Showing posts with label Ms. Mystic. Show all posts
Showing posts with label Ms. Mystic. Show all posts

Monday, July 4, 2016

"Happy Independents Day"




Redartz:  Happy Fourth of July, everyone! Today, in honor of our (for those of us in the ol' USA; of course all our international friends are enthusiastically welcomed- the day is all about freedom, after all) Independence Day, we shall honor our 'independents'! In other words, we shall declare our independence from the Big Two, and look at some of the revolutionary, upstart, pioneering comics published by such companies as First, Comico, Pacific, Aardvark-Vanaheim, etc. And for such a momentous occasion, our good friend Martinex1 is here as well! We both will start things off with a few of our favorites, and then the rest is up to you...






Ms. Mystic #1, 1982

Martinex1:  And a happy Fourth of July to all BABsters!   I had limited access to Local Comic Shops back in the day, so the first independent company to catch my attention was Pacific Comics.  PC has
a long and storied history in the comic industry as it was started by a couple of teenage brothers. Steve and Bill Schanes, as a mail order company and then a series of comic shops; they followed up by making PC a significant distributor and finally evolved into publishing.  They managed to convince Jack Kirby to create Captain Victory and the Galactic Rangers for PC late in his career.   But the comic that caught my eye was Ms. Mystic by Neal Adams.  The story involved a witch from the Salem trials, who returned in modern times as a protector of Earth and its resources.  With her magical sword and powers, she was a super-environmentalist.   Some of those ideas and concerns were about twenty years ahead of the mainstream. The art was of course fantastic, as Adams was still creating wonderful covers and intricate panels.   He moved the title after the second issue to his own label Continuity Comics when PC imploded.   Nine issues appeared throughout the 80s; it was a missed opportunity for an interesting concept.



American Flagg! #1, 1983

Redartz:  Howard Chaykin is a name familiar to any Bronze age comics fan. In 1983 he introduced us to "American Flagg!", from First Comics.  Reuben Flagg is our protagonist: a former actor who now finds himself serving as a "Plexus Ranger", a kind of police officer/soldier. In this series, we watch Flagg tackle the entrenched corruption and depravity of society in Chicago, after most of that society has collapsed (the government moved to Mars following the multiple crises of 1996).  The artwork and writing mesh quite effectively, and there's enough socio-cultural commentary to last until the Tricentennial. Part of the fun of reading it now is noticing how familiar some of the story elements seem, in our digitally obsessed age. Very entertaining, very thought provoking, and very controversial. Oh, and Flagg also has a talking cat...
















Flaming Carrot #9, 1985
Martinex1: Bob Burden created perhaps one of my favorite “comic” comic characters of all time.   I was introduced to the Flaming Carrot just after college and the sense of humor, sarcasm, and satire seemed to fit the zeitgeist of the mid to late 80s.   Appearing in a series of books from Aardvark-Vanaheim to Renegade Press to Dark Horse Comics, the title character is a goof who read too many comic books on a dare and emerged from the experience as a carrot masked adventurer.   He seems to make his way through his challenges with the advantage of sheer luck or utter stupidity.   With a simple catch phrase of “Ut!” the flame headed root faces off against the likes of Hitler’s cloned boots and the man in the moon.   With a super pogo stick, flippers on his feet, and a utility belt loaded with rubber bands, the character made me laugh more times than I could count. 






Journey #1, 1983
Redartz:  Another fine book from an artist/writer, in this case William Messner-Loebs, was "Journey", from Aardvark-Vanaheim.   Beginning in 1983 (a very good year for comics, btw) this series tells the story of frontiersman Joshua "Wolverine" Macalistaire (and no adamantium claws here). "Old Joss", as the title character is known, is remarkably skilled in all the requisite woodsman tasks. As he travels across the Michigan frontier of the early 19th. Century, he faces all manner of challenges; from wild bears to tornadoes, from mad poets to  British agents preparing for the War of 1812. Messner-Loebs brings in a wide, charming, and well-defined cast of fascinating characters (including historical figures such as Tecumseh and his brother, the Prophet). This book is unique for its' historical detail, humor, and Messner-Loeb's frequent insertion of authentic frontier lore.







Martinex1: The Maze Agency, was a mystery series that started under the Comico banner and was later picked up by Innovation.  It was the brainchild of writer Mike W. Barr, and although Alan Davis
The Maze Agency #1, 1988
penciled an early version Adam Hughes was the main artist through much of the series (the art chores did rotate through many including Joe Staton and Greg Shoemaker).  The book follows the adventures of Jennifer Mays, a private detective and proprietor of the title agency, and Gabriel Webb, a crime novelist and sleuth.   Each issue stands alone as they solve various crimes and murders, interact with the local constabulary, and compete with other gumshoes.   For the most part, the books play fair with the clues of the crimes although they can be elaborate and far-fetched.  A favorite of mine was an issue where the detectives teamed with Ellery Queen.  The real fun in this book is the balance of the mystery and the romantic interplay between the lead characters.  Great characterization and humor and art throughout.






Mister X #4, 1985


Redartz: Creators Dean Motter and Paul Rivoche gave us "Mister X", from Vortex Comics. This mysterious, visually-striking series tells of an architect with numerous identities, but who calls himself "Mister X". Mr. X is obsessed with trying to save Radiant City, which he helped create. His psychologically-inspired designs were distorted, driving many in the city to madness; and he seeks to restore his original vision. The storyline features many twists and turns, and the artwork is unique and integral to the book. As an art student at the time, this book positively gripped me with its accent on fine graphics. There were four beautiful promo posters offered at the time, they still hang on my studio wall. The first four issues are a special treat- drawn by Gilbert and Jaime Hernandez, of "Love and Rockets" fame. Later issues featured art by Seth, Klaus Shonefeld, and others


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