Showing posts with label Arc of Triumph. Show all posts
Showing posts with label Arc of Triumph. Show all posts

Saturday, December 12, 2015

BAB2K


 2000


Doug: A long time ago and in a mobile classroom during summer school, in collaboration with my partner Karen I set up the first post for bronzeagebabies.blogspot.com. And here we are, almost 6 1/2 years to the day later, publishing post #2000. What a long, strange trip it's been! Honestly, I am in Karen's debt for bringing me along for the ride. She's pretty tolerant of me in many regards.

Doug: I wonder if we have much to say beyond what's been said in our last six anniversary posts, other than to reiterate that this has truly become a community. Sure, we've had many regular commenters come and go through the years (and you're missed if you're one of the "wents"). But this place never fails to provide at least a little respite from the daily grind. I think the fact that we've had 32,000 comments on 2000 posts says it all.

Doug: I can't recall which of us was the first to come up with one of our conversation categories, but you'll see sprinkled throughout the bottom of today's post some memorable logos. Sure, some others were tried and they didn't stick. But many of those below have become mainstays around here, like The Open Forum, Discuss, and our Who's the... twins. Hopefully we always manage to throw out an interesting nugget for your rumination. It's not always easy to be original (as evidenced by the number of times we've repeated ourselves), but we try!

Doug: Lastly, I'd again come back to the notion of community. Back at the beginning of February Karen and I recognized that our lives were in places where we couldn't meet our own expectations. So we reached out to our readers for a little assistance and you rose to the occasion (as you always do when we need a pick-me-up). I'd offer you a stat in support of our pleasure at the success of the Guest Writer request: as you read this we have run 51 guest posts/reviews/strips. That number may be more amazing to me than 2000!

Karen: I can't add much to that. A lot of water has gone under the bridge since we started this blog, but BAB has been a consistent part of our lives. While it's true that we've both had more on our plates lately, and we haven't been able to do quite as much, it's been terrific to see the community step up and truly transform the blog into more of a group effort. All in all, I'm very proud of this place and very happy to have met my partner Doug all those years ago -even if we still have never met face to face, or even spoken on the phone!




 




 

 

 







Monday, October 5, 2015

Arc of Triumph... Phoenix Rising?


Doug: This one comes up around the BAB periodically, so we're going to use it as a launching pad for a larger discussion. As I've mentioned, I've been reading Ed Brubaker's run on Captain America from around 10 years ago. Previously having stated my disdain for the resurrection of Bucky Barnes, I've been converted. Given Brubaker's deft storytelling and "plausible" explanation (hey, it's still a funnybook) for Bucky's reappearance, I went to the Dark Side. But as I've also said, I've taken this with a hefty grain of "What If?" Many of you have remarked that there are certain deaths that simply should not be undone -- Ben Parker seems to top that list. So given today's story arc within the broader context of deaths in comics, we'd like you to expound on this as an issue. As another nugget for starting us out, why is it that long-time Cap fans just assume the Red Skull is going to pop again soon, regardless of how he met his "last" demise. Why is that OK?



Monday, May 11, 2015

Guest Reviews - Arc of Triumph? The Rocket Raccoon Mini-Series



Doug: Welcome to another work week! And what better way to face the day (well, the next five days actually!) than with comics! Our pal from the Great White North, Mike W. is here to offer his critique of the 1985 Rocket Raccoon mini-series. I've not read it, although a few times I've been tempted to purchase the digest-sized version that reprints the series. So if you're like me, after reading Mike's thoughts -- what do you think?


M.S. Wilson: I thought I’d tackle something a bit different this time, namely the Rocket Raccoon miniseries from 1985. This was one of the few Marvel miniseries that I actually bought back then...along with Jack of Hearts (which I don’t remember at all), West Coast Avengers (which was great ... hmm, maybe I should review that next?), and Secret Wars. Miniseries like Falcon, Gargoyle, Iceman, and Hercules didn’t really appeal to me. The weird thing is, I wasn’t actually familiar with Rocket Raccoon at the time; he first appeared in 1976 in Marvel Preview #7 (by Bill Mantlo and Keith Giffen), which I’ve never read. He popped up again in Incredible Hulk #271 (by Mantlo and Sal Buscema), which I also hadn’t read at the time. So why did I buy all four issues of Rocket’s miniseries when it came out? I guess I just thought the idea of a talking raccoon was cool. We’ll see how well it holds up, bearing in mind the character is written differently here than in the Guardians of the Galaxy comic three decades later (where I believe he’s more intense...almost OCD at times). This also isn’t the Rocket from the movie...at least I assume it’s not...I haven’t actually seen the Guardians movie. Now that I’ve destroyed all my geek credibility, let’s get on with the review, shall we?



 Rocket Raccoon #1 (May 1985)

“Animal Crackers” 
Written by Bill Mantlo. Art by Mike Mignola and Al Gordon

The story opens in a sector of space known as the Keystone Quadrant, on Spacewheel, one of those old-fashioned space stations shaped like...well, like a wheel, of course. On Spacewheel, the chief Toymaker (an iguana) labors to finish some toys for his employer, Lord Dyvyne. He’s interrupted by a Killer Clown, a robotic assassin that looks like the Joker and Pennywise had a child. The clown works for Lord Dyvyne’s rival, another toy mogul named Judson Jakes. The clown guns down Dyvyne’s chief toymaker, then flees, fighting his way through chimp sentries until he’s finally blasted by a gang of rabbit mercenaries led by Blackjack O’Hare (who doesn’t really look like Bucky O’Hare, but I keep mixing up their names anyway). Lord Dyvyne (a snake) shows up and realizes that Jakes sent the Killer Clown to kill his toymaker in order to start a trade war. Dyvyne decides to call in the furry arm of the law...Rocket Raccoon!



We find Rocket on the planet below, known as Halfworld. He’s reading a book beside a waterfall while his girlfriend (an otter named Lylla)  and her uncle Wal Rus (three guesses what animal he is) frolic in the water. Rocket is absorbed in his book, the Halfworld Bible, which is written in an obscure code (or maybe just a different language...the book is depicted later as being written in English, but that may just be for the convenience of readers). This scene is a little weird...all the animals wear clothes, but Lylla takes her clothes off here to go swimming, so even though she’s covered in fur, I guess she’s sort of naked? It gets Rocket’s attention anyway, and he’s soon swimming with her. She invites Wal to join them (?!) but he suns himself and changes his prosthetic tusks with the help of some robotic arms in his chest pouch. They’re interrupted by the Keystone Kops, Rocket’s human deputies, which freaks Lylla out, so I guess she is naked...at least as animals go. The Kops tell Rocket about the assassination of Dyvyne’s chief toymaker and Rocket sends them back to their previous assignment (tracking the Snail Gang to their lair, which—according to Wal—should take them the next century and a half). It turns out that the humans on Halfworld are all insane; the animals look after them and provide them with entertainment, while the toymakers provide toys to keep the Loonies (as the humans are known) distracted and happy. Rocket realizes that a trade war between the top two toymakers could stop the flow of toys and jeopardize the Loonies’ carefree lives.



Rocket returns the Halfworld Bible to its shrine and watches the Loonies perform a ritual (involving straitjackets and what looks like a really weird form of breakdancing). We learn that the Bible was written long ago by the Shrinks and no one has ever managed to decipher it. Rocket meeets with Lord Dyvyne, who accuses Judson Jakes of assassinating his chief toysmith, displaying the Killer Clown’s head as proof. Apparently Jakes has a monopoly on the manufacture of Killer Clowns. Mantlo tends to use a lot of exposition, some of which falls squarely into “as you know, Bob” territory. We learn that Lylla’s parents owned Mayhem Mekaniks (Judson Jakes' toy company) and Lylla will inherit it when she comes of age. Jakes is her guardian until then, which is why he’s running the company. I can’t help wondering why Wal Rus isn’t Lylla’s guardian, if her parents are dead and he’s her uncle. Anyway, Dyvyne wants to marry Lylla (for her toy company, of course), but she only has eyes for Rocket.



Rocket and Wal go to see Judson Jakes in their spaceship, the Rakk N’ Ruin. On the way, we get some more exposition on the status quo: Halfworld is (appropriately) divided in half—the animals live in the forested half, providing protection and companionship to the Loonies, while robots live on the other half of the planet, where they build ceaselessly. The robots provide toys for the Loonies (apparently Dyvyne and Jakes design the toys and sell them to the Loonies, but the robots do the actual building), appendages for the animals (like Wal’s prosthetic tusks), and the robots are also constructing a gigantic humanoid-shaped starship. Nobody can figure out why the robots are building this starship, since an energy field around the Keystone Quadrant prevents anyone from entering or leaving (except the Hulk, who’s mentioned here). When Rocket and Wal arrive at Mayhem Mekaniks, sited in the desolate border between the animal and robot halves of the world, they fly the ship down into a hollow crater so they can approach from underground. Lord Dyvyne watches on a monitor (which not only contains the image from the previous panel, but the caption as well...a nice meta-moment). Dyvyne realizes Lylla is unprotected, so he sends Blackjack O’Hare to get her.



Back at Cuckoo’s Nest (as the Loonies’ home is known), they prepare for their Great Masquerade as Lylla looks on. The Loonies explain that the Great Masquerade is an annual tradition, in which they get to dress and act like whomever they think they truly are. According to the ancient wisdom of the Shrinks, this is supposed to be therapeutic, though I can’t help wondering where this wisdom comes from...if their Bible is indecipherable, it must have been passed down orally, but it’s remarkable that the Loonies were able to remember it. A cloaked figure enters the shrine where the Bible is kept and gloats to himself that HE alone has cracked the code and read the sacred text. He then substitutes a different book and leaves. Lylla spots him and thinks he looks familiar, but it’s not until the Loonies discover the book switch that she puts two and two together: the mysterious figure is...Uncle Pyko! (Yeah, I don’t know who that is either. It turns out he works as Judson Jakes’ chief toy designer, but we don’t find that out for a while.) Before Lylla can go after him, she’s grabbed by Blackjack O’Hare.



Rocket and Wal fly underground toward Judson Jakes’ headquarters. Jakes is a mole, so there are tunnels galore, holding supplies, assorted junk, and creepy deactivated clowns. TheRakk N’ Ruin is suddenly grabbed by a giant pair of nutcrackers (yes, you read that right, nutcrackers). Rocket heads out to blast them loose and is confronted by a posse of Killer Clowns called the Psycho Circus (which I think was the name of a KISS album), as well as another meta-reference when Jakes responds directly to one of the panel captions. Rocket fights off the clowns and blasts the nutcrackers, giving Wal a chance to repair the  ship (although Wal gets in on the action by swapping his tool tusks for “more martial molars” and blasting some Killer Clowns). Jakes reveals that he started the trade war on purpose and that he also wants to marry Lylla to get control of her toy company once and for all.



Rocket finishes off the clowns, but before he can go after Jakes, they’re interrupted by Uncle Pyko, who’s mad at Jakes for letting the toys he designed get blown away. Pyko reveals that Blackjack O’Hare has Lylla (though I’m not sure how Pyko found this out so quickly). As soon as O’Hare takes Lylla back to Lord Dyvyne, he intends to marry her and gain control of her toy company. I'm not sure why these guys waited so long to go after Lylla...unless it's because she doesn't inherit the company until she "comes of age", and maybe they can't marry her until then? Jakes exhorts Rocket to save Lylla (which he would’ve done anyway...she IS his girlfriend, after all) and in the last panel, we get a glimpse of the more intense Rocket Raccoon from a few decades later.



 Rocket Raccoon #2 (June 1985)
"The Masque of the Red Breath" 
Bill Mantlo-Mike Mignola/Al Gordon


Rocket and Wal Rus hunt through the Loonies' Masquerade for Lylla and her captor, Blackjack O'Hare. We get some more exposition, recapping the first issue. Wal scans for Lylla, but she and O'Hare are in one of the parade floats, heavily shielded. Rocket is attacked by one of Judson Jakes' Killer Clowns and by a Drakillar (which seems to be some kind of giant space bat) sent by Lord Dyvyne. I get why Dyvyne is after Rocket's hide, but I'm not sure why Jakes wants him dead. At the end of last issue, Jakes was badgering (or moling, I suppose) Rocket to get Lylla back for him, so it seems strange for him to send the Drakillar after Rocket. Maybe Jakes realized he'd never be able to marry Lylla while Rocket was still alive, and figured now was as good a time as any to get rid of him ... but you'd think he'd have waited until Rocket got Lylla back from O'Hare. Speaking of O'Hare, he was sent by Lord Dyvyne to kidnap Lylla so Dyvyne could marry her, but he decides to keep Lylla for himself. Who woulda thought a mercenary couldn't be trusted? Lord Dyvyne gets mad and summons the Red Breath, which is a red cloud of vapour (I guess?) that erases everything it touches. Dyvyne sends the Red Breath after his "enemies"-- which at this point should include O'Hare and Judson Jakes -- but the Breath seems to lock in on Rocket for some reason. Dyvyne also mentions that the Breath was created by his chief toymaker (the one who was gunned down at the beginning of issue #1), but I'm wondering what kind of toymaker could design something like that? And how was it "manufactured"?


Rocket manages to use his two foes against each other...the Drakillar is blown up by the clown's grenades and then Rocket shoots the clown. Wal picks him up and, using the superior scanners on the ship, they track O'Hare and Lylla. The Red Breath arrives on the planet and heads after them. There's a panel where the caption reads "...the Red Breath appears, consuming even the sound effects of its passage." The panel shows the sound effect (SHREEOOM), but it's not being "consumed" by the Breath; I assume this was meant to be another meta-reference, but some wires got crossed somewhere. Too bad... it would've been a funny effect. At Mayhem Mekaniks, Judson Jakes' headquarters, Jakes is mad at his chief toy designer, Uncle Pyko. It seems Pyko has been studying the Halfworld Bible again, instead of making toys (or weapons) for Jakes. Pyko knows Jakes is crazy (which Jakes doesn't really dispute), but he gives Jakes his newest inventions to shut him up ... Vacu-sleds, which can suck up anything in their path.


Back at Cuckoo's Nest, Rocket and Wal crash the Loonies Masquerade to find O'Hare and Lylla, followed closely by the Red Breath which starts erasing Loonies. Rocket, knowing his duty is to protect the Loonies, fights the Breath and loses one of his rocket skates. He refers to the Red Breath as a "nightmarish kneaded eraser", which I think is one of those malleable erasers that artists like because they don't leave crumbs all over the page. Meanwhile, Wal catches up with Blackjack and his mercenaries and starts blasting bunnies. When Wal and Blackjack square off, Lylla is worried her uncle will get hurt, so she agrees to marry O'Hare. I'm not sure if that was meant to distract him or if it was sincere. Lylla's characterization is inconsistent: most of the time she's the damsel in distress, but every now and then she seems capable of taking care of herself. She actually punches out one of her captors here, but then she turns right back into a shrinking violet. Luckily (or not) it doesn't matter, because a bunch of Killer Clowns riding Vacu-sleds come crashing through the window. (I'm pretty sure that's the only time in my life I've ever used THAT sentence.) All of O'Hare's mercenaries get vacuumed up, so he (predictably) changes sides. The three of them run, pursued by the clowns, and end up in the main room where Rocket is trapped against the wall by the Red Breath. Lylla gets really annoying here, as she basically scolds Rocket for not flying to safety. O'Hare jumps down, drawing the Vacu-sled-mounted clowns after him, and the diversion is enough for Rocket to fly them both out safely. The sleds suck up the Red Breath, and the Breath destroys the sleds (and their riders), until a perfect equilibrium is reached ... the Breath disappears and the sleds are all consumed. Conveniently, all the Loonies who were erased by the Breath pop back into existence (with no explanation as to why the Vacu-sleds don't reappear too). Rocket decides they need to fight a guerilla war against the two toymakers. O'Hare joins them; Rocket doesn't seem to trust him, but says his knowledge of hiding places and other shady stuff could come in handy. So they set off to take the fight to their enemies.



Rocket Raccoon #3 (July 1985)
"The Book of Revelations" 
Bill Mantlo-Mike Mignola/Al Milgrom


This issue opens with Rocket, Wal, Lylla, and Blackjack O'Hare caught between the forces of their two enemies. Lord Dyvyne's simian soldiers man a Chimp Blimp (which spits explosive bananas) and Judson Jakes' Killer Clowns man Prank Tanks, firing on the ship from the ground. O'Hare (after making an obvious joke about a "gorilla war") leads them to a hollow crater that he claims will be a way to escape. They sacrifice their ship and bail out, tumbling down into the crater and landing far underground. O'Hare again shows his worth by summoning the Wild Worms, which live in the tunnel. The worms come equipped with saddles and Rocket and his friends ride them through the tunnels. Apparently they're called "wild worms" because the saddles straddle their pleasure centers, so having riders drives them wild (yeah, it doesn't make much sense to me either), but I'm wondering who saddled them in the first place? How did anyone figure out the thing about the pleasure centers? You know what, I don't think I want to know.



Elsewhere, Jakes and Dyvyne agree to cooperate to eliminate their foes, although their forces seemed to be already cooperating earlier. They also agree to split profits from selling toys to the Loonies 50/50, but it's obvious that neither one really trusts the other. They aren't quite certain if Rocket and the others are dead, since no bodies were recovered from the wrecked ship or the crater. Lylla is again referred to as nothing more than a means to an end ... in fact, they speculate that if Lylla had control of Mayhem Mekaniks, she'd put Rocket in charge and he'd give toys to the Loonies for free. Apparently it never entered their heads (or Mantlo's for that matter) that Lylla could run the company herself. She's just as altruistic as Rocket, so she'd probably give the toys away too, but everyone seems to assume she'd need her boyfriend to do it for her.


Anyway, O'Hare leads Rocket and the others to the robot side of Halfworld. O'Hare says he's familiar with the place because he sometimes comes there to steal toys that have been built by the robots; I'm not sure if this means he's stealing them so his employer doesn't have to pay for them, or if he's stealing from the competition...he is a mercenary, so I guess he works for whomever pays him. O'Hare takes them to a cantina (and yes, it's full of creatures). They run into Uncle Pyko, Judson Jakes' head toymaker, and he tells them he's cracked the indecipherable Halfworld Bible. We then get a lot of exposition explaining the history of Halfworld, as Blackjack O'Hare sneaks away (he's probably bored by the history lesson too). Actually, the exposition is needed, I guess. We learn that the Loonies were incurably insane people brought to the planet by their psychiatrists to cure them, since they were unwelcome at home. The animals were originally pets, and the robots were used to take care of all the day to day stuff, so the shrinks could concentrate on their patients.  The shrinks were recalled, leaving the animals and robots to look after the Loonies, and erecting the force field around the Quadrant to protect the Loonies ... apparently whatever planet they came from had an irrational hatred of crazy people.  The Bible ends there, but Uncle Pyko speculates that the robots grew tired of ministering to the irrational humans, so they genetically engineered the animals into sentience so they could do it. The robots then retreated to their side of the planet to make toys, tools, and the giant humanoid-shaped starship. Rocket is understandably chagrined--he's been searching for some meaning in Halfworld's mixed-up society, but now he's found out that his raison d'etre (or that of his ancestors) was to be a pet for a bunch of crazy humans.


Before Rocket can have a full-blown existential crisis, O'Hare returns with a multi-species gang of mercenaries he calls the Awful Eight. (He also makes a John Updike reference, which I find strange rather than funny.) O'Hare wants to get back into Lord Dyvyne's good graces by bringing Lylla to him. A big shootout starts (it is a cantina, after all!) and Lylla has one of her rare moments of agency when she decks O'Hare. Rocket and the others (including Pyko) whittle the Awful Eight down to the Terrible Trio, and then take off. Pyko makes a reference to them "running low on powder and ammo", but they're using energy weapons, so that doesn't make sense. Pyko takes them to the Assembly building to meet the Head Robot (literally...it's a giant robotic head). Pyko says the Halfworld Bible can be fed to the Head Robot and it'll be able to manufacture a toy that might be therapeutic...maybe even cure the Loonies of their madness. He leaves the choice up to Rocket, who is torn: he's just found out that he's basically a glorified pet, but his mission has always been to help the Loonies in any way possible. Being the heroic raccoon we all know he is, he decides to do what's best for the Loonies, even though their being cured would leave the animals with no real purpose. Rocket feeds the Bible to the Head Robot and the assembly line soon spits out...some weird-looking helmets? How are those supposed to help the Loonies? Maybe we'll find out in the final issue.




Rocket Raccoon #4 (August 1985)
"The Age of Enlightenment"  
Bill Mantlo-Mike Mignola/Al Gordon

This issue opens with Rocket, Wal, Lylla, and Uncle Pyko (plus a sassy robot horse) travelling around and distributing the helmets from last issue to the Loonies. The set-up is kind of like an old medicine show, with Rocket and company doing weird skits and puppet shows to demonstrate the helmets. I guess they're doing it this way so Lord Dyvyne and Judson Jakes have a harder time tracking them down. Unfortunately, one of Jakes' Killer Clowns is disguised as a Loony, so word gets back to the two toy moguls pretty quickly. The helmets are said to make people "think more clearly", which should cure the Loonies of their insanity. When Rocket puts on a helmet, it makes him realize the depths of his feelings for Lylla, and he lays a big smooch on her. We also get some more expository dialogue from Uncle Pyko, recapping the first three issues. By the time all the helmets have been distributed, silence reigns in the Cuckoo's Nest. Rocket and his friends are worried at first, but Pyko explains that the Loonies are doing something they'd never really done before -- thinking.



Lord Dyvyne and Judson Jakes join in an all out attack against Rocket. The heroes are hard-pressed, but the robot horse goes for reinforcements. We get another glimpse of the later, more intense Rocket Raccoon as he goes wild during the fight. In spite of that, he's almost overwhelmed, but is saved at the last minute by Blackjack O'Hare, who shows up out of nowhere like Han Solo at the end of Star Wars. It's a cool moment, but I'm not really sure what Blackjack's motivation is supposed to be here. He says "I guess I finally realized that there wouldn't be much future for a merciless mercenary if I let Jakes and Dyvyne skin you!"...which doesn't really explain anything. I guess we're just supposed to accept that O'Hare isn't as bad as he seems, despite plenty of evidence to the contrary.



As the heroes prepare to make a last stand, the fight is interrupted by the giant humanoid-shaped starship, which lands nearby. Dozens of cured Loonies pour out of the ship and join the fight, tipping things in favour of the good guys. There's a scene (which I'm assuming was done on purpose) that looks like a reverse Planet of the Apes reference where humans are catching the ape soldiers in nets. Jakes and Dyvyne flee on a Drakillar, pursued by Rocket. The Drakillar gets tired of them arguing, so it umps them onto a garbage heap. I'm not sure if they're meant to be dead here, but they certainly look dead. Now that the Loonies are cured of their madness, they want the animals to stay and help them remake the planet. Some animals do decide to stay (like Uncle Pyko, since he makes toys not for profit, but for the sheer enjoyment of it), but most of the animals and the robots decide to leave on the giant starship. The robots have figured out a way to deactivate the force field around the Quadrant, so the whole galaxy is open for them to explore. The last panel shows Rocket, Wal, Lylla, and O'Hare setting out for new adventures...which, as far as I can tell, didn't really materialize. Rocket showed up a few years later in Quasar #15 and Sensational She-Hulk #44-46, but the others never appeared again. I'm not sure if any explanation was ever given as to what happened to them.


This series was pretty good overall, but there were a few things that jumped out at me this time around. Mantlo uses a lot of expository dialogue to convey information. I know sometimes there's no choice, but it can get tedious. There were also a few places where the story seems to jump ahead in order to advance the plot, and there were a couple of places where dialogue seems to be coming from the wrong person. Also Dyvyne and Jakes really didn't have any reason to be bad guys; supposedly, they were greedy, but it seemed like they were just there to give Rocket someone to fight against. I also can't help wondering about the larger story. The Loonies look human (and are referred to as humans), but where did they come from originally? They can't be from Earth, because the technology level is too advanced, so I guess they're from some kind of parallel earth? Also, I'm not sure how they existed on the planet for so long; the story said they'd been there for hundreds of years, and after the first (insane) generation died off, their kids (and their kids, and so on) were all insane too, just from being raised in that environment, by insane parents. So, nurture over nature, I guess? But it makes me wonder how they even procreated...did the robots teach them? Maybe some questions are better left unanswered. On the positive side, there was some good action, some humourous scenes, and the art was great. I normally find Mike Mignola's art a bit too weird for my taste, but it fits perfectly here. As we all know, Rocket went on to become something of a star with the Guardians of the Galaxy, but it's interesting to see his (somewhat) humble beginnings here.

Thursday, February 5, 2015

Time Won't Let Me... the State of the BAB Address

Doug: As alluded to Tuesday, Karen and I promised a sort of State of the Blog post, and we've moved it ahead to today. If you'd like, put on your thinking caps and fly back in time to one of those horrid family meetings... You know the ones, like after Mom always said "Don't play ball in the house." Nah -- this ain't that. But we do want to sit down with our friends and readers and discuss where we see this train as it moves forward.

Karen: Between that introduction and the picture on the right, some of you may have run away screaming, but I promise, it isn't that bad.

Doug: If there is one thing I got out of the month of January, it was a sense of relaxation in knowing that every day was already set to run and that our readers would stop by as you always do and to some extent carry the load. And let me make this clear right up front: I really don't find the blog to be a burden, and I love participating with everyone on a daily basis, whether I created the topic, make a few comments, or just lurk. But it has at times become difficult to come up with topics that I feel meet the standard we've set over the past 5 1/2 years. I don't know if it's writer's block or if we've truly exhausted all of the great topics... But sometimes I feel like I'm going to leave you folks wanting, and I don't like that.

Karen: I'll second Doug's comments, and just say that I can't even tell you how many times I've started writing up a post to find that we've already covered the same topic before. We have been around on a near-daily basis for five plus years! I suppose it's inevitable that certain subjects pop back up, but we feel a desire to keep it fresh, and that's become a bit difficult at times. It was amazing and refreshing to see the ideas that you folks came up with during our vacation. And inspiring...

Doug: So here's the deal -- neither of us feel like we can contribute to the blog as we have in the past. We're not going to make excuses to anyone, nor do we want anyone's pity. Everyone is busy, life keeps moving faster, and all that. So we would like to make a proposal, and what we're about to say has been about a month in the works.
  1. We will continue to post on the blog as we always have, but just not as frequently. Neither of us can commit to our self-imposed need to be creative 5+ days a week. It's a pace we chose many, many moons ago and to be honest we think it's caught up to us. What we'd like to do going forward is post when that moment of inspiration strikes. It may not be at that clockwork time as it has been for so long -- shoot, we may go a couple of days with nothing and then both of us toss something up on the same afternoon. Who knows?
  2. We will make a solid effort to get back to the partner reviews on comics. I think everyone reading would agree that our past reviews have been one of the hallmarks of this space and it's been a real sense of pride for Karen and I when we look back on reviews like Amazing Spider-Man #s 121-122, our massive Vision retrospective, and even this week's examination of The Winter Soldier. Those sorts of posts were a tremendous amount of fun; a lot of work, but many smiles when complete. But neither of us can commit at this time to the exhaustive plot synopses and art scans in the double digits. Instead, we think what we did with "The Winter Soldier" may be closer to what you'll see moving forward.
  3. And here's where you come in. Let us repeat -- here's where you come in: It was in our first several months of publication when we were approached about hosting a guest writer. We about freaked out. If you know anything about Karen and I, we're both a little Type A. Give up control of our blog and its content? Heresy! Well, as they say, that was then and this is now. Using our BAB email address (if you don't know it, it's on the sidebar), we would like our readers to submit not ideas, but fully-formed posts. That's right. Now instead of using the Suggestion Box and having us sit back and say "Nah, that's not really in our wheelhouse", you can send us your idea written just as if we would have written it. Got a great topic for the Open Forum? Go. A singular issue for Discuss? Send it. But what about reviewing some classic comics, whether we've reviewed them or not? By all means. We'll supply the lay-out, using our headings. You supply the text and attach any art you want used to the email you'll send. Of course there's a catch (always is, right?) -- we will reserve editorial control over such things as grammar and spelling, and of course the acceptability of topics. The BAB is no place for Omaha the Cat Dancer, regardless of its merits.
Karen: Hard as it might be to believe, we do have some standards to uphold.
Doug: We really are excited about the possibilities moving forward. You know we love our readers, and so I'd lie if we didn't "talk about you" sometimes behind your backs. Here's something I said to Karen a couple of weeks ago when we were kicking around these ideas:
I would suggest we use the BAB Yahoo email and solicit reviews from our readers -- guest columnists. There's no reason they couldn't send us art samples if they chose. We'd be strict in reserving editorial control for content and scheduling. But I think we could get a little help and foster the community aspect we've liked. Hey, what's not to like about regular installments of "Hulk by Humanbelly"?
 Of course Karen countered with a restriction of 5000 words per post -- love ya, HB!

Karen: Think of it as a challenge, HB!

Doug: So that's where we are. We were both a little taken aback at the seeming attachment to this space that some of you expressed on Tuesday. We sure don't want to let anyone down, but that includes ourselves. So that's why we want to be up front with each and every one of you -- whether you've been with us for years (as several of you have) or today is the first day you've happened by. If you'll agree to help us, in the spirit of what has gone before, I think this thing can morph into something bigger and better as we move along.

Karen: I'm sort of looking at this as BAB 2.0. And I'm anxious to hear everyone's thoughts.

 

Monday, February 2, 2015

Arc of Triumph...? Captain America 1-14 -- the Winter Soldier


Doug: Welcome back to one of the things we do best around here -- talking about comics! As you may recall, back around the second week of January we got into a little discussion of "The Winter Soldier" arc that ran in Captain America (2005) 1-9 and 11-14. I received Captain America, volume 1: Winter Soldier Ultimate Collection and loved it. I literally read the entire 13 issue arc in one evening. And right after I finished, I emailed Karen. Here is the conversation that took place over the next several days -- which is also a look inside the editorial room:

Doug: Have you read the Winter Soldier trade (Cap 1-9 and 11-14)?

Karen: Pretty sure I have those Cap comics. Do you have some sort of idea you are cooking, Mr. Wadley?

Doug: No, not really. I got the deluxe tpb for Christmas, and sat down and read all 13 issues in one sitting last night. I was prepared to sulk about it, as you know my feelings about meaningful deaths in comics. But wow...
Ed Brubaker deserves every accolade that's come his way. Cap was a bit too much like Batman to suit me, but they rationalized it by saying this was right after Disassembled. Bendis makes me mad, too.

I thought the book was better than the movie, as they say.

Karen: I'm glad that you were able to enjoy it. It's so rare with new books. I had the same feeling as you. I wanted to be upset -don't bring back Bucky! -but it was handled so well. It's been years since I read it but overall I recall feeling it was one of the best Cap storylines.

I honestly think that "Captain America: The Winter Soldier" may be the best made Marvel film - the story holds together better than "The Avengers" to me, although Avengers might be more sheer fun or wow factor.

I was contemplating going to the comic shop to try some new comics but I just know I will be disappointed. I read that Black Bolt and Medusa have a son now...there are so many things I am curious about but every time I pick up a new book, I am put off by the art and the characters behave such that I can't recognize them. Oh well, as they say, we'll always have Paris!


Doug: I thought Steve Epting's pencils were outstanding, and I liked the guy who did the WWII flashbacks even better. It's too bad that the modern coloring made it all so dark. I do miss the brightness of our four-color wonders. I even liked the Jack Monroe fill-in penciled by Jean Paul Leon, and I had not cared for some of his work back in the day. But I am with you -- I have virtually no interest in today's fare. But I do think I'll pick up the next volume in this Brubaker series. Not sure I'll get the third, which was "Civil War"... *:P tongue

I agree that the Winter Soldier movie was well done, and for the Marvel movie converts it was great. For long-timers like us, Brubaker's story had a much better reveal that softened the impact for us older fans. His rationale for the events that led up to Bucky's reappearance were really good and in the comic book world "made sense". 

Karen: I think the biggest problem for the Cap films is that the sense of loss for Cap regarding Bucky was not as deeply felt as it was in the comics. I mean, as readers we'd seen Cap suffer for DECADES over Bucky's death. It was considered to be the death that could not be erased. It certainly informed Cap's character so much in the early years of his Silver Age revival. He was a walking ball of guilt. No matter how talented the writer, director, or actor, you can't take all of those years of stories and character development and roll them up into the tail end of one film and then the bulk of another. I also think that some of the impact of Bucky's death is dulled by the fact that he was a full-grown man, not a kid, in the films. As an adult, he is thoroughly responsible for his actions. In the comics, although Bucky is far more capable than any kid we might know, he IS still a kid, and it makes Cap's culpability in his death more tangible, and his guilt all the more real. In the films they had to switch the focus more to the characters' friendship and it was still very moving but not nearly as powerful as the sort of surrogate father or big brother role that Cap was to Bucky in the comics.

I am wary of them bringing the "Civil War" stuff into the films. Can we let the heroes be friends and not have to have them fight each other? Let them be morally ambiguous in the comics.

Doug: What did you think of Brubaker having Cap tell Sharon that Bucky took care of a lot of the dirty work, i.e. murders, sabotage with collateral damage, etc.? I mean, it would be naive to assume that sort of thing didn't happen -- shoot, how many pilots lost their lives to the Torches and Namor? But to come right out and say it sort of took me aback. Talk about stuck in the Bronze Age. But then, earlier today I was reading the Steranko issues and Bucky is running around with a machine gun. Those issues were printed in 1968, so Stan was apparently comfortable with at least the implication that Bucky was kicking some serious tail.

I also found it interesting that they specifically tagged Bucky's age at 16 when he and Steve Rogers first met. Then Cap remarked that Bucky was almost 21 when he died. At least in my imagination, I'd have but the parameters closer to 12-16. It certainly made more sense to age him up a bit.

What did you think of, if you recall, the notion that Cap's only been thawed out for a decade? Meaning, in the 21st century??

Karen: I re-read the whole thing. Man, that is good stuff. You're right, it's a much harder Cap than we've seen before, but they do indicate that Cap's been through some things -like Hawkeye's death -that have really shaken him up, so I can accept that. The art is exceptional, although I don't really like the way his scale mail is drawn -it looks too thick. I enjoyed the flashbacks to WWII. I also liked Brubaker having Cap praise the French resistance -I recall back then (2005) a lot of folks were critical of the French, calling them cowards (Mark Millar over in Ultimates had his Cap say "this A on my head doesn't stand for France") so it was refreshing to see a more mature response. And it fit with Cap's experience too.

Regarding Bucky "doing the dirty work" -at the time it struck me as odd that they would have a youngster do those sort of things -actually, it still does. If they wanted to say that Bucky was armed like any other soldier because he didn't have the benefit of the Super-Soldier Serum, that would have made more sense to me.

I am sure they upped Bucky's age to make readers more comfortable with the idea that he was going around offing folks. It's perhaps a bit more palatable when he's 16-21 than say 13-18. But in my head, when I was reading the Invaders, I always saw him as a kid about 14 years old. Really, if you put him at 16, well, he's not that far away from enlistment age. Heck, my friend's father lied and enlisted in the Korean War when he was 17.

I think Marvel has decided that all of their 'modern' history (since the FF) is condensed into a 10-12 year period, which of course moves along as time passes. So at some point, Cap will have been thawed out 100 years after his war ended! My husband and I were talking about this the other night (we do have such wonderful conversations), that when Marvel first brought Cap back, the War had only been over for less than 20 years. Roll that around in your mind! Really, that's not too bad of a gap to have to overcome. If you'd been frozen in 1995 and woke up now, sure, it would be traumatic at first, and there's the whole issue of loved ones aging, but as far as the differences in society and technology, and adapting to it, not too  tough. But if it was 70 years, well, that's really a leap. I think anyone trying to  recover from that would be pretty psychologically hamstrung. Marvel can disregard Mr. Fantastic's and the Thing's WWII records, they can change Iron Man's origin so he is injured in Afghanistan instead of Vietnam, but taking Cap out of World War II seems impossible (and a bad idea). So I think they are stuck with it.

Do you like Cap with more of an espionage angle than a super-heroic one? 

Doug: That scene in the Ultimates stands out -- you're right. The French were taking a beating in the post-9/11 world.

I think I like Cap in both the superhero and super-spy realms. It makes sense that he'd be a super-spy, as after all he was created as the ultimate government agent.
As I said earlier, I really enjoyed Brubaker's portrayal of Cap, even if his personality did stray a bit toward Milleresque Batman.

I also thought they did an excellent job with the Falcon, really showing the respect and friendship that existed between Sam Wilson and Steve Rogers. And I had to check my Marvel chronology when Iron Man was so chummy with Cap. Wow -- would that unravel quickly. Tony Stark was actually a very accommodating individual in this story.

Brubaker and Epting crafted such a page-turner, that I've ordered the next two "ultimate collections" in the line -- these trades are nice, as they reprint material from smaller, previously issued books. I think in Red Menace and The Death of Captain America, trades #s 3-8 are collected!

Doug: A couple more thoughts:

I have been reading more in that Marvel Pocket Book that I recently purchased. It reprints Cap #s 111-119 (it does not reprint the first Steranko issue, curiously) and contains the stories when Rick Jones was trying hard to be Bucky. It's pretty painful, both in the way Rick goes about it and in the way Cap trains him and then acts/reacts toward him. I have to think that Stan intended for that to be an experiment only. Now, whether or not the Falcon was on the radar months ahead of time I cannot say; it would also seem that the Rick Jones/Captain Marvel relationship was percolating behind the scenes. But the Bucky revival seemed destined to fail.

But it's interesting to read those stories right after having read The Winter Soldier. Not only is there a ton of interplay between Cap and SHIELD (and notably with Agent 13), but AIM is in there, too. So the whole espionage angle is on full display. And of course the Red Skull is there with the Cosmic Cube. So just by coincidence, I'm reading what turns out to be similar material, but written 45 years apart!
 

Tuesday, January 13, 2015

Readers' Turn: Arc of Triumph? The Dark Phoenix Saga



Karen: Hey folks. The Arc of Triumph is where we discuss a comic story arc (and it can be any length you like, whether just two issues or 12 issues, whatever you like). We've tried to avoid stories that we have already reviewed in-depth, but if that happens today, don't worry about. Please feel free to discuss favorite -or not so favorite! -story arcs.



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