Showing posts with label On Military Matters. Show all posts
Showing posts with label On Military Matters. Show all posts

Sunday, December 9, 2018

On Military Matters - Tactica II Rules Release

On Military Matters released the Tactica II rules:

Tactica II After 30 years of global play, Tactica receives an updated, upgraded version – Tactica II – that keeps the same streamlined system using multi-based units, clarifies the existing rules, and incorporates improvements to all aspects of this game. Tactical formations represent ancient armies with movement and command control intertwined within the course of a battle. Unit fighting value still forms the core of the d6 combat system, and all significant troop types, weapons, and special tactical conditions are included to differentiate armies. Tactica II comes wirebound in 8.5 x 11 format and packed with well-playtested rules, plentiful diagrams, and army lists. Scales are approximately as follows – one figure equals 40 to 60 soldiers depending upon troop type, density, tactical operating area, and unit size; one inch is approximately 10 to 15 yards; and one turn equals about 20 minutes.
 Link: On Military Matters

Monday, May 14, 2018

On Military Matters - America's Olde West Rules Release

On Military Matters released their America's Olde West skirmish rules:

America's Olde West: 28mm Skirmish Actions & Gunfights – 1836 to 1890 Time to saddle up, pardner, and hit the trail to action in the Olde West, from the Comanche Wars (1836) to Wounded Knee (1890). This skirmish ruleset, an offshoot of the WWII Skirmish Action rules, certainly covers the traditional Wild West (post-ACW to 1880s), but the Indian Warsranged over a far wider period and so does America's Olde West. Initiative is by faction (gang, squad, war party, posse, etc.), which usually numbers between four and ten, and each figure gets one action – Move, Shoot, Take Cover, and so on. Then each figure dices against its quality number for a second action… but certain factions receive a second action without needing a roll. For example, U.S. infantry do not need an action to reload. That offers subtle differences between factions.
Link: On Military Matters

Monday, January 11, 2016