Showing posts with label Dust Warfare. Show all posts
Showing posts with label Dust Warfare. Show all posts

Wednesday, May 8, 2013

Dust Warfare Batrep: 400AP Axis vs Allies

400AP aside, I was playing against Fauzi with his truly mobile Allies force. All his units were in jump-packs and he brought 3 heroes to the game. Tough, full of surprises, this was going to be a long night.

Mission: Kill Points
Deployment: Close Engagement (6" in, 12" apart)
Conditions: None

I brought a slightly modified list which included the dreaded Der Schwarm.


Dust Warfare - Force Builder
Faction: Axis ( 400 / 400 )

--- Sturmgrenadiere Platoon (249)

Upgrade: Der Schwarm (20)
Command Section: Kommandotrupp (25)

1st Section: Heavy Flak Grenadiers (26)
2nd Section: Battle Grenadiers (17)
3rd Section: Recon Grenadiers (17)
4th Section: Recon Grenadiers (17)
Support: HPW VI-A "Königsluther" (95)
Support: LPW I-A "Heinrich" (20)
Support: Sniper Grenadier Team (12)

--- Blutkreuz Platoon (151)

Upgrade: Improved Command (5)
Command Section: Sturmpioniere (25)
1st Section: Axis Zombies (19)
+ Rat Fighters (1)

2nd Section: Battle Grenadiers (17)
+ Replace one StG47 with Panzerschreck (3)

3rd Section: Axis Gorillas (24)
Support: Horten HO-347.III "Fledermaus III" (45)
Support: Sniper Grenadier Team (12)

Plan was to sit back, bomb the hell out of them and then mop up. Also, I am happy to let you guys know that I managed to paint up most of the units to easily distinguish them!


The deployment forced me to put my Heavy 4 in the middle which could dominate firing lanes and take out his tanks. Fledermaus would advance and take out the light walkers. Infantry to hold back and let his Inf3 come up to me.

My left flank

Sniper roost. Fauzi used that tank to make their life really tough

Right flank. I planned to use the 2nd Platoon to flank and envelop his army. In hindsight I didn't really have to

Kept the Heinrich as far back as I could to suppress his units and allow the Apes to kill in melee

Opening shot managed to pip off some HP from the walker

Targeted that other walker too

Fauzi wasted no time to get to grips with my men. 

Opening salvo had my entire army suppressed. Fauzi then poured a lot of fire into the sniper roost.

The number of suppression counters were impressive. 

After his tank hunters fled, I moved my apes back to the building to help out my HQ

This unit was under heavy fire from me now

Things at Turn 2

On my right flank I advanced my flanking units

The fight in this building continues

Rhino and gang plinking away at my units. The combination of the initial bombardment and jetpack got me on the receiving end. 

Fauzi was clustering his units together to stay out of sniper fire

I kept focussing all unit fire into that unit with Rhino

While the apes kept up the good fight, removing HP from his other hero-can't remember the name

Fled my HQ back to keep away from his 12" Fusion guns

So Fauzi advanced his anti tank squad to take out the Heinrich

Rhino and gang targets my Heavy Flak Grenadiere now, killing 2

The Zombies finally get into the action

Fledermaus and Konigsluter removes the 2 walkers

Battle grenadiers removes the other one

Fauzi advanced his unit of tank hunters into the ruins on my right to threaten the Konighsluter

I backed my Konig up and opened into them

While my right flank deals with his remaining men

Fauzi moves up the stairs to take out the poor snipers

Fauzi jumps them out

And I unleashed everything at the unit in the open, wiping them out to a man

Zombies now moved in to assist

Both sides were losing men fast

By Turn 4 I was really thin on the ground

Most of his units were suppressed and I needed to kill more to win

Finally Fauzi managed to kill my last Zombie who was tough as nails. 

From the back my HQ unit of platoon 2 advances to torch the Frech men! Alas, they survived. 

Threw everything I had at the unit in the open but they survived. 
We tallied our Kill Points and dum dum dum! It is a draw!!! LOL after a long fight it was a draw. Most intense!

Der Schwarm did not hit once in this game. Then again, I did lose my HQ unit in Turn 3 so I can't really judge its potency. Another spin is likely before I make a conclusion. 

Tuesday, April 30, 2013

Dust Warfare 400AP 3-Way Battle

Went down to Battle Bunker at Funan today to meet with Drayson who was teaching Daniel the game. Fauzi came after that. Since there were 3 of us, we decided to do a 3-way battle. The scenario is called Breaking Point from Operation Zverogard. 

400AP aside, we had 5 turns to get into each other deployment zones. 

Fauzi was the opportunist. His objective was to get into either of Drayson or my deployment zone. Each unit in our deployment zones were worth 1 point. Fauzi gets continuous reinforcements and can enter the table from any point beyond 12" of enemy units. 

Drayson and myself were defender and attacker. We both needed to get into each others' deployment zone. Each unit in the other persons deployment zone is worth 2 points. 

I brought the standard 400AP list that I have been dying to practice with. So far I have only managed to get 1 game in with Abby

My corner 2 feet x 18". Fauzi deployed wide and Drayson went into his corner. You can see his Mao Zedong's in the corner of the picture

Deployment from high top

Mao Zedong's in the first Command Phase opens up on Fauzi's Rocketmen

I advance my Fledermaus in the 1st Turn into Fauzi's Medium Walker. The rest of my army opens up on his Rocketmen

I sent my apes into the building to my right early game

Very brave drop troops deploy in the open right against the Mao Zedongs

Swivel guns, aim, FIRE!

Fauzi was trying to sandwhich Drayson in, keeping his tanks in the corner

Fauzi advances his Rocketpunch guys into the building with Yakof. When Yakof opens up, Fauzi reacts by FLEEING!

Drayson's Assault Squad of the SSU disembark from the tanks and opens on Fauzi's Phaser men, putting more suppression

Meanwhile the rear of Drayson's army go to work on Fauzi's other unit

Fled voluntarily from combat. 

Exchanging fire, each side took quite a toll.

Fauzi managed to remove 2 of my men on the left while I kept jamming more suppression tokens on his men. His Medium 4 shoots at my Fledermaus but does no damage. I then reacted and open up on his Medium 4 taking it out. Fauzi drops in his Deathreapers and shoots at the Fledermaus destroying it. 

The Konighsluter opens up on the Blackhawk and it was DOWN. The rest of my army goes to work on his Deathreapers leaving only the hero

In my turn 2 I advanced all units as much as possible into cover. And I needed to be in Drayson's deployment zone to win hence the assault component of my army was moving up enmasse

Yakoff was waiting

Drayson managed to remove one of Fauzi's unit in the open and put a crapload of suppression on the other. 

Hero moves in to try to flame by men and in return cops it when the unit of 3 Recon Grenadiers at the front took his last wound out! 

Action Jackson and gang keep exchanging fire with Drayson's SSU at the back

Kill that hero NOW!

Blitzkrieg my Konigsluther for 6" move and used the snipers to take out a few of his men

Snap snap

While this two open up on Fauzi's unit at this table edge, leaving 1 guy so that they can't respawn

Look out for the dice o DOOM!

Drayson reacts to the Apes going into the building taking one of them down

Fauzi moves up the Rocketmen to kill off my Spotter

Battle Grenadiers and stat card in action. Super handy in games

Fauzi ditches Drayson and chooses to chew on my Sturmpionere squad instead. 

End-shot
While we were unable to conclude the game to Turn 5, this was the last shot at start of Turn 4. The shop was closing and it was 10PM. We all had to go home too. The only downside to 3 player games is that it takes a very long time as 3 players make their decisions. It is however nice because it's a lot of fun with a load of backstabbing going on. I do however need more practice with his list. Next week, I will play 1v1 at 400AP.

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