Sunday, July 14, 2024
Wargames Gallery: Iron Warriors in the Ruinstorm
Sunday, December 18, 2022
Wargames Gallery: Great Unclean One Fallen
Wednesday, August 4, 2021
Nurglings Interrupting
We interrupt the regular proceedings with Nurglings.
This batch of Nurglings have been causing gremlin like problems in the bits box and demanded to be assembled and at least base coated. Who am I to disobey Grandfather Nurgle?
Clearly and self-evidently, this is a works in progress. With that said, I wanted to veer away from the usual approach of having everything in the same colour and try to give each and every one of these daemons their own unique feeling. Therefore, I have opted to use a different base colour for each and every one of them. It has been rather taxing to achieve this without spilling too much of the paint over on to adjacent Nurglings in the stack, but overall, not a bad first attempt at a base coat. Note in particular that some of the daemons have been picked out using contrast paints which has helped immensely with this approach and provided the necessary shading without really trying.
What is left to do is tidy up the details. Teeth, tongues, horns, mutations, infections, internal organs, pus, gore, and general grubbiness await.
Sunday, August 4, 2019
Master Painted Great Unclean One
Behold my new Great Unclean One.
Thursday, July 25, 2019
Great Unclean One: Daemonic Sword
Around a rusted outer edge is a core festooned and embedded with skulls. When I saw this, I wondered immediately if I could somehow bring a bit more life in to this core skull area rather than just stick with a rusted tone. Although others have attempted similar, I figured I wanted my version to stand out as noxiously Nurgle, but also unique. Therefore I opted to have the skull area painted in a contrasting, but consistently Nurgle, green toxic tone.
The painting approach here is straight forward. I undercoated the model in Corax White all over to begin with. I then set to work on the inner region of the blade by giving it a base layer of white. A generous coating of hex wraith flame ink was then applied to give it a spooky and toxic like depth. This was highlighted in a lighter green colour around the skulls and raised parts. I might go over the highlighting again later, but overall I'm happy with this part.
The thing that makes it "pop" a bit more than usual is the muted colours around the edge. I used pure black to outline the blade and base coat the rusted portions. Following this, a dappling of golds, silvers, and bronzes followed on top, laying up a very rusted feeling with a random application of these colours and blends along the entire length of the blade.
Overall, the effect is really nice and speaks volumes of a daemonic blade suitable for wielding by a Great Unclean One. I really like this approach and experiment. Onward with the main body that I'm going to try a master work blend approach on. More about that at a later date.
Saturday, July 20, 2019
Unclean and most assuredly Great
This is a kit that I have wanted to get a hold of for a while, but couldn't quite justify the cost to myself without selling some of my older and unused miniatures. And what a kit it is. It is readily apparent how much design work has gone in to the new Great Unclean One and the superior production values compared to years ago when the metal versions were all the rage.
The size of the miniature is immense too. It has a really dominant presence on the battle field from its sheer height and bulk.
Putting together the miniature was straight forward: it is hollow on the inside, hence its a bit like making a "cup" or semi-spherical object using plastic and glue. The parts slot together really well, and the only choices are which arms and head to attach to the miniature, plus the teeth versus the spilling gut on the front.
For this one, I have opted for the teeth (largely because its a classic in my eyes), the sword in the right arm, and the Rotigus arm for the left hand as I really like the tentacles and the pose -- it looks as if a spell is being cast to my eyes. And if not, then it looks like the right hand is about to come down to chop whatever the left hand is going to grasp on to. I was struggling to choose which head though as both have their merits. I did attempt to put the viper tongue on the symmetric horned head, but a dry fit revealed how poor that worked. Hence I went for the symmetric horned head without any special work done. One nurgling on the shoulder and I was done!
I know that this arrangement is not canon for 40k or Age of Sigmar per se. However, I'm not bothered much since I will be using this primarily in 30k for a Ruinstorm army where such implementations will look excellent.
Monday, June 10, 2019
Horus Heresy Review: Cor'bax Utterblight Unbound, Daemon Lord of the Ruinstorm
Wednesday, January 31, 2018
Nurgly New Year
The new year on the hobby front appears to have kicked off with a very solid start with the plethora of new Nurgle models available. The one that caught my eye the most is the new Great Unclean One. And the main reason that it caught my eye was that it seems to harken back to the older Realms of Chaos era.
However, the more things stay the same, the more that they change as well.
The biggest change (pun not intended) is the sheer scale of the new plastic Great Unclean One. It is literally huge and towers over the older, metal versions of the model. The model retains the weapons (swords, etc.) that are not seen in the Realms of Chaos version. I think this is a good thing as it gives the threat level a big increase visually over the older metal ones which just seems to be pointing and gesticulating in an unfriendly (or maybe even friendly?) manner across the gaming board.
Also retained are the Nurgling additions. These have almost always been an addition included in many of the sets over the years and can be used to decorate the bases and various critical nodes of the Great Unclean Ones (and more besides).
I wrote a while ago that I was concerned that the Death Guard was increasingly looking more like cartoon villains. This is not the case with the Great Unclean One, but I do worry it seems to be the case with the new Plague Bearer heralds. These seem to be continuing along the line of comical. I will freely admits that Nurgle does have some jovial interpretations. However, there's a difference between a gruesome figure looking jovial, to what should be a gruesome figure appearing a bit too comical in nature. So for me, the Great Unclean On is sheer win and I might even purchase it. But not so much the Plague Bearers that have been released.
More ramblings soon (probably Dorn related!).
Monday, August 21, 2017
Grand Cultivator
Sunday, May 1, 2016
Wargames Gallery: Lost and the Damned
Sunday, April 17, 2016
Warhammer World: Nurgle Diorama
Saturday, April 4, 2015
Wargames Gallery: Typhus reaping orks
Tuesday, July 8, 2014
Axis of Awesome
Now that you're done with that music video, they recently released a video of their visit to Los Angeles, which can be found here: https://www.youtube.com/watch?v=kM4u1UJpNY4
And check out the lead singer's Nurgle / Death Guard army! Awesome!!
(hat tip to Aaron Dembski-Bowden's twitter feed).
Sunday, May 4, 2014
Blight Drone model progress
As can be seen, there's plenty yet to be painted, including the forward oculus (eye lens).
The background is simply a cardboard cut out positioned carefully, and I was experimenting a bit with shooting images using it to be honest. I think its turned out well and gives a sense of dynamism to the blight drone model -- particularly given its tilted propulsion fans.
Wednesday, February 19, 2014
Plaguebearer conversion with four arms
This conversion is actually a rather straight forward one, but one that also has a high impact: a 4-armed plaguebearer!
Creating this relies on the shoulder areas of the plaguebearer torso. They are roughly the correct shape to take an extra arm (each of which has a concave area where it would ordinarily attach to a torso at the "correct" location). Given the pustules and boils on the surface of the plaguebearer, it is somewhat necessary to smooth over the largest protrusions that are on the shoulders and (potentially) the lower set of arms.
To finish the conversion, note the positioning of the death head. Gravity is doing its usual trick and pulling it downward. This gives some "real world" credibility to the upper, extra arms and gives a grizzly appearance to this grimdark-appropriate conversion. Finally, the pair of plagueswords provides a threatening visage to this one (appropriate for a Herald even). The positioning of the swords is critical: they need to look like the plaguebearer actually knows what its doing with them, hence why I chose two of them that were at significantly different angles: one ready to slice, the other looking like it might have already done so. Am looking forward to painting this one!
Tuesday, January 14, 2014
Wargames Gallery: Deepstriking the Bad Way
(Picture taken last year during our local league).
Friday, January 10, 2014
Herald of Nurgle
The difference is sculpts is rather stark. The earlier models, whilst certainly Nurglesque in appearance are distinctly not as detailed. But there are certain characteristics that have carried over from them. Notice the triple horn of the Marauder miniature. And the triple skull motif on the citadel one, replicated from the stomach to the death heads in the plastics. Its pleasing to see such ideas remain constant over the years.
Moreover, the new plastic miniature is slightly larger than the old Marauder one (more "heroic scale" if I can use that term), like the citadel one. That said, the citadel one is pretty much a solid piece of metal. The new plastics are much easier to carry around and result in a more pleasant play style than having to (sometimes) balance a metal miniature on an uneven terrain feature.
Overall, I'm impressed with the new plastics and remain a Nurgle fanboy. It might take some time to get around to painting this one up (got a few other projects on the go at the moment). Am tempted to move away from the greens that are typically seen on the plaguebearers and try something new (perhaps a pastel / frozen frostbitten blue or necrotic grey). I think thats one of the "beauties" of collecting a Nurgle army: so much choice and variation in possible and viable painting schemes!
Tuesday, January 7, 2014
Plague Drone of Nurgle: Thoughts on Assembling the Beasts
Not only does the miniature look totally Nurglesque, but the fetid appearance of the pseudo-fly is excellently executed in the look, feel, vibe and level of detail of the sculpt. The wings along are terrific: modelled so that they can be positions in a number of orientations (with a little work), they add so much dynamism to the miniature - if you've ever faced off against a unit of these flies, you'll know what I mean. I intend to use mine as a rapid response tarpit unit (as explained in my codex review of the unit).
What I haven't yet done is affixed the rider to the back of the drone. My only complaint about the sculpt is actually the rider. Specifically: the plaguebearer's plaguesword arm (or etherblade arm?) comes in two parts. This is a poor design choice as the the method to attach it is barely more than a step. It really isn't that secure and will break apart at the slightest gust of wind (from experience). Moreover, pinning it is awkward as the arm is very thin. I might have to experiment with a conversion to make the arm work better.
Apart from that, I think the assembly of the miniature is fine and straight forward enough (following the instructions). But: having been moving house and doing a lot of travel recently, I can assure you that those miniatures with large sticky-out parts (like the drone) are plenty more prone to breakage than the more (errrm...) blocky miniatures (I'm looking at you space marines). Pack with plenty of wrapping and cushioning!
Monday, May 13, 2013
Chaos Daemons Review: Plague Drones of Nurgle
What are they good for then? Well, they move fast. And if you're a long time Nurgle fan, then you will know what a huge boon this is. Seriously: a Nurgle unit that moves fast breaks the Nurgle rule of being slow and purposeful (literally). With shrouded and a toughness of 5, these guys are going to be quite mean to take down.
But therein, there's a conundrum. On their own, they don't have a particularly great role. The only way that they are going to take enemies down is through their sheer numbers (and sheer number of poisoned attacks). And as such, the way to play them is either (1) as a tar pit or (2) as a final turn swooper to claim or contest objectives (depending on which of the standard games is being played). They are simply not geared to take down armour, and not particularly great at taking down terminators and their ilk. But they might be able to tar pit for long enough that it won't be an issue. An etherblade or greater etherblade would be a nice way to cause a threat to 2+ save models though and is a serious contender for spending points on.
Death heads give a 12" ranged attack which is also poisoned. This could actually be good on this unit since they're about the only one that might benefit from it (i.e. being able to position themselves quick and accurately for their use). Venom sting inflicts instant death and could be a useful idea for character hunting (but is expensive). Rot Proboscis give a 3+ poisoned rule which is nice, but again: also expensive. And as with many units, icons and instruments can be added to taste.
Here's a few ideas on builds.
5 Plague drones of Nurgle, Venom Stings, Plaguebringer with Greater Etherblade (260 points)
This is a pricey unit (in comparison to say, thunder hammer terminators), but is fundamentally a character hunter and killer. Seek out enemy characters and try to instant death them. You only need to score that one wound and it could be pulled off by this unit effectively (with some good die rolling).
3 Plague drones of Nurgle, Plaguebringer with Greater Etherblade, Icon of Chaos, Instrument of chaos (176 points)
A fairly bland set up, but potentially very useful with the instrument inside it. Use it as a tar pit to stop pesky fire warriors shooting everything else out the the sky?
3 Plaguedrones of Nurgle, Plaguebringer with Etherblade, Death Heads (156 points)
A slightly cheaper tar pit unit. If it survive (or if you hide it), use it to swoop on an objective in the late game.
Saturday, April 20, 2013
Chaos Daemons Review: Beasts of Nurgle
One of the most interesting aspects of Beasts of Nurgle is their ability to counter charge a successful charge from the enemy on a nearby unit. Therefore these guys have a tremendous escort role in the new daemons codex. Several of these scattered throughout a couple of plaguebearer units could be quite a devastating combination. Particularly since they combine T5, W4, It Will Not Die, and poisoned attacks. And any unit charging them counts as a disordered charge.
The main drawback is the points cost and the random number of attacks (d6+1). Hence, I feel a bit on the fence about these guys. They could be spectacular! Or they could be a damp squib. I'm just torn. Perhaps a few proxy missions are in order.
I think I'd field them in small quantities. So my preferred combination would be two (104 points) or three (156 points) Beasts of Nurgle in a unit. Keep them alive and keep them rolling with the plaguebearer mob (or others).