Showing posts with label Warworld. Show all posts
Showing posts with label Warworld. Show all posts

Friday, July 29, 2022

Review: Action Comics #1045


Action Comics #1045 came out last week and was another superb chapter in the Warworld Saga. 

I have been very impressed with what writer Philip Kennedy Johnson has been doing in this arc. We are seeing Superman at his most heroic, at his most inspirational, and at his most desperate. Superman is depowered, leading a rebellion, ad trying to free the Phaelosians. Throw in a growing background history of Warworld and the Monguls as well as a heavy dash of Fourth World Kirbyisms, and you have a great story. 

After months of reading Superman and his rebels gaining ground on Mongul, this issue turns the tables. Things suddenly don't look good. This leads to a splintering of a team, never good. We know this story is winding up so no surprise the tension is rising.

Even the back-up feature 'A World Without Clark Kent' is solid bringing in old time villain Conduit (never thought I'd say that) while still tying into the Warworld story. We're back on Earth and the whole Super-family gets involved.

The art for the main arc is William Conrad who brings a sort of soft approach to proceedings. Some of his best scenes are conversations as the stress in the discussions is palpable. David Lapham does the back-up bring his unique style there. 

This book is great. I have loved every issue.

On to the specifics.

Friday, April 29, 2022

Review: Action Comics #1042


Action Comics #1042 came out this week and was another crackling chapter in the Warworld Saga. The plot gets pushed forward. Some crumbs for future plot points are revealed. And most importantly, Superman acts like Superman, defending the helpless, inspiring, and showing how his humble upbringing can lead to the being a hero. 

Anyone who thinks Superman and his ethics and morals and passion for justice is 'boring' needs to read this arc. They will never think it again. That is about the highest praise I can give.

Writer Phillip Kennedy Johnson continues to show us a revolutionary Superman, fighting Mongul on Warworld and calling to arms the slaves and barbarians who have been slowly indoctrinated into this culture. I love the dialogue has Superman saying, showing how much he cares. And, as usual, there is some excellent Lois happening here. She is not forgotten.

Last issue took place over months, such that I thought it was almost an overview of Midnighter's role throughout the story. I was wrong. Johnson has rolled us through those months. Suddenly this story feels like a sprint!

 The art by Riccardo Federici is this wonderful sketchy work which evokes John Carter Warlord of Mars and Gladiator. This issue is a startlingly beautiful mix of monsters and mayhem. Beautiful mayhem! 

This book is one of the best on the racks right now. 

On to some particulars.

Friday, March 25, 2022

Review: Action Comics #1041


Action Comics #1041 came out this last week, the latest excellent chapter in the Warworld saga. This is one of the best comics on the stands these days. And this issue, a sort of rest issue within the main saga, continues that trend.

Writer Phillip Kennedy Johnson does something interesting here, taking the spotlight off of Superman and putting it on Midnighter instead. But even though the action is all from the Authority member, Superman as an idea, as an inspiration, is everywhere in the book. In fact, Superman's 'presence' is a great contrast to Midnighter, showing how different leaders rally folks in different ways.

Johnson also does something interesting with time here. I wonder if this issue sort of transcends the timeline of the book. We see that a lot has happened in this issue. But a lot of time has passed. I wonder if next issue we don't pick up right where this one ends, instead heading back. 

As this is a sort of side adventure, we get a guest artist. Dale Eaglesham brings a heavier ink to the tale than the artists who have been the regulars on this Warworld tale. But that thicker line and heavier shading feels more appropriate for a Midnighter story. The art complements the story.

Seriously, this Action book is just fantastic. No one should be sleeping on it.

Friday, November 12, 2021

Review: Action Comics #1036


Action Comics #1036 came out this week, the first chapter in the much anticipated Warworld Saga. Between the events in the Future State Superman mini-series and the current storyline, we knew this is where it would be heading. I guess the bigger question is where it will be ending. That Future State Worlds of War mini-series felt like it was many years in the future given the gray hair on that Superman. But maybe ... just maybe ... that was a near future state.

Writer Phillip Kennedy Johnson has really been hitting it out of the park recently on this title. This Superman, dying from breech radiation, being proactive in the need to free the Warworld slaves, and mystified by (perhaps) an offshoot of surviving Kryptonians, has been a compelling character. Perhaps more compelling than I can remember. Whether it is slamming his fist on the JLA table to be heard or organizing a misfit band of near-heroes and villains to be his strike force, this is an incredibly determined hero, perhaps racing the clock to do one last great deed. Invading Warworld? Incredible.

But as impressive as that is, the fact that Johnson (for the most part) seamlessly ties this book into the metatextual romp of the recent Grant Morrison Superman and the Authority mini-series, is a feat. I have to admit I didn't see it coming. I thought this was just going to be a 'don't think about it too hard' sort of timeline.

On top of this, Daniel Sampere is bringing startlingly great art to the proceedings. There is a panel here that is haunting that I just stared at for some time. There is a splash page that is inspiring that I stared at for a long time. But he also has to show us Durlans, the Authority space ship, and monstrous aliens too. Everything works together beautifully.

On to the book.

Wednesday, November 2, 2011

Review: DC Comics Presents #28


Welcome to a blog crossover between the Martian Manhunter blog Idol Head of Diabolu (run by Diabolu Frank), Supergirl Comic Box Commentary, and the DC Bloodlines blog (primarily run by Frank but someplace I occasionally post) !

I am pretty pumped to review a three part story that ran in DC Comics Presents back in 1980. It is a wild ride of a story with Superman interacting with guest stars The Martian Manhunter, Supergirl, and ultimately the Spectre. Moreover, it introduces some lasting concepts for the DCU. The character Mongul and the idea of a Warworld are both first seen here. There is a crazy turn of events in the last chapter. And the creative team for the whole story is legendary writer Len Wein and cosmic artist Jim Starlin. Not bad for an arc in a team-up book!

Here at the Comic Box, I'll cover DC Comics Presents #28, the middle chapter, in which Superman and Supergirl try to stop the unstoppable. It has been a while since I read this arc.  I first read it in my youth when it was first released and I remembered a few key moments which I will showcase here.

Last issue (reviewed at the Idol Head here), Superman defied and battled J'onn and obtained the crystal key necessary to activate Warworld. The Man of Steel was almost irritatingly overconfident in that chapter. He unfortunately and accidentally turned the key over to Mongul, allowing the despot access to the moving battle planet. Realizing his mistake, Superman turned to a capable colleague to bring Mongul and Warworld down. That partner is none other than Supergirl.


The opening page is a nice splash of the two super cousins cruising through space trying to catch up to Mongul and Warworld. There is some Marvel-esque bombast in these early captions, talking about space as the Kryptonians natural element, how they are the galaxy's greatest defenders, how Warworld is the most devastating weapon conceived. It think Wein used this sort of over-the-top language to help build up a running theme in the story. One, Superman is great but maybe is a bit overconfident. Two, Warworld is a major threat that can even hurt or kill the Super family. With big power comes big words!

While the Matrix version of the Supergirl costume is my favorite, I have to say I am pretty fond of the hot pants version.


Heading to where Warworld should be, Superman and Supergirl only discover empty space. I have always wondered why J'Onn didn't accompany them on this mission as it was clear from last issue that he and Mongul had some history and that Warworld was a Martian responsibility.

In one small bit of odd characterization, especially for this story, Superman initially gives up thinking there is no way to find Warworld. Luckily, Supergirl uses her brains and realizes that their Kryptonian super-senses can follow the engine's trails. I always like seeing a smart and capable Supergirl. And I love her 'can-do' attitude where she says they need to go and smash Warworld. It shows her youth, her exuberance, and her desire to do what's right.

Again, part of the running theme in this whole story is Superman over-estimating just what he can do, becoming overconfident to the point of being cocky. So having him tell Supergirl to not be overconfident seemed off for the overall story.


This is one of those moments that stuck with me from my youth. Catching up to Warworld, Superman and Supergirl initially keep their distance and scan it from afar with their super-vision. In fact Superman is able to hone all the way down to seeing Mongul walking around on the surface. It is only when Supergirl tells him to reel back his focus that he sees just how immense the weapons of Warworld are. That is one big missile, dwarfing a city!

In classic Silver Age manner, Superman tries to send Supergirl away, fearing she may get hurt. It shows his overconfidence again thinking he can handle Mongul on his own. But it also smacks of the paternalism that plagued the earliest Supergirl stories. But this is a different Supergirl, approaching the truly independent hero in Daring Adventures. She isn't going anywhere; heck, she wants to attack!


One thing I had forgotten was that Mongul's origin is reviewed in this issue. I always thought that he had an 'unknown past'. Turns out he was a despot on his home planet until he was overthrown by a mob led into a frenzy by a religious leader. In an interesting twist, it is revealed that the 'holy man' ends up being a worse tyrant than Mongul. Knowing what we know of Mongul, that guy must have been completely evil. I wonder if that speaks to either Wein or Starlin's thoughts about organized religion.

With his monologue out of the way and his sensors detecting the Superfamily, Mongul dons Warworld's control helmet, linking his nervous system with the battle planet.



Remember, part of what Wein is trying to show here is that Warworld is immensely powerful and a true threat to Superman and Supergirl. This was back when Superman was basically unstoppable. So to read a story where something as mundane as a missile (albeit one huge missile) could kill Superman was novel. And Wein keeps hammering that point home to make sure as a reader I got it. Missiles, planet destroying laser cannons, all on a mobile planet bigger than a star - Warworld had it all.

This scene where the size of the missile becomes more and more apparent to Superman who initially was just going to stand there and take it worked to convey that as well. And finally Superman's recognizes he might be overconfident.


And that scene is followed up with this perfect moment. Superman having barely survived the nearby explosion of that missile says that two missiles could kill them ... only to look up and see two missiles heading their way.

The staggered 'Oh ...my ... god' is perfect.

Luckily super-speed has its uses and they are able to scramble out of the way.


But that does give Superman the key to defeating Mongul and Warworld. He and Kara play cat and mouse with the weapons of Warworld, forcing Mongul to stress his mind into activating more and more of the planet's offensive capabilities. Finally, the strain is too much. Mongul suffers a 'massive cerebral hemorrhage' and collapses. Interesting ploy by Superman to basically induce a stroke in Mongul, a potentially lethal stroke. Superman deduced that the Warzoon, the long-dead race which created Warworld, died one by one trying to control the planet.

It is always interesting to read these older stories in the context of what we know happens. When Superman tells Supergirl that his plan is to have Mongul fire all his weapons at them ... a potentially lethal attack ... Supergirl says 'who wants to live forever?' Six years hence, she died at the hands of the Anti-Monitor, saving the universe.


Despite Mongul being incapacitated, Warworld continues to work on auto-pilot, firing its weapons and plodding along. Even if the villainous mastermind has been beaten, the planet itself needs to be defeated.

Superman has a plan. One which has peril for both of the heroes. Superman will stay close to the planet, drawing all of its fire, as he tries to dodge and remain alive.

In the meantime, Supergirl will fly off and then literally hurl herself at the planet at incalculable speed ... hopefully piercing its invulnerable surface, allowing the cousins to destroy it from within. This isn't without risk but we all know that Supergirl is trying to do what's right no matter the cost.


And like a bullet, she succeeds! This reminds me of those still shots of air rifles fired into apples with a bigger splash coming out the back end. Her speed is so great however that she cannot stop herself, flying off into deep space.

But she has opened up a path for Superman to get into to guts of the place.


Once inside, Warworld automatic defenses still register Superman as a threat. It turns its weapons on itself trying to get the Man of Steel, ultimately destroying itself.

But this isn't a clean victory. For one thing, when Superman landed on Warworld, he noticed that Mongul was gone. As we know, it isn't the last time those two have tangled.

More importantly, Supergirl has gone missing. You would think that she'd simply circle back after bashing through Warworld. What in blazes has happened to Supergirl?

You'll need to go the DC Bloodlines blog to find out. Trust me, chapter three is the trippiest of this arc and well worth checking out. And the review will be a sort of round table between Frank and me.

As for this issue, I think Wein did a great job with Supergirl, showing her to be smart, strong, and a bit strong-willed. You can tell she has youthful enthusiasm, eager to jump right into the fray. The art is credited to both Starlin and Romeo Tanghal. There are definitely pages which have a greater Starlin feel to them. So I wonder if Tanghal pitched on pencils as well as inks. The art is very good, especially the action sequences. As for a Supergirl collection, I would rank this of medium importance more for the bigger DCU-ness of it (Mongul and Warworld's first arc) than specifically for Supergirl. That said, her characterization and seeing her seamlessly team up with Superman is a joy. Well worth the $4-6 bucks someone would need to spend at a comic store or convention.

Overall grade: A