Showing posts with label Apocalypse. Show all posts
Showing posts with label Apocalypse. Show all posts

Sunday, August 18, 2019

New Apocalypse Battle Game


Wow no updates on this blog for a year+. Still gaming though real life does get in the way of games..

The gaming group decide to get together again and get some GW 40k games in. With the recent release of new 40k Apocalypse it was a good time to take our armies out for some big battles.

Scenario: Apocalyptic Carnage
Crazyrat: Chaos 200+PL
Engie: Blood Angel Strike force 330+PL
Skanwy: Iyanden Warhost 300+PL


                          


                                   

We omitted the warzone portion as all of us are still learning the rules and just want to play a vanilla apocalypse game. 
Anyway we stop the game at end of turn 2 as it was getting late and the Lyanden will triumph eventually as Chaos and BA were withering each other down.

IMO what I like about the new 40k Apoc are:
very streamline game play, much faster and the system allow a player to not be constantly around the table (go for breaks without slowing down the game with opponent waiting for your saving throws or team mates waiting for you to finish up moving, shoot, charge etc...) with alternate activation.  
My favourite: No alpha strike nonsense with damage resolution in the end phase.
Dislikes:
The total revamp of the stats profile make shooting a powerful weapon or charging with a big 20 men assault unit and rolling just a few dice make the feel underwhelming...  

                                  
More pictures of the battle after the link

Wednesday, July 15, 2015

40K Apocalypse at SOGCON (more pictures)


More pictures can be found in:
http://anythingbutones.blogspot.sg/2015/07/apocalypse-imperials-vs-tyranids-with.html

Mission: Exterminatus (Apoc book)
Imperium: 9k
Nids: 9k
Dark Eldar: 2k (disruption force)

View of the battle from the right flank

Dreadclaw dropped into Nids line

Imperial Left flank

This tank killed the Nids supreme warlord in 1 shot with its volcano cannon

Fellblade aiming its turret at the nids lurking at the ruins

Some Skitarii positioning in ruins

Angron kill the charging carnifex in 1 round of close combat

The Reaver titan arrives

Imperial left forces push forward

Angron charging the Hierodule

Killing the gargantuan monster in 1 round of CC before the beast can strike back

Titans face off

Castigator knight titan supporting the Reaver titan

Nids pods surround the objectives

A view from the reaver titan shoulder

Knight titan counter the Nids dropping into the objective zones

Fellblade scanning for other targets

Hierophant make short work of the castigator knight titan

Harridan zoom in for the kill

A Dark Eldar raiding force appear to capture slaves and bio morphs in the chaos

Knight titan charge the Mawloc

2nd knight titan charge another Mawloc

3rd knight titan charge the zoans

Surviving terminators couldn't hold the hierophant back

Harridan zoom closer to reaver titan to bypass its void shields

Knight titan couldn't pierce the zoan Psychic shield

Machine Vs Beast

Flyrants came from behind to capture the vital objective

Razorwing down the wounded Hierophant in an attack run
It was a blast, this is the first time playing an Apoc game with fully painted miniatures on the table. Hopefully there will be more Apoc games to come. 

Monday, July 13, 2015

Apocalypse: Imperials vs Tyranids (With over 18,000 points)

The guys and myself got together and made our way to Teck Ghee for the SOGCon, the Singapore Open Gaming Convention. We put together 3 major forces, first being a coalition of 3 Tyranid players, the second an Imperial force and the third a Dark Eldar Raiding Party. The following are mostly pictures and a few highlights from my perspective. Hope you enjoy it! 

Imperials wanted to go first badly and bid 2 mintues for Deployment. Knowing that we wanted to go 2nd, the Tyranids bid for 1,000 minutes for deployment forcing Imperials to deploy first. Dark Eldar would not come on the table until Turn 2. They also had a sinister purpose as set by Marshall, our Apoc TO. 

Sam and I deployed most of our army towards the left side of the table as most of the objectives were on the left flank
Rico was away and would only arrive Turn 2 onwards as Reserves. This was to balance Melvin who would also come in on Turn 2.


Turn 1 opened with fanfare. A Dreadclaw dropped from the skies with Angron sitting inside. Imperials used their No Scatter Strategic Card allowing their Deep Striking units pin point accuracy on arrival. 

Tyrannoctyes came crashing in

In the Tyranid turn, we turned around to attempt to open up the Dreadclaw and get to its soft centre.

I sent the Flyrants on the right flank to help alleviate some pressure
In hindsight, I should have just left the right flank alone. The Marines did not have the mobility to redeploy and since most of the objectives were on the left flank, supporting the left flank would have helped the Tyranids more in the early game.


Tyranids managed to destroy and take some wounds off Angron so we charged a lone Fex in hoping to kill the close combat monster. In return, Angron took out the Fex in one simple hit. OUCH! 
At the end of Turn 1, Nids scored 3 VPs while Imperials scored 4VPs (1 from killing the Tyranid Warlord - a very lucky scatter with the D weapon!)


Turn 2 saw the arrival of the Dark Eldar. Alan who was controlling them saw fit to assist the Tyranids for his own nefarious reasons but Henry who played the Marines whipped out his Shield Array! This prevented the Dark Eldar from targetting Henry's Land Raiders, thus forcing the Dark Eldar to shoot at my Nids instead. Thankfully, not too many gribblies were harmed in the batrep.

All the Tyrannocytes came in to support the middle ground where all the objectives were at

The Reaver Titan makes it's presence felt.

A quick view down the table

Imperial Knights advanced down the left flank while we struggled to hold onto the objective


Then a Stormtrooper came by so I snapped a photo with her.

Just how 40k should look like, all painted to a stunning quality! 


Add caption

Our Titans appear to take the fight to their Titan

Pacific Rim! 

We had the help of a Harridan too!

360 deg vision is very important to the Nids! 

At the end of Turn 2, the Tyranids used 1 VP for Orbital Bombardment (-1VP), killed the Imperial Warlord to gain 1VP, gain 1 VP for killing an Imperial Knight and captured 4 objectives (4x2points=8 points) for a total of 9VP's this turn.

The Imperials scored 1VP for killing the Barbed Heirodule and another 4 VPs for 2 Objectives. This gave them a total of 5VPs this turn.

Total VP count:
Nids: 9+3=12VP
Imps: 4+5=9VP

The Nids were eeking a small lead but had lost quite a lot of their hard hitting units to Angron and a few lucky D shots. How will we continue to hold onto this lead or lose it to a overwhelming Imperial push?

Subterranean Swarm emerged to take the fight on the left flank

While my Tyrannoctye manage to hold onto that centre objective

The Dark Eldar move up to capture more slaves while my Flyrants kept popping Marine tanks

Mortal combat! 
In the Imperial Turn 3, YC's Castigator Knight and Henry's 10 man Thunder Hammer Storm Shield Terminators threw themselves into combat with the formidable Bio Titan. The Bio Titan slashed and disposed of the Castigator while the Terminators surprisingly stayed around, losing none of their number. The Bio Titan took 3 damage from the Terminators.

Henry disembarked his men to try to shoot the Flyrants out of the skies but failed to wound

As the Harridan cast a wide shadow on our lines, it shot and damaged the Reaver Titan again

We threw 2 Bio Titans to attempt to damage the Reaver Titan

Land Raider Formation moving up from the right.


Harlequins moving in to support their cousins the Dark Eldar

Really odd that the Imperials didn't kill these two who were holding onto the objective

Charles sent his Dreadknight up into the middle to block the Tyranid avalanche of points we were scoring per turn
Unfortunately, the Tyranids seem to be able to get away with securing multiple objectives. As this was Turn 3, that meant a 3 Times Multiplier:

Tyranids: +1 for killing the Cerastus Knight and 12 points from the 4 Objectives.
Imperials: +6 from 2 Objectives

Total VP:
Nids 12+13 = 25VP
Imps 9+6 = 15VP

Moving into Turn 4 which would likely by the final turn owing to time limitations (looking at you, YC!), the we made our decision to bite the bullet and go for the jugular.

Our midfield had very little left and one Zoanthrope holding the Synapse.

Dark Eldar moving in for the kill
Alan who played Dark Eldar had a truce with the Tyranids! Looked like he preferred Marine parts to tentacles!

Our Bio Titan was fighting to break free of those Terminators and bring the fight to the Reaver Titan.

I sent all 3 Flyrants to the Imperial backlines and took out the Sicaran which was seated on an Objective

While the Dark Eldar gave chase to my Malanthrope who quickly ran up! 
Rico moved the Harridan to attempt to kill the Reaver who was now limping on 4 Hull Points remaining! Would he be able to do it?

Imperials opened up on our middle lines, wiping them all out! 

Our Bio Titan was stuck in pointless melee

And Charles' Dreadknight was capping this objective! 

Money Shot right here
With Melvin looking, Rico managed to blast through the Reaver's hulls and breached the internal systems! The Reaver Titan was destroyed, creating a megaton crater and taking a hull point off the Fellblade next to it.

We made the tally and the final count was:

Tyranids: Reaver Titan kill +1, 4 Objectives for +16 = 17VP's
Imperials: 2 Objectives for +8 = 8VPs

Total score for the Apoc:
Tyranids: 42 VPs
Imperials: 23 VPs

It was an overwhelming victory for the Tyranids (looks like our sneaky bribe to the Dark Eldar worked buahahhahahhaa).


Post Game Thoughts:
I felt that the initial opening salvo was very tough for the Tyranids. Without our Bio Titan support in Turn 1, we were taking massive casualties early game. Compound that with a lucky D-blast deviation, we lost our Supreme Warlord (who was ensconced in a Tyrant Guard unit as well!).

It was a glorious day when the 2 Bio Titans appeared to take the fight back to the Imperials. The opening salvo saw 4 Void Shields and 4 Hull Points stripped off the behemoth only to have 3 Shields regenerate in Turn 3. Once the Cerastus Knight and Terminators charged the Bio Titan I thought it was over for the Nids. But amazingly, not only did the Bio Titan survive, it destroyed the Cerastus in one sweep of it's claw and held up it's own against the Terminators. Seeing how the Terminators could hold up against a behemoth such as the Bio Titan also made me find new respect for them.

We were also lucky that the Dark Eldar and their brethren appeared to make things complicated (in a good way!). I was afraid that Alan would start targeting the Flyrants who were making their way up the right flank but the Coke bribe must have worked like a charm. He took to Henry's Marines and started pulling Henry away from the centre. The sideline banter was good and quickly rushed my Flyrants behind Imperial lines.

This game was also impressive because each and every one of the gamers who came put on a really good show. With public streaming in during the event, it was important that we showcase a good game. Each mini was painted. NOT A SINGLE UNPAINTED THING! Most had put a lot of effort and last ditch bursts to beautify their armies for this showcase. I am really impressed and hope we continue to push this level of hobby forward.

Finally, my thanks to the Players (Charles, YC, Melvin, Henry for the Imperials; Rico, Sam and myself for the Tyranids; Alan for Dark Eldar; and Marshall for helping with the Rules), their families for allowing them to take time off and to all the organizers for putting on such a great show. I wish we were able to start earlier and clock more turns but this is the best Apoc game I have yet had! I am looking forward to the next and indeed have begun planning with the ABO Crew. Stay tuned! 

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