Showing posts with label Eldar. Show all posts
Showing posts with label Eldar. Show all posts

Sunday, August 18, 2019

New Apocalypse Battle Game


Wow no updates on this blog for a year+. Still gaming though real life does get in the way of games..

The gaming group decide to get together again and get some GW 40k games in. With the recent release of new 40k Apocalypse it was a good time to take our armies out for some big battles.

Scenario: Apocalyptic Carnage
Crazyrat: Chaos 200+PL
Engie: Blood Angel Strike force 330+PL
Skanwy: Iyanden Warhost 300+PL


                          


                                   

We omitted the warzone portion as all of us are still learning the rules and just want to play a vanilla apocalypse game. 
Anyway we stop the game at end of turn 2 as it was getting late and the Lyanden will triumph eventually as Chaos and BA were withering each other down.

IMO what I like about the new 40k Apoc are:
very streamline game play, much faster and the system allow a player to not be constantly around the table (go for breaks without slowing down the game with opponent waiting for your saving throws or team mates waiting for you to finish up moving, shoot, charge etc...) with alternate activation.  
My favourite: No alpha strike nonsense with damage resolution in the end phase.
Dislikes:
The total revamp of the stats profile make shooting a powerful weapon or charging with a big 20 men assault unit and rolling just a few dice make the feel underwhelming...  

                                  
More pictures of the battle after the link

Tuesday, March 28, 2017

2v2 1000 Point Tournament - Part 2 Some Tense Gaming

Moving into Game 2, this would be a very different vibe from the first one that we played. Not only were our opponents experienced, this would be my very first experience playing with someone who was quite notoriously known for fudging in the tournament scene. 

It took me quite awhile considering if I should release this piece because I don't want to cause fractures in the community. However, I thought it would be best to share my honest experience rather than keeping it mum. 

Game 2

We drew against Chris and Gavin for our next game. This was probably one of the draws that was the tougher of the lot especially since both of them has a lot of tournament experience.

Downside was there was some dodgy shenanigans going on. I'll explain.

Demons vs St Celestine, so much drama in this shot
So we had a few friends come and watch the game as they were going on. Some walked pass and started asking me to watch one of our opponents. Some silently watched. While others, caught sight of very dodgy measuring and voiced their concerns over WhatsApp.

This is basically an excerpt of the chat we had in one of our WhatsApp groups. And I quote:
[14:12, 3/12/2017] witness: His d weapon platform scatter 5"                    
[14:12, 3/12/2017] witness: Still manage to hit mauler                    
[14:13, 3/12/2017] witness: Which is preping to charge his team deathstar                    
[14:14, 3/12/2017] witness: That deathstar had no way to handle that mauler

Just one of the few infractions that occurred. I am very concerned when this tournament was meant to be a relaxed event. I was way more concerned when Chris didn't know the rule but confidently claims knowledge of a rule that benefited him, even when it was clearly not correct (which his partner would point out). This happened a number of times. I give him the benefit of doubt and still think he is a good person generally, but claiming knowledge of something when you clearly don't is misrepresentation. Thank goodness their team had another member. Gavin was quite honest with his rulings and provided the counterpoint to Chris. I lament playing against a gamer like Chris in a full-on competition 1v1 where you have to be 100% aware what's going on. Not only your own rules, his rules but also stay on point with the dice that are being rolled, the strange exceptions to the rules and measuring. This makes it quite stressful no?

I still harbour the hope that with the right coaching and with the community pointing this negative behaviour out to him, it will help him improve his own "gamer brand".

Angels & Demons working together to take on the Eldar and Imperials
That being said, it was still a game that helped me learn a whole heap about my own army and the armies opposite the table. I respect Gavin a lot for his honesty and willingness to own up to models which were not modelled properly - namely the jetbikes which were missing bases. He allowed both Daryl and me to decide to use whichever ruling that benefitted us since their models were incomplete. Just one of the few examples of good gamer etiquette.

Long distance shooting
The game went on and I continued to focus. Daryl didn't seem particularly perturbed that we were losing. I guess we were both quite determined to make a good stand but both felt that we may not get out of this alive. We made the best of what we had. 
Some action going on at our table
One of the biggest mistakes I made was probably being suckered into taking out the Wraithknight first. Looking back, I realised that pouring our alpha strike into the unit of jetbikes would have made more sense. The WK was at the most able to take out 3-4 models a turn while that unit of jetbikes was mowing through quite a large number of our units. It also contained their General which was worth another point.

A shot mid -table

Pesky jetbikes without supplied bases. This is a tournament right? 

What a showdown - demon vs angel

We eventually lost this game 9-16, a 5 point gap. Both Daryl and I were both pleased that we didn't get trampled into the ground. Although very stressed with everyone telling me to watch out for out of play actions and rulings, I still managed to learn a lot from this game. 

I just hoped at this point that our next game wouldn't be so stressful again as it was really taking the "fun" out of the afternoon. 

Sunday, March 26, 2017

2v2 Batrep - The Danse Macabre

A storm was gathering above the planet Gerexus, making it hard to differentiate friend from foe. Many parties had previously fought over the bountiful rewards on offer, with few being able to claim absolute victory. As the walls of reality weakened, armies of the Imperium, wanderers of the Webway, newborn races, Traitor Legions, and denizens of the Warp all converged on the planet yet again. In the ensuing battle, none would be able to truly tell friend from foe....

Mork and I entered the 2v2 tournament held at Gamersaurus Rex over the weekend. We eventually settled on a combined Ynnari and Death Guard list. Much as I dislike the fluff behind it, soulburst brings a whole new way to punish lists which get an alpha strike in, while Mork's Death Guard added some resiliency for securing objectives.

The forces of the Danse Morkabre gathered.

Wednesday, January 13, 2016

Craftworld vs Harlequins 1000 Point Tourney Prep

Managed to get a game with Jason on Monday. He was preparing for the 1000 point Invitational at GREX so we played to the rules from that tourney pack - basically LOW offers 1VP if it is removed from play and 1 extra VP for every 3 wounds. Missions are standard from the rulebook so we rolled for it and managed to get Contact Lost. 

Altansar 
I brought a fairly competitive build (in my opinion) to give Jason a run for his Harlequins. Basically a WYSIWYG army - the jetbike with the banner is my Autarch with Laser Lance and all jetbikes only come with Shuriken Catapults.

Harlequins
Looks like Jason has been busy painting these bad boys up. He brought a Solitaire supported by myriad trickery. I can't remember them all but if you ask nicely, Jason may respond! He is after all an Admin on this blog so should be able to pick up on your questions. It is also WYSIWYG (except for the missing weapons from the vehicles)

I won the rolloff and went first. Jason pulled off a 5+ Seize (LoW gives +1 to your opponent for Seizing). Damn it...but at least I planned for it.

Farseer's unit took the brunt of the firepower
Jason went straight for my Warlord in an attempt to get Slay the Warlord, Assassinate and First Blood. Fortunately for me, the Farseer survived! In my turn, I grabbed my Farseer and sent him back into my backlines.

And pushed my Wraithknight up
This is probably where Jason made a tactical error. My Knight had little to do in this entire game. Jason however went full tilt and sent 2 units charging headlong into the Knight, tying him up but also losing half the unit.

This gave me the opportunity to run around in the backfield

I didn't manage to make my saves losing 4 wounds in one round of combat but Jason lost half of one unit
In the next turn Jason managed to kill off the Wraithknight but it did it's job. I was able to move my Jetbikes out of the way and dropped one unit of Warp Spiders behind his skimmer to take one out. A unit of Sweeping Hawks came in and dropped more shots on them, wiping out that unit. In return Jason assaulted my Warp Spiders but failed to wipe them out and I opted to Hit and Run.

Bottom of Turn 3, my Spiders ran up the tower together with the Jetbikes

The Solitaire went for my Jetbikers while the rest of my army converged around his remaining army

Harlequins are surprisingly fast! 
Darting across the battlefield, the Solitaire charged into my Spiders but failed to wipe the unit out. I Hit and Run again, leaving the Harlequin character in prime location to be shot at to bits

And shot him my army did, taking him out in a salvo of shuriken. 
We managed to only play till Turn 5 but it was quite foregone. I scored 13 objectives vs Jason's 2. He did manage to get First Blood and 3 VP for the Wraithknight kill giving him a total of 6. I hope this list has the hitting power required for the tournament!

I am keen to play a few more games at this engagement level to understand my Eldar a little better and focus on building this army up. See you guys around! 

Tuesday, December 22, 2015

Quick Rep: 1850 Craftworld Eldar vs Ultramarines + White Scars


This game was played awhile back before my game with Weijia. Basically it was me getting back into Eldar. Apologies for the delayed report - work work. 

We've all heard about the White Scars shenanigans with the Hunter's Eye or some relic. In this game, I get to experience what it is like being hammered by it! 

So for the astute of you will notice that I have not been playing a lot of 40K recently and I guess I do owe you guys an explanation. I have been working hard at work to buy these new models! Haha! I have also been doing a lot of studying for a Japanese language exam which just finished on the 6th December. Hopefully I passed! 


Back to the game! 

So I built a pretty balanced list which contained mostly units I owned and was keen to try them out. I have always loved the Wave Serpents but I guess in this meta, they are kinda weak now. I switched over to my trusty Jetbikes and swarm them I did. 

Deployment
Got Contact Lost as our mission and I got the First Turn so I took it.

Grav Centurions made short work of the headless Knight
And Marsh dropped the hammer and took out my Knight in one round of shooting. Hunter's Eye is everything as bad as it sounds. Looks like I may have to consider bringing in that shield.

Tried going for the Warlord but them Marines really tough to kill

Wraithguard make short work of the Marines but I doubt they earned their points back
I did not take many photos in this game and basically failed hopelessly. Surprisingly though, our point gap was quite small at the end, I think I lost by 2 Objective Points.

As always, playing is the best to learn! Here's hoping I can put together a stronger list for my next game. 

Monday, December 21, 2015

Shortrep: Craftworld Altansar vs Space Wolves

Unfortunately I don't have much time these days for a full blown batrep so a short rep with many pictures will just have to suffice! That aside, Wei Jia has not played 40k for awhile now and I was still trying to get back into the jiggy with my Eldar. Would be a good balanced game I hope. 

1850 points, Cloak and Dagger

I take command of my Craftworld Altansar with the following:
Autarch with Fireblade and Banshee Mask on jetbike
Farseer on jetbike
Jetbikes x3
Jetbikes x3
Jetbikes x3
Jetbikes x3
Jetbikes x3
War Walkers x3 with bright lances
Night Spinner
Wraithguard x5 in a Wave Serpent with Scatter Lasers

Formations:
Wraithknight with D cannons

Aspect Host
Warp Spiders x6 with Exarch
Warp Spiders x6 with Exarch
Swooping Hawks x7 with Exarch

Here are list of models I am missing from the list:
  1. Night Spinner x1
  2. Wraithguard x5
  3. Jetbikes x5


My Eldar army
Weijia brought a friendly Space Wolf list with a Land Raider! Almost made me feel bad...almost

Those Blood Claws rode the Land Raider
I managed to win the 1st turn roll and opted to go first.

Eldar deployment

Space Wolves deployment

Camping dakka dread! 

First Blood to the War Walkers, managing to kill off the Land Raider

In return the Wolves dropped in to take out my Farseer earning him Slay the Warlord

But the Autarch did not hesitate to channel all bikers to take them out
Modellers note: I need to get some of that Privateer Press red/purple. There are two subtle tones of Purple in my army right now...it's called Murderous Magenta. It's got more of a red in it than Vallejo's Warlord Purple

In Turn 3, I spread the army out again

These Wolves are surprisingly hard to kill! And they hit like a ton of bricks, taking out my Warp Spiders
I sent the Spiders to the back lines to help take out the SW Warlord who was hiding in the ruins. I had 2 Objective Cards that required me to kill that bugger off!

With only a few Marines left about the table, I was more relaxed with moving my Jetbikes up the main field

Autarch's Fireblade really handy! 
I ended up with quite a large victory margin owing to the number of cards I was scoring per turn. It didn't help that I managed to pop open that Land Raider in Turn 1. I then controlled a big part of the game as I held back and waited for the Objective Cards to come.

Weijia's list could definitely do with some upgrading considering he brought a super friendly Land Raider. Still, it was a good experience! Hope you guys enjoyed it. 

Monday, December 7, 2015

The Tale of a Tournament - A Time of Legends



Welcome my friends, come see a show that never ends. Step inside, step inside, do we have a tale for you tonight. Settle down by the fireside, and listen as we spin you a story of an era, with dashing heroes, victims and villains, and acts of uncommon valour. Ah what an age it was. A time of legends!

Our tale begins with a star crossed band of adventurers, finding kinship with a group of exiles from the Craftworlds. These adventurers on the Hero's Path, A Solitaire, a Death Jester, and a Shadowseer, were accompanied by both living and dead, Farseer and Wraithknight. Look closer at the fire, and you may even see their faces in the sparks.

The Shadowseer had mastered a unique aspect of Phantasmancy, being able to summon images so real that unfriendly eyes experienced what they believed to be true with full force. Most commonly, he created images of the Great Devourer, for what race had no fear of such creatures? They came to call themselves the Phantasms, defenders of the defenceless, and avengers of the weak.

Attended my very first competitive tournament, and what an eye opener it was. Brought a list with many psykers, and for backup, there was a Wraithknight, along with two flyrants. It's actually possible that the army was the smallest one at the tournament. Going into the tournament, I only hoped I wouldn't get tabled.


The motley Troupe of the Phantasms, along with their conjured pets.


Our intrepid band first made landfall on the Maiden World of Taumatawhakatangihangakoauauotamatea­turipukakapikimaunga­horonukupokaiwhen­uakitanatahu, on a continent of fair green fields. 

Sadly, this paradise was despoiled by a group of invaders, clad in pitch black with heads wreathed in eldritch fire. Yes, you at the back there, I know you take issue with such a description of your finest warriors, but that was what they were. Our valiant heroes thus strode forth, with the Shadowseer weaving his magic and the Wraithknight making a glorious charge. 

With wrath burning in their hearts at the desolation brought by the Mon-keigh, Psychic Shrieks, the Ghostglaive, and the enemy's imagination put paid to their force, with phantom brainleech worm devourers destroying tanks and warrior alike. The final blow was dealt by the Wraithknight that came to be known as "Virtue" destroying his Imperial counterpart with a single deathblow.

Yes, the name of the Maiden World is actually a real place (go Google it). My first game was against an interesting mass ObSec list, run by a really cool and friendly guy, Lum. With 3 Vindicators and a Knight Crusader, his list certainly wasn't lacking firepower, though it did lack anti-air. Final score was 32-24, though he only had a Drop Pod and some scouts left. Highlight of the game: Lum's assault marines flaming my Warlord's squad, killing one, and making him run off the table after i rolled a double 6 for Leadership and 6, 5, and 2 for my fall back distance. Pfft. Aren't Farseers supposed to be made of stronger stuff?

Lum's army, with some really cool conversions.
Look at those helmets!
My army, with the Mucolids in DS reserve.


Interesting choice of bringing Assault marines with Flamers.

Not so interesting. He flames and kills off one bike, before making the entire squadron run off the table.

But predictably, the Wraithknight rampages through his battle line.

Well then, that was a suitably bloody first act, but the Phantasms remain relatively unscathed, thanks to the.... discretion of our bold leader, who chose to leave the field of battle. With the Maiden World secure, the itinerant wanderers moved on through the webway, reappearing on the desolate world of
Llanfair­pwllgwyngyll­gogery­chwyrn­drobwll­llan­tysilio­gogo­goch. Don't ask me how I pronounced the name, human tongues could never replicate that. 
 
The cause of this desolation was obvious, the walking metallic dead known as the Necrons. Their vehicles in particular proved themselves impenetrable against all sorts of psychic shenanigans. Through the arcane technology of the Necrons, many of the Phantasms found themselves blinded and surprised when a sudden dark cloud heralded the appearance of a giant squad of Immortals, escorting their deadly leaders. 
 
Though Virtue the Wraithknight and the nameless Solitaire did their best, slaying both the enemy leaders in a glorious sweeping advance, both Farseers fell in battle that day, and had to be borne away to lick their wounds. This left an important waystone in the Necron hands, and nobody knows what fell intentions they had for that piece of magic rock. What's that you say Mr. Phaeron? You are innocent of these charges? Who is the narrator here?! Audiences are so hard to please these days...
 
The world name above is again a real world one, go figure. The second game was against Daryl, who came down from Malaysia with his Necrons. In an interesting twist, he brought a Destroyer lord with an overlord and a large squad of immortals in a Decurion. Made a really stupid mistake here, I parked the Wraithknight on top of the 5VP relic, but when Daryl's deathstar dropped in in my rear corner, I moved off it to chase that Deathstar! Brain fart. I should have just abandoned them in the corner with my superior mobility and run off to get linebreaker or something. Final score was 18-15, though getting beaten by an army this good looking is never a problem.

Deployed in Vanguard Strike, hiding from all that Gauss. The Relic is the blue counter in the centre.

Necron Deployment, pretty agressive. See that squad of Tomb Blades?

What Tomb Blades? First Blood to the Phantasms! A really bad set of rolls sees the Tomb Blades wiped out.

Daryl eventually tied for Best Appearance with our very own Rico, and you can see why he gave Rico a run for his money. Look at the converted D-Lord and Overlord!

They obviously don't like Psykers very much.

And all in Rapid Fire range.

Terrible mistake, brought the Wraithknight back to kill off the Deathstar but gave up control of the Relic.

The combat that never ended, this Farseer held up 4 Tomb Blades till the WK came into clean up.

A weakness of my list is that I didn't have anti-vehicle. Nothing could take down those Ghost Arks.

Retreating through the Webway, the Runes called our bedraggled heroes through to a final showdown on the Crone World of Pekwachnamaykoskwaskwaypinwanik, where interlopers had gathered, perhaps to steal Spirit Stones for themselves. Lo and behold, there stood dark reflections of their Craftworld Kin, perhaps the Warp was up to its usual tricks? The Phantasms quickly spread themselves out, the better to collect the glimmering Spirit Stones.
 
These Eldar were a mighty force, with Distortion weapons and scatter lasers aplenty. Dark times looked to be ahead for the brave souls that fought for the Phantasms. Nevertheless, like the heroes they were, each and everyone fought to the last.

The Seers tried hard to scare and rip at their opponents minds, while Virtue tried to cover ground as he found himself out of position. Twin beams of warp energy left the Wraithknight slumped on the ground, dragging itself back to the safety of the Webway, while the survivors scattered to the four winds. Three bikers heroically held on in close combat against a soulless abomination, only succumbing to the multitude of attacks when more of their warp-spawned reflections charged into the melee. 

The superior firepower eventually took its toll, and soon only one Farseer remained, to oversee the withdrawal of the reeling Phantasms. As he looked back, he reflected on what they had come to the Crone World to do, and permitted himself a slight smile. They had taken the enemy's measure, and despite their losses, the brave bikers had managed to secure many of the precious spirit stones. With a final glance, the lone remaining Phantasm blinked out of existence into the Webway.
The final game was against Gerard, who brought Eldar with a too many scatter bikes to count, a lot of D-Weapons, and an Allied Culexus. Needless to say, this was going to be a painful matchup, given my reliance on the psychic phase and near total lack of shooting. 

I made a terrible mistake with deployment here, as the pictures will show. I was too far away to do anything with my Death Jester, Solitaire and Wraithknight, and despite getting First Blood and Slay the Warlord, I would not be able to do much else. In hindsight, knowing my lack of shooting, I should have charged across the field to get up close and personal. Final score was 11-12 loss for me, and if I had deployed better, I daresay I would have been able to pull at least a draw off. Still, it was a great game against a friendly player, and a fitting end to the tournament.

My deployment left my WK with the entire battlefield to cross. Bad idea.


Compensated by using my flyrants to kill off his jetbikes and Slay the Warlord!

A wild Culexus appears! The jetbikes manage to heroically hold him up for most of the game.


One flyrant dies to shooting and the grounding test.

Just chilling out chatting with ol' Cully here. Why are those dark green tree trunks in the background moving towards us?

Oh. They're not tree trunks.

My Wraithknight tries to get across the battlefield to do some damage.

But the deployment mistakes hurts me terribly. He gets hit by two D-shots and fails both saves, getting ingloriously wiped out without doing a single thing.

This would be all I had remaining at the end of the game. Those white bikers are about to die, as is the Flyrant.

Gerard would roll two 6s in a row to kill the Flyrant with a single D shot.

We come then, dear audience, to the finale, and I applaud you all for staying with us thus far. Heroic last stands and crazy charges abound, and our brave Phantasms now bid adieu, exiting stage left. It has been a pleasure performing for you tonight ladies and gentlemen, and I wish you all the very best.

Overall, I managed to sneak into 11th place out of a field of 26, which I considered pretty respectable for a newbie. Despite the two narrow losses, all three games were really exciting. Barring many bad decisions and some poor rolls, I could have gotten a couple more VPs and maybe sneaked in another win. Now to consider what else I could add my list, or whether to move away from all those leadership shenanigans.

Thanks to Grex for organizing the tournament!

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