After finishing our 500 point Border Patrol, Tet Hong and myself redeployed for a 1500 point game. I had brought a list and the minis. Most of them are at various stages of repainting/rebasing so you will see a few units with strange bases. Simple scenario, we went for Pitched Battle to keep it simple. 6x4 table and we ended up playing only 4 feet wide. LOL!
Here is my 1500 point list:
Savage Orc Warboss
-Sword of Anti Heroes
-Potion of Strength
-Obsidian Trinket
Savage Orc Shaman
-Lucky Shrunken Head
Savage Orc Big Uns x28
-Second Choppa
-Standard
-Musician
Goblin Wolf Riders x5
-Musician
Goblin Wolf Riders x5
-Musician
Orc Boyz x30
-Standard
-Musician
-Second Choppa
Mangler Squiq x2
Doom Diver
Night Goblins x20
-Spear
-Musician
-Fanatics x2
Night Goblins x20
-Spear
-Musician
-Fanatics x2
This is Tet Hong's Dark Elf list:
Sorceress lvl 4, Pendant of Khaleth and Sacrificial Dagger.
Master, Armour of Darkness, Crimson Death
Master, BSB, Banner of Hag Graef (ASF), Heavy Armour, Shield, Sea Dragon Cloak
22 SpearElves (
I think I made a mistake here. I don't have Full Command I think, only Musician).23 Corsairs, FC, Sea Serpent Standard (Frenzy)
10 Repeater Crossbows, Musician
Hydra
Chariot
RBT
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Deployment: I vanguard 2 of my Wolfriders up the left flank to threaten his missile units while the rest of the army gears up to beat face. Savage Orc Big Un's take the centre field with both the characters. |
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Vanguard move brings them really close to the DE lines. I was betting that one unit would make it through the fusilade of fire |
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Deployed one unit of Night Goblins into the forest on my left |
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First round of shooting and both my Vanguard unit of Wolves are gone. In my Turn 1 I moved the rest of my units up. Night Goblins in the middle rolled a squabble for Animosity |
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Love the Hydra that Sam painted for Tet Hong. Doom Diver picked off 4 wounds from the Cold One Chariot |
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Crest the hill and let's get into combat! Gotta keep working on those Savages. That's the awesome thing about smaller battles, it allows you to focus your painting effort and actually see it all come together. |
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I send my Savages as far as possible. The Night Goblins on the left panicked from shooting from the RBT and Repeater Crossbows. My Doom Diver managed to pick off 4 wounds from the Hydra. That Doom Diver is on FIRE this game! I have to reward the crew by painting them! |
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Dark Elves send the Hydra up and charges my Savages on the left. He then used massive magics to kill off 15 of my Orc Boyz. Thankfully they held due to the Warboss. |
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As the Hydra charged in, I was forced to release the Fanatic. I chose to let it go through my unit and then contact the Hydra. The Fanatic then proceeded to remove the last wound from the Hydra. Nice |
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In Turn 3 DE turn, he sent in his Corsairs who had the Frenzy banner into my Savages. Casting his Mindrazor on IF (this was the 2nd IF roll and due to the Pendant of Kaleth, his Sorceress escaped unscatched. I wonder if you can take the Pendant Save from miscasts). I lost 12 and he lost only a few. My Savages broke combat and fled only to be outrun and destroyed. There goes my General |
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The Dark Elves had to pursue as they were frenzied |
Missed another couple of pictures here. Basically the Orc Boyz got hit by another round of magic and shooting reducing them to less than 2 ranks. The Dark Elves then charged into my thinned unit and they fled, leaving me with a unit of Night Goblins and Fanatics.
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Launched the Fanatics through this unit of Corsairs only removing 4 Elves |
It was Turn 6 and I had only the Doom Diver remaining. Looks like a solid victory for the Dark Elves.
Lessons:
- Vanguard works best for largish units and even then, you need to stay as much as possible out of LOS from heavy missile units. For the Wolves, I am inclined to include a Goblin Hero in a unit of 10 for 1500 points. This would be ideal for war machine hunting
- I need a BSB. Orcs depend on it more than any other army out there
- 20 Night Goblins are throw away units - I need to learn to throw them away and delay the main force a little. More artillery will force the opponent to play on my terms.
- Killing off their missile units early game may help me control the shooting game
I hope you enjoyed the report.
Also, can someone tell me if the Pendant of Kaleth can be used to save against Magic Miscasts (IF).