Showing posts with label Daemons. Show all posts
Showing posts with label Daemons. Show all posts

Sunday, March 26, 2017

2v2 Batrep - The Danse Macabre

A storm was gathering above the planet Gerexus, making it hard to differentiate friend from foe. Many parties had previously fought over the bountiful rewards on offer, with few being able to claim absolute victory. As the walls of reality weakened, armies of the Imperium, wanderers of the Webway, newborn races, Traitor Legions, and denizens of the Warp all converged on the planet yet again. In the ensuing battle, none would be able to truly tell friend from foe....

Mork and I entered the 2v2 tournament held at Gamersaurus Rex over the weekend. We eventually settled on a combined Ynnari and Death Guard list. Much as I dislike the fluff behind it, soulburst brings a whole new way to punish lists which get an alpha strike in, while Mork's Death Guard added some resiliency for securing objectives.

The forces of the Danse Morkabre gathered.

Monday, November 28, 2016

2016 Warhammer 40k Invitationals Tournament Batrep - Fantastic Beasts

The 2016 40K Gamersaurus Rex Invitationals. The penultimate tournament of the season before we enter 2017, and one of the most competitive tournaments in the local scene. Thanks to the support from the Tables and Dice Wargaming club, I managed to sneak into the qualifying group thanks to the T&D people who voted for me. I decided to bring my Tyranids for a whirl, more details on list-building after the Batrep.
 
Death comes on Swift Wings,
With pinions of onyx, and in midnight clad.

List Building Restrictions: 1850pts, no Forge World, no more than 2 superheavies, and a maximum of 3 detachments.

Hive Fleet Sargas (1850pts)
Here there be monsters. The Tyranids of Hive Fleet Sargas.

Skyblight Swarm
1 x Flyrant with Twin Linked Devourers and Egrubs
1 x Hive Crone
2 x Harpy with Twin Linked Stranglethorn Cannons
3 x 10 Gargoyles

CAD 1
2 x Flyrant with Twin Linked Devourers and Egrubs
3 x 3 Ripper Swarms with Deep Strike
1 x Venomthrope
1 x Skyshield Landing Pad

CAD 2
1 x Flyrant with Twin Linked Devourers and Egrubs
2 x Mucolid Spores

Game 1 - Tyranids vs Hunter Cadre Tau 

The Crystal Tombs on the world of Khet had lain untouched for millenia, its erstwhile Necron architects having strangely disappeared. However, a nascent race's interference and study of the strange crystal had activated the crystal, sending an indecipherable energy pulse into the blackness of space. The pulse reached alien senses, and inscrutable eyes turned towards the distant light reflecting off the icy world. Slowly, inexorably, the Tyranids turned towards the source of the energy, preparing to feed...

Having played (with Harlequins) against my opponent before, I knew I was in for a tough fight. His list contained two Stormsurges and a Ghostkeel in a Hunter Cadre, with a whole load of marker drones, missile Crisis suits, and Broadsides. This would be a tough game, since most of his shooting would be able to ignore my armour saves. Luckily the ITC and GW FAQs meant that his combined firepower could not buff his shooting at my flyer, and reducing the marker lights he could use to ignore cover.

Deployment. This is actually more terrain than we normally see in the local scene. I took full advantage, castling my flyers on the Skyshield and sticking a Venomthrope in the Ruins with other stuff to take advantage of a 2+ cover. I had first turn, but I was worried I'd have the initiative seized.
Turn 1: Tyranids swoop forth, flooding up the board.
Shas'O'Neji pinged an alert to his cadre as his visor lit up with target vectors and intercept data. In his limited interaction with the gue'la, they had spoken of mythical plants known as Christmas trees, and his creed looked as they described. A blizzard of red and blue covered every inch of his screen, as the targeting AI logged hostile and unknown contacts. It seemed that the Earth Caste had inadvertently attracted the attention of the ever-devouring Y'he, known to the gue'la as Tyranids...
 
First Blood to the Nids! Concentrated S6 firepower from the Harpies and the Flyrants down a squad of Crisis Suits with marker drones, a broadside and missile drones, and a bunch of marker drones.
Shas'ui Borja nervously checked his XV8's systems for the umpteenth time as he scanned the area for contacts. The Y'he had been spotted in the sector, and he was duty bound to guard the Earth Caste as they went about their duties in the ancient crystal tombs. As newly graduated Shas'ui, he was determined to fulfill his duty to the Greater Good. Yet his determination and vigilance were for naught as a sudden rain of living ammunition tore through his accompanying marker drones and chewed their way through his battle suit. His comms systems damaged beyond use, no one heard Borja's final screams...
 
The Tau give as good as they get, killing off two Flyrants in short order. With both Stormsurges and Broadsides focusing their fire, the Flyrants are quickly shot out of the skies. You can see his target priority by the lack of other dead models on the table at this point.
 
Turn 2: Rippers arrive close to a Broadside, to steal the objective. The Tau opt not to intercept with their s7 shooting, allowing the Rippers to claim the objective. This was because he wanted to save his high yield missile pods for the FMCs.
 
Turn 3: Overwhelming numbers against overwhelming firepower. The Tyranids are in deep amongst the Tau lines, vector striking and/or bombing several infantry units. But the Stormsurges form an impenetrable bulwark, with nothing being able to hurt them. Key point of the match: The Hive Crone vector struck the lone Commander, and with a single S8 AP2 Ignore Cover hit, all I needed was ANYTHING BUT ONES. Guess what I rolled?
The hordes of flying creatures now surrounded Shas'O'Neji, as the Cadre ripple fired everything they had into the swarms. A loud screech made O'Neji look up, and his suit's systems moved just a fraction too slow as the wickedly barbed claws of a winged creature slashed at his pilot's compartment. With an almighty bang and a shower of sparks, the claws skidded off the compartment, leaving deep gouges but otherwise doing no harm. Having seen what those claws had done to other suits, O'Neji made a mental note to buy the Earth Caste scientists a drink...
 
End game. The Tau have reaped a bloody toll on the Tyranids, but there are still many creatures still in the air. The Nids have basically given as good as they've got, with only the Heavy Retribution Cadre and a few scattered fire warriors/battle suits left.
What a bloody battle. Unfortunately, there was nothing that could be done about the Stormsurges. Without high strength AP2 shooting or grav, there were far better targets to shoot at. Nick also rolled pretty well for the 4d6 number of shots, and with that volume of shooting, even hitting on 6s, some damage was bound to be done. 

Other high/low points of the game were the re-spawning gargoyles doing less than I had hoped, since they had to claim objectives which were on my side of the table. My opponent also forgot some of the twin-linked shooting, which would have possibly helped him shoot more stuff down. So despite a spirited fight, the Tyranids experienced a narrow defeat. Final score was 18-15 to the Tau!

The skies began to clear over the world of Khet, and O'Neji had the chance to finally catch his breath. The Y'he had been driven off, but at a terrible cost to the Tau. The cadre had little left to withstand another assault, and the air caste had indicated that more life forms were making planetfall. With great regret, O'Neji ordered the withdrawal. The Tau had won the battle, but lost the war...

Game 2: Tyranids vs KDK/Daemons/Foresworn Renegade Knight 

Game 2 was against the mind-bending forces of Chaos. With a list including a Lord of Change, two Bloodthirsters with D-axes, and a Renegade Knight with Gatling cannons, this was going to be an interesting matchup. On the surface, he would only be able to hurt me with Vector Strikes and the Renegade Knight, which should have given me control of the skies.

A living carpet of feeding organisms flowed over the bodies of the dead, both Tyranid and Tau alike. Streaming towards the glowing shard that had attracted the Hive Mind's attention, the swarms spasmed as reality suddenly bent around them. The wailing of the lost and the damned filled the air as the hordes of Chaos stepped through the breach, drawn by the blood letting that had gone before...

Deployment. He chose to park his ObSec Bloodletters on the objectives in his backfield, while I put my objectives within 15" of my board edge so that returning Gargoyles could claim them. I didn't have first turn, so I again castled up on the Skyshield, trying to avoid the shooting from the 24 shot Renegade Knight.Not that this was to matter, because...
 
My mistake gives him first blood! I chose not to jink with my Flyrant on the Skyshield, and he was promptly gunned down. Everything else takes to the air in my turn.
The winged tyrant swivelled on its perch as the Chaos force appeared around the shard. The barrels on the Renegade Knight known only as the Song of Ruin cycled into high gear as its daemonic sentience selected its winged target. A wave of ecstasy and pain passed through the withered creature that used to be a proud knight seneschal as he depressed the trigger. With a hail of explosive rounds, the winged tyrant disappeared in a cloud of ichor and bloody mist.

By Turn 3, I manage to take down the Imperial Knight with concentrated shooting from my Flyrants. Just before this, I really needed Catalyst, because the Feel No Pain was invaluable against the Imperial Knight. However, when I roll.....

PERILS. From Top to Bottom: Warp Charges used, Perils Result, and Leadership check. Are you kidding me. My opponent and I have played together before, and this is the second time this has happened. Even he said "Not this sh*t again". Lol. I joked that he had a Collar of Khorne hidden somewhere that caused this to happen.

End game. I would shortly lose my Flyrant Alpha to a Vector Strike from a Bloodthirster, and proceed to lose the Relic to the Khorne Dogs as I elected not to bubble wrap the Relic in Gargoyles. This was a big mistake, as I had assumed my ObSec would allow me to steal the Relic instead. Cost me 5 VP in the end, and lead to defeat for the Hive Fleet.

18-13 to Chaos! This was probably the most demoralising game of the day. To roll that perils sequence again was painful. Damn you and your Favour of Khorne Renzus! Heh. On a more serious note, the big mistake from this game was not moving my Gargoyles up to secure the Relic, thinking that ObSec helped.

In the final photo of the game, I hadn't moved the Gargs from the turn before, and I could/should have jumped forward and run to get in range of holding or at least contesting the Relic. That would either have drawn the game, or swung it in my favour. Also, in hindsight, perhaps I should have targeted the Khorne Hounds more, reducing their numbers to prevent Renzus from claiming the Relic, instead of going after the big guys.

Animal instinct met soulless fury and desire as the Chaos Daemon and Tyranid monster clashed across the snowy planet of Khet, both striving to control the strange crystal that called to them equally. Neither side giving quarter, both quickly came to realise that the conflict was futile. As on the world of Shadowbrink, the Tyranids had no true souls to corrupt, while the Daemons provided no biomass to the Great Devourer. Unlike Shadowbrink however, the Hive Mind sensed that it had no real use for the strange crystal that had first called, and wasted no more biomass in contesting the world. Slaying the last of the winged red beasts, the remaining synapse creatures and gargoyles took to the skies, leaving Khet in the hands of the fast fading Daemons...

Game 3 - Tyranids vs Armies of the Imperium 

Private Kevryn of the 201st Armageddon Fusiliers watched the sun creeping above the horizon of the world called Fury's End as he moved near to Company Command's Chimera for warmth. While the low temperatures were nothing to a man of Armageddon such as he, men of Armageddon were also practical people, and there was no sense in turning down extra comfort. Seconded to the dreaded Lord Inquisitor Torquemada Coteaz, the Fusiliers had set up a defensive perimeter while the Inquisitor did his work. Kevryn knew better than to question what that work was, or why it was taking so long. Sudden motion on the horizon caught his eye, and he dashed for the comm unit as his brain processed what he was seeing. Black wings silhouetted against the rising sun...

With two losses on the board, I headed into the final game of the tournament against another T&D member, Lum. He brought Coteaz, an Aquila Strongpoint with Vortex missile launcher, the Emperor's Wrath artillery formation, and a bunch of Grav Scar bikers. Unfortunately for him, aside from the Grav, everything else used blast templates, which meant that he couldn't touch me in the skies.

Deployment. Yes that's a vortex missile launcher opposite my sky shield landing pad, and a Manticore in the ruins. Thankfully the terrain on the boards was dense, which meant a full scatter barrage.
 
Lum re-rolling to Seize with Coteaz! Thankfully doesn't seize.
   
Turn 1: Everything takes to the air for safety, and I focus fire on the only things that could hurt me, the Grav Bikers.
 
Turn 2: By this time Lum is basically down to taking pot shots with his artillery at Gargoyles who are hidden behind LOS blocking cover, and a few bikers. The "No Escape" special rule also comes into play, as I use the Hive Crones S6AP4 drool cannon to flame his Scouts sitting in the Aquila Strongpoint. S5 Haywire templates also help in clearing them out.
 
All eaten up by brainleech worms...
 
End Game: Lum concedes at the end of Turn 4. The Mucolid spore is about to melt the Biker, and the flyers are taking his remaining artillery apart.
 
Snicker snacker, chitter chatter. The Rippers swarm around a lone biker...
The roar of the Flyrant Alpha resonated across the cityscape as Hive Fleet Sargas descended upon Fury's End. After the biomass spent in fighting for the useless crystal on Khet, the demise of Fury's End would replenish the Hive Fleet greatly. Already ripper swarms and other feeder organisms were consuming the organisms of the world, and rendering the fallen into the thick gruel that would be sucked up through the capillary towers to the Hive ships above. Satisfied that nothing left could contest Tyranid dominance over the world, the Flyrant Alpha took wing, preparing its consciousness to be re-assimilated into the Hive Mind...

Victory to the Tyranids! Finally a victory, and it was unfortunate that it had to come in such an overwhelming fashion against a fellow T&D member. His list was just not set up to deal with mine.

With that, the tournament was over and the scores were tallied. To my surprise (and everyone else's I'm sure), I came in second! Considering I had 2 losses and 1 win, I didn't expect that I could place that highly.



Thoughts
Just as planned. I score hot bug-chicks. Mwahahaha. (Random art, that's not me.)
Wow. There's something to be said for losing small and winning big, I suppose. 

I certainly didn't expect to place so highly when the field was literally filled with tournament winners. My only aim was to prove that you didn't have to bring the latest and biggest guns to be competitive, and that a less competitive codex could do well in the right hands.

I therefore planned my list to be a "poison pill"; I might not be able to outright smash the other tournament armies, but I'd hold them to either narrow victories or draws. As it turned out, while everyone was beating each other to a pulp, and in some cases scoring half points due to not playing till Turn 4, I was slowly building up the points to climb up the table. The final 30-0 game helped my score immensely, as did the eventual champion beating the 3rd placed player 30-0. A confluence of factors that all came together nicely to push me up the table, and it does show that you do need some element of luck to perform well.
The list was built on the assumption that most players wouldn't bring enough Skyfire to deal with a flying monstrous creature list. Once the higher toughness and multiple wounds of the big creatures were thrown in, I figured that it would take some serious firepower to damage this list. Scoring is a well known issue with flying circuses though, and I therefore took the Skyblight and a CAD of Ripper Swarms to provide me with a bucketload of cheap scoring units. 

Several of the players commented that bringing flying monstrous creatures was the equivalent of the psychic power Invisibility at almost all times, since opposing units would only hit on 6s. As it happened, the way the games played out meant that I gave everyone a tough fight, with the one victory being one-sided since the majority of my opponent's shooting consisted of templates/blasts.

Nevertheless, the list has weaknesses. There was nothing I could do to harm the Tau Stormsurges, and it took several rounds of shooting to deal with the Renegade Knight. Additionally, target priority is very important when your deadliest shooting is wrapped up in a few durable but not invincible packages. Every turn that went by without a Flyrant doing damage was a turn that risked me losing 1/4 of my major firepower for no return.

I wouldn't have been able to do it without the unwavering support from Tables and Dice Wargaming. Special mention goes to a select few (you know who you are) for their invaluable input on the list, and for the practice games.

Many thanks also go to Gamersaurus Rex for organising the tournaments throughout the year, and I'm definitely looking forward to the 3v3 in December!

You are not alone... They are coming for you.

Sunday, August 16, 2015

40k Tournament Report: Gamersaurus Rex 2015 Invitational Qualifiers 2015

Those who have been following the blog would have noticed that I have been practicing and preparing my Tyranids for an upcoming tournament. I have been a bit cagey giving out too much information regarding my list and my opponents' army lists for fear of revealing too much to my potential opponents prior to the tourney. Now that it is over, here is the full blown list! 


This is my 1850 Tyranids list:
Hive Tyrant: Wings, Twin Linked Brain Leech Devourers
Hive Tyrant: Wings, Twin Linked Brain Leech Devourers
Hive Guard x3
Hive Guard x2
Hormagaunts x24
Termagants x15
Termagants x20
Termagants x30
Tervigon
Tyranid Warriors: Devourers x3
Carnifex: Twin Linked Brain Leech Devourers
Carnifex: Twin Linked Brain Leech Devourers
Tyrannocyte: Deathspitters
Tyrannocyte: Deathspitters

The original list contained the Living Artillery Node but after playing with the boys during practice matches and based on how the games went, I changed the list to improve it's ability to hold objectives. Pat was the one who suggested that if I wanted an objective grabbing army, it has to have all 6 Troop choices full. 

Tuesday, July 14, 2015

Secret Batrep: 1850 Tyranids vs Necrons - Tournament Prep

Patrick was preparing for the Annual GREX 3v3 Tournament last weekend and asked me for a game in preparation for the event. Unfortunately I could not put the Batrep up prior to the event to protect Pat's list from the participants. 

I prepared my best list I was familiar with to bring battle to the previous Champion. Here is my list:

3 Flyrants
2 Fexi in Tyrannoctyes
2 3xRippers
15 Termagants
20 Termagants
2 Venomthropes
Living Artillery Node with 3x Biovores, 1 Exocrine and 3x Tyranid Warriors



Pat brought Daemons allied with Necrons. 

Pat Deployed first and put his fast moving Hounds on my right flank. He also put the Wraiths up front

Using my Living Arti Node, I then deployed my army around it
It is worth noting a few things about Pat's list. The Hounds have 2 wounds each. They can also Scout in the first Turn allowing them to charge you in Turn 2. Very lethal. The Wraiths are supported closely by the Tomb Spyders which grant them a Reanimation of 4+ making them really hard to kill.

We rolled for the mission and got Cloak and Dagger. I did not Attempt to Seize the Initiative.

Pat scored these two early on

I was surrounded fast and thought it best to take out the Spyders first

And by removing those Spyders then give my army a fighting chance to kill those Wraiths. Wrong move
Wrong move because the Spyders have already done their job. Going after the Wraiths was wrong. I should have accepted that my LAN was dead and just gone for his Hounds instead. The other alternative according to Pat during post game was to Glide them instead and charge in Turn 2.

As I play the Tyranids, I realise that I fall into this fixed method of playing. I keep to tried and true tactics but this one comment Pat made really opened my mind. Why not Glide!

Moved up left flank and went after the Spyders

But in Turn 2, Pat's Wraiths were in my face. 

And proceeded to butcher the units

Netting himself another 2 objectives

My unit of 15 Gants came in and I elected to go behind the Hounds. RTKO out of NOWHERE!
In hindsight, keeping my Gants off table was silly. I should have put them on the table to provide my LAN a screen and delay those Hounds and Wraiths.

Unfortunately, I had to go off at the start of Turn 4. And to be frank, the game was a forgone conclusion at this point. I had not manage to score any objectives and half my army was gone. Pat was ignoring my Flyrants and just went after the units capable to scoring points. Touche!

I will be booking in more time with Pat to help hone my Tyranids. 

Friday, February 7, 2014

Army Showcase - Tau with Daemon Allies

This is the first in the series called Army Showcase. In this series, I have asked each of the boys in the ABO Crew to come up with a 1850 list. This list can be either competitive or fluffy as each player has his preference of playstyle. Most of the boys are quite table friendly and will bring a good challenge to the table. 

Today, I present to you the Army Showcase for Patrick Poh. He is a regular tournament goer here in Singapore and has placed 1st in quite a number of tournaments here. He is builds competitive armies and has always stayed on top of the curve. 

1850 Army List - Taumon

Commander with Pen Chip, Multi Spectrum Suite,
Iridium Armor and dual flamers

Ethereal
Riptide with Early Warning Override, velocity trackers, Fusion Blaster and Ion Accelerator

Fire Warrior x6 in devilfish with Blacksun filter, disruption pod and SMS


Fire Warrior x6 in devilfish with Blacksun filter, disruption pod and SMS
Skyray with disruption pod and blacksun filter
3 Devilfishes

Sniper drones x 9 with 3 marksman

Kroot x10 with sniper rounds
Broadsides x3 with HYMP and Smart Missile System, with Early Warning Override
Daemons Allies 
Level 3 Herald of Tzeentch on Disc

Apparently Pink Horrors x 10

Flesh Hounds x 20

The Man Behind the Army

1. What was the main motivation behind the creation of this army? (Was it written after you read a particular book or you wrote this list to compete in a tournament?)
When I design an army before a tournament, I usually meta against two things, one is the general field of players and their armies, the other is the terrain that will be used at the event. I'm generally not a "bandwagoner", but rather oppose their use. With that, I came up with Tau-Daemon, which I called Taumon, I was never a fan of the Eldar so I won't touch Taudar.

2. How does this army play on the table? (e.g. sit back and shoot, aggressive)
Taumon is designed to compliment each others' weakness. Both are at the end of their respective spectrum in 40k in my opinion, as you might have guessed, Tau hold the line while the Daemons advance up mid field from Turn 1. The Hounds will be the priority target for most of the opponents, as they can charge on Turn 1 if placed correctly. With good positioning they can take less damage before they hit home. The Tau commander will babysit either the Broadsides or the Snipers, depending on which army I am facing.

Taumon in action against the Imperial Guard
3. How do you deal with death-stars such as the current meta has: Seer Council and the Screamer Council which comes to mind?
With this list, I can deal with Seer council, as they have to absorb the fire power first before they come in. Seer council players must also try their luck to get the power Fortune, otherwise it is not that good. If they venture too close, my Hounds will charge them first. Screamerstar is more dangerous. Tie them down if possible but in both cases, my Hounds might not be able to win, just slow them down.

4. In your opinion, which is the most point efficient unit or model in this army?
Point efficiency wise, I believe its the Hounds. They are worth their points for the fear factor alone. But all my Tau Heavy Support are designed to work in tandem with each other to take out certain things.

5. From a synergy point of view, which unit or model usually wins you games?
Believe it or not, The herald is the key in my list. I might switch to Daemon main and Tau ally if i want to.

Kroot Mercs blending into the terrain
6. We are constantly evolving our armies to adjust to the current gaming meta. What would you change based on the current Singapore 40k meta?
Nothing much actually.  In a competitive format, last minute objective grabbing/contesting units are now very important so I would probably add more of that. Going second has an interesting advantage in our local setting.

7. How long did it take you to put together this army from a modelling perspective?
My Daemon army took 4 months. I'm now at about 5,000 points while my Tau took 3 months to complete and it is still growing. So I actually had all the models i needed to build this list beforehand.

8. Any particular thing you would like to alter in this army (modelling wise)?
I would like to use Forgeworld miniatures as I prefer their look, especially Tau.

"I just love the look"
9. Which is your favourite model and why?
The Tau Commander, I just love the look.

10. What is your advice for new commanders who want to try to model an army after yours?
Take it slow I guess, read the codex and proxy your list out. With the ally matrix, there are a lot of combinations out there that you can try. Don't be discouraged if you try and lose. Play more and most importantly, have fun!

Thanks again Patrick and I do hope to play against this army soon with my Eldar which I hope to complete before the end of 2014. 

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