Adventurers are keen to help employ young people and possibly homeless drunks or prison parolees or lepers into dungeons for minimal wages. Adventurers put the high priority of helping their hirelings survive as they need to maintain reputations as good employers. So all kinds of vagrants and kids who nobody wanted as apprentices end up working for peanuts for adventurers and hang out near the adventurer noticeboards. Some only go once, they die or are crippled or made enough to get away or just chose a less deadly lifestyle. Unfortunately some of those brats you hire to help the cause of child employment have secrets and if they die in a hole or even employ you might attract trouble. And no adventurers ever wanted surprises or complications or enemies.
d10 Mysterious backgrounds for urchin hireling types
01 Escaped confinement
02 Refugee
03 Church
04 Previous Job
05 Nobility
06 Cult member
07 Lowlife
08 Fugitive criminal
09 Nonhuman links
10 Magical
d10 Mysterious backgrounds for urchin hireling
01 Escaped from children's prison for petty crimes
02 Escaped from children's home for some industry like sailors or miners
03 Escaped from a child slave sweatshop
04 Escaped from a home run by sadistic old monks or nuns or boys or girls
05 Escaped from a military school, treated brutally for years
06 Escaped a apprenticeship with a cruel master
07 Escaped slavery as a labourer (or house servant if CHA 13+)
08 Escaped having been raised in a isolated place in ignorance by a cult
09 Escaped a labouring job bound by contract to service to rich man
10 Escaped a privileged boarding school for nobles children
11 Family killed in plague run here hungry and desperate
12 Escaped massacre by military in homeland still learning local dialect
13 Escaped forced recruitment into military during war and has fled a massacre
14 Homeless from starvation, learned to eat in woods from hermits
15 During famine several of his siblings were eaten so fled here for work
16 Family home and clan burned by arsonist gang with wrong address
17 Family member offended a powerful rich man and carried away as slaves
18 Family murdered by assassins from a cult or some crime family
19 Family killed by raiders while child hid and saw everything
20 Nobility overtaxed and claimed new privileges and child told to flee
21 Fled a church school that was corrupt and brutal
22 Fled a church orphanage that was mostly a work hall
23 Member of a order of monks or nuns but fled
24 Member of a city choir in a temple and fled creepy clery
25 Made personal servant of a priest which was terrible
26 Sent on a mission but others eaten and this survivor over missions now
27 Taken on by a profesional undead hunting cleric which was very unsafe
28 Worked with an inquisitor hunting cultists and beating up old people without kin
29 Was taken on a crusade which was pretty horrible and fled rather than return
30 Was recruited into templars as a orphan and expected to be a warrior order cleric
31 Worked in a seedy brothel and taver cleaning slops and sleeping in stables for porridge
32 Worked in a scriptorium copying texts more like a prison sweatshop
33 Worked cleaning up slops in abattoir and saw crime syndicate murder an official
34 Worked in a mill pulling out things stuck in dangerous machines
35 Worked as assistant gongfarmer in a sewer while small enough for some pipes
36 Worked sweeping chimneys and slowly dying so now here instead
37 Worked in beggars guild but master wanted to cripple the kid so fled
38 Worked in stables and spreading manure now hates horses smell
39 Worked in a mine with blind pit ponies until escaped chains
40 Worked collecting dropped coal in a huge boiler
41 Bastard of a bloodline, new family head wants all rival claimants killed
42 Escaped minor child of nobles who want returned to be married
43 Escaped minor noble child from a coup and family slaughtered
44 Escaped minor noble family accused of treason all have been killed or hidden
45 Sent to serve noble wizard who was terrible
46 Sent to serve a knight as a squire who had a deathwish to fight monsters
47 Was a kidnapped heir who escaped and wants to get home without anybody noticing
48 Escaped assassination hopes to get home in disguise
49 Family killed seeks to learn adventuring, get power then avenge them
50 Locked in a multi clan death struggle and in hiding waiting to return home
51 Escaped sect of kidnappers sold to another cult to sacrifice far from home
52 Member of a cult on a quest to collect human faces or something awful
53 Cultist wants monster body parts to sell to wizards and alchemists
54 Cultist looking for evil relics can snatch off other cults or peoples
55 Cultist seeking documents and lost lore to report to masters
56 Cultist seeks money or contacts to find hidden black school of magic
57 Cultist wannabe looking for a cult to join but murder hobo work will do
58 Cultist seeks a certain ruin and secret room and needs to see several dungeons
59 Cultists looking for a lost idol
60 Cultist want to convert other hirelings to murder cult and learn from party
61 Used to work for drug smugglers, likes to smoke and get high in dungeons
62 Parents arrested and sent away to a convict colony
63 Parents killed by mob over gambling and drug debts, mob wanted child
64 Parents were mobsters killed by rival crime clan
65 Abandoned, found and sold to a crime syndicate to learn crime
65 Informant for secret police until discovered was on a kill list by accident
66 Parents were foreign spies executed but child escaped
67 Family murdered by mob cos someone squealed to the law about thieves guild
68 Served bandits for years growing up living rough with criminals
69 Served on a pirate ship, caught, spared execution and escaped convict transport
70 Family killed by spies for forging official documents and coin clipping
71 Child was a trained assassin getting away after killing a important person
72 Child stole a important letter and on the run after noble want letter destroyed
73 Child was a royal servant who fled stealing silver and clothes
74 Witch child hunted by inquisition who survived burning
75 Child wanted for stealing poor box and blew it on horse racing and out to rob adventurers
76 Child is a witness of terrible crime and has had to flee home or die
77 Child witnessed knights murdering a crown official and now they hunt witness
78 Child stole stash from a gang haul and ran ever since after hiding the 300gp treasure
79 Child stole treasure looted from distant natives after 4 years on a ship and in strange land, explorers want the strange pagan idol as does foreign native cult
80 Child stabbed a corrupt priest and fled with gold and wine and has hidden stash
81 Is a mutant but hides it for now
82 Child was raised by demihumans and wants to return to human ways but shy
83 Child was bitten by a lycanthrope like a were rat or were wolf or hyena
84 Child raised as slave of monsers in a cave for years
85 Child raised by talking animals and faeries
86 Child raised by witches or a hag
97 Child raised by spirits
88 Child raised by beast folk in winderness
89 Child raised by mermaids in underwater fairy land in sea or lake
90 Child raised by dragons in secret dragon sanctuary
91 Child was used as experiment by alchemist and wants to dissect kid
92 Child served a wizard who wants kid dead for knowing wizard secrets
93 Child of a famous wizard on run from parents wants adventurers life
94 Child of a wizard who's parents were killed by a former student and wants the child
95 Child was sent to posh wizard school to get a proper wizard job but
96 Child raised on another plane kidnapped as a baby to be a slave
97 Child is really a ogre magi
98 Child is a young doppelganger
99 Child is really an imp is disguise
100 Really a petty god in disguise
Showing posts with label hero. Show all posts
Showing posts with label hero. Show all posts
Thursday, 30 January 2020
Saturday, 1 December 2018
Exilon Factions
Part of my Exilon Project
Guide to War in Exilon
Play Area
Timeline
Development maps
Reptilian humanoids
Land Use
Intro
Strange Wizard Missions
Remnants of Lost Empires
Races of the Monster Empire
Wizard Wars 1 Causes and forces
Wizard Wars 2 Encounters and links
Wizard Wars 3 Rumours and treasure
Barbarian clans & decor + races and men of the wastes
City State Generators
Research Methods of Bad Wizards
Spell Complainants for Bad Wizards
Map of Exilon Region of Eldritch Aeons
Ruins of the Wastes
Non Human Settlements
Wizard Towers and Tainted Towns
Village and Town Generators
Beasts in Exilon
Research Methods of Bad Wizards
Spell Complainants for Bad Wizards
Map of Exilon Region of Eldritch Aeons
Ruins of the Wastes
Non Human Settlements
Wizard Towers and Tainted Towns
Village and Town Generators
Beasts in Exilon
WAR
Will do more wars tables. Had some thoughts of a narrative wargame system for roleplaying games where players can act as heroes for a front line view of battle.
More War table sets
Amazon War - The Amazon citadel declares war against the Templars and lizards
Cythron Horde Invasion - innovated barbarians with horse archers and chariots
Wasteland Warrior invasion - anti wizard and against arts of civilization
Witch Wars - secret supernatural anarchy unleashed
Fishmen Wars - evil sea peoples and secret cultists and sea demons
There is a amazon metropolis central to my normal game area. Its a alliance of free cities allied against many enemies but evil is spiting the alliance. The other cities struggle with fish and lizard cults. I guess a fishman wars and snake man wars tables would be cool.
Necromancer and dragon war tables ive done but one for more religious dragon templars and death templars might work. These cults and lands invade by force and by building dungeons as secret bases. Dragon cults serve mostly sleeping dragons and conquer on behalf of the sleeping great beasts they worship. Amazon Wars, Death cults are classic warmongering black clad evil cult often serving a demon or underworld god. Barbarian invasion tables would be good too. Wasteland warrior primitives are anti wizard and hate civilization and the more advanced Cythron type ones flirt with technology and even innovate. They may become a great power.
Their are Cythron barbarians with clever technology like horse riding and chariots. There is even a amazon tribe of Cythron. Unlike most great waste barbarians who are advanced stone age, Cythron are technical innovative with horse archers and chariots and waggon trains. They have weapons and arms akin to civilization and will fight for a fee. Their women are witches according to outsiders. They trade with free peoples and war against monster kingdoms. They are allies and increasingly overlapping with Free Cities League and wage war against bad nations including two human empires in the far east. Many wear masks. They have ingratiated themselves into cities and serve as mercenaries and settle with herds near cities in return for military service. Some fear Sythron might seize cities one day or build their own.
Some of these factions sound like elder horror or cult infiltration
Which ones and how much up to you
Similar or identical factions from other cities often welcomed by locals
Factions of Cythron Tribes of the North Waste
1 Sun Tribe - fight chaos and darkness and use chariots
2 Sea Tribe - sail and raid and war by sea to fight fishmen
3 Horse Tribe - worlds only horse riders and use horse archers in war
4 Sky Tribe - foot archers are scouts and hunters and can run all day and fight
5 Fire Tribe Tribe - demon purging fire cult of purity
6 Skull Tribe - wage war on dead and underworld but look grim from ceaseless war
7 Earth Tribe - are settling and using farmer slaves for permanent homes
8 Chaos Tribe of mutants hated by everyone
9 Amazon Tribe related to the city amazons, ride horses with lance, javelin and bow
10 Snake Tribe - use poison and treacherous, employ espionage the most
11 Golden Tribe - rich in gold and honey, merchants and mercenaries
12 Storm Tribe - war like heavy axe men who fight in disciplined units like cities
Free City League
Kassus
A huge sprawling metropolis surrounding an ancient citadel where tribes first settled
Three large Ziggurats in holy district and a park district with druid hanging gardens
Great underground complex and cistern from a prehuman civilization
Amazon clans serve the god queen incarnation of the goddess of love and war
Amazons recruit women and welcome refugees from anywhere
Male prisoner of war slaves can leave if they bear a son they can take them and leave
Highly advanced in warfare and technology with some elf lord relics like ships
Amazons spread charity for causes they approve of through trade embasies
They use phalanxes, archers, some exotic cavalry including chariots and unicorn riders
d12 Factions of Amazons of the Metropolis of Kassus
1 Sythron Amazon - advanced barbarian tribes of north waste
2 Unicorn Cult Amazon - horse cavalry with magical healing
3 Citadel Amazon - worship city goddess of arts of science and war
4 Dawnstar Cult Amazon - worship the dawn star goddess of love and war
5 Moon Amazon - nocturnal navigators and astronomer astrologers
6 Guild Amazons - trading and training guild recruits new amazons and spread culture
7 Lion Amazons - use cats such as dire lion chariots and domestic guard cats
8 Dragon Amazons - dragon riders who guard the holy citadel
9 Wild Amazons - live in woods as savages with satyrs and centaurs drinking
10 Witch Amazons - practice magic in various sects and cults for war
11 Wolf Amazons - live with wolves and some are werewolves
12 Sea Amazons - trade by river to the sea but are also great explorers with elf ships
Ikathon
Is a sea port and rocky coastline with fishers traders and farmers
In olden times fishmen rule over the land. But the bad fish are gone now
It has a great harbour and fishing fleet and famous merchant heroes
The harbour built over crater to the deep abyss with a great decaying ziggurat
Statues of fish men and men in fish robes and alien script of older city common
The core citidel is built on a maze where they breed Minotaur for elite troops
There is a great Colloseum for death games are held
The city is slowly sinking and has several old ziggurats from pre human times
The city is unseemly, greedy, busy, corrupt
It is famous for libraries of elder lore from prehuman times cared for by monks
d12 Factions of Merchants of Ikathon, City of the Sea Lords
1 Sea Clan -worship the great sea god lord of the briny deep
2 Merchant Clan - serve the trade and commerce goddess
3 Winged Bull Clan - follow the weather and war and kingship god
4 Fish People Clan - sea mother goddess who helps fishermen and sailors
Ikathon
Is a sea port and rocky coastline with fishers traders and farmers
In olden times fishmen rule over the land. But the bad fish are gone now
It has a great harbour and fishing fleet and famous merchant heroes
The harbour built over crater to the deep abyss with a great decaying ziggurat
Statues of fish men and men in fish robes and alien script of older city common
The core citidel is built on a maze where they breed Minotaur for elite troops
There is a great Colloseum for death games are held
The city is slowly sinking and has several old ziggurats from pre human times
The city is unseemly, greedy, busy, corrupt
It is famous for libraries of elder lore from prehuman times cared for by monks
d12 Factions of Merchants of Ikathon, City of the Sea Lords
1 Sea Clan -worship the great sea god lord of the briny deep
2 Merchant Clan - serve the trade and commerce goddess
3 Winged Bull Clan - follow the weather and war and kingship god
4 Fish People Clan - sea mother goddess who helps fishermen and sailors
5 The Kracken Clan - sacrifice to an evil under sea demon with fish and squid folk
6 Beast Clan - animal masks and have many animal cults
7 Sea Dragon Clan - breed monsters for the Colosseum and warfare
8 Brotherhood of the Briny Deep - use slave newtmen and teach wizardry
9 Fishy Sages - fishmen mystery knowledge cult serving the elder water god
10 Brotherhood of the Maze - dungeon cult of wizards, alchemists and monster makers
11 Dagon Clan - serve fisherman farmer god who sews fish & seed into the land
12 Moon Clan - worship trade and night god also healers and sages
Stormhome
Settled by barbarian mercenaries hired by declining desperate city
Barbarians became civilized but still enjoy warlike ways and violence
Three generation of civilization now they hire other wild tribes
Herds and some crops but poor irrigation and rocky soil
Powers of Sky, lower, middle ans upper heavens, death and herds
Constantly at war with dragons and undead also exports mercenaries
Large ziggurat park and hanging garden for druids
Chariots pulled by oxen or onager or donkeys or terror birds
Many beastmen and demihumans living in city
d12 Factions of Warlords of Stormhome City of sky gods
1 Polestar Clan - worship the great celestial master of the cosmos beyond the sky
6 Beast Clan - animal masks and have many animal cults
7 Sea Dragon Clan - breed monsters for the Colosseum and warfare
8 Brotherhood of the Briny Deep - use slave newtmen and teach wizardry
9 Fishy Sages - fishmen mystery knowledge cult serving the elder water god
10 Brotherhood of the Maze - dungeon cult of wizards, alchemists and monster makers
11 Dagon Clan - serve fisherman farmer god who sews fish & seed into the land
12 Moon Clan - worship trade and night god also healers and sages
Stormhome
Settled by barbarian mercenaries hired by declining desperate city
Barbarians became civilized but still enjoy warlike ways and violence
Three generation of civilization now they hire other wild tribes
Herds and some crops but poor irrigation and rocky soil
Powers of Sky, lower, middle ans upper heavens, death and herds
Constantly at war with dragons and undead also exports mercenaries
Large ziggurat park and hanging garden for druids
Chariots pulled by oxen or onager or donkeys or terror birds
Many beastmen and demihumans living in city
d12 Factions of Warlords of Stormhome City of sky gods
1 Polestar Clan - worship the great celestial master of the cosmos beyond the sky
2 Mountain Clan - worship the lord of middle air, earth and underworld
3 Storm Clan - worship the lord of weather, farmers and lower air
4 Dog Clan - follow the hearth and earth goddess a healer and hearth keeper
5 Cave Clan - worship the terrible demon ogress who hoards the good things in her cave
6 Panther Clan - follow the underworld war god who uses plagues and storms to win
7 Blood Clan - return the dead where they belong for the queen of death
8 Earth Clan - administer ho;y temples of the earth and mountain goddess
9 Fire Clan - worship the cult of fire and purity who hunt chaos and evil
10 Beast Clan - of great hunter heroes who serve the monster fighting hunter god
11 Vine Clan - grow grapes for the great drunken public orgies for the vine goodess
12 Lion Clan - serve goddess of love and war who stole the arts of civilization
Sunhome
Said to be source of kingship
Ruled by a new god king every seven years
Each is an incarnation of the sun god lord of justice and kingship
Has large temples and several smaller ziiggurats and a large one dedicated to the sun
Wage war with evil and chaos
Have a lineage of kings going back to the emptying of the seas
Many great sciences originated here
Cult dedicated to protecting weak from strong through good laws
People very pious, law abiding, educated and moralistic
d12 Factions of Sunhome City of the sun throne god king
1 Sun Clan - worship sun god king and representative on earth
Sunhome
Said to be source of kingship
Ruled by a new god king every seven years
Each is an incarnation of the sun god lord of justice and kingship
Has large temples and several smaller ziiggurats and a large one dedicated to the sun
Wage war with evil and chaos
Have a lineage of kings going back to the emptying of the seas
Many great sciences originated here
Cult dedicated to protecting weak from strong through good laws
People very pious, law abiding, educated and moralistic
d12 Factions of Sunhome City of the sun throne god king
1 Sun Clan - worship sun god king and representative on earth
2 Lamp Clan - worship goddess of light and hearth, queen of heaven
3 Star Clan - worship the star godess of war and peace
4 Holy Fire Clan - worship the fire god of purity and the forge
5 Herd Clan - herd beast in wilds for vegetable dawn god
6 Eagle Clan - follow conqueror king who appeased the great bird of chaos
7 Crown Clan - cult of kingship and the great wall builders and monster killers
8 Winter Clan - cult of the underworld goddess on her vampire throne
9 Barley Clan - cult of brewers who serve the bar goddess aspect of the goddess
10 High Clan - serve the lord of the upper heavens, lord of cosmos and order
11 Moon Clan - serve the scales and those who journey through the land of night
12 Sage Clan - prophets and scholars who make best wine and deal in herbs
Sakasis
City of snake cults liberated by grandfather horned serpent
The snake brings underworld wisdom and bring forth the underworld fructifying powers
Druids in great garden ziggurats worship snake altars
There are prehuman ruins from when snake men rule in and under the city
Snakes feature in art everywhere
Younger generation of gods more human looking
Some reptilian beast men and beings live in the city since its prehuman glory days
A great prehuman citadel looms over the city ruled by the snake cult
The serpent king or queen is selected every three years
Sacrifices to now long forbidden demons were once common
Huge orchards well irrigated surrounded city then great herds
People whisper more and you can hear snakes hissing
Decadent fertility cults and ecstatic cults thrive
Snake cult shrines are commonplace with thousands of snake and reptile spirits
Harming snakes is taboo and they are common in shops or carried as pets often
Other statues are commonplace and ruins are commonplace
City surrounded by huge earthworks and artificial hill tombs
Snake mutations are common among poor
d12 Sakasis - City of the horned snake lord and his kin
1 Horned Snake Clan - serve the lord of underworld wisdom & holy tree god
11 Moon Clan - serve the scales and those who journey through the land of night
12 Sage Clan - prophets and scholars who make best wine and deal in herbs
Sakasis
City of snake cults liberated by grandfather horned serpent
The snake brings underworld wisdom and bring forth the underworld fructifying powers
Druids in great garden ziggurats worship snake altars
There are prehuman ruins from when snake men rule in and under the city
Snakes feature in art everywhere
Younger generation of gods more human looking
Some reptilian beast men and beings live in the city since its prehuman glory days
A great prehuman citadel looms over the city ruled by the snake cult
The serpent king or queen is selected every three years
Sacrifices to now long forbidden demons were once common
Huge orchards well irrigated surrounded city then great herds
People whisper more and you can hear snakes hissing
Decadent fertility cults and ecstatic cults thrive
Snake cult shrines are commonplace with thousands of snake and reptile spirits
Harming snakes is taboo and they are common in shops or carried as pets often
Other statues are commonplace and ruins are commonplace
City surrounded by huge earthworks and artificial hill tombs
Snake mutations are common among poor
d12 Sakasis - City of the horned snake lord and his kin
1 Horned Snake Clan - serve the lord of underworld wisdom & holy tree god
2 Border Clan - operate ranches on borderlands serve lord of spring, herds and herbs
3 Snake Mothers - serve goddess of fertility, motherhood, revenge
4 Snake Masters - serve the old snake hunter god a conqueror and black magician
5 Dawn Clan - serve the vegetation spring god son of the horned snake
6 Mirage Clan - prophets, sages and wine makers serve daughter of the horned snake
7 Dragon Clan - warrior cult who turned on dragon masters and fought monsters
8 Snake Brotherhood - are wizards who use the two headed snake banners and torcs
9 Thunder Clan - keep and breed dinosaurs domesticated by serpent men long ago
10 Naga Clan - worship nagas mostly local petty god like beings, some are wicked
11 Gorgon Clan - worship medusa, basilisks and gorgons and stonemasons
12 Leviathan Clan - serve great dragon of the sea, mother of rivers and reptiles
9 Thunder Clan - keep and breed dinosaurs domesticated by serpent men long ago
10 Naga Clan - worship nagas mostly local petty god like beings, some are wicked
11 Gorgon Clan - worship medusa, basilisks and gorgons and stonemasons
12 Leviathan Clan - serve great dragon of the sea, mother of rivers and reptiles
Tuesday, 30 January 2018
d100 Elven Ruins
Elves ruled the world in the dawn age after dragons and giants and trolls. Elves tell man was created at the end of the dawn age so elves no longer had to make sacrifices to the gods.Humans and orcs have thrived and are no longer under the shadow of the elves. Elven ruins are everywhere.
These might be good for Swordfish Islands too
d20 Decorative Motifs for artist decor
1 Rampant porpoises or some sea animal
2 Tree Heraldry
3 Sun images or chariot of the sungod or wheel
4 Heraldic Insect
5 Depiction of artisans tools
6 Heraldic flowers or leaves
7 Heraldic animals d4 1=fighting 2=
8 Elvish hero fighting monster
9 Elven royalty as divinity
10 Monster looking fierce or eating someone
11 Elf rune or pictogram
12 Eye-sun symbol
13 Moons in various phases or moon-eye symbol
14 Narcotic mushroom or flower type
15 Elves showing dominion over other races
16 Gardening tools
17 Humans leaving offerings to elves
18 Dancing faeries
19 Nature deities and faeries fornicating
20 Dancing elfmaid around trees
d20 Quick Decor
d4 rolls here 1 Fused into trees, almost covered with vegetation
2 Covered in vines and creepers all over
3 Covered in flowering vines, showers of petals and perfume in breeze
4 Dead dried vines and vegetation all dead
5 Burned and blackened by fire
6 Fungus covered dripping with slime
7 Lichen and moss covered
8 Thorn bushes 1in6 with tasty berries too
9 Rough cyclopean chiseled stone, fresco long gone
10 Still remains of ancient paint and glaze, colourful
11 Orc and goblin feces and urine stained stonework
12 Goblin graffiti everywhere scrawled with obscenities and racism
13 Someone carryied away stones to repurpose
14 Someone has removed fancy fittings as loot
15 Bones scattered over area
16 Someone living and camping here often
17 Someone removing writing and religious symbols with chisel
18 Treasure hunters have smashed holes in walls searching for loot
19 Someone built shacks using the ruin structures and lived here
20 Thick with thorny rose vines
d100 Elven Ruins
01 Fine fluted fragments of stone wall with worn carvings
02 Row of monoliths up close they were once eroded columns
03 Elegant flying buttresses and wall of a cathedral
04 Remains of a tower outer shell
05 Piles of strange coloured sand with fragments of written tablets
06 Stone animal statues from some monumental road
07 Giant reclining naked elf with enigmatic smile
08 Thirty foot statue of soldier on guard
09 Sacred well with magical lit chamber and bench
10 Cave crystal grotto with spring and elvish statues inside
11 Broken spiral staircase going up a column to nowhere
12 Spiral staircase going 10-20 foot deep, possibly a lair now
13 Staircase into foundation slab into a basement, often a lair
14 Broken square tower lower floor intact, tree growing on upper floor
15 Circular round structure once a public market area
16 Circular amphitheatre with sculptural plaque of the two faced god
17 Sacred tree in stone bowl, seasonally blossoms with fruit
18 Stone fountain 1in6 works 20 foot circular stone base
19 Drain entrance under ornate stone slab
20 Remains of old canal now boggy and overgrown
21 Remains of old canal tunnel entrance
22 Old well shaft drops to old tunnels and cistern
23 Huge tree with overgrown tree house
24 Huge dead upright tree carved with elvish runes and figures
25 Monumental stone archway, a ancient war memorial
26 Elven common gravestones semi exposed, some fallen
27 Elven statue grave memorial and stone sarcophagi
28 Stone Sphinx or unicorn
29 Sundial with astrological decorations
30 Bird bath with plants growing inside
31 Horse trough with sludge inside
32 Fishpond overgrown with slime
33 Outdoor altar with engraved writing
34 Stone floor mosaic of natural scenes on brick floor
35 Stone floor with oakleaf flagstones
36 Map of the world floor with glazed tiles
37 Mound of rubble with some intact interior walls
38 Lines of rubble where interior walls supposed to
39 Long marble staircase following slope
40 Row of 30 foot high elven heads
41 Thick roofless walls of a temple with religious carvings
42 Section of defencive wall with decorative patterns
43 Collapsed section of decorated wall on pile of rubble
44 Ancient overgrown gardens with statues and fountains
45 Huge thick thorn wall
46 Garden of ancient fruit trees from a elf orchard
47 Ancient overgrown herb garden for a cook
48 Ancient overgrown herb garden for a healer
49 Remains of apothecary, several ancient potions buried in rubble
50 Crumbling smithy with decorated anvil and some tools and furnace workable
51 Remains of massive state bakery complex to feed the people
52 Semi collapsed bathhouse and water park, swampy and overgrown
53 Small solid stone shelter in a pile of rubble, creature lair
54 Rows of trees in lines of same age, planted by elves
55 Forest floor reveals huge stone lined garden beds now overgrown with trees
56 Large pool over a hundred foot long filled with slime, creature lair
57 Tomb of stone with statues of occupants and memorial gold plate
58 Stone statue of toad with a pool, frogs here have hallucinatory contact poison
59 Ruined pleasure palace where hundreds used drugs at festivals
60 Temple to narcotic plant with floral motives and a altar used to press juice
61 Remains of a bestiary where rich elves kept animals for novelty or breeding monsters
62 Greenhouse rusting metal frame with steel strong glass panes
63 Workshop where elven crafters made goods fit for kings to last centuries
64 Crumbling coach house with stables and sheds with rotting waggons
65 Ancient stone barn in good condition, popular large lair
66 Observatory tower in ruins with zodiac themed carvings
67 Rows of ruined cottage foundations
68 Rows of collapsed cottages, often d4 lairs
69 Two huge statues overlooking a road
70 Border monolith with worn faerie writing with distances between towns marked
71 Shrine house with broken statue where pilgrims would stay long ago
72 Ruined building with tons of shattered glass where elven alchemists made monsters
73 Rows of ruined windmill towers, thin and tall, most lost blades and are buried
74 Circle of towers with reflective discs where items on a central altar are dedicated
75 Complex with pits used as acid baths for various purposes
76 Broken mass of rubble and machinery from a mill
77 Ruined library, mostly stripped bare but 1in6 have a secret level full of lost archives
78 Strange tower made of coral like material, once used by order of magicians
79 Crumbling huge stone tree with statue of a beloved dryad of long ago
80 Great domed assembly hall with some damage and overgrown with vegetation inside
81 Statue of the great elven goddess in her form as a war goddess in armour
82 Statue of the great elven goddess in her form as a love goddess naked
83 Statue of great stag horned hunting god, area seems haunted and menacing
84 Statue of the elf king as a naked youth with stone sprouting plants around him
85 Statue of the moon goddess in form as a elf queen with two animal guardians
86 Statue of a hunting goddess with her werewolf hounds
87 Statue of spring goddess riding a unicorn
88 Amphitheatre of statue shrines to dozens of gods, spirits and heroes
89 A great mausoleum once sealed with traps, curses and secret doors, mostly looted
90 Ossuary with stone fruit and flowers in a great stone vault filled with bones
91 Remains of a archery range now overgrown with vegetation
92 Remains of a horse park where elves raced and rode ponies
93 Volcanic warm mud pools surrounded by huge crystals where elfmaids once bathed
94 Cave mouth into the hill with giant crystal grotto and shrine within
95 Cave mouth into the hill with giant mushroom grotto and shrine within
96 Thorny hedge maze with goblin clan inside
97 Stairs down to huge root filled wine cellar where a goblin clan live
98 Remains of museum covered in rubble with some hidden treasures
99 Stone relic repository of a forgotten with hidden chamber with magic items
100 Remains of ruined manor house with secret level buried beneath
d100 Old Elven Artisanal Rubbish
01 Steel tea samovar with big dent and corrosion but fixable
02 Broken glass fittings on a rusted hookah
03 Broken porcelain long pipe
04 Brocken porcalain tablewear
05 Dented ornamental brass plate
06 Broken mirror made with mercury and glass
07 Dented pewter tankard
08 Broken glass
09 Broken potterey
10 Ceramic bowl or urn
11 Glass bottle
12 Tiny bottle of crumbling pills
13 Tiny tin of seeds
14 Clay bottle of sealed honey
15 Cracked beer pot
16 Wooden bowl with split
17 Ornate carved candlestick
18 Ivory peg
19 Amber bead
20 Seashell
21 Coral fragment
22 Fossil creature in stone
23 Large fist size crystal
24 Tiny carved gem
25 Semi precious stone seal
26 Glass tablet
27 Enamelled metal disc
28 Bracelet with compas
29 Broken barometer
30 Remains of rusted metal articulated body
31 Rusted heaps or semi buried armour
32 Carved bone flute from human leg
33 Broken harp
34 Shred of gold wire
35 Lengths of copper wire buried in floors and walls, semi exposed
36 Elegant metal pole with broken lantern
37 Carved ornate oak and brass bucket
38 Corroded arrow heads
39 Crumbling arrow with intact head
40 Flint arrowheads in soil
41 Broken wooden handle from a tool
42 Carved wooden spoon
43 Smashed chair in pieces
44 Huge chair with stuffing turned into rat nest
45 Remains of four posted bead with mounds of rotting fabric
46 Bones of some mythical creature
47 Giant insect bodies
48 Cobwebbed bundle of bones hanging from wall or tree
49 Desiccated remains of elf in corroded armour mostly hidden
50 Crumbling fragments of rotten carpet
51 Old curly toed elf boot
52 Old dried leather glove
53 Remains of crumbling tapestry
54 Old metal pot with dent
55 Cover of old book with decorated leather
56 Metal container with missing lid
57 Knife, mostly corroded copper
58 Broken bronze broad sword
59 Fragment of armour
60 Basket woven from reeds
61 Cooked bones
62 Dried up goblin corpse
63 Bar of fancy elf soap
64 Tiny bottle of perfume
65 Tiny bottle of cordial
66 Silver ring worth 30gp
67 Crystal pendant worth 10gp
68 Animal broach worth 10gp
69 Golden head circlet worth 30pg
70 Tablet of alabaster artwork 30gp
71 Jade seal 10gp
72 Tiny glass bottle with lid
73 Earing worth 30gp
74 Attractive wig
75 Exotic hat
76 Broken Shield with heraldic device
77 Exotic helmet
78 Copper coins d10
79 Clay figurines of nature spirits
80 Chess piece made of semiprecious stone
81 Box of elf wafers, cracker a day feeds a person, 3d10 in box
82 Spider Web rope, 1/5 the weight
83 Silver dagger
84 Silver arrowheads
85 Small hand mirror with decorative patterns
86 Walrus ivory snuff box with black lotus dust
87 Elf Bow made from steel can be restrung
88 Cache of d10x10gp in bundle
89 Cache of d10x1000sp in a chest
90 Cache of carved ivory d6x10gp
91 Human head in box, answers a human question a day
92 Elfmail shirt for small person, no move or sneak penalties
93 Healing cordial bottle d4 HP
94 Magic candles d12 each creates a 3" choking smog cloud a round after lit
95 Elven boot
96 Elven cape with some holes in it
97 Silver sword +1 made on the moon thousands of years ago
98 Magic acorns will grow into a tree in a week, d10 in a tin
99 Magic copper pinecone explodes as 6d6 fireball if thrown
100 Magic flint stone can ignite fire with a touch
Monday, 6 November 2017
d100 Pilgrimages of Atonement
So paladins and clerics and others occasionally offend the gods and need to prove to their gods they are not jerks. These are some quests to patch up your gods unconditional love.
Also good for npc characters. to make up for some failure. Most gods and beings will temporarily remove your powers after at least one warning, three at most. An offer of atonement comes only after they have demonstrated sincerity and will allow a Oath spell to be cast on them.
Accepting a new tabu or oath according to alignment might be a common form of atonement also. Actually makes followers more extreme to compensate for past failure.
Characters who are priests, clerics, paladins, champions even monks might require a sacrifice of action to restore their gods faith and holy powers. Do not ask if you have faith in god. Ask if god has faith in you. Repented characters are expected to be more zealous and right acting as example to others. Some order penitents wear hair shirts or practice self flagellation to atone for petty sins and desires. Periods of prayer and silent contemplation alone might work too.
If players have come into conflict with a god or their religion they might try this procedure to bring peace and ask forgiveness. Some might be tough to comply.
d10 Things to anger god
1 Committed mortal sin (or broke alignment code)
2 Lost a holy relic
3 Failed to defend temple or holy person
4 Forbidden love
5 Fled from enemies in a crisis
6 Deceived by enemies
7 Killed wrong person by mistake
8 Made ritually impure by contact with opposite force
9 Failed mission resaulting in great tradgedy
10 Released great evil into the world
d10 Things to appease for offences to God
1 Prayer and contemplation in silence alone 3d6 months
2 Pilgrimage to holy places d6 holy locations and relics to visit
3 Temple service one year living in temple barracks
4 Take on a new oath of conduct dedicated to your alignment
5 Sacrifice 90% wealth to the church or to poorest of faith
5 Daily ritual such as flagellation, tattooing, blood letting, or sacrifice required
6 One year living as a hermit in the wilderness or wastelands
7 Mission to preach faith and serveof church with good public works 3d6 months
8 Crusade go join in a war approved by church anf fight for god 3d6 months
9 Work on church lands as labourer or mill worker or farmer for d4 years
10 Take on a pilgrimage of atonement
A priest might take on your case and advise on options or if heroic might use magic to divine what god wants with magic to advise the penitent. Penitents or atonement might wear a badge or mark indicating to the faithful this person is on a moral quest.
A god might meddle in such a quest and make things harder sending temptations, perils and worse. An enemy cult might also make life harder.
A god might be impressed you have suffered and atoned and let you off. They might even send a message or appear to the atoned in a dream. A god might reward a hero as a welcome back to the fold. Perhaps a gift of a intelligent magic item that can advise them better. Perhaps a guardian Spirit. Doing some of these tasks for your god as a sacrifice might earn you merit in heaven or a real gift or attention from your big (not imaginary) friend in the sky. Some of these you must continue forever but at some point the god restores your abilities but expects you to continue the task even if it is endless. They will tell you when to stop atoning but might restore powers at a climactic moment to help you achive quest.
d10 Divine Gifts for those that went above and beyond holy mission
1 God lets you witness them in true glory +1 WIS
2 Church earmarks you for possible sainthood
3 Gifted with holy text d6 1=prayer 2=philosophy 3=legal 4=mythology 5=technical 6=hymm
4 Chest with d6 holy scrolls and potions
5 Mark of heavens mandate a brand recognised by the faithful, on body or holy symbol
6 Position in church hierarchy. Lots of committees, legal matters, courts, councils and reports to write. Well provided for but take all your money, usually attached to a famous temple and given a title and mix with nobility
7 Watched by a divine guardian familiar spirit in secret (tries its best)
8 Holy beast d6 1=mount 2=familiar 3=farm 4=guard 5=hunter 6=messenger
9 Holy place requires defence and worship often added to heroes title
10 Intelligent Magic Item offers advice from heaven d6 1=holy symbol 2=tool 3=weapon 4=jewelry 5=clothing 6=book with at least one other function
03 Destroy a secret enemy cult
04 Liberate an oppressed kingdom
05 Slay a enemy champion
06 Wage war agains a foriegn power
07 Conquer a kingdom in name of god
08 Destroy rival cult great temple
09 Wage war on Hell till god satisfied
10 Drive a demon lord from the earth
11 Found a new temple in hostile land
12 Establish new worshipers in new land
13 Serve a noble in defence of the faith
14 Marry and serve leader of the faith
15 Steal relic from a foriegn land
16 Slay a great beast menacing the faithful
17 Destroy city of rival faith
18 Destroy relic of rival faith
19 Bring faith to a newly discovered land
20 Carry a relic to a far off land
21 Defend a agent of the faith against assasins
22 Capture agent of hell and convert them
23 Slay a minority of unbelievers in your land
24 Kidnap a love interest of god
25 Lay waste to worshippers of enemy god
26 Exterminate species of creature sacred to rival faith
27 Kill everything in a dungeon and destroy it
28 Hunt all the bandits on the kingdoms roads
29 Uncover cult corruption in the kingdom court
30 Seal a planar portal d4 1=demonic 2=diabolic 3=elemental 4=underworld
31 Recover a lost hero trapped or slubering for an age
32 Rescue a saint from captivity and help their mission
33 Build a shrine a month
34 Build a temple each year
35 Never cease war against forbidden cults
36 Challenge every evil high priest to battle
37 Raise a army to wage war on evil
38 Raise village mob and destroy a place of evil
39 Protect a supernatural being from evil
40 Protect a breed of holy beast for the breeding season season
41 Build a shrine in a far away land for the first time
42 Send aid and missions to a great disaster or the frontier
43 Convert a shanty town of murder hobos to join your sect
44 Munish a race of beastmen menacing a community of faithful
45 Cleanse the undead from a former holy place or burial place
46 Cleanse the were beast from a wilderness area
47 Exterminate all the doppelgangers in a city
48 Exterminate every vampire in the kingdom
49 Challenge every priest of another religion you meet to a fight
50 Build a cathedral every ten years
51 Establish a monastary in the wilderness
52 Live as a holy hermit when not adventuring
53 Convert a king to your faith
54 Destroy copies of a book criticising your god
55 Kill artists or bards who slander your god
56 Establish a fortified temple in enemy territory
57 Establish and lead a religious order with a specific mission
58 Travel alone to the wasteland to convert the wild heathens
59 Exterminate a heresy god dislikes, some might be saved if the recant
60 Rescue and raise a sacred child to be a hero of the faith
61 Care for all widows and orphans you meet
62 Heal and give alms to the poor
63 Establish a poor hospital in a busy place and maintain it
64 Establish a orphanage and school
65 Establish a poor house every year
66 Help victims of a plague and live among the sufferers till over
67 Have clergy cover body in religious tattoo art
68 Hide your face in shame forever
69 Change your name and title to a more religious and zealous one
70 Always help apprehend evil doers on the kings road
71 Have as many children as possible raised in standards of the faith
72 Abstain from d4 1=sex 2=killing 3=money 4=settling one place
73 Must report to every temple in district you enter and ask priest if they need help
74 Your god insist you flagellate yourself every day
75 You are taken to heaven seemingly briefly to reorientate yourself to the true faith
76 You must establish a great burial ground and transfer remains there from old site
77 You must comision beautiful artwork by great artists till god satisfied
78 You must give away all wealth to the poor and live among them
79 You must give all wealth to church who will support you at a basic level
80 Guard a holy place from minions of evil or provide for such
81 Recover a lost holy text and have church leaders adopt it as new dogma
82 Preach a message from god at every oportunity to as many people as possible
83 Carry exiting new gospel that will meet resistance from the established church
84 Exhort everyone to give more money and charity to the church at every opportunity
85 Join a particular order and serve them for life
86 Transport scriptures to temple in far off land and help spread the faith
87 Slay a fantastic behemoth that has menaced humankind for aeons
88 Collect materials from dangerous place far away to help build new cathedral
89 Gather priests and acolytes and sail to a undiscovered land to preach the faithful
90 Stamp out horrible religion of d4 1=city 2=nation 3=natives of a colony 4=foreign land
91 Build a fantastic monument that will carry gods fame through the ages
92 Build a mission far away to help spread faith on major trading point or route
93 Exterminate a race of heathen humanoids menacing the common folk
94 Punish a king for defiance to your god
95 Burn down a library or reliquary or cathedral of a rival religion
96 Publicly torture and kill cultists you catch as message to all from god
97 Swear to serve a hierophant or king in the name of your faith
98 Free a imprisoned supernatural being and ally of your faith
99 Rescue an bound supernatural being and force it to adopt true religion to be freed
100 Dismember a saint into many pieces and distribute across the world to churches
4 Forbidden love
5 Fled from enemies in a crisis
6 Deceived by enemies
7 Killed wrong person by mistake
8 Made ritually impure by contact with opposite force
9 Failed mission resaulting in great tradgedy
10 Released great evil into the world
d10 Things to appease for offences to God
1 Prayer and contemplation in silence alone 3d6 months
2 Pilgrimage to holy places d6 holy locations and relics to visit
3 Temple service one year living in temple barracks
4 Take on a new oath of conduct dedicated to your alignment
5 Sacrifice 90% wealth to the church or to poorest of faith
5 Daily ritual such as flagellation, tattooing, blood letting, or sacrifice required
6 One year living as a hermit in the wilderness or wastelands
7 Mission to preach faith and serveof church with good public works 3d6 months
8 Crusade go join in a war approved by church anf fight for god 3d6 months
9 Work on church lands as labourer or mill worker or farmer for d4 years
10 Take on a pilgrimage of atonement
A priest might take on your case and advise on options or if heroic might use magic to divine what god wants with magic to advise the penitent. Penitents or atonement might wear a badge or mark indicating to the faithful this person is on a moral quest.
A god might meddle in such a quest and make things harder sending temptations, perils and worse. An enemy cult might also make life harder.
A god might be impressed you have suffered and atoned and let you off. They might even send a message or appear to the atoned in a dream. A god might reward a hero as a welcome back to the fold. Perhaps a gift of a intelligent magic item that can advise them better. Perhaps a guardian Spirit. Doing some of these tasks for your god as a sacrifice might earn you merit in heaven or a real gift or attention from your big (not imaginary) friend in the sky. Some of these you must continue forever but at some point the god restores your abilities but expects you to continue the task even if it is endless. They will tell you when to stop atoning but might restore powers at a climactic moment to help you achive quest.
d10 Divine Gifts for those that went above and beyond holy mission
1 God lets you witness them in true glory +1 WIS
2 Church earmarks you for possible sainthood
3 Gifted with holy text d6 1=prayer 2=philosophy 3=legal 4=mythology 5=technical 6=hymm
4 Chest with d6 holy scrolls and potions
5 Mark of heavens mandate a brand recognised by the faithful, on body or holy symbol
6 Position in church hierarchy. Lots of committees, legal matters, courts, councils and reports to write. Well provided for but take all your money, usually attached to a famous temple and given a title and mix with nobility
7 Watched by a divine guardian familiar spirit in secret (tries its best)
8 Holy beast d6 1=mount 2=familiar 3=farm 4=guard 5=hunter 6=messenger
9 Holy place requires defence and worship often added to heroes title
10 Intelligent Magic Item offers advice from heaven d6 1=holy symbol 2=tool 3=weapon 4=jewelry 5=clothing 6=book with at least one other function
d100 Pilgrimages of Atonement
01 Find a long lost artifact
02 Kill a evil witch in her lair03 Destroy a secret enemy cult
04 Liberate an oppressed kingdom
05 Slay a enemy champion
06 Wage war agains a foriegn power
07 Conquer a kingdom in name of god
08 Destroy rival cult great temple
09 Wage war on Hell till god satisfied
10 Drive a demon lord from the earth
11 Found a new temple in hostile land
12 Establish new worshipers in new land
13 Serve a noble in defence of the faith
14 Marry and serve leader of the faith
15 Steal relic from a foriegn land
16 Slay a great beast menacing the faithful
17 Destroy city of rival faith
18 Destroy relic of rival faith
19 Bring faith to a newly discovered land
20 Carry a relic to a far off land
21 Defend a agent of the faith against assasins
22 Capture agent of hell and convert them
23 Slay a minority of unbelievers in your land
24 Kidnap a love interest of god
25 Lay waste to worshippers of enemy god
26 Exterminate species of creature sacred to rival faith
27 Kill everything in a dungeon and destroy it
28 Hunt all the bandits on the kingdoms roads
29 Uncover cult corruption in the kingdom court
30 Seal a planar portal d4 1=demonic 2=diabolic 3=elemental 4=underworld
31 Recover a lost hero trapped or slubering for an age
32 Rescue a saint from captivity and help their mission
33 Build a shrine a month
34 Build a temple each year
35 Never cease war against forbidden cults
36 Challenge every evil high priest to battle
37 Raise a army to wage war on evil
38 Raise village mob and destroy a place of evil
39 Protect a supernatural being from evil
40 Protect a breed of holy beast for the breeding season season
41 Build a shrine in a far away land for the first time
42 Send aid and missions to a great disaster or the frontier
43 Convert a shanty town of murder hobos to join your sect
44 Munish a race of beastmen menacing a community of faithful
45 Cleanse the undead from a former holy place or burial place
46 Cleanse the were beast from a wilderness area
47 Exterminate all the doppelgangers in a city
48 Exterminate every vampire in the kingdom
49 Challenge every priest of another religion you meet to a fight
50 Build a cathedral every ten years
51 Establish a monastary in the wilderness
52 Live as a holy hermit when not adventuring
53 Convert a king to your faith
54 Destroy copies of a book criticising your god
55 Kill artists or bards who slander your god
56 Establish a fortified temple in enemy territory
57 Establish and lead a religious order with a specific mission
58 Travel alone to the wasteland to convert the wild heathens
59 Exterminate a heresy god dislikes, some might be saved if the recant
60 Rescue and raise a sacred child to be a hero of the faith
61 Care for all widows and orphans you meet
62 Heal and give alms to the poor
63 Establish a poor hospital in a busy place and maintain it
64 Establish a orphanage and school
65 Establish a poor house every year
66 Help victims of a plague and live among the sufferers till over
67 Have clergy cover body in religious tattoo art
68 Hide your face in shame forever
69 Change your name and title to a more religious and zealous one
70 Always help apprehend evil doers on the kings road
71 Have as many children as possible raised in standards of the faith
72 Abstain from d4 1=sex 2=killing 3=money 4=settling one place
73 Must report to every temple in district you enter and ask priest if they need help
74 Your god insist you flagellate yourself every day
75 You are taken to heaven seemingly briefly to reorientate yourself to the true faith
76 You must establish a great burial ground and transfer remains there from old site
77 You must comision beautiful artwork by great artists till god satisfied
78 You must give away all wealth to the poor and live among them
79 You must give all wealth to church who will support you at a basic level
80 Guard a holy place from minions of evil or provide for such
81 Recover a lost holy text and have church leaders adopt it as new dogma
82 Preach a message from god at every oportunity to as many people as possible
83 Carry exiting new gospel that will meet resistance from the established church
84 Exhort everyone to give more money and charity to the church at every opportunity
85 Join a particular order and serve them for life
86 Transport scriptures to temple in far off land and help spread the faith
87 Slay a fantastic behemoth that has menaced humankind for aeons
88 Collect materials from dangerous place far away to help build new cathedral
89 Gather priests and acolytes and sail to a undiscovered land to preach the faithful
90 Stamp out horrible religion of d4 1=city 2=nation 3=natives of a colony 4=foreign land
91 Build a fantastic monument that will carry gods fame through the ages
92 Build a mission far away to help spread faith on major trading point or route
93 Exterminate a race of heathen humanoids menacing the common folk
94 Punish a king for defiance to your god
95 Burn down a library or reliquary or cathedral of a rival religion
96 Publicly torture and kill cultists you catch as message to all from god
97 Swear to serve a hierophant or king in the name of your faith
98 Free a imprisoned supernatural being and ally of your faith
99 Rescue an bound supernatural being and force it to adopt true religion to be freed
100 Dismember a saint into many pieces and distribute across the world to churches
Labels:
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castle,
Chaos,
cleric,
cosmic,
divine cult,
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hero,
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Monday, 27 March 2017
Contact Revision For TSR Marvel
These are examples of possible contacts. I have set them in tables so characters can roll up npcs easily. The organisation section is the silliest with orgs stolen from many sources I've used over years and most likely to be revised later with lots of specfic type subtables.
d10 Contact Types
1 Professional Contacts - have a specific job, talents and resources
2 Dependant - a vulnerable person depends on hero
3 Nuisance - a person who persecutes hero or attracts danger
4 Organisation - a group with personnel, territory and resources
5 Patron - a boss or sponsor who expects you to perform your duty
6 Place - known in a specific area
7 Language - speak read and write a foreign language
8 Source - contact connected with origin story
9 Hero - contact is hero
10 Villain - contact is a villain
1 Professional Contacts
d100 These contacts have a specific job, talents and resources
01 Prison Inmate
02 Gangster03 Mob Boss
04 Dealer
05 Bouncer
06 Black Marketeer
07 Forger
08 Burglar
09 Hacker
10 Gunsmith
11 Homeless
12 Builder
13 Logger
14 Sailor
15 Life guard
16 Stock Herder
17 Miner
18 Fisherman
19 Farmer
20 Park Ranger
21 Newsstand Guy
22 All nite Diner Owner
23 Coffee Shop Owner
24 Garbage Truck Driver
25 Food Truck Guy
26 Publicist
27 Limo Driver
28 Hotel Manager
29 Celebrity Chef
30 Social Worker
31 Lab Tech
32 Factory Manager
33 Repair Tech
34 Pharmacist
35 Engineer
36 Radio Tech
37 Mechanic
38 Electrician
39 Electronics Tech
40 Computer Tech
41 Scuba Diver
42 Mountain climber
43 Extreme Cyclist
44 Extreme Skater
45 Stunt Driver
46 Airline Pilot
47 Ship Captain
48 Race Driver
49 Helicopter Pilot
50 Astronaut
51 Internet Blogger
52 Magazine Writer
53 Newspaper Journalist
54 Radio Announcer
55 TV Reporter
56 Writer
57 Photographer
58 Linguist
59 Actor
60 Artist
61 Writer
62 Archaeologist
63 Historian
64 Anthropologist
65 Biologist
66 Geneticist
67 Chemist
68 Astronomer
69 Physicist
70 Geologist
71 Playboy
72 Stock Broker
73 Salesman
74 Banker
75 Corporate Director
76 Prison Manager
77 Civil Servant
78 Politician
79 Lawyer
80 Customs
81 Coast Guard
82 Emergency Rescue
83 Coroner
84 Rescue Officer
85 Fireman
86 Paramedic
87 Nurse
88 GP Doctor
89 Surgeon
90 Psychiatrist
91 Beat Cop
92 Security Chief
93 Private Detective
94 Special Weapon Police
95 Forensic Investigator
96 Police Detective
97 Army Officer
98 Navy Officer
99 Air Force Officer
100 Espionage Agent
2 Dependant (earn you +10 karma a session)
d10 Once a session a dependant calls on your help
d10 Once a session a dependant calls on your help
01 A doddering older parent or grandparent needs help
02 A school aged child is your responsibility 03 A pet requires your attention and occasional rescue or vet trip
04 A family member is a invalid and requires help
05 A charity you regularly support with favours or donations
06 A troubled teenager is your responsibility
07 A good friend you work with requires help and favours
08 A easily influenced youth requires your mentorship
09 A boy/girl friend needs attentions
10 A married or ex partner requires your attention
3 Nuisance (earn you +20 karma a session)
d10 A influential person who works to damage your popularity
01 Persistent Journalist stalks you
02 Media boss persecutes you03 Government investigator after your secrets
04 Private investigator after your secrets
05 Military Leader wants you destroyed
06 Scientist wants to study you in vivisection lab
07 A hate group makes wild accusations about you
08 A political leader publicly scorns you
09 A rich captain of industry wants your secrets
10 A police officer convinced hero up to no good
4 Organisations
d100 A group that can provides personnel or clues or resources
01 The Syndicate a international italian irish american crime clan with political interests
02 The 108 Dragons a chinese gangster assassin cult using esoteric mind control03 Tong are chinese gangster clans
04 Yakuza are tatooed japanese gangsters
05 The Bratva are international russian mobsters
06 Maffia are international Sicilian organised crime
07 Green Fist a eco terrorist org formed from dirty marxist hippies of the 60s
08 Local Street Gang
09 Circus of Assassins are a secret society of killer carny folk
10 Black Hand are criminals specializing in kidnapping and hostages
11 Tribal Council
12 Political party
13 University
14 Museum
15 Red Cross
16 A branch of a church
17 Alien Spotters Society or ASS
18 Fire Department
19 Correctional Services
20 Parks and Wildlife Services
21 The Airforce
22 The Navy
23 The Army
24 Federal Police (FBI)
25 World Heritage League
26 City Hospital
27 Emergency Rescue Service
28 Ambulance Service
29 Metro Police Department
30 National security organisation (MI6, ASUS. CIA)
31 United Nations
32 Wold Finance Organisation
33 GROVE Industries a front for pagan occultists calling the dark gods
34 STAR Labs a advanced science research organisation deals with cutting edge tech
35 Cyberdine Systems develop defence industry electronics and cybernetics
36 Temple Industries a secretive legal and financial working behind global politics
37 ARMCO defence manufacturer
38 Miota Incorporated a scientific research firm specialising in pharmacy and hospitals
39 Millennium Industries a wide ranging financial and manufacturing giant
40 Omni consumer Products make many diverse consumer products
41 Tyrell Corporation cybernetics corporation working in androids and robotics
42 Merrick Biotech sell cloned organs they grow in secure black lab bunkers
43 Biotechnica a advanced biotech and agriculture corporation
44 Global Broadcasting Network the worlds biggest new and entertainment broadcaster
45 Safeguard Industries operate superhuman prisons
46 Merco a private military force now conducting own R&D after years guarding black labs
47 Datatel a big data internet and isometrics firm used by industry and government
48 Delos Corporation create consumer entertainment products and theme parks
49 Smith Incorporated monopole and magnetic systems for transport and defence
50 New World Industries a transport financial and construction
51 Gentech Corporation makes universal products for secretive korean-german company
52 Aelita a russian aerospace and robotics corporation, aggressive industrial espionage
53 Kemelkon a petroleum, energy agriculture and chemical company, infamous polluters
54 Kanawa Corporation a financial, eletronics, transport and military manufacturer
55 Exotech Corporation a medical, cybernetics, mind control and genetics company
56 Orion Foundation is a independent organisation working for world peace
57 The Assassins a secret ancient sect providing super skilled assasins
58 The Secret Empire world conquering science conspiracy
59 Zodiac a secret society that deal with espionage, black science and cosmic relics
60 The Brotherhood asian secret society using science and magic with own assassin cult
61 The Hand a demonic occult group with shadowy goals and ninja assassins
62 The Cabal a league of magicians that regulate and cover up
63 Gold Phoenix Brotherhood a benevolent secret society hidden as a computing company
64 Order of the Black Tower a sinister secret society of
65 PAGAN People Against Goodness And Normalcy
66 Illuminated Seers are group constantly generating cover organisations and red herrings
67 Cthulhu cult or mythos sect worshiping alien gods and pre human civilization
68 The Laundry UK occult espionage unit dealing with elder gods and hidden races
69 OSI Office of Scientific Intelligence develop and combat alternate technology
70 FIRE Free and independent inquiry are a secret society of science villains
71 Thule Brotherhood seek to restore lost continent of the master race
72 Cadmus devoted to neutralizing the threat of super humans
73 SPHYNX high tech special technology riddled with conspiricies and tripple agents
74 MAZE international intelligence cell hunts terrorists and security threats to world
75 Guild of Calamitous Intent control hero and villain relations
76 WASP World Aquanaut Security Patrol battle aquatic races and marine science villains
77 FREElancers a experimental inteligence contract firm with enhanced agents
78 WEB World Espionage Network World Espionage Bureau international bad guy spies
79 SWORD Sentient World Observation and Response Department hunt aliens
80 SPECTRE Special Executive for Counter-intelligence,Terrorism, Revenge, and Extortion
81 ODIN Organization of Democratic Intelligence Networks
82 International Rescue private high tech rescue organisation
83 Panther Claw international criminal organisation steals rare and beautiful things
84 AIM Advanced Idea Mechanics sell black science tech to evil organisations85 HIVE Hierarchy of International Vengeance and Extermination
86 COBRA. Criminal Organization of Bloodiness, Revenge and Assassination
87 SPECTRUM United Nations security organisation fighting alien race of shapeshifters
88 ANVIL Asian Nations Vigilance Intelligence Legion chinese & pacific org
89 SABRE Special Alliance Battalion Recon & Espionage
90 PATRIOT Pacific American Tactical Response Intelligence Operation Taskforce
91 SMASH Special Military Alliance Supreme Headquarters Europe, Australia India org
92 HAMMER Hegemonic Autonomous Monolithic Military Experimental Recon, Russian
93 HYDRA are world dominating fascists using espionage, black science and dark magic
94 SPARTAN Secret government superhuman and vigilante taskforce
95 SHOCC Super Human Operational Combat and Command
96 UNIT United Nations Intelligence Taskforce
97 SHIELD Supreme Headquarters International Espionage Law Enforcement Division
98 UNISEC United Nations Intelligence Security org
99 SHADO Supreme Headquarters Alien Defence Organisation
100 Australian Paranorman Intelligence Organisation formerly APIS or Division X
A few Extra
Satanists, Division X (UFO hunters), Cult of the six fingered hand, The Black Lodge, Templars, big tobacco, boyscouts, Scientology, Freemasons, Football Association, Band, soup kitchen, etc
5 Patron
d10 Employer or boss who sends you on missions
A patron will often give you resources and information
A patron will require you perform favours but help you more
Many patrons could include organisations
01 Scholar from Prestigious university
02 Officer of law enforcement organisation03 Officer from branch of armed forces
04 Spymaster from secret intelligence organisation
05 Agent of a secret society
06 Millionaire corporate head
07 Director of prestigious benevolent organisation
08 Director of international aid organisation
09 Secretive hidden patron
10 Manager of your workplace or employer
6 Place
d10 Know area intimately and are well known there
Smaller place better the better knowledge and
01 A street where everybody loves you
02 A suburb or districts where locals know and respect you
03 A town where locals consider you part of local flavour
04 A city where you are well known
05 A university campus, museum, library or hospital
06 A sewer system, tomb filled valley or lost city
07 A airport, harbour, spaceport or industrial complex
08 A military base or bunker or secret facility
09 A wilderness area like a park or mountain range or forest
10 A research base in a exotic location like space, antarctica, desert, underwater
7 Language
d10 speak read and write a foreign language
01 Spanish or French or Italian or Greek
02 German or Austrian or Dutch or Danish 03 Swedish or Norwegian or Finnish
04 Russian or Polish or Czech or Slovak
05 Chinese or Korean or Japanese or Vietnamese
06 Indonesian or Malaysian or Filipino or Thai
07 Arabic or Persian or Phonecean or Turkish
08 Hindu or Urdu pr Tibetan or Mongolian or Nepalese
09 Tribal language spoken by traditional peoples
10 Latin or Ancient Greek or Hebrew or Egyptian
8 Source
d10 Contact connected to hero origin and powers
01 Eccentric expert in powers source
02 Someone with similar powers03 A negative version with same abilities
04 Combat instructor
05 Specialist talent trainer
06 Mentor of abilities
07 A former user of abilities
08 Creator of abilities
09 Secret research project into abilities source
10 Persistent researcher who's work touches on subject
9 Hero
d10 Contact with a major hero who can offer assistance
03 A popular patriotic hero
04 A brooding masked vigilante
05 A former government super agent
06 A misunderstood monster
07 A sentinel of liberty
08 A mysterious masked avenger
09 A famous hero of yesterday
10 A teenage sidekick of a famous hero
01 A charismatic daredevil
02 A bitter old hack03 A popular patriotic hero
04 A brooding masked vigilante
05 A former government super agent
06 A misunderstood monster
07 A sentinel of liberty
08 A mysterious masked avenger
09 A famous hero of yesterday
10 A teenage sidekick of a famous hero
10 Villain
03 Compulsive Cat Burglar
04 Armed Robber uses advanced tech gimmick
05 Creepy magician
06 A mad scientist
07 A evil millionaire
08 Professional killer
09 A terrorist
10 A professional spy
d10 Contacts with a major villain but can cause karma losses
01 Foreign dictator who rules a country
02 Dangerous mob Boss 03 Compulsive Cat Burglar
04 Armed Robber uses advanced tech gimmick
05 Creepy magician
06 A mad scientist
07 A evil millionaire
08 Professional killer
09 A terrorist
10 A professional spy
More recently considered alternate universe versions of self or others as contacts too
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