Showing posts with label castle. Show all posts
Showing posts with label castle. Show all posts

Sunday, 3 May 2020

d100 Strange Estates







































So on the edges of kingdoms, on frontiers, in forests and mountains where it is easy to be isolated some noble houses, you come across are a bit off. Remember only those of knight or noble rank may drop in unannounced expecting help or the gate to open. Others will have to impress with good manners a letter of introduction or a gift. Often such estates are a bit less formal than cities but usually quite old fashioned. Sometimes your on near the frontier and just find one where maps say there shouldn't be one.

d10 Estate Size

1 Small fortified manor and some fences
2 Small fortified manor with various outbuildings, sheds and fences
3 Medium fortified house and several cottages and fence
4 Medium fortified house with multiple worker cottages, sheds, wall and gatehouse
5 Medium fortified house with a small village, chapel, graves, wall and gatehouse
6 Medium fortified house with a small village, church, graveyard, wall and gatehouse

7 Medium fortified house, with village, church, tombs, sheds, mill, stone wall and gatehouse 
8 Large manor with walls, village, various outbuilding including a mausoleum 
9 Large manor with large walls, various outbuildings, huge gardens and a folly 
10 Huge sprawling palace, with village outside walls

d10 Condition

1 Crumbling ruin possibly with dungeon or tower intact
2 Semi intact ruin occasionally used as a shelter by undesirables
3 Intact abandoned ruin looks gloomy and haunted with dust and peeling paint
4 Overgrown crumbling estate with many outbuildings collapsed
5 Damaged rundown old building with some sections no longer used
6 Worn older building in the usable state but needs work 
7 Repaired older building with half-completed repairs
8 Well maintained older construction
9 Good modern construction
10 The latest fashion, immaculate

d100 Strange Estates
1 Rundown old cottage with three old supernatural women, their pets and servants

2 Small overgrown estate with stone monoliths in the landscape, household secretly a druidic sect leading old faith against the kingdom
3 Walled estate of a wizard who makes beast abhumans with magical surgery for a menagerie
4 Cursed estate nobody can leave until angry ghost stopped somehow, anyone who dies here trapped in a time loop
5 Sorceress and her three students run estate and like to lure in handsome men to make undead slaves
6 Old retired privateer sea captain and islander servants, the estate has a secret tunnel to a local body of water and a hidden cave temple 
7 Noble brought dryad lover here and years later ruined overgrown estate houses dryad and her army of charmed lovers
8 Rich merchant family involved in smuggling and uses an evil priest to lead a dungeon of bandit monsters for cash
9 Estate lawn has a circle of evil carnivorous trees and people gone, prone to a strange mist  
10 Spider spirits in human form rule estate of frightened servants and a large graveyard
11 Manoir of inbred cannibal cult, welcome guests for dinner
12 Burned estate with happy former servants living in workers cottage, lost contact with the world out here alone
13 Goblins live inside walls and snatch people exploring
14 Wererats live inside walls and the queen mother is a witch
15 Family sealed a monster child in the attic and abandoned the estate 

16 Slimy horror thing lives in the well and is hungry17 Animal full of stuffed animals, spectral servitors keep clean and a dangerous spectral minion warrior of a military aristocratic code seals in victims to hunt them
18 Manor has had lots of staff vanish of late and a few guests. Ancient pagan stones on the property have begun to awake and crave blood by night
19 Nighthag lives here with charmed servants adopted human children, some monster pets and hybrid monster children from her prisoners, invites you to dinner with her family to evaluate if visitors are to be eaten or entertainment
20 House inside is eerily cold with icetoads inside, icicles, killer penguins, walruses and a weird time-space warp to a polar frozen waste with prehuman ruins. Manor owner wanted to open a polar gate to explore prehuman ruins but house overrun instead
21 Lord rules a cult including all estate staff and residence, serve a demonic lord and operate hidden shrines and monuments. The cult is a bit creepy but mostly hide from outsiders and take victims from large communities by carriage at night.
22 Lord has entrapped many fair maidens in secret and murders unwelcome gangs
23 Lord is an astronomer and has an observation telescope and mechanical astrolabe. Welcomes guests and shows them a mysterious misty object approaching the world and plans to visit it in a magical ornithopter
24 Cruel family keep girl prisoner and she desperately wants to escape. Uses some petty magic to send messages. She was married against her will into a family who are cultists. The husband promised is a horrible monster human hybrid kept in the family crypt
25 Cobweb covered house populated by a clan of were spider aristocrats and charmed servants. The attic full of mummified corpses, webs and egg sacks

26 Several curl young siblings with various adventurer levels killed their parents and squander their money and seek people they can marry to absorb their fortunes
27 House head is menaced by a succubus or incubus and is mostly bedridden and gravely ill. Servants look after them and keep visitors away
28 Lady of the house is a shape-changing lamia thousands of years old. Various thralls and servants of her snake cult. Underground catacombs and a temple thrive 

29 Devil swine lord has a staff of enthralled servants and everything is increasingly shabby and filthy. Lord wants to meet guests and charm them to get more servants but also has a dungeon would love to take over with some adventurers
30 Lord is in love with a dryad tree on the property and his wife plotting to cut it down and might pay and lie to some adventurers to do it
31 Lord worships a carnivorous plant god and has planted killer plants on estate. Has started to breed vegepygmies and has prisoners brought to them to torment and sacrifice They play the organ in a greenhouse often
32 Lady welcomes guests and tries to seal in the basement with basilisks. She can adopt a medusa form but likes to watch victims in her murder maze with a crystal ball
33 House overrun by similar-looking androgynous children. They warn strangers off and that a parent will be home soon and punish intruders. Children are mindlinked and each provides one level of a geshtalt mind as wizard (or illusionist or sorcerer). Each child overcome reduces the collective spell casting ability

34 Once doors closed magical barriers keep in and mad rich host and friends plan to hunt and murder victims due at this same time
35 Fog shrouded manour by night it is thick soup and multiple harmless spectral minions and  poltergiest haunt house due to a curse trapping all who die here as spirits
36 Owners away at seaand have left children and servants. A gate to fairyland inside has overgrown house in vegetation and a seamless opening to a fairyland kingdom
37 House left empty protected by gargoles who also repair the property
38 Wizard noble making human animal abhuman slave creatures and needs more animals or people alive or very fresh only
39 Bored widow welcomes adventurers to her house. Wants to fund an expedition to where her husband vanished to
40 Sea captains widow shows visitors her husbands treasure maps but wants a cut
41 
A witch has cursed hall inhabitants and all cannot bathe and have long fingernails and unkempt hair. They cannot leave and the witch needs to be spoken to but she will probably demand a quest to end the curse
42 Lord kept a fairy maid as a wife and the three vicious mutant sons roam the estate killing and torturing animals and strangers. The fairy maid managed to fly out a broken window years ago and the mad bitter lord has studied where a gate to faerie land can be found to steel her back but they need adventurers
43 Lord worshipping insects had magicians make giant ones including locusts that 'harvest' crops then get eaten, giant bees tend giant flowers, giant ants mine and guard property. Mantis folk hybrids ate the lord and servants a while ago and now rule the overgrown bug-filled estate
44  The estate is pristine and lifeless and a strange pool in the greenhouse is full of ochre jellies made by an alchemical assassin were released here. Other slimes and gelatinous beings roam the estate
45 Dark elves overtook the house making residents into zombie servants. Dark elf youth play with zombie children like dolls. Household zombie pets guard estate. Dark elves don't  get the problem and offer peace dinner of human heads, fungus and rotten burned zombie farm animals
46  Lord who has sent away servants is struck mad with paranoia that assassins are after him. He will file poison arrows from the house at intruders then hide in the house, partly barricaded with secret doors over several floors. Anywho enter are stalked
47 A fox spirit has overtaken estate with charm spells and all love her and serve her. She is delighted to meet strangers who might make good servants
48 Sadistic lord will meet visitors and poison them and hack them up with an axe if he thinks nobody will miss him
49 Noble convinced guests lust after attractive spirit folk offspring and will patrol house by night in form of a giant snake
50 Noble wizard put servants souls into golems so they never die, welcomes visitors and offers to turn guests followers into automatons
51 Tunnel under the house to lake cavern where albino kraken is worshipped by some household members and a race of fish people

52 Swarms of flies surround the house and fly demons are tormenting residents
53 Killer trees on estate worshipped be residents who try to keep guests in till sundown the trees come out
54 House overrun by teen humanoid gangs fighting for turf and stirges in the attic
54 A ruined hall where bandit gangs hide here and youths come here to join them
55 Hall where vampires gather once a year for a ball but in meantime ghouls and vampire cultists guard the place
56 Estate menaced by a lycanthrope eating sheep and menacing workers cottages
57 House empty but gnomes have burrows and a secret observation places in trees and garden features. Outside garden immaculate inside house dusty with sheet ghouls lurking for prey
58 Necromancer lord has rendered workers and servants now all undead working night and day. Does not want to be disturbed but witnesses must die. Just wants to do research
59 House is partly burned and inhabited by a fire cult and their firetoad pets
60 House partly collapsed in earthquake and servants live on after householders buried. Elder worms from the deep ate household and some villagers are cultists
61 Strange fog beast haunts estate by night
62 All in house sleeping have dreams of frog cult and under the house is hidden cave temple connected to several underground rivers
63 Property has a haunted mill and spirit must be put to rest
64 Ancient barrows and stone megaliths cover the region and locals refuse to go out into mist at night
65 Visitors welcome to diner and room. Evil resident releases ghost from a bottle that hops bodies and stabs people. It has promised to teach owner spells in return for more sacrifices
66 Famous animal vivisectionist, artist and wizard has been making monsters and beast folk servants who are ready to revolt and hate humans
67 House is used by spies from Underland kingdom keep house and land well by night. Cavern under the house has an ancient tunnel. A local cult trade with them
68 Noble runs cult attempting to persecute demihumans for-profit wear hoods. Want to torture demihumans to learn about invasion plans and assume human friends are charmed
69 Village and manor part of a druid cult welcome strangers to whicker man festival

70 Manor house with secretly Bhut inhabitants, at night they are undead horrors
71 Estate inhabitants all turned to animals who aggressively unite to fight off intruders, all cursed by an elf lord in disguise as a hermit they offended. Leaving them offerings removes the curse

72 Residents all cursed into boar form by tree god for killing a sleeping dread, local boars have remains of clothes and jewellery and cry in a panic if they see armed humans. Boars live inside and sleep in own beds
73 An ancient cult dedicated to stabbing strangers is having an annual meeting in this ruined house, the ancestral family seat of notorious Stabbington clan
75 House overgrown with delicious treats with candy-canes and gingerbread folk on grounds. A cult lives here dedicated to a candy clown demon who steals teeth and children. Eating any of the candy turns visitors to children
76 Wizard lord has build an iron golem with a meat grinder in its chest and has ground up every living thing bigger than a chicken on estate. All this meat is in the house hall a living mass of flesh the wizard wants to open to the everliving land of flesh within Xor the meat god
77 Lord after trip far away brought home a drum that when beaten in jest by a guest, attracted a colony of ankhegs on the house lawn
78 Banshee haunts the hall with shadows who died from screams here
79 Welcomed in hall of minor noble, during stay one of explorers met someone who supposabley died a hundred years ago indicating a secret door
80 Criminal guilds having a meeting here to exchange money for narcotics, both are touchy 

81 Noble plotter in estate needs dupes to carry falls coup plans to city then will report party to king for treason to throw blameaway from plotters
82 Lord of estate recieved mysterious immortality potion that turned them into an ape person. Went on to convert rest to ape people and rules them in overgrown estate
83 Lizard people have built a 20 foot high step pyramid in grounds of estate and thelord was replaced by a changeling snake person who charmed the poulance to convert to the reptile cult
84 Crucified victims in front of the house are estate residence. Orcs claim lord killed their tribe and children. Orcs have turned fortified house to a staging base, humanoid forces start arriving with wolf and bat riders first
85 Young knight owns house and welcomes adventurers. He is cursed that his beloved is a wendigo roaming the high country. He will pay for her capture and any other aid party can provide in finding a treatment. Girl has some hope as she didn't become possessed for being a cannibal
85 Sad old noble regrets three heirs all missining in supernatural circulstances because the ruler offended elves long ago. Elves can be persuaded to hand back children but demand a quest per child. Each child returns high level and highly civilised from faerie court
86 Peoperty surrounded by several metres deep ring of mushrooms. A giant faerie ring has made area connected to faerieland. Faerie have been entering the world and planting forests
87 Property of mixed demihumans and humans, former adventurers operate land with common farm folk including orcs and goblins with elf and dwarf crafters. Traders here offer exotic goods and human lord has many non human advisors in court
88 Estate where noble has experimental animal breed for riding or war. Secretive barns with orc guards sponsored by the state with a wizard noble director. Strangers might become test subjects. Paranoidabout enemy spies or druids sniffing about 
88 Manour noble owes money to the bloody talon who use this as regional headquarters. Bloody Talon is a criminal conspiracy and cult who plan violent overthrow of the kingdom. Cult prefer no witnesses of their agents in robes training or moving prisoners or drugs
89 Noble clan leader is a black lotus user and has allowed the lotus cult control of the estate. Black lotus brotherhood now use as a drug distribution hub and now have local crops being grown. A greenhouse has exotic and magical drug plants. Has built a temple where a school of assassins train
90 Giant mushrooms overgrow estate and goblins everywhere and locals used to them and employ them for farm work. Noble close friends with several goblin tribes
91 Village is empty and so is manor, a gate to hell in the chapel has drawn in all the local population who are all prisoners on a guardhouse under lesser devils and hellhounds

92 Luxury walled estate has many noble visitors and  a village of servants. A d6 guest nobles each with 2d6 servants are visiting. Inside is home to a pleasure cult who practice nudism and free love. and other heracies. 
93 Secretive noble and manor has secret caves and tunnels leading for miles. The noble here helps slaves escape the country and this is a major stepping stone for runners who hide in caves and use them to move unseen for leagues
94 Giant has taken over estate with troll and ogre followers. Peasants live in fear and most of those too old to work have been eaten
95 An ogre magi has taken the lords place and instigated cruel reforms, mean taxes and brutish secret police. Peasants and others are in cages by the road 
96 A walled estate has domestic dinosaurs inside, noble traded with lizard folk on far away trip and received eggs. They are sure none will escape or anything. Peasants have come to love dinos
97 Estate with village on ancient hillfort with very old woodland sacred grove. On certain holidays the local ceremonies come to evoke faerieland and the costumed dancers turn into real stag-folk and the hobby horse becomes a dragon. They pursue strangers till dawn or to edge of county. Locals never remember. A tunnel complex in the hill fort may hold a hidden temple controlling the elder magic
98 Lords of the manor for generations studied comuning with the beings of the outer void. A ritual brought the estate partly in the nightmare dimension. Horrorible nighmares of local people are attacking and ransacking the place (but not killing those who spawned them). The lord has become fused with a daemon of darkness which required a host to gain a foothold in the world. Strange hypnotic and temporal events surround the domain making it haunted and misty  
99 A fierce storm breaks out driving explorers to the estate. A vampire noble desires interesting blood and new thralls. Various servants some part vampire and monsterous pets live in the castle  
100 The house is from faerie land belonged to a clan of dark elves. Strange creatures and exotic artworks are common here. Inside overlaps partly with the otherworldl and is a gate to dark faerie kingdom

Thursday, 23 April 2020

d100 Courtly Scandals & Dramas








So when you get to name level and forced to attend court or if you just serve a member of the court and come as a follower of someone important there are lots of exciting things always happening. Some of these are opportunities to gain fame and influence for the person making a career among the nobility.

d10 Type
01 Romance

02 Fortune
03 Feuds
04 Hostages
05 Spies
06 Plots
07 Murder
08 Health
09 Fashion
10 Supernatural

d100 
Courtly Scandals & Dramas
01 Several lovers from the court are on the run and families scandalised
02 Some great lover of the court has fathered a dozen children in secret 
03 Someone in the ruling family rumoured to have a secret lover
04 A bastard child has arrived in secret in the court to cause trouble
05 Court leaders gluttonous sexual appetite and has many secret offspring
06 Court all speculating who are secret lovers someone spotted from a tower
07 Court members in scandals about town in vice and gambling dens with prostitutes
08 Rumours say some court members have been having secret orgies  
09 Many court men taken to demanding duels over accusations of wives fidelity
10 Court members racing to see who can have the most high status lovers
11 The head of the court has been forcing new titled nobles and adventurers to lend money
12 A famous explorer visited court and many locals have sworn to go exploring
13 A noble reclaimed some mines lost to monsters and now everybody trying
14 A court member returned from plundering treasure from non-humans
15 A court member has returned from plundering an exiting foreign place 
16 A court member was caught cheating on taxes and thrown in prison
17 Noble family offering marriage for paying off family debts
18 Lord's titles and land revoked and has become a robber knight refusing to give up19 Old weak noble being bullied for land and daughters by rich families
20 Noble traveller gave a great exotic gift to the ruler and now a favourite 
21 Two clans have lost many to blood duels and legal actions
22 Two rich merchants trying to get court sympathy against each other
23 Two fighting siblings put a whole clan at risk
24 Two clans have been kidnapping each other as hostages
25 Two clans have been having assassins kill each other off
26 Two clans compete in sports of all kinds and locals cheer them on
27 Two great feuding merchant clans have both become banks
28 A new faith competes with old order among some nobles
29 Two families competing for public feats of charity and monuments
30 Two families carry on an ancient feud from long ago 
31 Important youth for arranged marriages was kidnapped by a secret society
32 Clan matriarch was taken hostage by a rebel kinsman
33 Noble has taken mistress of a major influencer hostage for political reasons
34 A family trying to raise hostage fee of cleric taken by savage humanoids
35 Child heirs of a noble taken hostage and family desperate and going broke
36 Court maiden has been taken by some horrible monster demanding treasure
37 Court youth was taken by a forest robber knight and taken to his gruberhole as a hostage
38 Lover of noble captured by enemies for blackmail
39 A senior family member was lost as a hostage years ago in distant war just returned
40 One clan runs a notorious inescapable private prison full of enemies
41 A popular court lover could be a foreign spy
42 A servant was caught reading noble letters and awaits court, torture and execution
43 One of the important courtier's lovers was a foreign agent 
44 A popular lady in waiting possibly poisoned her lovers and escaped with secrets
45 An important senior scribe of a clan going into hiding and selling secrets
46 A number of sales and servants have been discovered pilfering secrets of late
47 Sabotage from some enemy power has increased
48 Visiting nobles are very keen to see historic maps and learn local history from records
49 Visiting scholars examining family trees and records
50 A popular bard has been befriending court and learning about the land
51 Someone has been whispering about illegitimate heirs around the court
52 Courtiers are taking of war and trying to get support for a conflict
53 Younger heir resents older family leader who mysteriously dies from poisoning
54 False evidence of witchcraft cults has been used to ruin some clans
55 Poisoning went wrong and family leaders all died at a feast
56 Lord argument with bishop who was murdered recently by robber knights
57 Lord has been outlawed and has refused to pay tax, urges other lords do same
58 A recent attempt to kill a court member failed but assassin died before questioning
59 A tortured spy spoke of an unknown court member providing information to enemies
60 The leader of the court had a number of nobles rounded up for plots of treason
61 Noble killed many rebelling serfs then refused offers of charity from church to help
62 Two famous clan warriors had a private duel and both died weakening both families 
63 An older noble was poisoned recently making many fearsome
64 A noble was stabbed to death by servants in their own home 
65 Peasants rose up recently but the leaders of the movement were murdered
66 Letters revealing a murder plot had a noble beheaded publicly
67 A knight bewitched by dark elves murdered his whole family
68 A noble was exposed as a cult leader so they sacrificed all hostages and fled
69 Tools of an assassin were found in a noble's castle by accident
70 An old noble who died recently is rumoured to have been killed by own children
71 An elderly noble is squandering money on elixirs and cures for ageing72 A recent plague victim was found in the region and many are worried
73 A desperate search is on for medicine to awaken a poisoned maiden
74 An old noble has called all their house to attend a feast to announce retiring
75 An ailing noble has retired to a monastery and left money to their heirs
76 A recent outbreak of sickness killed many older nobles and people in power
77 An important court woman is pregnant but some question the real father
78 An old noble recovered from deathbed to find sons destroying the estate fighting
79 A strange illness bringing odd dreams to the area, some blame invisible imps
80 A number of strange deaths have been reported in the area this year
81 A fanciful kind of shoe or hat keeping local crafters and merchants busy
82 A new bard sound has everyone excited to hear the new school sound
83 New dishes from the other lands have become the fashion but there is a shortage of cooks 
84 A noblewoman has demanded a certain rare fabric for her wedding but the last wagonload was taken by bandits
85 A new hairstyle is popular but the church find scandalous and complain frequently86 Jousts are all the rage with nobility now and a new tournament is called
87 A new type of stronger faster horse from far away has reached the market
88 More knights have full plate now making older obsolete armours embarrassing
89 Many new preachers are gaining popularity but some now declared heretics
90 Witch mania strikes and witch hunters and panic break out across the kingdom
91 A noble has a haunting on their estate and at a loss what to do 
92 A noble has been struck by a curse and the magician responsible demands something 
93 A monster has been roaming by night near court worrying many who frequent it
94 Blood drained corpses of servants were found in the court chambers
95 A secret cult has been making attempts to infiltrate and influence the court
96 Witches have been spreading menace across the countryside
97 A powerful wizard has threatened the kingdom from their forbidden lair
98 Location of an ancient tomb complex has exited many scholars
99 A haunted ruin from the history of the kingdom stirring alarming some in court
100 A wicked evil priest menacing the kingdom has an underground temple complex

Monday, 13 April 2020

Merchant District of Shadelport


So revising Shadelport again and filling out extra suburb as I did one in detail before as it was where the adventurers spent the most time. This is the second most popular one. It has a mix of wealth, lots of shops and housing. Also features lots of industry.

Thinking I need list of all suburbs gangs and possibly the vigils who enforce the law who are kind of gangs.

1 Tinker Town
Sweatshops & poor crafters

Employs the most casual scum from ghettos over the river with the lowest rates and licencing and law enforcement. Peddlars, tinkerers and crime flourish. Law is brutal and hasty. Sewer Swine gang run the streets

2 Marketplace
Commoners market

Where most of the cities food and goods sold in with blocks of cramped shops and spacious market complexes with parks. Loitering without money is a crime here. Golden Hand gang run most of the rackets here especially numbers, gambling, con games, pick pocketing

3 Dyers Row
Fabric industrySpinners, weavers, clothiers, tailors, hatmakers, felters, laundries and all kinds of industries thrive here making colourful clothing from products grown in the countryside. People here are busy and hot-headed. Scarlet Hearts gang are sleazy lotharios and pimps who sing and have poetry battles in the street in front of ladies

4 Guilders Stead
Guild halls & town hall

All the important guildhalls, banks and the city council have offices here and meeting halls. Grey Rat gang deal in corruption, blackmail, fraud and slander for political causes. They use sewers all over the district from here.

5 Glimmer Market
Magical market

The district sells exotic spell materials, paper, bookbinding also services like alchemists, wizards, apothecaries and herbalists. Potions and petty spells are common, only the nobility or name level persons are allowed in magic auctions. The Blue Flame gang are quasi-mystical and include wizards and prefer magic crime


6 Merchant Hills
Wealthy merchants

Main housing district for better-off merchants. Includes mansions, gated communities, townhouses and parks. The law keep uninvited guests and non residence away. Lucky Dice gang like gambling, horses, chariot racing, drugs and illegal fights. They are related to the vigils and help them keep out rifraff

7 Black Heath
Metal work and industry

Metal and glassworks here make the are soot-covered, smokey and noisy. A +1 quality item is x5 cost and you have a 30% chance of finding one per day or you need to order one with a year waiting list. Coal Hill Gang run protection and stolen goods and provide muscle to protect common man versus the rich

Saturday, 25 January 2020

Decor in Weird Manor




































d10 Decor Types
01 Furniture
02 Ornament
03 Floor covering
04 Paintings
05 Statues
06 Lighting features
07 Water features
08 Wall decoration
09 Mirrors
10 Bookshelves

d100 Decor objects in the Weird Manor
01 Footstool carved with occult sigil, contains a imprisoned lesser demon
02 Chair with ornate carvings of snakes, enfolds and traps anyone sits for one round
03 Ivory throne anyone sits in it save or possessed by a angry ancient ribal chief
04 Ornamental table if surface touched contents of a secret compartment opens onto centre or table. Snakes are a popular choice or scorpions
05 Ornate gilded chair gives seated telepathy and ESP once each per day
06 Sofa can fly for one turn a day seat 2-3
07 Table of feasting summons a large luxury meal for 12 once per week
08 Bed is heated and plays music and chamber puts in cupboards are magically emtied
09 Dressing table of dark elves with erotic carvings, mirror makes looker +3 CHA to reflection
10 Chair of dreams sitter after one turn has fantastic visions of adventures in dreamland that seem to last days but only last hours
11 Idol of the Frog, golden frog figurine that at night makes sound of chirping frogs
12 Vase with animated scenes of a hero battling dragons wrapped around vessel
13 Clock which if dial manipulated slows time inside so a round seems like ten minutes
14 Music box with animated figurines misx of harp and flute and chimes plays on command
15 Table with two chairs and a chess set that can play against one player
16 Cabinet with gate inside to a secret door in a kobold dungeon maze
17 Cabinet of shrunken heads, if held you can commune with heads spirit, save vs possession
18 Writing desk that can take dictation and write letters, produces sheet of paper every 2 hours
19 Huge urn with stopper, if oppened a ogre magi or rakasha comes out and is displeased
20 Plinth if anything is placed on ot then removed the plinth rings a alarm for ten minutes
21 Hypnosis rug, save or stare at it until vision blocked or dragged away
22 Kidnappers carpet, if anyone stands on for a round save or rolled up tight a prisoner
23 Wolf skin rug if walked over turns into a living were wolf, when killed it returns to wolf skin form and can be returned to guard. Lion, zebra and tiger ones exist too
24 Carpet with magical binding symbol, anyone crossing symbol releases a demon or elemental
25 Carpet covered in eyes follow intruders and send a vision to the carpet owner (if any alive)
26 Reed spirit mat from a far off land undead cannot cross it, often at a door
27 Magical straw stays fresh and any vomit or faeces or dropped food vanish overnight
28 Pile of scented huge cushions that stay clean and smell like roses
29 Carpet with scene of explorers arriving and starting a colony
30 Flayed skin of a planar unrecognisable beast, under moonlight dream or nightmare creatures enter and exit but only if someone sleeps in area
31 Portraits with staring eyes used as part of a surveillance network used by local wizard who has special stereoscopic goggles that control the view
32  Portrait of soldiers that summon 2d6 warrior spectral minions
33 Portrait of a wizard who attacks through small portal in his book in another reality, will demand bribes as he attacks, he can close gate if feels pressured
34 Portrait of a armoured knight that if looked at summons a death knight, it wont attack anyone presenting a holy symbol with sincerity and eventually goes back in, rarely leaving its room
35 Portrait of a evil warlord, if anyone murdered in front of it the murderer swaps place with the warlord. The warlord is also a might wizard and seeks to conquer all
36 Painting of a huge fat cow, summons a d4 minotaurs if crossed without saying "moo!"
37 Painting of a creepy house or castle, if studied you are trapped in the painting with other prisoners and some beast that haunts it and kills some guests
38 Painting of the beast, once seen it will appear through the dreams of any who fail to save vs magic
39 Painting of the weeping widow, if crossed without muttering a prayer the gate opens revealing she is a screaming banshee
40 Painting of a dinosaur in front of a black pyramid in a jungle, can open a gate to a prehistoric lost pocket world once used by a cult to contact primordial wizards
41 Statue of a satyr with pan pipes, will come to life if passed without nodding to it. It wants to charm some humans for a orgy
42 Statue of a naked nymph with a stag, if praise not given to hunting goddess they come to life and the nymphs nudity can kill men who see her, the stag just attacks. If enemies flee return to statue form
43 Statue of a owl, can talk and direct you towards best books in area
44 Talking bust of a farmhouse explorer or artist or bard can recant facts about their life
45 Suits of armour animated and will attack intruders
46 Gargoyles in ceiling watching doors
47 Row of living statues of clan founders
48 Golem standing against wall
49 Idol is actually a imp pretending to be a savage tribal fetish
50 Creepy doll golem with real brains inside, delights in stabbing people in a cabinet
51 Large ships lantern hanging from roof, magically lights area and exposes invisible things
52 Candelabra inhabited by tiny fairies, they are mostly rude pranksters but can be befriended 
53 Magical candles burn forever and release scent of violets, rosemary or lavender 
54 Candle holder if anyone touches after dark shoots a burning hands, looks gold with gems 
55 Grinning goblin face lantern, if not addressed anyone passes it floods area with fog
56 Gloomy magic lamp which calls illusions to delay and occupy anyone entering room 
57 Painted glass lamp if lit it rotates and and projects a horse race that always ends differently 
58 Strange green glass lamp with octopus design, if lit it projects the face of elder octopoid sea demon which can telepathically communicate with you
59 A glowing chunk of red yellow or blue crystal held from roof by a chain lights area
60 Bottle of green glowing pulsing slime sealed in a bottle suspended by a chain from ceiling
61 Stone basin with a water weird inside
62 Fountain with a urinating cherub but wine instead of water
63 Fountain with leaping fish with actual fish and slime inside, eating a fish grants you knowledge of a 1st level spell to use once. 3d4 fish
64 Fountain with live goddess spraying water from her nipples, heal a d4 damage once per day per person
65 Dragon fighting a knight fountain which distils spirits while spraying water if organic matter put in hopper, water in fountain is warm and bubbly for bathing in
66 Fountain featuring death with a scythe, if you drink you get a vision of your afterlife based on your current alignment
67 Grinning gargoyle fountain with a stone trough, water cures disease if drunk from here
68 Fountain of a minotaur with a club standing in a large pool, anyone drinking here and gets in a fight in the next turn goes berserk for a turn
69 A stone pond with attractive magical frogs 2d4 living inside, pond feeds them and runs the fountain and keeps plants thriving, anyone dropping in a copper coin gets a bless spell for one hour
70 Stone pool decorated with d6 lotus flowers and a d6 lotus seeds in rotting pots in bottom  
71 Tapestries of knight galloping, one will leap from the artwork on horse ready for battle
82 Huge cave bear fur comes off the wall and turns into a angry bear but honey will placate it
73 Several dozen macrame owls with beads and wool and sticks, if called on the owls with give you personal advice
74 Bones of monks worked into a artwork hanging on wall, if prayer not given to them 2d6 skeletons jump out for battle
75 A magical food platter that lets you snack with illusionary treats
76 Basilisks head mounted, if walked under without name of the wizard who made it it comes to life, growls and gazes at them with petrifying rays
77 Rack of cursed weapons, lots of them
78 Mural scene of nobles having a feast, if you look at it you can join in for a few hours if you fail a save
79 Mosaic of some colossal beast destroying a city and words of a prophecy
80 Display cabinet of stuffed bugs or birds or other museum collectables
81 Face mirror with demon frame, once a week commune with a demon noble for 3 questions
82 Full body mirror, reflection doppelganger steps out to fight intruders
83 Wide wall mirror with phantoms on other side in the void hoping to break through, if broken 2d4 shadows come out
84 Scrying mirror shows scenes of your loved ones or kin far away a round a day per person
85 Mirror is a gateway to a mirror maze in a pocket dimension with invisible stalkers hunting visitors to guard a treasure
86 Mirror is gateway to the nightmare dimension one way if frame touched
87 Mirror conjures a undead version from another universe through whoever looks and reads text on frame "the mirror that flatters not"
88 Mirror can contact a fire giant imprisoned in underworld who will talk a bit especially if you help him get free
89 Mirror can turn into a map of the world showing the current location when frame touched
90 Mirror if gazed at shows a medusa face turning all to stone who don't save
91 Book case with general knowledge collection of history and geography, if a encyclopedia type subject is mentioned a book partly slides out
92 Book case of evil books, one is a imp offers a soul contract, several have necromancy spells others describe great artefacts and their locations
93 Book rack has each book wizard locked in place. You can read one at a time. Has a wizards spells and research and some recipes whole thing weighs a ton
94 Shelves of books illustration and describing the clan history back to implausible ancient times. Extra text appears as it happens
95 Book case with a door that gates to the infernal black school of wizards connected to hell with devil and changeling teachers
96 Book case if certain books pulled out partly opens a secret door with a stash of potions, drugs, a hookah and wine bottles
97 Book case that can read aloud any books kept in the shelf and can translate it to modern common
98 Book case with many popular books of knowledge that are illustrated with programmed illusions made by an illusionist with a good imagination who read lots
99 Collection of books about wizard crime and punishment of which clan who built house feature in lots. Lots of good tips for witch hunting and smashing cults
100 Research shelves used by a powerful wizard for research with several almost complete high level spells

bonus:
Goat legged chair can carry a rider at walking pace for 8 hours

Monday, 6 January 2020

Hacking the Classics A1-4























So nice comments on last few posts and i was asked by Tim Baker about Al Quadim setting stuff after these posts. I quit dnd about 91 and got more into RQ and CoC and TSR Marvel and homebrew SF games. Basically product lines from around then were of less interest to me art and text wise. Plus earlier modules are simple and easy to work with. They have simple plots easily made more complex. Making less complex or more open is difficult. Post Desert of Desolation series and Dragonlance more so things became more linear and overly detailed and over written into the 90s. Brave ideas got watered down. Demons and devils were persecuted for being to evil in a game about fighting evil etc.

i never had or seen Al Quadim stuff much till recently. The day of AlAkbar was a funny module i liked when i was 15 (including cover older friends at uni laughed at) and like Dragonlance books I just went into marvel comics, Morecock, 2000ad. I had seen gurps book and iron crown one on setting but i think at this time i just got into history reading and classics. Probably i was more into bronze age.

I might do desert of desolation and the master of desert nomads series.

Early tsr stuff needed more work to pad them out and were more like board game set ups in some ways. By Hickman era style became big things became highly detailed over written linear adventures and mostly less interesting and harder to work. Simple old dungeons don't need much to improve. Most have encounters, treasure, some simple goals, defence plans. Mostly I like to add lots of factions to meet or find signs of and be able to potentially work with. Rival competitions explorers or cults or greedy wizards are good. Factions that might be helped or used or aid you in a crisis or if captured are good.

i did make a god for my setting that was for my desert nomads in various settings and it was accidentally good...


Slave Lord Series

Slavery is bad and you can fight it and die trying!

These were early purchases long ago for me in 84. And i complected a set in several bundles and POD versions on drive through in 2019.

You could ignore tournament stuff but pregens also good for a lethal short campaign or npc meatshields or sent by factions as rivals.

The series has a good moral evil villain to stop
Know people hurt or taken by slavers enough bait
You are basically commandos, spies and at times infiltrators and assassins
Bad guys are just wealthy and greedy murder hobos
Spin it like James bond but with wizards and monsters but they take up spaceYour outcome could effect slavery world wide and effect many factions
Run it as a 1400-1600 European adventure, full of swashbuckling and some guns


d12 Patrons

1 Guild slavery banned from guild influenced lands
2 Noble family wants lost kin returned
3 Merchant clan wants slavery banned as devalues goods
4 A good church order funds and aids expedition to rescue pilgrim
5 Tribes folk want slavers to leave them alone pay in pearls
6 Criminal guild linked to rival slaver org put out of business
7 A foreign empire wants to know slavers secrets and possible risks
8 Slavers of the Forbidden City serpent folk have been short of human sacrifices
9 Drow clan short on slaves and tired of humans slaves thinking they own own slaves
10 Several religions of good has sent priests to recruit adventurers to eliminate slavers
11 Evil church want to get piece of the action, find out secrets and attempt to join them
12
 Terrible lords of the under ground black lotus kindom dislike slavers raiding their drug addled labourers from surface plantationsMost want information, some hope for business leverage. Scarlet legion or Drow are involved in slavers but you could have them send stooges to test factions or test weaknesses. Have patrons help sailing you to anywhere needed and travel costs.

d12 Why I hate Slave Lords
1 Captured family members and took them away
2 Someone you know spoke against them and was stabbed
3 Town you came from was burned down by slaver raiders
4 Country that opposed them became strife with civil war and assassins and evil cults
5 Secretive agents of some brotherhood killed your family for opposing slavers
6 Churches opposed to slavery have been attacked and donations given to pro slavery faiths

7 They use bribery and corruption to change laws to be pro slavery
8 Common folk in clan driven off land by slave labourers and moved to city slums
9 Born into slavery and adopted into owners family, remember real family and slavers
10 Enslaved but escaped or left for dead
11 Saw a country opposed to raiding slavers destroyed and over run with humanoids
12 Noble sold own serfs from slavers and replaced them with thrall goblins


Also scarlet brotherhood might hire someone test the security and purge the weakest links in slavers and send party pretending to be a faction. End of A3 could include party employers informed slavers you were coming.

Extra factions, patrons and thinking about slaver's heroes influences
Monster types are a good guide for factions within a dungeon
Bosses have other motivations and interests outside slavers

A1 Slave Pits of the Undercity

-Slavers have yellow sails
-Despoiled city of Highport in Wastes of Parmarj
-Awesome ruins needs more work and some demon cults
-Overrun by humanoids hell yeah! Why are I not there now?
-Old invisible thief slaver boss trick and a witch doctor
-Sewers with crocs!
Id name more bad guys and extend ruins. Have to find the temple for a while before entering would be ok. Perhaps question prisoner or escaped slave. Have some maps and handouts for the bosses to have at end - scribe and the thief.

d12 Ruin Encounters by Day

1 Pteradactyl d4
2 Harpies d4
3 Baslisks d2
4 Orc scouts x12
5 Aspis scouts
6 Doppelgangers 2d4
7 Dimetradons d4
8 Cannibal tribal hunters 3d4
9 Sundew
10 Carrion crawler d2

11 Slavers 3d4 moving prisoners 2d4 with 2d4 guards and foreman with whip
12 Slaver comanders d3 with 12 orc squad with a sarge and a d4 ogres

d12 Ruin Encounters by Night

1 Leopard stalking victim
2 Ghouls 2d4
3 Zombies 3d4
4 Orc scouts 12
5 Orc infantry 12
6 Orcs off duty drunk 3d4
7 Orc priest and d12 cultists
8 Stirges d10
9 Wight
10 Shadows 2d4
11 Ogres d4
12 Troll
Cool boss guys (need names and more info)
Orc Chief of orc tribe might like names for both
Orc Witchdoctor
Nameless thief runs base for slave lords

A2 Secrets of the Slavers Stockade
-Lost old castle of Drachensgrab is a slaver trade route base
-Processing and fattening of slaves (rendered puffin lard?)
-Several slave lord bosses to kill
-A-team style raid on prison

Monsters are mostly nocturnal but keep to human time mostly and by night let some monsters in fort loose or up from basement. If alarms ring use day table indoors and night for uncovered areas.

d12 Fort Day Encounters

1 Hobgoblin squad
2 Vipers d3
3 War Dogs 2d4
4 Bugbears x2
5 Gnolls 2d6
6 Escaped Slave x1
7 Slavers 2d6 with slaves 2d4
8 Slaver patrol with trader
9 Orc drunks d4 punishing slave 

10 Orc matrons doing chores 2d6
11 Goblin riding warg
12 Giant Rats 4d6

d12 Night Encounters

1 Hobgoblin squad
2 Hobgoblin shaman & 2d4 hobgoblins
3 Cave lizard
4 Carnivorous Apes d3
5 Cave Spider d2
6 Escaped Slave x1
7 Cave Beetle
8 Spectral minion d8 HD in one or multiple peaple
9 Cloaker
10 Squad of orcs
11 Boggle wandering about like an idiot
12 Giant Rats 4d6


Cool boss guys
Markessa beautiful elf boss here for cash, power and chance to make vivisection monsters
Blackthorn ogre magi in human form second in command
Fyndax Alchemist assists Markessa's experiments
Kyvin Trist evil scribe (he talks in libraries and eats in bed reading books?)

A3 The Aerie of the Slave Lords

-Infamous for killing the party as plot device-Crazy caves of Drachensgrab made to look like has choice but not really much-Secret trip to Suderham and it's council of slavelord leaders
-Hidden City of Suderham urban adventure
-Bad guys just greedy crooked adventurer party not supernatural evil plots
-Catacombs with with warned enemies waiting intent on killing party, ask questions later

Its pretty narrative linear adventure with limited agency beyond surviving a ambush. Id try to not end of the cliffhanger of everyone beaten and murdered. My players beat the ambush anyway but were worried. The Drow could or priest might have a demon ally they use under duress at risk of their souls.

Cool boss guys

Feetia 10 fighter - buccaneer runs slavers fleet or raiders and transporting
Nerilas 11th level assassin leads a assassin order protecting slave lord interests
Mordrammo 9th Level cleric of the earth dragon
Ajakstu 9yh level wizard fears awesome staff near depleted, uses crystal ball to spy on party
Brother Millerjai 9th level monk of scarlet brotherhood involved in this part of evil scheme

A4 In the Dungron of the Slavelords

-Volcano erupts in the slavelords secret island capitol!
-Another party of greedy murderhobo billionaires to kill
-Players resurrected interrogated tortured then escape prison naked!
-Escape dungeon then volcano and kill the slavelords
-Possibly make friends with mushroom folk, they might know volcano coming
-I think a explanation for volcano might help not just dumb luck (dragons? Gods?)
-Maybe gods started volcano to bust you out of prison

Good dramatic idea of killing and put in a dungeon but most gamers would be upset. Perhaps some patrons might request dead slave lords bodies so they can raise dead or speak with dead. Might give players idea idea slavers will do this or do a cut away to some god in the land of the dead sending them home.


Cool boss guys
Stalman Klim evil high priest Probably WeeJas or of some evil god involvedTheg Narlot half orc fighter assasin runs assassins and orc hordes used by slavers
Edraive drow fghter/cleric, so drow again! those bastards!
Lemonster the Illusionist greedy hedonist
Brother Kerin of the scarlet brotherhood
Slippery Ketta the thief runs infiltration and thieves guilds across world

Saturday, 4 January 2020

OK Lets Fix G123





































So reading lots of stuff as holidays and my friends I thought id see all doing family stuff so might go away next years hols. I have done some giant stuff before. Giant land and my magic tree kingdoms in the sky. My war with giantland and ruins of Castle Colossus, a mighty ancient ruined giant kingdom. So this might end up like all that one day. My murder hobo dungeon bastards like demolished G1 and were sick of monster killing half way through G2. When I first played it in 80s my players had a giant overdose. Once party are a well honed giant killing squad most monsters have to fear them. Also the original 3 modules have extra art so i might get drive through POD.


Best Things in G1 The Murdering of the Hill Giant Chief

-Giant bag table, stunning stuff
-The Hill giant hall fight is a huge meat grinder
-My Druid wanted to block all the passes to giant land with magic
-Helping slaves revolt and have them murder former masters while helping
-Hidden wierd temple ty some long lost mythos religion
-Magic that helps vs giants in treasure


Best Things in G2 Skull rift of the Frost Giant Jarl
-The rock art in wall depicting advanced civilised giants vs dragons
-Monsters on Ice!
-Lots of good magic loot
-Giant vikings and bears in a giant icebar


Best Things in G3 Harm of the Fire Giant King
-Drow up to no good as clou should be more of this

-In Muspelhiem invading the world tree awesome!
-Women to rescue from dungeon i liked when 13
-Mentions spell wall of tentacles for drow
-possibly recruit a bunch of naked gnolls
-The demon staff is soooo coool and meta

l- Free a titan in prison and a cursed altar

d12 Rumours

1 Giants working together is part of a terrible prophecy
2 A dark unknown force is spying on the kingdom
3 Cattle prices have soared from giants plundering region
4 Flash flood from mountains brought down several giant animal bodies
5 Humans have been carried off as slaves under the mountain like old times

6 Humans have no choice but accept the yoke of slavery from giants or be eaten
7 Merchant bankers do not want and will reward giant killers
8 Gods and giants had wars in area long ago leaving marks in rock long ago

Noble Alliance recruiting giant killing adventurers in competition for contract
10 All the land and valleys around here were made by giants
11 The giant lands have secret roads to other worlds where giants rule
12 Plucky band of villagers are seeking heroes to join them for glory in giantland

d12 Frontier Encounters Day
1 Refugees fleeing area in panic, tell of kin eaten alive by giants and worse
2 Optimistic soldiers marching off 8 hours later demoralised survivors limp home
3 Giant killers looking to get rich quick
4 Hill giant and a pet d4 1=cave bear 2=sabretooth 3=direwolf 4=dimetrodon
5 Hill giant with d4 ogres, 2d6 cavemen raiding land of humans
6 Squad of orc scouts with three more infantry squads and commanders nearby
7 Stranger wants to join you d4 1=bard 2=doppelganger 3=assassin 4=
8 Hill giant shaman hero with evil treant and 2d4 scout ogre allies who throw rocks
9 Group with a fire giant, a frost giant and a d4 hill giants
10 Demihuman reporting on giants beyond frontier and entry to giantland
11 Cyclops priest with d3 hill hill giants and 2d6 orcs veterans riding dire wolves
12 A stone giant watches party. Will talk but mostly just flees and merges with some rock


d12 Frontier Encounters Night
1 Ghouls 3d42 Were wolves 2d4
3 Wights 2d4 hungry for corpses left by giants
4 Zombie ogres 6HD each 2d4 from tribe rejected drow
Squad of orc scouts with three more infantry squads and commanders nearby6 Dire wolves 2d4 hunting
7 Hill giant scouts d4
8 Ogres hunting humans with baskets on backs 3d4
9 Giant carnivorous bats 3d4
10 Group with a fire giant, a frost giant and a d4 hill giants
11 Drow squad with magician seeking mischief against humans
12 Runaway orc slave hates giants will serve who helps them

d12 Factions in Dungeon

1 Drow spies with shadows and doppelgangers report to underland city nobility 
2 Drow spider witch cult serve a underland spider goddess who wants conquest
3 Drow demon witch cult serve greater demons under a broad cloak of united evil
4 Hill giant cultists are primitive hunters who woorship and serve hill giants
5 Frost giant cultists are a viking cult who want to rule a frozen world with ice magic
6 Fire giants cult love war and weapons and smelters and mines forever
7
 Stone Giants dont want to join alliance but will keep an eye on situation and giant killers
8 Giant Killers Guild a prestigious org regulating giant killing and planning attacks
9 Dragon cultists run by shape shifting dragons and draconian folk seek to sabotage giants

10 Mystic troll elders time travelling to help free trolls from giant control
11 
Orc slaves want to free kinfolk kept by humans will bond with human brothers who help
12 Titan order serve titans most who died battling the gods long ago or were imprisoned

d12 Reasons Giants thinks Drow are AOK?

1 Drow give us drugs that are amazing stuff from all over the underland
2 Drow have brought us magic and coins to help giants rule again!
3 Drow give us new pets and servant creatures like real underland warlords
4 Drow give us erotic furniture and smutty scrolls that have enriched our love lives
5 Drow are master strategists and magicians, together we can fight the gods!
6 Drow are teaching some of their magic and increasing our trade through the underland
7 Humans have squeezed us into seclusion but now giants will rule the surface world
8 Wizards were snooty and superior and we shunned alliance with them
9 Those disgusting slimey old horrors of the deep that sent the squid faced wizard folk were a lot less appealing and only want us for our brains and as slaves
10 Demons failed us before and cower before the human gods like worms

11 If we don't try to finish humans now giants are done for, accept Drow even if only for now
12 Drow support more giant autonomy and the right to eat lesser slave races, its ok to be a hateful evil giant

Giant types might have swapped children in alliance deal long ago and fire giants using this to unite all giants. See I have also done giant wars tables that would extend this adventure.

Giants might have more notes and documents or bags of cash minted in underland.

Agents of other powers want to see inside giants lairs also.Lots of visiting allies might leave mores or messages. Possibly in code.

Adding extra giant types is a bit of pain as you probably wanna change enemies after these three. Players want to cut a deal with the giant council or killing them or pushing factions to favourable conflict. Killing drow agents is good perhaps drow assassins kill someone to remind party they are not cool. Imagine if party sent as escorts to noble for peace talks and during feast giant chief kills and eats diplomat then look at party. You can make players feel bad with signs these are the last generation of giants so on verge of extermination.