supernatural gate and attack one of the pillars of the universe
70 Plunder another world or exploit it's people and life
71 Perform ritual to let evil god enter the plane
72 Perform ritual to release race of evil beings into the world73 Perform ritual to unmake the universe and return to raw chaos
74 Perform ritual to call a foul cloud from the underworld and sicken a nation
75 Perform a ritual to make dead of land arise
76 Perform ritual to enchant a flesh colossus, a kaiju size flesh golem
77 Perform ritual that makes anyone in kingdom who dies awake as a killer zombie
78 Perform ritual makes monarch slowly turn into a ghoul sending kingdom into chaos
79 Perform ritual to awaken the elder gods
80 Perform ritual to turn back time annd restore the monster empire from the past
81 Seeks to corrupt young apprentices
82 Find a member of another race who knows arcane information about the past
83 Raise an army of bandits and criminals
84 Raise an army of mercenaries
85 Recruit wizards into cult
86 Establish harem
87 Sway guilds and merchants
88 Take over magic school
89 Call a horde or orcs or barbarians or beastmen
90 Seize a library and take forbidden knowledge
91 Seize and seal a palace and hunt the inhabitants to take power
92 Control the catacombs and sewers of a city
93 Take over organised crime and banditry
94 Use espionage agents to manipulate authorities
95 Subvert a secret society or religion to serve a new leader
96 Recruit a cult and be worshiped like a god by idiots
97 Marry a bloodline by force for legal reasons for power
98 Release the armies of the underworld to plunder life from the living
99 Control a bound elder god or demon with a artifact
100 Make a pact with the evil elemental lords and conquer the world
Wednesday, 17 August 2016
d100 Poems and why your bards are lame
A friend has been using my shadelport theatre tables for a dwarf theatre fan in his dnd game and i was reminded of fun i had with these. Poems are handy for bard performances, to find on scrolls or possible quest subjects or clues.
Poems can be competitive and performers might battle in a genre or extolling useful virtues of a date palm vs a coconut palm. Contests might be in courts or public as entertainment or serious duels with high stakes. Bards in play should battle bards or compose a new popular poem that people want to hear (or steal or copy). Performing from memory a famous poem might be a challenge too. Each poet might recite a stanza. Boasting is popular with some contests, insults are common too. Some contests take turns to compose a original verse with turns to improvise a stanza. A subject might be given by a judge.
Arabic poets have many fomal battle modes - this was a good bit:
al-Nābighah al-Dhubyāni (ca. 535–ca. 604), one of the great court poets of Arabic literature, served as the first judge, and where the seventh-century female poet al-Kansā gained fame for her elegies for her brothers, who had died in battle, and dueled with the likes of Hind Bint ‘Atabah and Hassān Ibn Thābit. When al-Nābighah suggested that she was the best of poets with a uterus, she responded “and of those with testicles as well!”
Anytime great bards or poets meet people will expect a contest. Some will be bitter and shame the loser some will elevate both or produce a collaborative work. Great battles might be the subject of worked by later bards.
Contests light be judged by most important person, most attractive lady, oldest man, greatest scholar, a priest or the mob. If you offend a great poet or cheat them look out, they are vindictive and might curse or lampoon someone who wrongs them.
Occasionaly a ruler encourages poets and attracts art and culture. Whith more bards schools start and battles become commonplace.
I might make a separate bard and elf spell list one day.
These might also be subjects of artworks canvas, vases, metalwork or prints. Most frequently they are scrolls or books and quite valuable.
d10 Poetry Types (don't quote me you might fail)
01 Sonnet - love poem which dealt with the lover’s sufferings and hopes
02 Burlesque - treats a serious subject as humor
03 Eulogy - written to praise the deceased
04 Lyric - expresses the personal thoughts and feelings of the poet
05 Ode - A lengthy lyric poem typically of a serious or meditative nature
06 Epic - long and narrative poem that normally tells a story about a hero or an adventure
07 Ballad - tells a story similar to a folk tale or legend
08 Romance - emphasized emotion, nature and individuality
09 Didactic - educational or teaching something posibly concealed as a fable
10 Lampoon - slanderous insulting satire to ruin reputation
02 Burlesque - treats a serious subject as humor
03 Eulogy - written to praise the deceased
04 Lyric - expresses the personal thoughts and feelings of the poet
05 Ode - A lengthy lyric poem typically of a serious or meditative nature
06 Epic - long and narrative poem that normally tells a story about a hero or an adventure
07 Ballad - tells a story similar to a folk tale or legend
08 Romance - emphasized emotion, nature and individuality
09 Didactic - educational or teaching something posibly concealed as a fable
10 Lampoon - slanderous insulting satire to ruin reputation
d100 Poems
01 The unicorn and the maiden
03 The slasher of Vicetown
04 The old gods tears
05 The thief and the manticore
06 The lucky prince
07 The pumpkin head and princess
08 Ode to the chess master
09 The golem of Shadelport
10 The bearded queen
11 Horror of Devil Rock
12 Tiamat's last treasure
13 The terrible witches of Blood Beach
14 The gigolo's curse
15 The crafty cat and the mad wizard
16 Journey into hell
17 Ode of the dawn ages
18 Epic of the overthrow of the monster empire
19 The doom that sunk the city in the sea
20 Jack and the three headed dragon
21 The goose girl and the foolish giants
22 Prince August and the Scarlet Spider god
23 Epitah of the first Emperor
24 Ballad of Bowser the wonder hound
25 Explorers of the lost Island
26 My potions bring the heroes to my court
27 Sage Grundlock and the foolish students
28 The Baron is harsh but fair
29 The story of Gunter and Eleanor
30 The beggar with the huge member
31 The Gardener and the Priestess
32 The seduction of the virgin
33 The Ivory princess her seven consorts
34 Wines of the seven kingdoms
35 The Battle of Castle Black
36 Hunt for the questing beast
37 The loyal manservant and his kind masters love
38 Gnoric in the Harem of the Ice Giants
39 Foolish king Zutan and his seven brides
40 In the court of the monkey king
41 In the court of the Slumbering sea god
42 Songs of the wise ones
43 Torments of Saint Orenzar
44 The maid and the mule
45 The sun and moon's chariot race in the sky
46 Curse of the frogmen
47 The vampires court
48 In the graveyard at night
49 The splendid court of the necromancer king
50 The wise treasurer of the foolish prince
51 Ice palace of the bear queen
52 The fool on the moon
53 Lies of the rat king
54 The five foolish friends and the ferryman
55 The hellhound and the minstrel
56 Whispers from the darkness
57 Blood feast of the demon god
58 Night orgy of the beast gods
59 Swords of the frog prince
60 The Barron in the mushroom kingdom
61 Cry of the ghoul priest
62 Fall of the crystal ziggurat
63 In the Dungeon of the Lich king
64 The mutant, the fool and the fishman
65 The owl king's nephew
66 Seven idiots for seven villagers
67 Black lotus dreams and confessions
68 The shanking of the good kings jester
69 The old beggar and the twenty six virgins
70 Reaper comes for s all
71 Romance of the first empmire
72 Shadelport worst city in the world
73 The cannibal clan under the hill
74 Blood throne of the vampire queen
75 Song of the eye wizards court
76 The elf king is also a queen
77 Fall of the bone forest kingdom
78 Death of the twenty seven foolish bandits
79 The lonely apprentice and the nanny goat
80 King Hragnar against the gods
81 The executioner and the wigmaker
82 The dragon and the cucumber
83 Foolish jack in the pool of the frog men
84 Count Escobar and the Moon Kings daughter
85 The fire giant and the kind bunny
86 Flesh feast for the kingdom of Xor
87 Life in the court of the sea dragon king
88 Beholder love sonnets vol12
89 Lament of the lizard king
90 Rotgrubs killed my brother
91 Saga of the goblin prince
92 Doom in the Hellbog
93 Tale of the werewolf princess
94 Fishman Love sonnets
95 Six score daily duties of the pious peasant
96 Countess Gretchen and the troglodytes
97 Plough Ox loves his master
98 Theres a vampire in my catacomb
99 Last knight of the Doomed king
100 Love out of wedlock angers the gods
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Wednesday, 4 May 2016
Spell Componants and Magic Revisions
Component types
These are the basic elements of spell casting any spell. All spells also require the mind of the magician to concentrate to then use the components. Some magicians learn proficiency to not require a specific component, eliminating all and just use their mind. Componants are more about fun of magicians showing off their props more in play and for use in descriptions. Even a chance to be creative on the fly.
Components mostly are prepared and ready to cast. Visual and audio components happen after the spell is released.
Ritual
Requires at least ten minite ritual and can last days, used to enchant and make long lasting magic. Some do specific strange things but summoning and enchanting and divination requires it. Combat magic does not use rituals and can be cast in one round.
Gesture
Requires ablility to move hands and body or dance and make expressions
Spoken
Requires ability to speak, chant, ryme, talk backwards, pun, sing or call apon a great power
Visual
Spell is visible in effect often creating light and beams of power, auroras tend to come from the caster to the target. Abjure visual makes spells invisible to non magic eyes
Audio
Spell makes noise that is distinctive. Abjure Audio makes spells silent
Time
Combat spell takes either a few moments like a weapon attack but go off in the casters initiative in the magic phase. If struck in this time caster requires a concentration save with INT or INT. A non combat spell usually takes a whole round and effects happen last in the round and into subsequent rounds if spell has duration. You can learn quick draw spell proficiency for a single spell at a time. Abjure Time proficiency puts your action before spell phase unless other casters also have this ability. Rituals require ten minutes minimum. It lets you cast one round spell in normal combat magic phase.
Material
Foci -
Consumables -
Requires some item specific to that type of magician. Specific spells may demand specific things. Some require token goods that are consumed in casting or sacrificed like a drop of holy water or come rat whiskers or holy herbs. Some require a foci object like a staff or a holy symbol or a druid sickle. When being subtle or non threatening a priest will use expendable componant idf they dont wish to show of their foci. Prices get higher with level. Stripping casters of materials can limit them but a good magician can improvise with alternate materials. Materials often kept pre packed in small bags and guild sell them. There are many skill proficiency that can be used to limit material shortages. Some sympathy between the target and the powers called upon are evoked in the material. Link like a legend, material, colour, doll or even just rhyming on linguistic word games could be associated in a spell. Quickdraw Foci could be a handy proficiency too. Necromancers and others use living sacrifice for spell materials.
Magician Types
Any who can cast a spell is a magician
Spells come in several distinctive lists
Spell lists
Arcane used by Wizards and Sorcerers
Divine used by Priests
Nature used by Druids
Mentalist used by exotic types
Bards and spell casting races can choose any one type of magician style for casting and spell list, but have own spell progression which is slightly worse than the specialists.
Im thinking of creating elven sub race spell lists and bard school lists (one generic list to start - pyrobards later). These could steal spells from various lists into new single specific one. Also explain elves cultural links to each spell list. Possibly choosing a elf spell list defines your breed. Lotsa interesting consequences of this.
Casting Styles
These styles dictate how a caster regains spell use, what they start with and how they gain new spells when advancing levels. Some classes can pick a difference spell list and pick a diferent casting style. Druid spell list but use sorcery style casting. Elf sub types for example.
Wizards pre learn spells from 8 hours rest and spellbook study
start with 4 zero level cantrips and 4 zero level spells in their book with room for 4 more
get two spells to choose from per level from common Arcane list
Divine pre learn spells through 8 hours deep prayer
can choose any spells from common lists
Sorcery can expend spell energy points to cast any spell they know after 8 hours trance
start with 4 zero and two first level spells you know
get one new spel known per level
every second level they can swap a known spell for a new one
Wizards
Foci - Staff, dagger, wand, jewelry
Consumables - exotic animal parts, minerals, ritualy prepared potions, wizard corpse dust,
Sorcerers
Foci - Staff, dagger, jewelry, clothing, gems, gold, seals, crystals
Consumables - drugs, foods, fancy silk scarves, ribbons, glass beads, calligraphy scrolls, tiny artworks, incense, aromatic oils, gem dust, sorcerer corpse dust, animal or human sacrifice
Priest
Foci - staff, rod, holy symbol, regalia, banner, holy weapon, jewelry, book, scroll, relic
Consumables - holy water, holy oil, saint corpse dust, animal or human sacrifice
Druid
Foci - Staff, rod, wand, dagger, sickle, fetish, cauldrion, torc, jewelry, amber medalion, sacred animal
Consumables - herbs, drugs, animal or human sacrifice, amber dust, smoke, incense, dried elf or goblinoid blood, spores, seeds, acorns, pinecones, fruit, berries, vines, eggs
Witch
Foci - Staff, rod, wand , dagger, sicle, cauldron, skull, book, sacred animal, domestic tool
Consumables - herbs, drugs, exotic minerals, burn or destroy goods, dolls, body parts, witch corpse dust
Alchemist (materialists)
Foci - mini furnace, philosophers stone, staff, wand, knife, cup, bottle, crucible,
Consumables - potion, dust, ointment, drugs, incense, mineral dust, metal, gem dust
Mystic (magic cult agents, mostly mentalists)
Foci - staff, dagger, sword, pole arm, spear, robe, belt, shoes, jewelry
Consumables - drugs, crystal dust, fungi spores, black lotus dust, calligraphy scrolls, small artworks
Shaman
Foci - staff, walking stick, blanket, skulls or shrunken heads, sacred bag, jewelry, drum
Consumables - ancestral corpse dust, drugs, fungi, alcohol, sacrifice goods or living,,
Elves
Foci -bow or spear or dagger or a gem as a foci
Consumables - herbs, gem dust, drugs, tea, leaves, bugs, berries, fungi
Bard
Foci - instrument or clothing
Consumables - alcohol, food, tears, bugs, herbs, coins
Gnome
Foci - tool, gem or weapon
Consumables - herbs, gem dust, bugs, tea, eggs, bark, stones, nuts, berries, seeds
Consumable material components cost
0 lv Cantrip materials usualy free and common like hair or nail clippings
1st lv 1cp
2nd lv 1sp or
3rd lv 1ep or 10sp
4th lv 1gp or 20sp
5th lv 5gp or 1pp
6th lv 50gp
7th lv 100gp
8th lv 1000gp
9th lv 1000 000gp
Foci for material components cost
0 lv Cantrip 1sp
1st lv 1gp
2nd lv 1pp or 5gp
3rd lv 50gp
4th lv 500gp
5th lv 1000gp
6th lv 10 000gp
7th lv 100 000gp
8th lv 1000 000gp
9th lv 10 000 000gp
This opens up a bunch of weirdness for my magic classes
Will play with elf and bard spell list with a psychon version
Basically planning to rewrite and simplify some stuff
A big a3 spread skill list will help with separate descriptions
The character class spreads i did with spells and level benefits helped lots
Then rebuild character classes with example sub types so new players can jump in much faster
I wrote my original rules when sick over weeks and don't see me getting time like that again
3 hour bus rides twice a week is cool though for writing
These are the basic elements of spell casting any spell. All spells also require the mind of the magician to concentrate to then use the components. Some magicians learn proficiency to not require a specific component, eliminating all and just use their mind. Componants are more about fun of magicians showing off their props more in play and for use in descriptions. Even a chance to be creative on the fly.
Components mostly are prepared and ready to cast. Visual and audio components happen after the spell is released.
Ritual
Requires at least ten minite ritual and can last days, used to enchant and make long lasting magic. Some do specific strange things but summoning and enchanting and divination requires it. Combat magic does not use rituals and can be cast in one round.
Gesture
Requires ablility to move hands and body or dance and make expressions
Spoken
Requires ability to speak, chant, ryme, talk backwards, pun, sing or call apon a great power
Visual
Spell is visible in effect often creating light and beams of power, auroras tend to come from the caster to the target. Abjure visual makes spells invisible to non magic eyes
Audio
Spell makes noise that is distinctive. Abjure Audio makes spells silent
Time
Combat spell takes either a few moments like a weapon attack but go off in the casters initiative in the magic phase. If struck in this time caster requires a concentration save with INT or INT. A non combat spell usually takes a whole round and effects happen last in the round and into subsequent rounds if spell has duration. You can learn quick draw spell proficiency for a single spell at a time. Abjure Time proficiency puts your action before spell phase unless other casters also have this ability. Rituals require ten minutes minimum. It lets you cast one round spell in normal combat magic phase.
Material
Foci -
Consumables -
Requires some item specific to that type of magician. Specific spells may demand specific things. Some require token goods that are consumed in casting or sacrificed like a drop of holy water or come rat whiskers or holy herbs. Some require a foci object like a staff or a holy symbol or a druid sickle. When being subtle or non threatening a priest will use expendable componant idf they dont wish to show of their foci. Prices get higher with level. Stripping casters of materials can limit them but a good magician can improvise with alternate materials. Materials often kept pre packed in small bags and guild sell them. There are many skill proficiency that can be used to limit material shortages. Some sympathy between the target and the powers called upon are evoked in the material. Link like a legend, material, colour, doll or even just rhyming on linguistic word games could be associated in a spell. Quickdraw Foci could be a handy proficiency too. Necromancers and others use living sacrifice for spell materials.
Magician Types
Any who can cast a spell is a magician
Spells come in several distinctive lists
Spell lists
Arcane used by Wizards and Sorcerers
Divine used by Priests
Nature used by Druids
Mentalist used by exotic types
Bards and spell casting races can choose any one type of magician style for casting and spell list, but have own spell progression which is slightly worse than the specialists.
Im thinking of creating elven sub race spell lists and bard school lists (one generic list to start - pyrobards later). These could steal spells from various lists into new single specific one. Also explain elves cultural links to each spell list. Possibly choosing a elf spell list defines your breed. Lotsa interesting consequences of this.
Casting Styles
These styles dictate how a caster regains spell use, what they start with and how they gain new spells when advancing levels. Some classes can pick a difference spell list and pick a diferent casting style. Druid spell list but use sorcery style casting. Elf sub types for example.
Wizards pre learn spells from 8 hours rest and spellbook study
start with 4 zero level cantrips and 4 zero level spells in their book with room for 4 more
get two spells to choose from per level from common Arcane list
Divine pre learn spells through 8 hours deep prayer
can choose any spells from common lists
Sorcery can expend spell energy points to cast any spell they know after 8 hours trance
start with 4 zero and two first level spells you know
get one new spel known per level
every second level they can swap a known spell for a new one
Wizards
Foci - Staff, dagger, wand, jewelry
Consumables - exotic animal parts, minerals, ritualy prepared potions, wizard corpse dust,
Sorcerers
Foci - Staff, dagger, jewelry, clothing, gems, gold, seals, crystals
Consumables - drugs, foods, fancy silk scarves, ribbons, glass beads, calligraphy scrolls, tiny artworks, incense, aromatic oils, gem dust, sorcerer corpse dust, animal or human sacrifice
Priest
Foci - staff, rod, holy symbol, regalia, banner, holy weapon, jewelry, book, scroll, relic
Consumables - holy water, holy oil, saint corpse dust, animal or human sacrifice
Druid
Foci - Staff, rod, wand, dagger, sickle, fetish, cauldrion, torc, jewelry, amber medalion, sacred animal
Consumables - herbs, drugs, animal or human sacrifice, amber dust, smoke, incense, dried elf or goblinoid blood, spores, seeds, acorns, pinecones, fruit, berries, vines, eggs
Witch
Foci - Staff, rod, wand , dagger, sicle, cauldron, skull, book, sacred animal, domestic tool
Consumables - herbs, drugs, exotic minerals, burn or destroy goods, dolls, body parts, witch corpse dust
Alchemist (materialists)
Foci - mini furnace, philosophers stone, staff, wand, knife, cup, bottle, crucible,
Consumables - potion, dust, ointment, drugs, incense, mineral dust, metal, gem dust
Mystic (magic cult agents, mostly mentalists)
Foci - staff, dagger, sword, pole arm, spear, robe, belt, shoes, jewelry
Consumables - drugs, crystal dust, fungi spores, black lotus dust, calligraphy scrolls, small artworks
Shaman
Foci - staff, walking stick, blanket, skulls or shrunken heads, sacred bag, jewelry, drum
Consumables - ancestral corpse dust, drugs, fungi, alcohol, sacrifice goods or living,,
Elves
Foci -bow or spear or dagger or a gem as a foci
Consumables - herbs, gem dust, drugs, tea, leaves, bugs, berries, fungi
Bard
Foci - instrument or clothing
Consumables - alcohol, food, tears, bugs, herbs, coins
Gnome
Foci - tool, gem or weapon
Consumables - herbs, gem dust, bugs, tea, eggs, bark, stones, nuts, berries, seeds
Consumable material components cost
0 lv Cantrip materials usualy free and common like hair or nail clippings
1st lv 1cp
2nd lv 1sp or
3rd lv 1ep or 10sp
4th lv 1gp or 20sp
5th lv 5gp or 1pp
6th lv 50gp
7th lv 100gp
8th lv 1000gp
9th lv 1000 000gp
Foci for material components cost
0 lv Cantrip 1sp
1st lv 1gp
2nd lv 1pp or 5gp
3rd lv 50gp
4th lv 500gp
5th lv 1000gp
6th lv 10 000gp
7th lv 100 000gp
8th lv 1000 000gp
9th lv 10 000 000gp
This opens up a bunch of weirdness for my magic classes
Will play with elf and bard spell list with a psychon version
Basically planning to rewrite and simplify some stuff
A big a3 spread skill list will help with separate descriptions
The character class spreads i did with spells and level benefits helped lots
Then rebuild character classes with example sub types so new players can jump in much faster
I wrote my original rules when sick over weeks and don't see me getting time like that again
3 hour bus rides twice a week is cool though for writing
Wednesday, 31 December 2014
d100 Dungeon Prep School Encounters
I used last article mystery table for major party for a term, with one of these rolls for each player. Also see my d100 Magic School encounters and d100 secret doors could be handy. I used my articles on urns and barrels and boxes tables handy too for crap in school and stuffed in wardrobes, attic cells and other places about the school.
In my game school is co-ed with no differences made but rival schools could be interesting and some could be same sex or for one character class only. University in city handy also. There are secret and illegal schools also which is a good place for school rivals to go and be seen later using evil teachings. Partied from same school tend to be polite and gentlemanly resolving arguments with a duel or chess game or a small fee. Lots of murder hobos, monsters and other folk dislike anyone with a fancy school background. Students in the city should wear school robes and avoid conflict. City guard favours students in uniform over street scum thankfully. If the school has to collect you from the drunk prison or secret police cells students will be fined and given punishment.
City militia code has legit students special privileged status but police are allowed to castrate male students caught in public coitus, a tradition hundreds of years old. They in most cases lock up student and call the school.
Students are expected to defend school property and interests and should defend other students and staff in public. Abandoning a student to a rival school, gang or cult is the most shameful error. Students are taught to call for the militia and not be afraid of the secret police. There was a time though when a student asked police orcs for help and they killed the rival school students dead and everyone blamed the student for many years.
If students are expelled it is a big deal and shameful. Many end up bandits and murder hobos. Failure is considered respectable as is dying in school. Failures often get administrative jobs in the city or enter officer training for the military. Many even sit the secret police exam with favoured ones being awarded with bridging programs to enter secret police school immediate.
Students are invited to participate in the dungeon sport labyrinth under the city which attract adventurers from all over the world. The dungeon is maintained by an army of professional monsters and trappers and events are monitored by scrying relics and spell users. Some witness the games via illusions made by magicians but the most common see puppet show versions on the streets. Only the richest really see what happens and the survivors are usually offered jobs including with the Barron. Some become gladiators or murder hobos. A few school teams have been wiped out.
Graduates are monitored by the school and occasional by the secret police if tagged by the school as dangerous.
Former students 4-5th level may stay on as tutors if they get o well with staff. 6-7 may get positions as part time teachers with 8th level benig accepted as master teaching staff. Any literate ex student can possibly get admin, scribe or assistant duties. Occasional a teacher leaves and takes several students with them as followers.
d10 Quick Trouble Chart
1 Bullies
2 Teachers
3 Staff
4 Shenanigans
5 Mystery
6 Joke
7 Monsters
8 Dream
9 Kinfolk
10 Hi jinx
d100 Random School Events
01 Bullies looking for loner victim
02 Bullies seek slaves to work off their punishment duties
03 Bullies seek literate types to do their written reports
04 Bullies look for someone to get ball out of strange hole in grounds
05 Bullies offer test to join a secret society
06 Bullies have a gang war
07 Bullies robbing younger students
08 Bullies high or drunk having a bender
09 Bullies mistreat school pets
10 Bully cries for help, stuck in a deathtrap
11 Librarian hunting book thieves
12 Alchemist looking for taste testers
13 Master attacking students by surprise to teach them to be wary
14 Language proff trying to find copyists
15 Metaphysics proff needs help finding hat
16 Pugilism master seeks helpers to train students in ring
17 Teacher suspicious that some students are really murder hobos
18 Headmaster shooting at students with bow to keep lively
19 Teacher awards student with encouragement prize
20 Asked to move masters collection of blasphemous idols
21 Cookie offers good boys to lick clean her spoons and pots
22 Groundskeeper spying on students
23 Sport master thinks you look weak and takes you on a hike
24 Steward offers spare key if you do him a favour
25 Steward lost and drunk, will reward if helped to bed
26 Gardener filling in mysterious holes on garden
27 Gardener chasing school pet
28 Nurse fusses over you because you seem so sensitive
29 Seen sneezing and locked in sick room for a week
30 School councilor thinks you look disturbed, interviewed to assess if murder hobo
31 School pet or artwork being stolen by secret society or rival school
32 Hazing new students in bizarre manner
33 Students meet in secret with dungeon models, monster figures and dice
34 Students breaking into exam office
35 Students sneaking about with stash of booze
36 Students in nightclothes sneaking to kitchen for midnight feast
37 Student club actually cover for a make out session
38 Students hunting for secret hidden cache of allowances and candy
39 Students on scavenger hunt to impress secret societies
40 Students trying to hide a corpse (possibly biology assignment)
41 Phantom seen scratching at walls
42 Odd noises heard from outside by night
43 Student heard screaming but source never found
44 Disappearance from dorm only a few beds away
45 School pet fleeing something in terror and whimpering
46 Secret society in robes spotted gathering for ritual
47 Cult or secret society book found, they will want it back
48 Letter found mentioning secret black college of evil wizards of devil hill
49 Groundskeeper or students faking supernatural appearance
50 Missing apples has cook upset, can any one find the thief?
51 Someone sabotaged your potions in alchemy lab d6 damage
52 Frogs in your bed
53 Poop in your boots
54 Your underclothes are all missing
55 Gossip about you round school
56 Graffiti about you on toilet walls
57 Corpse under your bed d4 1=sheep 2=monster 3=student 4=tutor
58 Accused of crime by rival students, truth can be uncovered
59 Fake love letters sent to you supposed from staff or student
60 Fake invite and challenge from a non existent secret society
61 Imp in secret offers to help you join a secret society
62 Doppelganger among your dorm killing and eating students
63 Were rat seen in student robes squeezing in to crack in wall
64 Rats chew on you in sleep and scurry in wall or under floor near your bed
65 Giant centipede in footlocker or latrine
66 See a phantom of a past suicidal student in hall at ight
67 See ghoul dragging and snacking on corpse late one night
68 Gremlins torment you and your property, might make a deal
69 Strange croaking from latrine cistern while you are sitting on at night
70 Goblin scout sneaking in school house, flees if spotted
71 Dream of being tempted by dryads, nymphs and satyrs
72 Dream or encounter with incubus or succubus, feel tired next day
73 Dream of home and d4 1=trouble 2=beating from parents 3=disappointed grandma 4=family pet
74 Dream of tiny hairy men living in walls
75 Dream of nightmare entity inviting you to dreamland adventures
76 Dream of past student hiding something d4 1=3d6gp 2=love letter 3=map 4=past exam answers
77 Dream of fellow dorm mates torturing you
78 Dream of nice warm bath, wet your bed, 1gp fine for first offense
79 Dream of goblin ritual in their hidden lair in the hills
80 Dream of secret police questioning you about school life and other students
81 Mum or someone sends you desirable d4 1=ham 2=smoked fish 3=fruit cake 4=boiled lollies
82 Grandparents visit tell everyone embarrassing personal details about you
83 Mum visits and tells everyone your special and sensitive and better than them
84 Dad visits and disproves of your shameful wicked wasteful life
85 Sibling visits for entry exam, other students d4 1=tease 2=lust over 3=secretly initiate 4=make a slave
86 Kin visiting kidnapped by bullies who want d4 1=cash 2=food 3=public humiliation 4=homework done
87 Letter from home, family d4 1=all murdered 2=taken by monsters 3=in prison 4=got plague
88 Letter from home, kin d4 1=died 2=arrested by secret police 3=eaten by monster 4=lost everything
89 Grandma sends you a lovely vest with ducks and bunnies on it
90 Sibling comes to school joins bullies or hostile secret society
91 Midnight panty raid afoot, most garments of opposite gender wins
92 Midnight pantry raid afoot, most impressive stolen food items wins
93 Contest on to steal school mascot and keep hidden for a few days
94 Students trying to steal most blasphemous document race
95 Oportunity for secret amorous encounter with d4 1=student 2=tutor 3=professor 4=staff (dinner lady?)
96 Find a map of school in dorm with puzzles and secret doors, scavenger hunt is on
97 Find a secret door in school
98 Discover a secret society stash of robes, rings and documents but no real names found
99 Dorm plan to steal from the masters grog stash
100 Plans to brawl with one of other dorms or a rival school
In my game school is co-ed with no differences made but rival schools could be interesting and some could be same sex or for one character class only. University in city handy also. There are secret and illegal schools also which is a good place for school rivals to go and be seen later using evil teachings. Partied from same school tend to be polite and gentlemanly resolving arguments with a duel or chess game or a small fee. Lots of murder hobos, monsters and other folk dislike anyone with a fancy school background. Students in the city should wear school robes and avoid conflict. City guard favours students in uniform over street scum thankfully. If the school has to collect you from the drunk prison or secret police cells students will be fined and given punishment.
City militia code has legit students special privileged status but police are allowed to castrate male students caught in public coitus, a tradition hundreds of years old. They in most cases lock up student and call the school.
Students are expected to defend school property and interests and should defend other students and staff in public. Abandoning a student to a rival school, gang or cult is the most shameful error. Students are taught to call for the militia and not be afraid of the secret police. There was a time though when a student asked police orcs for help and they killed the rival school students dead and everyone blamed the student for many years.
If students are expelled it is a big deal and shameful. Many end up bandits and murder hobos. Failure is considered respectable as is dying in school. Failures often get administrative jobs in the city or enter officer training for the military. Many even sit the secret police exam with favoured ones being awarded with bridging programs to enter secret police school immediate.
Students are invited to participate in the dungeon sport labyrinth under the city which attract adventurers from all over the world. The dungeon is maintained by an army of professional monsters and trappers and events are monitored by scrying relics and spell users. Some witness the games via illusions made by magicians but the most common see puppet show versions on the streets. Only the richest really see what happens and the survivors are usually offered jobs including with the Barron. Some become gladiators or murder hobos. A few school teams have been wiped out.
Graduates are monitored by the school and occasional by the secret police if tagged by the school as dangerous.
Former students 4-5th level may stay on as tutors if they get o well with staff. 6-7 may get positions as part time teachers with 8th level benig accepted as master teaching staff. Any literate ex student can possibly get admin, scribe or assistant duties. Occasional a teacher leaves and takes several students with them as followers.
d10 Quick Trouble Chart
1 Bullies
2 Teachers
3 Staff
4 Shenanigans
5 Mystery
6 Joke
7 Monsters
8 Dream
9 Kinfolk
10 Hi jinx
d100 Random School Events
01 Bullies looking for loner victim
02 Bullies seek slaves to work off their punishment duties
03 Bullies seek literate types to do their written reports
04 Bullies look for someone to get ball out of strange hole in grounds
05 Bullies offer test to join a secret society
06 Bullies have a gang war
07 Bullies robbing younger students
08 Bullies high or drunk having a bender
09 Bullies mistreat school pets
10 Bully cries for help, stuck in a deathtrap
11 Librarian hunting book thieves
12 Alchemist looking for taste testers
13 Master attacking students by surprise to teach them to be wary
14 Language proff trying to find copyists
15 Metaphysics proff needs help finding hat
16 Pugilism master seeks helpers to train students in ring
17 Teacher suspicious that some students are really murder hobos
18 Headmaster shooting at students with bow to keep lively
19 Teacher awards student with encouragement prize
20 Asked to move masters collection of blasphemous idols
21 Cookie offers good boys to lick clean her spoons and pots
22 Groundskeeper spying on students
23 Sport master thinks you look weak and takes you on a hike
24 Steward offers spare key if you do him a favour
25 Steward lost and drunk, will reward if helped to bed
26 Gardener filling in mysterious holes on garden
27 Gardener chasing school pet
28 Nurse fusses over you because you seem so sensitive
29 Seen sneezing and locked in sick room for a week
30 School councilor thinks you look disturbed, interviewed to assess if murder hobo
31 School pet or artwork being stolen by secret society or rival school
32 Hazing new students in bizarre manner
33 Students meet in secret with dungeon models, monster figures and dice
34 Students breaking into exam office
35 Students sneaking about with stash of booze
36 Students in nightclothes sneaking to kitchen for midnight feast
37 Student club actually cover for a make out session
38 Students hunting for secret hidden cache of allowances and candy
39 Students on scavenger hunt to impress secret societies
40 Students trying to hide a corpse (possibly biology assignment)
41 Phantom seen scratching at walls
42 Odd noises heard from outside by night
43 Student heard screaming but source never found
44 Disappearance from dorm only a few beds away
45 School pet fleeing something in terror and whimpering
46 Secret society in robes spotted gathering for ritual
47 Cult or secret society book found, they will want it back
48 Letter found mentioning secret black college of evil wizards of devil hill
49 Groundskeeper or students faking supernatural appearance
50 Missing apples has cook upset, can any one find the thief?
51 Someone sabotaged your potions in alchemy lab d6 damage
52 Frogs in your bed
53 Poop in your boots
54 Your underclothes are all missing
55 Gossip about you round school
56 Graffiti about you on toilet walls
57 Corpse under your bed d4 1=sheep 2=monster 3=student 4=tutor
58 Accused of crime by rival students, truth can be uncovered
59 Fake love letters sent to you supposed from staff or student
60 Fake invite and challenge from a non existent secret society
61 Imp in secret offers to help you join a secret society
62 Doppelganger among your dorm killing and eating students
63 Were rat seen in student robes squeezing in to crack in wall
64 Rats chew on you in sleep and scurry in wall or under floor near your bed
65 Giant centipede in footlocker or latrine
66 See a phantom of a past suicidal student in hall at ight
67 See ghoul dragging and snacking on corpse late one night
68 Gremlins torment you and your property, might make a deal
69 Strange croaking from latrine cistern while you are sitting on at night
70 Goblin scout sneaking in school house, flees if spotted
71 Dream of being tempted by dryads, nymphs and satyrs
72 Dream or encounter with incubus or succubus, feel tired next day
73 Dream of home and d4 1=trouble 2=beating from parents 3=disappointed grandma 4=family pet
74 Dream of tiny hairy men living in walls
75 Dream of nightmare entity inviting you to dreamland adventures
76 Dream of past student hiding something d4 1=3d6gp 2=love letter 3=map 4=past exam answers
77 Dream of fellow dorm mates torturing you
78 Dream of nice warm bath, wet your bed, 1gp fine for first offense
79 Dream of goblin ritual in their hidden lair in the hills
80 Dream of secret police questioning you about school life and other students
81 Mum or someone sends you desirable d4 1=ham 2=smoked fish 3=fruit cake 4=boiled lollies
82 Grandparents visit tell everyone embarrassing personal details about you
83 Mum visits and tells everyone your special and sensitive and better than them
84 Dad visits and disproves of your shameful wicked wasteful life
85 Sibling visits for entry exam, other students d4 1=tease 2=lust over 3=secretly initiate 4=make a slave
86 Kin visiting kidnapped by bullies who want d4 1=cash 2=food 3=public humiliation 4=homework done
87 Letter from home, family d4 1=all murdered 2=taken by monsters 3=in prison 4=got plague
88 Letter from home, kin d4 1=died 2=arrested by secret police 3=eaten by monster 4=lost everything
89 Grandma sends you a lovely vest with ducks and bunnies on it
90 Sibling comes to school joins bullies or hostile secret society
91 Midnight panty raid afoot, most garments of opposite gender wins
92 Midnight pantry raid afoot, most impressive stolen food items wins
93 Contest on to steal school mascot and keep hidden for a few days
94 Students trying to steal most blasphemous document race
95 Oportunity for secret amorous encounter with d4 1=student 2=tutor 3=professor 4=staff (dinner lady?)
96 Find a map of school in dorm with puzzles and secret doors, scavenger hunt is on
97 Find a secret door in school
98 Discover a secret society stash of robes, rings and documents but no real names found
99 Dorm plan to steal from the masters grog stash
100 Plans to brawl with one of other dorms or a rival school
Tuesday, 30 December 2014
Tables for Dungeoneer Prep School
I saw this when landed at Adelaide Airport
So while on plane over here I wrote up school and mapped it and wrote some tables to fill in between adventurers. The point of this was that zero and first level adventurers could use school as a base early on, recruit extra help and even get emergency aid quickly. I figure they will graduate about third level if they dont run away and become unqualified murder hobos.
Players happy to just ask in local pubs for adventure now. A bit wary of Shadelport city which is sensible.
Player reminded me that witch familiar not killed and hey shopped her to bits and dumped them in different locations the witch house moved to.
Hmmm d100 cheap possibly cursed city houses might be needed...
Also will do a d100 small cult table also many with junior versions. Junior versions under different names might hide dark secrets or might engage youth in anti social acts. A small able for some youth ones included here.
Characters at first level recruit and hire other students as followers. Could try and get a professor interested in your research so they help with further discoveries or pay them to fireball someone for you or to identify relics. When leave school may (3rd level max), adventurers who remain respectable may invoke the school name and possibly gain the school and masters as contacts, possibly getting employed as guest speakers, demonstrators or tutors.
Hillfast School
A Preparatory school for professional Adventurers (no murder hobos allowed!)
Characters
Roll up 4 zero level heroes, each is 16 and each character can speak their native language
To create characters roll 3d6 for each stat but get to arrange them in order of choice.
INT bonus gives a bonus number of slots points that can be allocated as pleased among the three types of skills: WP weapon proficiencies, NWP non weapon proficiencies and languages. Characters could use to gain writing before attending school starts which could be handy or get a weapon that your character class does not normally teach.
So next pick a career background from Fighting to a Skilled Career Background. Roll your HP (You will get to re-roll them when you turn first level). Then pick a background type and pick from the recommended WP, NWP and Languages. Finally give the student some tools, weapons, armour and other stuff they receive from their families or found in a ditch and.
Then the students are ready. Various incidents encounters are rolled per character every term. As secrets of the school get discovered by the meddling kids some will die. Entry into the tunnels should be enough to get them turn first level. After they turn first level they can quit but most graduate during third level with honours. The school monitors all students after graduation and if any are embarrassing murder hobos they put their names on a kill list. The characters have been funded by a mysterious benefactor. Fees are 120gp a term and most students receive a d4gp per term for books and beer.
Fighting Career Background
Bandit, gladiator, pit fighter militiaman, guard, marine, trooper, street fighter, barbarian, templar, archer, hunter, bailiff, beadle, mob thug, dock worker
1d6 HP can wear up to medium armour or sheilds
Two WP weapon proficiencies (can buy a 2 slot martial group of weapons)
One non-weapon-proficiency
Skilled Career Background:
Gardner, scribe, cook, shopkeeper, farmer, sailor, actor, student, teacher, monk, criminal, shepherd,
1d4 HP not used to armour or shields
One WP weapon proficiencies
Two non-weapon-proficiency
Backgrounds
Each is described by the following sets of common choices: WP, NWP & Language. group. The weapon group of four can be used as a WP Group making you skilled a if in all for for only 2 slots
Spend two slots and have access to whole group or just use for idea of weapons used by social class
Poor Dirt FarmerWeapon Group:
Sling d4 can use stones for ammo, carry several slings, or get lead bullets +1damage but cost a sp
Spear d8 can fight melee or missile
Club d6 cheap, easy to improvise
Sickle d4+1, can cut off a head
NWP
Spot, Listen, Hide, Sneak, track, First Aid, Hunting, Survival, Climbing, Brewing, Herbalism, Farming, Animal Handling, Drive Cart, Leather Work, Carpentry, Weaving, Mining, Stone masonry, Fishing
Languages
Speak Common, Speak Empire, Speak Goblin, Speak Dwarf, can choose one animal language
Crop Farmer
Weapon Group
Shortbow d6 two attacks
Polearm d10 farm tool on a pole type with long reach
Handaxe d6 can fight melee or two missile attacks
Knife d3 can fight melee or three missile attacks
NWP
Animal Grooming, Animal Husbandry, Animal Handling, Animal Training, Drive Cart, Plant Lore, Animal Lore, Farming, Herbalist, Carpentry, Redsmith, Trap Lore, Brewing,
Language
Speak Common, Write Common, Speak Empire, Speak Hobbit, Speak Elf
Yeoman FarmerWeapon Group
Two handed sword d10 to attack mass pike and spear formations
Longbow for two long range attacks per round
Dagger d4 can fight melee or two missile attacks
Staff d6 can carry anywhere
NWP
Animal Grooming, Animal husbandry, Animal Handling, Animal Training, Drive Cart, Plant Lore, Animal Lore, Farming, Herbalist, Carpentry, Blacksmith, Trap Lore, Bowyer&Fletcher
Language
Speak Common, Write Common, Speak Empire, Speak Orc, Speak Hobbit
Urban Poor Weapon Group
Club d6 easily improvised
Rock d3 (both thrown or to bash)
Chain d6 can fight melee or missile attacks
Knife d3 can fight melee or three missile attacks
NWP
Animal Handling, Drive Cart, Sneak, Hide, Climb, Listen Streetwise, Pick Pockets, Begging, Nightvision
Language
Speak Common, Speak Empire, Speak Orc, Speak Goblin, Speak Kobold, Speak Hobgoblin
Urban Craftsman
Weapon Group
Hammer d6 can fight melee or missile
Staff d6 can carry anywhere
Dagger d4 can fight melee or two missiles attacks
Crossbow d6+1 missile
NWP
Blacksmith, Redsmith, Rope Use, Weaving, Tailor, Drive Cart, Numeracy, Evaluate, Lock Lore, Trap Lore
Languages
Speak Common, Write Common, Speak Empire, Speak Dwarf, Speak Goblin, Speak Kobold
Urban Citizen Militia Weapon Group
Javelin d6 can fight melee or missile (two shots)
Spear d8 can fight melee or missile
Sling d4 can use stones for ammo, carry several slings, or get lead bullets +1damage but cost a sp
Dagger d4 can fight melee or two missile attacks
NWP
Drinking, First AId,
Language
Speak Common, Write Common, Speak Empire, Speak Orc, Speak Goblin, Speak Kobold
Urban Man at Arms Weapon Group
Spear d8 can fight melee or missile
Sword d8 standard weapon of law
Dagger d4 can fight melee or two missile attacks
Crossbow d6+1 missile
NWP
Spot, Listen, Trap Lore, Lock Lore, Climb, Intimidate, Guard, Muscle, Trap lore
Language
Speak Common, Write Common, Speak Empire, Speak Orc, Speak Goblin, Speak Kobold
StudentWeapon Group
Knife d3 can fight melee or three missile attacks
Staff d6 can carry anywhere
Club d6 cheap, easy to improvise
Dart d3 three missile attacks, fast and easy to hide
NWP
Numeracy, Ancient Lore, Scribe, Research, Bureaucracy, Kingdom Lore, Elder Lore, Herbalism, Healing, First Aid, Fast Talk
Language
Speak Common, Write Common, Speak Empire, Write Empire, Write Ancient, Write Elder
Urban Nobility
Weapon Group
Rapier d6
Dagger d4 can fight melee or two missile attacks
Crossbow d6+1 missile
NWP
Ettiquette, Drinking, Eating, Fast Talk, Scribe, Poetry, Play (Instrument) , Taunt, Command, Evaluate
Language:
Speak Common, Write Common, Speak Empire, Speak Orc, Speak Goblin, Speak Kobold
About the School
Founded 30 years ago by a public company with permission to operate a charity. Rich sponsors built the school to train the adventurers of tomorrow who would apply modern methods of exploiting dungeons. This was in response to the increasing appearance of dastardly murder hobos who would drive the humanoid tribes to constant warfare by exterminating their family stronghold dungeons. Many new villages have been spreading in recent years and chance for a better life in a quiet village has become a viable dream.
Modern gentleman adventurers bring a large group of followers into the fray and will even sell real state on top of the dungeon and use the builders to seal every entrance then strip mine te complex. Pumping smoke into a sealed complex so underworld horrors flee one exit into a gauntlet of caltrop filled trenches and archers. Poison monster baits are popular too. Even these modern dungeoneers can make good use of a scouting party. Murder hobos on the rise have caused unrest with the humanoid populations and made the wilderness more dangerous. Concerned guilds and substantial support from the Barron's Secret police established the school committee. Once established it was quickly seized from public committee and now ran as a asset by the state.
The hope of increasing adventurers of the more responsible kind had some successes. The school produces 3-6 adventurer parties every year with fairly good success rate.
The school is a cheap refurnished mansion built on a ruined monastery of murdered summoner warlocks. The school has had some problems with hauntings and several masters have been accused of actually being monsters.
The House is a three story mansion with two wings. The gardens include a house cottage garden where much of the fresh food is grown. The gardens have turkeys, geese and peacocks roaming the grounds. The garden also grows many magical and medicinal herbs. The midden heap is a trashheap that covers several prehistoric barrows possibly from the age of necromancy. A graveyard has over a hundred and twenty marked plots and possibly more. It includes 14 crypts several predating the school and a spiked iron and stone wall around the outside. The entry also has a multi faith burial plot. Their is a small orchard of apples forbidden to students. The teachers use it for cider. A great fir tree and oak tree (rich in mistletoe) with a game field in front is a popular feature for stickball and lawn darts and other youth sports.
The ground floor is mostly the great assembly hall, common dining hall, a study hall and the first year dorm of over a hundred. The first floor also has the admin. The second floor is where the sixty odd second year students have semi private stalls (the hutches). Also school tutors and admin live on the second. The third floor is where the library, labs and masters live. The twenty third hear students get private rooms. There are three compartmented attics many sealed for a few decades with weird stuff brought back from dungeons and failed experiments. The basement has three levels with the upper one used most especially as a gym or meditation room. Lower one for storage and a boiler room with bottom one off limits to students. Lots of secret doors about school many left as tests intended for students to find in study notes.
City university snubs the school but the cities fighting men and those investing in exploration hold the school in high regard.
School Rules
1 No Murder Hobos
2 Obey all master and
3 Respect all school staff
4 Thievery among students forbidden, especially apples
5 Murder among students forbidden
6 Duels must be registered in the school office
7 Curfews are strictly enforced
8 Cheating in school tests forbidden
9 Students must report bites and wounds to the office
10 No cultists or secret societies permitted
d12 Tunnel Encounter (Includes Midden pit and Graveyard at night)
Tunnels under the school include the following
1 d4 Giant rat HD d4 Bite 1d4 SAV vs disease after battle
2 d4 Giant Centipede Bite 1d4 + CON poison save+2 or take 2d6 damage
3 Giant Toad 2HD 2d4 bite swallow smallish foe on a 20 critical
4 d6 Skeletons
5 d4 Zombies
6 Ghouls 2HD d2/d3/d6 claw plus CON save vs paralysis
7 Demi Wight 2HD needs silver or magic or holy or fire to hurt, d4 dark weapon plus level drain
8 Giant Beetle 1d4 1HD+1HP d6 bite breeding here have glowing glands alchemists want
9 Gremlins taunt and sabotage you for days
10 Long gone wild lost familiar d4 1=Imp 2=Spider 3=toad 4=gremlin
d10 What is the thing that lives between walls?
1 Horrible were rat midget that used to be a student
2 An attractive lady ghost who murders anyone who makes out
3 A demi wight formerly a teen student lost searching for secret crawlspaces
4 A scrawny old carrion crawler that has learned to be careful
5 Giant trapdoor spider 2HD d8 Bite and venom, can build secret doors with web and scraps
6 Mr Grinchykin a lost evil familiar gives terrible advice and dodgy ID on cursed magic relics
7 A mummified cat undead that hunts the rats and mice or any who follow darkness
8 Barney McGoogle is a hairy goggle eyed old man goblin who steals hair and undergarments
9 Wall goblin clan of ma and pa and dozens of children, giggling, drooling, farting and stealing
10 Tentacled shoggoth thing lurks and spies from cracks and drains grew from bacterium
d20 Staff
1 Theron Hubbard master of magic
2 Zarius Kane master warrior
3 Dorian Blake master priest
4 Mistress Doran Zorg, rogue
5 Groundskeeper Nasrun Barj (Orc)
6 Magdar Windlow school cook
7 Ziogarn Drun, librarian and rumored lich
8 Tornigan Vanderan Alchemy master
9 Trecia Ran hall mistress
8 Horigan Pudd hall master
9 Borizan Karg hall master
10 Ron Ham sport and fitness coach
11 Sister Perpetia school nurse
12 Fresh young attractive tutor with a dark secret in past
13 Cranky brilliant disturbed tutor with secret project
14 Dirian Piule school bard
15 Brother dorien, monk and custodian
16 Zulan Karg assistant headmaster, in charge of punishments
17 Henudra Pnaargax school custodian and care taker
18 Kradak Jar security custodian
19 School pet or mascot
20 Current Headmaster, last months or a few years at most, most are grumps
d6 School pets
1 Captain Horatio the school bulldog worth a notable inheritance connected to is well being
2 Scrags the cormorant sits on roof from time to time cawing or flying off to nearby bog
3 Mr Jink the cat actually a Imp reporting to hell, advises students of how to join the black college
4 Mr Fluffy a big fat old ginger tom in the library, actually librarians familiar
5 Monty the school goat, popular kidnapping victim for secret society battles
6 Ur-El the salamander a great flaming lizard in a pit in the advanced staff lab, occasionally goes for walk supported by student with a floating disk spell so he doesn't burn floor
d12 Mysteries
1 Who stole the apples? something has been nicked
2 What bit the school mascot? mysterious injury what caused it
3 What ate who? somebody is misssing
4 Who vandalised graves in school or local graveyards
5 School bullies looking for d4 1=slaves 2=victims 3=money 4=party
6 Someone needs help d4 1=with homework 2=with finding love 3=being bullied 4=with home life
7 Strict teacher bullies student for mysterious reason
8 Secret society targets student for d4 1=sacrifice 2=torment 3=information 4=help with a crime
9 Spooky staff member gives unwanted kindly attention in front of everyone
10 Scratching in walls at night, croaking in cistern or other strange noises
11 Goblin raiders cause mischief in school attacking students and other mischief
12 Some experimental thing goes out of control resulting in surprise combat test
d12 Punishments for a term
1 Care for school pet for a term
2 Help groundskeeper for a term
3 Help the cook for a term
4 Clean for a term the d4 1=graves 2=latrines 3=labs 4=dining hall
5 Forced to city charity mission on weekends
6 Join Choir for a term
7 Play Sport for a term
8 Help Librarian for a term
9 Serve a Master for a term
10 Monitor duty d4 1=blackboards 2=hall 3=sport equipment 4=books
11 Fine 3d6 gp
12 d6 damage worth of flogging
d20 School Secret Societies
1 Grey Skulls are privileged rich useless youth who dream of easy power, members graduate to more serious power cults with parents, Students receive a extra d6gp each term
2 Esoteric Eidolons are mysterious scholars of magic who abuse drugs and mystical rituals, many become wipe out losers, some just grow out of it, they put on best parties with weird rituals
3 Wood Brethren meet in woods to discuss mysteries of nature and politics, some become bandits, rangers or druids, actually train members in outdoors and combat
4 Sisters of the dark are a ritualistic cult headed by girls interested in necromancy and summoning
5 The horned brotherhood help you discover your ideal demonic patron through wicked cults and ordeals and tests dedicated to the million screaming ones
6 The order of the Trident are a band of cruel youths who flaunt their influence and power while holding depraved secret parties, you join by providing a new exotic entertainment or victim
7 The back hand are a criminal group who aid each other and help members join a gang on maturity
8 Blood princes teach brutality and serving the hidden masters goals of conquest
9 Inquisitors hide and try to find evidence of cults, mutations or secret societies which the anonymously report, others know them as squealers, many hope to join secret police they think school linked to
10 Dark Bretherem practice secret rituals but especially like costumes, wine, make-up, drugs and porn
11 Forest dancers who practice under the old oak, dancing and performing in seasonal costumes, have some secret nocturnal chantings but mostly like parties, performing and theatrics
12 The Golden Hourglass Sect meed in secret to ponder celestial mysteries observable in natural phenomena for divination. Have many books of prophecy and preach enlightenment
will do d100 school encounters
So while on plane over here I wrote up school and mapped it and wrote some tables to fill in between adventurers. The point of this was that zero and first level adventurers could use school as a base early on, recruit extra help and even get emergency aid quickly. I figure they will graduate about third level if they dont run away and become unqualified murder hobos.
Players happy to just ask in local pubs for adventure now. A bit wary of Shadelport city which is sensible.
Player reminded me that witch familiar not killed and hey shopped her to bits and dumped them in different locations the witch house moved to.
Hmmm d100 cheap possibly cursed city houses might be needed...
Also will do a d100 small cult table also many with junior versions. Junior versions under different names might hide dark secrets or might engage youth in anti social acts. A small able for some youth ones included here.
Characters at first level recruit and hire other students as followers. Could try and get a professor interested in your research so they help with further discoveries or pay them to fireball someone for you or to identify relics. When leave school may (3rd level max), adventurers who remain respectable may invoke the school name and possibly gain the school and masters as contacts, possibly getting employed as guest speakers, demonstrators or tutors.
Hillfast School
A Preparatory school for professional Adventurers (no murder hobos allowed!)
Characters
Roll up 4 zero level heroes, each is 16 and each character can speak their native language
To create characters roll 3d6 for each stat but get to arrange them in order of choice.
INT bonus gives a bonus number of slots points that can be allocated as pleased among the three types of skills: WP weapon proficiencies, NWP non weapon proficiencies and languages. Characters could use to gain writing before attending school starts which could be handy or get a weapon that your character class does not normally teach.
So next pick a career background from Fighting to a Skilled Career Background. Roll your HP (You will get to re-roll them when you turn first level). Then pick a background type and pick from the recommended WP, NWP and Languages. Finally give the student some tools, weapons, armour and other stuff they receive from their families or found in a ditch and.
Then the students are ready. Various incidents encounters are rolled per character every term. As secrets of the school get discovered by the meddling kids some will die. Entry into the tunnels should be enough to get them turn first level. After they turn first level they can quit but most graduate during third level with honours. The school monitors all students after graduation and if any are embarrassing murder hobos they put their names on a kill list. The characters have been funded by a mysterious benefactor. Fees are 120gp a term and most students receive a d4gp per term for books and beer.
Fighting Career Background
Bandit, gladiator, pit fighter militiaman, guard, marine, trooper, street fighter, barbarian, templar, archer, hunter, bailiff, beadle, mob thug, dock worker
1d6 HP can wear up to medium armour or sheilds
Two WP weapon proficiencies (can buy a 2 slot martial group of weapons)
One non-weapon-proficiency
Skilled Career Background:
Gardner, scribe, cook, shopkeeper, farmer, sailor, actor, student, teacher, monk, criminal, shepherd,
1d4 HP not used to armour or shields
One WP weapon proficiencies
Two non-weapon-proficiency
Backgrounds
Each is described by the following sets of common choices: WP, NWP & Language. group. The weapon group of four can be used as a WP Group making you skilled a if in all for for only 2 slots
Spend two slots and have access to whole group or just use for idea of weapons used by social class
Poor Dirt FarmerWeapon Group:
Sling d4 can use stones for ammo, carry several slings, or get lead bullets +1damage but cost a sp
Spear d8 can fight melee or missile
Club d6 cheap, easy to improvise
Sickle d4+1, can cut off a head
NWP
Spot, Listen, Hide, Sneak, track, First Aid, Hunting, Survival, Climbing, Brewing, Herbalism, Farming, Animal Handling, Drive Cart, Leather Work, Carpentry, Weaving, Mining, Stone masonry, Fishing
Languages
Speak Common, Speak Empire, Speak Goblin, Speak Dwarf, can choose one animal language
Crop Farmer
Weapon Group
Shortbow d6 two attacks
Polearm d10 farm tool on a pole type with long reach
Handaxe d6 can fight melee or two missile attacks
Knife d3 can fight melee or three missile attacks
NWP
Animal Grooming, Animal Husbandry, Animal Handling, Animal Training, Drive Cart, Plant Lore, Animal Lore, Farming, Herbalist, Carpentry, Redsmith, Trap Lore, Brewing,
Language
Speak Common, Write Common, Speak Empire, Speak Hobbit, Speak Elf
Yeoman FarmerWeapon Group
Two handed sword d10 to attack mass pike and spear formations
Longbow for two long range attacks per round
Dagger d4 can fight melee or two missile attacks
Staff d6 can carry anywhere
NWP
Animal Grooming, Animal husbandry, Animal Handling, Animal Training, Drive Cart, Plant Lore, Animal Lore, Farming, Herbalist, Carpentry, Blacksmith, Trap Lore, Bowyer&Fletcher
Language
Speak Common, Write Common, Speak Empire, Speak Orc, Speak Hobbit
Urban Poor Weapon Group
Club d6 easily improvised
Rock d3 (both thrown or to bash)
Chain d6 can fight melee or missile attacks
Knife d3 can fight melee or three missile attacks
NWP
Animal Handling, Drive Cart, Sneak, Hide, Climb, Listen Streetwise, Pick Pockets, Begging, Nightvision
Language
Speak Common, Speak Empire, Speak Orc, Speak Goblin, Speak Kobold, Speak Hobgoblin
Urban Craftsman
Weapon Group
Hammer d6 can fight melee or missile
Staff d6 can carry anywhere
Dagger d4 can fight melee or two missiles attacks
Crossbow d6+1 missile
NWP
Blacksmith, Redsmith, Rope Use, Weaving, Tailor, Drive Cart, Numeracy, Evaluate, Lock Lore, Trap Lore
Languages
Speak Common, Write Common, Speak Empire, Speak Dwarf, Speak Goblin, Speak Kobold
Urban Citizen Militia Weapon Group
Javelin d6 can fight melee or missile (two shots)
Spear d8 can fight melee or missile
Sling d4 can use stones for ammo, carry several slings, or get lead bullets +1damage but cost a sp
Dagger d4 can fight melee or two missile attacks
NWP
Drinking, First AId,
Language
Speak Common, Write Common, Speak Empire, Speak Orc, Speak Goblin, Speak Kobold
Urban Man at Arms Weapon Group
Spear d8 can fight melee or missile
Sword d8 standard weapon of law
Dagger d4 can fight melee or two missile attacks
Crossbow d6+1 missile
NWP
Spot, Listen, Trap Lore, Lock Lore, Climb, Intimidate, Guard, Muscle, Trap lore
Language
Speak Common, Write Common, Speak Empire, Speak Orc, Speak Goblin, Speak Kobold
StudentWeapon Group
Knife d3 can fight melee or three missile attacks
Staff d6 can carry anywhere
Club d6 cheap, easy to improvise
Dart d3 three missile attacks, fast and easy to hide
NWP
Numeracy, Ancient Lore, Scribe, Research, Bureaucracy, Kingdom Lore, Elder Lore, Herbalism, Healing, First Aid, Fast Talk
Language
Speak Common, Write Common, Speak Empire, Write Empire, Write Ancient, Write Elder
Urban Nobility
Weapon Group
Rapier d6
Dagger d4 can fight melee or two missile attacks
Crossbow d6+1 missile
NWP
Ettiquette, Drinking, Eating, Fast Talk, Scribe, Poetry, Play (Instrument) , Taunt, Command, Evaluate
Language:
Speak Common, Write Common, Speak Empire, Speak Orc, Speak Goblin, Speak Kobold
About the School
Founded 30 years ago by a public company with permission to operate a charity. Rich sponsors built the school to train the adventurers of tomorrow who would apply modern methods of exploiting dungeons. This was in response to the increasing appearance of dastardly murder hobos who would drive the humanoid tribes to constant warfare by exterminating their family stronghold dungeons. Many new villages have been spreading in recent years and chance for a better life in a quiet village has become a viable dream.
Modern gentleman adventurers bring a large group of followers into the fray and will even sell real state on top of the dungeon and use the builders to seal every entrance then strip mine te complex. Pumping smoke into a sealed complex so underworld horrors flee one exit into a gauntlet of caltrop filled trenches and archers. Poison monster baits are popular too. Even these modern dungeoneers can make good use of a scouting party. Murder hobos on the rise have caused unrest with the humanoid populations and made the wilderness more dangerous. Concerned guilds and substantial support from the Barron's Secret police established the school committee. Once established it was quickly seized from public committee and now ran as a asset by the state.
The hope of increasing adventurers of the more responsible kind had some successes. The school produces 3-6 adventurer parties every year with fairly good success rate.
The school is a cheap refurnished mansion built on a ruined monastery of murdered summoner warlocks. The school has had some problems with hauntings and several masters have been accused of actually being monsters.
The House is a three story mansion with two wings. The gardens include a house cottage garden where much of the fresh food is grown. The gardens have turkeys, geese and peacocks roaming the grounds. The garden also grows many magical and medicinal herbs. The midden heap is a trashheap that covers several prehistoric barrows possibly from the age of necromancy. A graveyard has over a hundred and twenty marked plots and possibly more. It includes 14 crypts several predating the school and a spiked iron and stone wall around the outside. The entry also has a multi faith burial plot. Their is a small orchard of apples forbidden to students. The teachers use it for cider. A great fir tree and oak tree (rich in mistletoe) with a game field in front is a popular feature for stickball and lawn darts and other youth sports.
The ground floor is mostly the great assembly hall, common dining hall, a study hall and the first year dorm of over a hundred. The first floor also has the admin. The second floor is where the sixty odd second year students have semi private stalls (the hutches). Also school tutors and admin live on the second. The third floor is where the library, labs and masters live. The twenty third hear students get private rooms. There are three compartmented attics many sealed for a few decades with weird stuff brought back from dungeons and failed experiments. The basement has three levels with the upper one used most especially as a gym or meditation room. Lower one for storage and a boiler room with bottom one off limits to students. Lots of secret doors about school many left as tests intended for students to find in study notes.
City university snubs the school but the cities fighting men and those investing in exploration hold the school in high regard.
School Rules
1 No Murder Hobos
2 Obey all master and
3 Respect all school staff
4 Thievery among students forbidden, especially apples
5 Murder among students forbidden
6 Duels must be registered in the school office
7 Curfews are strictly enforced
8 Cheating in school tests forbidden
9 Students must report bites and wounds to the office
10 No cultists or secret societies permitted
d12 Tunnel Encounter (Includes Midden pit and Graveyard at night)
Tunnels under the school include the following
1 d4 Giant rat HD d4 Bite 1d4 SAV vs disease after battle
2 d4 Giant Centipede Bite 1d4 + CON poison save+2 or take 2d6 damage
3 Giant Toad 2HD 2d4 bite swallow smallish foe on a 20 critical
4 d6 Skeletons
5 d4 Zombies
6 Ghouls 2HD d2/d3/d6 claw plus CON save vs paralysis
7 Demi Wight 2HD needs silver or magic or holy or fire to hurt, d4 dark weapon plus level drain
8 Giant Beetle 1d4 1HD+1HP d6 bite breeding here have glowing glands alchemists want
9 Gremlins taunt and sabotage you for days
10 Long gone wild lost familiar d4 1=Imp 2=Spider 3=toad 4=gremlin
d10 What is the thing that lives between walls?
1 Horrible were rat midget that used to be a student
2 An attractive lady ghost who murders anyone who makes out
3 A demi wight formerly a teen student lost searching for secret crawlspaces
4 A scrawny old carrion crawler that has learned to be careful
5 Giant trapdoor spider 2HD d8 Bite and venom, can build secret doors with web and scraps
6 Mr Grinchykin a lost evil familiar gives terrible advice and dodgy ID on cursed magic relics
7 A mummified cat undead that hunts the rats and mice or any who follow darkness
8 Barney McGoogle is a hairy goggle eyed old man goblin who steals hair and undergarments
9 Wall goblin clan of ma and pa and dozens of children, giggling, drooling, farting and stealing
10 Tentacled shoggoth thing lurks and spies from cracks and drains grew from bacterium
d20 Staff
1 Theron Hubbard master of magic
2 Zarius Kane master warrior
3 Dorian Blake master priest
4 Mistress Doran Zorg, rogue
5 Groundskeeper Nasrun Barj (Orc)
6 Magdar Windlow school cook
7 Ziogarn Drun, librarian and rumored lich
8 Tornigan Vanderan Alchemy master
9 Trecia Ran hall mistress
8 Horigan Pudd hall master
9 Borizan Karg hall master
10 Ron Ham sport and fitness coach
11 Sister Perpetia school nurse
12 Fresh young attractive tutor with a dark secret in past
13 Cranky brilliant disturbed tutor with secret project
14 Dirian Piule school bard
15 Brother dorien, monk and custodian
16 Zulan Karg assistant headmaster, in charge of punishments
17 Henudra Pnaargax school custodian and care taker
18 Kradak Jar security custodian
19 School pet or mascot
20 Current Headmaster, last months or a few years at most, most are grumps
d6 School pets
1 Captain Horatio the school bulldog worth a notable inheritance connected to is well being
2 Scrags the cormorant sits on roof from time to time cawing or flying off to nearby bog
3 Mr Jink the cat actually a Imp reporting to hell, advises students of how to join the black college
4 Mr Fluffy a big fat old ginger tom in the library, actually librarians familiar
5 Monty the school goat, popular kidnapping victim for secret society battles
6 Ur-El the salamander a great flaming lizard in a pit in the advanced staff lab, occasionally goes for walk supported by student with a floating disk spell so he doesn't burn floor
d12 Mysteries
1 Who stole the apples? something has been nicked
2 What bit the school mascot? mysterious injury what caused it
3 What ate who? somebody is misssing
4 Who vandalised graves in school or local graveyards
5 School bullies looking for d4 1=slaves 2=victims 3=money 4=party
6 Someone needs help d4 1=with homework 2=with finding love 3=being bullied 4=with home life
7 Strict teacher bullies student for mysterious reason
8 Secret society targets student for d4 1=sacrifice 2=torment 3=information 4=help with a crime
9 Spooky staff member gives unwanted kindly attention in front of everyone
10 Scratching in walls at night, croaking in cistern or other strange noises
11 Goblin raiders cause mischief in school attacking students and other mischief
12 Some experimental thing goes out of control resulting in surprise combat test
d12 Punishments for a term
1 Care for school pet for a term
2 Help groundskeeper for a term
3 Help the cook for a term
4 Clean for a term the d4 1=graves 2=latrines 3=labs 4=dining hall
5 Forced to city charity mission on weekends
6 Join Choir for a term
7 Play Sport for a term
8 Help Librarian for a term
9 Serve a Master for a term
10 Monitor duty d4 1=blackboards 2=hall 3=sport equipment 4=books
11 Fine 3d6 gp
12 d6 damage worth of flogging
d20 School Secret Societies
1 Grey Skulls are privileged rich useless youth who dream of easy power, members graduate to more serious power cults with parents, Students receive a extra d6gp each term
2 Esoteric Eidolons are mysterious scholars of magic who abuse drugs and mystical rituals, many become wipe out losers, some just grow out of it, they put on best parties with weird rituals
3 Wood Brethren meet in woods to discuss mysteries of nature and politics, some become bandits, rangers or druids, actually train members in outdoors and combat
4 Sisters of the dark are a ritualistic cult headed by girls interested in necromancy and summoning
5 The horned brotherhood help you discover your ideal demonic patron through wicked cults and ordeals and tests dedicated to the million screaming ones
6 The order of the Trident are a band of cruel youths who flaunt their influence and power while holding depraved secret parties, you join by providing a new exotic entertainment or victim
7 The back hand are a criminal group who aid each other and help members join a gang on maturity
8 Blood princes teach brutality and serving the hidden masters goals of conquest
9 Inquisitors hide and try to find evidence of cults, mutations or secret societies which the anonymously report, others know them as squealers, many hope to join secret police they think school linked to
10 Dark Bretherem practice secret rituals but especially like costumes, wine, make-up, drugs and porn
11 Forest dancers who practice under the old oak, dancing and performing in seasonal costumes, have some secret nocturnal chantings but mostly like parties, performing and theatrics
12 The Golden Hourglass Sect meed in secret to ponder celestial mysteries observable in natural phenomena for divination. Have many books of prophecy and preach enlightenment
will do d100 school encounters
Sunday, 3 November 2013
My Longstairs DnD PDF for 300th Post
Longstairs Master View or Upload here
A year ago i got into blogging, got into longstairs and first conceived of sandbox dungeon zone tables. So here is a revised version of my first lot of blogs. RPG net forum still going but mine increasingly mutated from original thread. I will run at a con next year.
If you dont know longstairs is modern special forces versus a semi sentient hostile dungeon dimension in a thread on RPG net. My sidebar has links to original articles i did with links to own wiki and longstair. Like any good forum some ppl got snarky and so I went my own way. Australia was portrayed as a hippie wonderland without much effort in looking at its indigenous beliefs and nuclear tests on their land. Stargate vs DnD a good simple description.
Dungeon zones have been expanded since then with my redbrick and Gothic zones being over a hundred pages each. Goblin mines will be next one to develop.
When I do final Psychon v3 book will include stuff for space opera and post apocalypse and modern vs dungeon stuff all in a glorious weird science fantasy source book.
This is some of my collage art too.
Planet Pychon PDF Here
New edit out soon version 2.2
A year ago i got into blogging, got into longstairs and first conceived of sandbox dungeon zone tables. So here is a revised version of my first lot of blogs. RPG net forum still going but mine increasingly mutated from original thread. I will run at a con next year.
If you dont know longstairs is modern special forces versus a semi sentient hostile dungeon dimension in a thread on RPG net. My sidebar has links to original articles i did with links to own wiki and longstair. Like any good forum some ppl got snarky and so I went my own way. Australia was portrayed as a hippie wonderland without much effort in looking at its indigenous beliefs and nuclear tests on their land. Stargate vs DnD a good simple description.
Dungeon zones have been expanded since then with my redbrick and Gothic zones being over a hundred pages each. Goblin mines will be next one to develop.
When I do final Psychon v3 book will include stuff for space opera and post apocalypse and modern vs dungeon stuff all in a glorious weird science fantasy source book.
This is some of my collage art too.
Planet Pychon PDF Here
New edit out soon version 2.2
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Monday, 28 October 2013
Tonights theatres of Exile Island Guide
The media on the island is represented by the arts and crafts and music and written word. Artists often employ in name of lords, church or cities and increasingly saying what they think on other issues. Shadel Port celebrates free speech more than any land and is crawling with anarchists, pirates, freemen, escaped slaves, ex convicts and worst of all yeomen.
Yeomen own their land, produce the bulk and best of the cities food and the Barron protects them with death sentence to any who harm or rob or wrong them. They also ignore the church mostly following nature, farming and war. They specialise in longbow and greatsword and are mostly fighters. They are private and keep their own council.
Bards are common and different schools employ various agencies on the island. Some bards follow the highland tribe way, skalds from the vikings are common, elf friends (good and evil elves), empire, shadelport and many minor schools. Acting as spies, informants, messengers and entertainers they are the fastest means of information flow without magic. Everyone knows what bards are up to but everybody wants them in their towns and courts.
Shadel Port secret police have links to many holy oracles, druid prophets and diviners from the wizard university to survey with magic. The emperor has this too but is thousands of miles away. Of course they teleport secret police and heroes when needed. The emperor has reinstituted gladiatorial games and Shadelport has the Dungeon of Death for similar reasons. The Dungeon and Colosseum shows are broadcast to elites by illusion and "official" scrying devices. The poor see street theatre and puppet reenactments.
Other artists offer more illustrative information and tend to be more interested in glorification of the mighty and rich and holy.The decorative arts reach commoners the most and include painters sculptors, architect, decorative craftsmen. decorators, graffiti artists. Players and dancers are tailored to all tastes and are censored the most. Secret and private and criminal shows are common. Comedy especially puppet shows are for the commoners but may be subject to death if rulers are offended. Writers deal with the elite and often have small edition to select clients who may be tolerant or depraved in tastes. Most commoners are illiterate, rich are very literate with the merchant classes in between falling in between. Pamphlets often with illustrations are being printed and having an impact as the illiterate can understand them and are even taking an interest in reading.
d100 What kind of show in the street or village pub or green
1 Street gambling, cup and ball
2 Street gambling, cock fighting
3 Street gambling, cat and/or dog fighting
4 Street gambling, card tricks
5 Street gambling, games of chance
6 Busking musicians playing sea shanties
7 Busking musicians playing imperial favourites
8 Busking musicians playing highland odes
9 Busking musicians playing demihuman classics
10 Busking musicians playing backwoods hillbilly music
11 Busking musicians playing yeoman work songs
12 Busking musicians playing outre music of primordial races
13 Busking musicians playing the new sound only aged under 30 likes
14 Busking musicians playing love songs
15 Busking musicians playing sport and team songs
16 Busking musicians playing gang dance music
17 Busking musicians playing slave songs
18 Crazy old person on a box complains about working life
19 Crazy old person on a box complains about other races
20 Crazy old person on a box complains about Empire or Shadel port
21 Crazy old person on a box complains about rulers
22 Crazy old person on a box complains about women's rights and dignity
23 Naked man holding end of world is nigh sign
24 Slave speaking about freedom and equality for all
25 Wizard speaking about material nature of reality
26 Sorcerer invites followers to learn amazing powers for serving him
27 Scary old witch telling ghost stories
29 Hoary druid warns respect nature or be destroyed
30 Racy young druid preaches be fruitful and have lots of great sex with strangers
31 Monk preaching alignment philosophy
32 Bard lampooning someone in power
33 Bard telling of news from other places
34 Bard singing love songs and seducing strangers
35 Bard sings of low low prices at some emporium
36 Bard gives public announcements and messages
37 Bard reviews local eateries and drinking places
38 Bard singing bawdy rude songs about vice
39 Bard sings of dungeons and adventurers
40 Holy person telling stories of creation
41 Holy person scaring everyone with gloom, doom and sin
42 Holy person explaining alignment system
43 Holy person warning of sin and vice
44 Holy person warning of the next world
45 Holy person warning of worlds end
46 Poet reviews latest books
47 Poet tells of doomed love life
48 Poet tells of soaring natural wonder
49 Poet tells of depression and failure
50 Poet recites lineage of self or rulers
51 Child tells adorable animal stories
52 Old Sid talks of gangland turf wars of three generations back
53 Billy talks about the biggest fish stories
54 Mad Mary tells pirate treasure stories for beer
55 Nanny Bogwarts cursed tales of doomed heroes
56 Puppet show of dungeon heroes
57 Shadow puppet play about adventurers dark delves
58 Puppet show about funny incompetent adventurers
59 Puppet show about monsters killing bad people
60 Puppet show about domestic violence where abuser horribly punished
61 Sport stories with old uncle bill
62 Midwife adventure stories with crazy meg from mutant district
63 Student preaching mutant rights
64 Student preaching end to enforced celibacy for university students
65 Student preaching end of book tax
66 Student preaching about lack of gremlin and rat free cheap housing
67 Student preaching about death sentence for agitator
68 Artist complaining about poor commission process
69 Artist complaining about lack of creative freedom and censorship
70 Man preaching this is greatest place in the world how lucky we all are
71 Man warning cats are agents of hell and must be destroyed or eaten
72 Man preaching rats are our friends
73 Beggar complains about beggars guild, getting boos from other beggars
74 Doctor trying to teach hygiene
75 Warrior seeks companions to rescue friends
76 Warrior seeks companions to destroy a gang
77 Warrior seeks companions to explore ruins
78 Warrior seeks companions to rescue maiden
79 Warrior seeks companions to destroy evil wizard
78 Warrior seeks companions to kill cultists
80 Warrior seeks companions to enter a dungeon
81 Trained rats perform wonders
82 See my imp tent only 1cp a look
83 Peep at my erotic imp show only 5sp a look
84 Freak in a tent with bard barking about horror inside
85 Dancing troop with swords or snakes
86 Erotic dancer or dancers
87 Cross dressing clown
88 Boxers or sword fighters for cash, men and women matches
89 Apprentices doing tricks for cash
90 Exotic street stall cook
91 Orc will kill a kobold with a mallet in front of you for 1gp
92 Fire breather
93 Dwarf jester
94 Juggler
95 Escape artist with manacles and cage
96 Ribald stories from gigolos and prostitutes
97 Prison love stories from Stumpy McShank
98 Public flogging or fresh victims for stocks
99 Drinking and flogging songs from round the world with Mistress Candy
100 Preview or cheap parody of theatre show for commoners
d100 What show on in the theatre
1 Twilight of the Swan-Maidens, Ms Prissy's dancers dressed as swans 6 hours
2 Dungeon scout guilds review show with skits, songs and cross dressing capers
3 War what is it good for? great literary epic brought to stage in only 8 hours
4 Ms Molly's old time Empire singalong
5 Donavan carnival of freaks review
6 Colonel Custards magic circus
7 New light opera for common folk by Handleshmidt and Steko: Die Monster Die!
8 Deadly Danger Dancers from around the world review featuring Miss Kraven
9 Amazing Monks of Cymbal Mountain perform martial feats
10 There's a Vampire in my catacomb, the new stage comedy hit running for 5 years
11 Zarby and Gaggy, the hit comedy team of opposing alignment
10 There's a Vampire in my catacomb, the new stage comedy hit running for 5 years
11 Zarby and Gaggy, the hit comedy team of opposing alignment
12 So you Married an Orc, the latest intersperses marriage comedy
13 Ogle and Eat Out, erotic dinner theater night with the Scumtown Harlots
14 Ladies only night with the Wild Stallions
15 Gladiator dinner theatre night, watch men die while you dine!
16 Scarlet Houri Dance Show, body painted dancers live sexual performance
17 Carry on Empire! Saucy stage play of double entendre and hiding naked in cupboards
18 Hero of the Empire! 12 hour opera about triumph of first god emperor
19 So I married a Valkyrie, yet another inovative commedey in this posibly overdone genre
20 Prince of the Empire, boring opera about founding of the second empire
21 What a funny old bugbear! comedey review of trained goblioids who dont get the jokes
20 Prince of the Empire, boring opera about founding of the second empire
21 What a funny old bugbear! comedey review of trained goblioids who dont get the jokes
22 Werecats the burlesque review featuring Miss Panthera
23 Rats! the other musical production commissioned by beggars guild and less sexy
24 Were-penguins on ice spectacular, great show for whole family but dress warm
25 I'm A Pirate! the musical comedy satirizing empires impotency vs Shadel Port
26 Grandma Goose and all duck review, hilarious trained ducks march in unison in suits
27 A sailors Life!, the less political knock off of another popular maritime musical comedy
28 Just a Henchman!, all singing all dancing henchmen review show with meal included
29 In the Dragons Belly, Ballet about life inside a great sea dragon behemoth
30 Truncheon Capers, a comedy about mobsters and baliffs of shadelport
31 Dungeon! the opera opening night with elite only and tickets a fortune
30 Truncheon Capers, a comedy about mobsters and baliffs of shadelport
31 Dungeon! the opera opening night with elite only and tickets a fortune
32 Bright Elven Choir, singing holy music of the sylvan court
33 Dark Elven Choir, singing insane synchronized screaming
34 Aeeei You've married a dragon third year of this comedy show, a triumph of the genre
35 A Wizards Wand Is Ever Ready! Ribald comedy of wizards sexual misadventures
36 Too Many Gods! A sacrilegious parody all churches tried to ban
37 To Slay A Dragon, a melodramatic opera where a mighty hero slays dragon only 4 hours
38 War With The Giants, a new tragic comic classic concerning recent giant killers
39 Temple of the Star Men, a play about angel abductions from a true believers experiences
40 Dance of the Faerie Court, elven ballet only six hours long version for humans
41 Orc Smash!, to prove they can haz kultur, orcs put on dreadful show orcs love
40 Dance of the Faerie Court, elven ballet only six hours long version for humans
41 Orc Smash!, to prove they can haz kultur, orcs put on dreadful show orcs love
42 Honey Our Kids are Kobolds, comedy for family about cursed slum clan
43 Harlots of The Dark Wood, dark elven prostitute review show, risk your eternal soul!
44 Gumbo the Purple Dragon, comedy for kids where child heroes slay stupid evil dragon
45 Liberation of Shadel Port, how a human barbarian freed humanity from primordials
46 The Necromancer King, history drama of ruler for a thousand years after primordials
47 A vampire took my Baby, comedy drama of unwed mother versus undead
48 The Blood Book Epic, melodrama opera of evil vampire kings quest for living victims left
49 Torturers Guild Theatre Restaurant, new show every night
50 Alignment Debates Live!, exponents of outer planar philosophy fight live with words
51 Stinkbeard's Treasure, true story of hopelessly unlucky treasure hunters
50 Alignment Debates Live!, exponents of outer planar philosophy fight live with words
51 Stinkbeard's Treasure, true story of hopelessly unlucky treasure hunters
52 Hells Harmony, one act per layer of hell, claimed to be most hellish 9 hour opera ever
53 Fullmoon Follies a troupe of lycanthrope performers who never perform under a full moon
54 Wizards of Wickedness, fanciful drama of apprentices fighting over editions of spellbooks
55 Colosseum of Chaos, reenactments of great gladiator battles with gallons of fake blood
56 Kalrek of Matzigbion, opera of dawn age vampire wizard king who released demon gods
57 Swords against the Pit!, comedy adventures of thieves robbing a dungeon
58 Dungeon of the Doomed, comedy with human midgets playing dwarfs
59 Into The Underworld, Oprah of hero seeking beloved in underworld only 4 hours
60 Magic Lantern Show with painted glass slides projected in dark theatre
61 Zontag the Illusionist, show of incredible illusions and story telling
60 Magic Lantern Show with painted glass slides projected in dark theatre
61 Zontag the Illusionist, show of incredible illusions and story telling
62 Live Animal Fights Night!, bears, lions, horses with betting facilities
63 Kobold Choir, wizard Upton with mallets plays his kobold singers for entertainment
64 We are the Goblins! Actors playing parts of goblins in face paint and prosthesis
65 Live criminal executions, daily show, bookings essential
66 Criminal Vivisectionists dissect executed criminals for informative education viewing
67 Madhouse and Mutants!, a show of freaks and crazies from the asylum for your pleasure
68 Fall of the Mad Emperor, a popular opera highly offencive to Empire, only 12 hours
69 Swamp Hags Revenge, Drama, A prince lies to a hag to save his life, his kingdom burns
70 The Necromancers Wedding, light hearted opera even commoners enjoys only 3 hours
71 A Zombie Chorus Line, put on by necromancer students as part of exam from university
70 The Necromancers Wedding, light hearted opera even commoners enjoys only 3 hours
71 A Zombie Chorus Line, put on by necromancer students as part of exam from university
72 The Secret Policeman's Ball, imprisoned comedians and bards allowed out for show
73 Haunting of Crimson Castle, a stage drama by promising young playwright
74 To catch a Witch, Dramatic play about finding and burning village witches
75 In the Court of the Octopus Queen, musical folly with amazing costumes and stagecraft
76 Castle Gaxyg, riotous comedy of life in a dungeon full of costumed characters77 Trip To The Moon is a fanciful alchemist tale where men are shot to the moon in cannons
78 Dr Z's Erotic Castle of Carnal Knowledge, a live sex theatre show with real succubi
79 Mrs Mog's Mad Murder Spree, a melodrama play detailing a cannibal family
80 Death of a Bard Who Tried Too Hard, musical rumoured commission of secret police
81 Brazen Strumpet of Cutthroat lane, musical life of harlots life from mansion to madhouse
82 Master Zedikar Sells his Soul, opera about selling soul to devils and trip to hell
83 Beggars Delight, musical about beggars guild and orphanage showing happy lives
84 Downtown Mutant , sad play about a mutant who dreams of better life, killed by mob
85 Mysteries of Alchemy, theatrical exhibit of alchemy, create hermaphrodite in finale
86 The Rat Kings Daughter, parody opera satirizing class system
87 Feats of the Body, live dissection of regenerating monsters like mutants and trolls
88 Wonders of Phrenology, scientific display by expert in this new exiting field
89 Caverns of the Lich King, Opera of adventurers lost in caves beneath city sewers
90 The Bleak Tower, romantic drama play about wizards household servants
91 Mysteries of the Ancients, dramatic reenactments of moments in history
92 Dance of the Golems, romantic ballet about golems in love in palace of wizard
93 King of the Frog Folk, sacrilegious comedy making priests look foolish
94 Scarlet Tom's greatest Show, best songs of cities favorite bard tribute show
95 Miss Nancy's Treat, popular music hall with dinner, nobles come to slum with commoners
96 Rituals of the Mysterious East, live sex, necrophilia and bestiality show, adults only
97 Tragedy of Princess Aurora, play about loving outside your station and brutal results
98 The King in Yellow, Forbidden in the empire, depraved play said to drive viewers mad
99 Laugh With The Humanoids, comedy skits with actors as goblinoids and demihumans
100 Tears of the Troglodyte, romantic comedy about cave dwelling subhumans
79 Mrs Mog's Mad Murder Spree, a melodrama play detailing a cannibal family
80 Death of a Bard Who Tried Too Hard, musical rumoured commission of secret police
81 Brazen Strumpet of Cutthroat lane, musical life of harlots life from mansion to madhouse
82 Master Zedikar Sells his Soul, opera about selling soul to devils and trip to hell
83 Beggars Delight, musical about beggars guild and orphanage showing happy lives
84 Downtown Mutant , sad play about a mutant who dreams of better life, killed by mob
85 Mysteries of Alchemy, theatrical exhibit of alchemy, create hermaphrodite in finale
86 The Rat Kings Daughter, parody opera satirizing class system
87 Feats of the Body, live dissection of regenerating monsters like mutants and trolls
88 Wonders of Phrenology, scientific display by expert in this new exiting field
89 Caverns of the Lich King, Opera of adventurers lost in caves beneath city sewers
90 The Bleak Tower, romantic drama play about wizards household servants
91 Mysteries of the Ancients, dramatic reenactments of moments in history
92 Dance of the Golems, romantic ballet about golems in love in palace of wizard
93 King of the Frog Folk, sacrilegious comedy making priests look foolish
94 Scarlet Tom's greatest Show, best songs of cities favorite bard tribute show
95 Miss Nancy's Treat, popular music hall with dinner, nobles come to slum with commoners
96 Rituals of the Mysterious East, live sex, necrophilia and bestiality show, adults only
97 Tragedy of Princess Aurora, play about loving outside your station and brutal results
98 The King in Yellow, Forbidden in the empire, depraved play said to drive viewers mad
99 Laugh With The Humanoids, comedy skits with actors as goblinoids and demihumans
100 Tears of the Troglodyte, romantic comedy about cave dwelling subhumans
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