We had a (apoc) blast this weekend! Each player was given 2500 points to build a list and bring the big toys! I really wanted to play my minty fresh Scorpion Grav Tank which was 650 points. Add 1,850 - which is what I usually play and I had 2,500 on the dot.
We had 5 players so Pat had to bring 5,000 points to play for 2. He decided to bring a demi-God. Two actually.
Eldar + Imperial Contingent: Sam, Ray and Stan
Necrons + Imperial Contingent: Pat and Shawn
It was effectively Eldar vs Necrons with allies!
So the theater was set and the players pumped. I will let the photos do the talking.
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My Altansar Eldar |
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Jetbikes leading the from the front and heavy support in the back |
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Ably supported by Dire Avengers and Rangers. An Ulthwe Wraithknight came through the Webway Portal to assist |
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Sam's 2500 Iyanden GhostWarriors |
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3 Wraithknights in a Dreamwalker Squadron |
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Sam has a Spiritseer guiding the Everliving |
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Walkers and a Falcon Squadron |
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Shawn's Imperials who had thrown their lot in with the Necrons. "Sniff sniff" |
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A Marauder super heavy flyer |
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A Freeblade walking in |
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Pat's 5,000 point Necron army |
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Both demi-Gods were present |
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With the huge cathedral in support |
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Croisants |
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Barges |
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Stanley leading the Ultramarines |
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Our 2nd air support |
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Jump troops |
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Commanders |
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These were our confidential selections |
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The world of Gudgems before the arrival of the armies |
We each bid the time for deployment. Eldar bid for 10 while Necrons bid for 5 minutes. Necrons deployed first and would go first.
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Warlord powers. He was also the Warmaster for my side |
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Other Farseer powers which I have to say is the best I have rolled in a long time |
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Our right flank deployment, Seers supporting the Dreamwalker Squadron |
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While the left flank was ably anchored by Stan's SM |
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Rangers roosted in the only multistorey building on our side |
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A fearsome sight to behold! |
Necrons Turn 1
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The Necron demi-God moves up our right flank |
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Somehow I had this image in my mind when I see that model move |
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Right flank was laden with super heavies including a demi-God |
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Stan had to hold while we slowly chewed through and come over to assist him on the left flank |
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Pat drops 2 units of Deathmarks into our side targetting our Dreamwalkers |
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In one salvo the Marauder took out my Serpent and did a massive amount of damage on the other 2 |
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While this unit charged and killed the Rangers |
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"HOLD!" |
Eldar Turn 1
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We lost 2 Wraithknights but we continued to push. Our Reserves were entering |
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I dropped both Warp Spiders into their territory with the hopes of capturing that backfield objective |
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Scorpion hovers into the warzone aiming directly for the demi-God |
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The Avengers got out of their Serpents and gunned for the Deathmarks in the open |
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As planned, the Eldar alliance pushed up the right flank, unaware of the potential damage that demi-God can create |
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Opened the first turn with an Orbital Bombardment that totally scattered and levelled the cathedral |
Eldar consumes 1 Strategic Point
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The Scorpion then opened up and killed the demi-God in one shot! Unfortunately the blast took out my entire unit of Spiders |
That gives Eldar 1 SP (Strategic Point)
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The rest of the Eldar opened up on the snipers and took them out |
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Eldar counterpunch |
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The Eldar managed to bring the Marauder down |
Eldar scores another Strategic Point! 2 now!
End of Turn 1 and Strategic Objectives
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Necron 1 |
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Necron 2 |
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Eldar 1 (the Terminators were actually closer to the pylon after Pat allowed Stan to Run them) |
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Necron 3 |
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Eldar 2 |
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Eldar 3 |
Necrons captured 3 Strategic Objectives
Eldar captured 3 Strategic Objectives. Consumed 1 Strategic Point for Orbital Bombardment but gained 2 from destroying the C'tan and Marauder Bomber.
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End of Turn 1: Necrons 3, Eldar 4 |
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Lots of blue this side of the table |
Necrons Turn 2
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Necrons called in their Ctan which moves and sends a Warp Spider to his death |
Necrons consumed 1 SP
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Necrons fire an Orbital Bombardment to level the ruins and remove an Iyanden Serpent |
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True apoc style - everything was levelled including my dearest Farseer and Warmaster |
Necrons score 1 SP
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Pulled my only remaining Serpent behind the building |
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Necrons pushed up the our left flank supported by Imperial walkers. Marines fighting Guardsmen |
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Submunition misses and scatters into Necron Scarabs |
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Stan was losing his tanks to that bowing Titan |
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Stormeagle pew pew |
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While the Necrons clean house and delete most of the Marines' vehicles. The Eldar needed to swing about quickly |
Necrons gain 1 SP for destroying the Fellblade
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Unfortunately Stan lost the Stormeagle and out crashed the Terminators |
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Death walks |
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The Terminators earn the ire of the Imperial Knight |
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The ensuing melee in the ruins continue |
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And in a show of Imperial prowess, deleted Stan's Terminators |
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The melee continues in the ruins |
Eldar Turn 2
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My jetbikes turn up in Turn 2 |
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The Eldar sent a large phalanx of support over to Stan. Walkers, Falcons and a Crimson Hunter |
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A look down the left flank and Pat sobs at the damage |
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I bring the Scorpion over to target the demi-God but in a show of cowardice, they plant a Shield Generator! |
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So the Scorpion could not target either the demi-God or the Tesseract Vault. "What trickery is this?!" |
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Over in the middle |
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Over on the left field we spot the Necrons slowly making their implacable advance |
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The Eldar gun for that rear objective |
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Since Night Fight was on due to Imotekh being on the board, I shot the Ghost Ark and destroyed it |
Now knowing where Imotekh is critical to an Eldar player. Knowing where he is means you can use your other units to bring him down or take him out before unleashing a destructive gun like the Scorpion. The Scorpion could have made better use of his twin linked D-cannon.
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Shot and destroyed the Night Scythe. Pat then reveals that contained Imotekh! Night Fight was gone! We should have used the Crimson Hunter first and kept the Scorpion for last. |
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Managed to kill off the unit of Warriors in the middle |
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The last Wraithknight of the Dreamwalker squadron goes into combat with the Immortals and destroys them |
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"Targeting sensors scrambled, unable to fire at big large thing in the middle" |
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Amazing shot looking down the barrel of the Scorpion and having the Wraithknight approach the Tesseract Vault from the trenches |
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The Eldar support |
End of Turn 2 and Strategic Points
End of Turn 1: Necrons: 3, Eldar: 4
Necrons used 2 points to revive the Ctan and call in an Orbital Bombardment. They score 2 SP for destroying the Fellblade and the Eldar Warmaster
Eldar used 1 point for Space Marine Super Heavy: Fellblade
Necrons: 3, Eldar 3
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Necrons 1 |
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Necrons 2 |
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Eldar 1 |
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The alliance definitely got this one! Yay Rhino! |
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Eldar 2 |
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Eldar 3 |
The Necrons also captured the point at their home ground since the Terminators were blown away.
End of Turn 2:
Necrons: 6, Eldar 6
Necrons Turn 3
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Pat drops in his Elites into the Marine backfield |
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Necrons start their midgame push |
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Stan lobbed a Vortex Grenade earlier and it was in the back zone of the Necron lines |
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The Ctan now moves up to torch the Wave Serpent with our Wraithguard + Farseer |
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Our fresh Fellblade staring down the barrel of the Warhound |
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The lone Wave Serpent stares down the barrel of the Baneblade |
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While the Farseer and 3 Wraithguard take on a Ctan. Truly epic |
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Pat drops Triarch Praetorians into the mix with his Warlord, charging the Space Marines |
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And charges his Deceiver into the heroic Terminators. Did I mention the Necrons brought 2 demi-Gods? |
Eldar Turn 3
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We spent a point to bring in our Dreamwalker squadron |
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Clambered over the wreckage to get in range of the slippery Necrons |
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The Doomsday Ark was really resilient above the platform |
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Pat advanced the Vault up to flame the Dreamwalkers |
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"Target acquired" |
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It was going to be desperate but Illyana was going to sacrifice herself |
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The Dreamwalkers advancing deep into the table |
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Combined fire finally took down the Barge contesting the Objective |
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Killed the Ctan for the 2nd time |
Eldar scores one Strategic Point for killing the C'tan (again).
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Illyana charges into the Vault and does 1 Hull Point! |
End of Turn 3 and Strategic Points
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Eldar 1 |
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Necrons 1 |
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Eldar 2 |
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Necrons 2 |
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Eldar 3 |
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This went to the Necrons for the Vault was the closest model to it. Should have ran Illyana towards that Objective |
Interesting rule in Apoc means you have to adapt. You capture a point by being the closest model to the Strategic Objective and not necessarily being on it. Learnt!
End of Turn 3
Necron: 9
Eldar: 9
Necron Turn 4
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Pat charges into Stan's Ultramarines |
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While everything else opened up on the Dreamwalkers |
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Necrons spent another point to bring back the C'tan |
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Meanwhile on the left field it was really desperate. Pat throws more Necrons into the mix and closer to the Objective |
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Lost my last Serpent here |
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The butchery is opened. |
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When the dust settled, only 1 Wraithknight was left standing |
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Truly epic sight |
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A look down the table |
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The 1st Company manages to kill off the Deceiver! |
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But Pat cunningly charged his Spiders in |
Eldar Turn 4
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I swung the Scorpion as close as I could to the Objective |
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Advanced down the table with the last Knight |
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Scorpion opening fire...BBBBZPAT |
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BADABOOM |
Eldar scores one SP for destroying the Vault
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This combat was going to prove the clincher for the game. Disengage and we capture that last objective |
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Cheer 1st Company on! HOOORAH |
End of Turn 4 and End of Game
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But alas, the Necrons managed to come back from death and a lousy Run roll meant that the Necrons captured this point. Necrons 1 |
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Necrons 2 |
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Necrons 3 |
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Necrons 4 |
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Eldar 1 |
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Eldar 2 |
Grand Points Total:
Necrons: 12
Eldar: 12
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Grand overview on the right flank |
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Overview of the carnage on the left flank |
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Sam, Ray, Pat, Shawn and Stan |
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Just another shot! |
Truly epic! Looking forward to another!