Cancellation. After much deliberation, we are taking the heart-breaking choice of cancelling the two day format Horus Heresy event in June. We will write directly to those people who are affected by this; at least no cash has changed hands at this point, so we wanted to make this choice early given the UK public holiday on Monday.
The main reason for this is timing -- the dates simply didn't suit many external players. Thank you so much for your support in this event -- it has been very much appreciated.
We will be replacing it with a 1 day format 40k tournament on June 3rd for anyone still interested, and may attempt a full two day format Horus Heresy event again later in the year (October in all likelihood, but to be decided).
Showing posts with label ReckoningTournament. Show all posts
Showing posts with label ReckoningTournament. Show all posts
Friday, April 28, 2017
Friday, April 7, 2017
30k Reckoning Tournament 3-4 June: Applications OPEN & Player Information
Applications are NOW OPEN. [...and a promo video made too!].
In the event we cancel the tournament, we will refund all tickets that have already bought guaranteed places. We ask that such ticket holders do not book flights, trains, (etc.) or hotels before we confirm we have 10 or more participants able to attend (10 being the minimum number at which we regard this event as being viable). We will let you know through the blog and Facebook when this threshold has been met.
Warpstone Flux, and
Sequestered Industries presents
A Warhammer 40,000
International Tournament
“Horus Heresy
Reckoning” – June 3rd and 4th 2017.
Player Information
Pack.
Applications.
There are only 20 places available for participation in
Horus Heresy Reckoning. [If successful,
larger tournaments might be considered in the future!].
Since there are restricted places, we have an application
procedure for players who want to take part. There are two types of application
you could make – please pick one.
The first type of application is for a Guaranteed Place. In a nutshell, this is the fast track application
process. We recognize that people may wish to attend from a significant
distance away, either in the British Isles or from a different country entirely,
who need to have certainty much faster so they can book hotels and make various
(and no doubt complex) plans. Hence, if you are more than a couple of hours
drive away from Yorkshire, or live way out from any regular train access to
Hull (etc.), you may apply for a Guaranteed Place. The process is exactly the
same as the one outlined below for a Regular Allocation, but instead of waiting
until after the regular 1st May 2017 deadline to find out if you
have a place, you will hear back from us much earlier (within a day or two if
at all possible). We aim to confirm your participation immediately after
checking your application form, army list, photographs (etc.), and you may
proceed directly to payment to secure the place. We will allocate as many Guaranteed
Places to as many applicants who can justify to us why they should receive one,
up to the maximum (we have no fixed lower or upper limit on these places, but
we seek to retain the Regular Allocation as much as feasible). The primary
condition for allocating Guaranteed Places is distance away, although we
reserve the right to modify this and judge applications on a case-by-case
basis. You may submit your application to us any time up to 1st May
2017 to try to gain a Guaranteed Place. Again, we will endeavour to inform you
whether this has been successful, or whether you have been entered in to the
Regular Allocation pool as soon as possible after receiving your application. All that said, you are strongly advised in no uncertain terms to wait to book hotels and travel until we count 10 or more applications in the bag since we will cancel the event if there are less than 10 players coming! (Either that or take out cancellation insurance of your own). A counter has been placed on the right hand column of the blog to give you a live update of applications for this purpose.
For the Regular
Allocation, the deadline to receive all applications is 23:59 on May 1st
2017 (British Summer Time). Once all Regular Allocation applications have
been received the organizers will review all of them and select the
participants that they wish to see at the event to fill up the remaining places.
No discussion will be entered in to about this selection.
The selected participants will then be notified and will be
asked to confirm their continued interest. We will proceed to payment within
one week of this. Details of how to pay will be provided only to selected
participants and will be done via PayPal. Failure to pay will result in a
selected participant’s place being allocated to the next preferred player on
our list.
In the event that fewer than 10 people apply (or Nurgle
strikes the organizers down with some terrible sickness, or similar), we
reserve the right cancel the event. If this becomes necessary, an email
notification will be sent to all applicants and a posting made on Warpstone
Flux. Take no action to book hotels for your stay (etc.) until your place has
been confirmed with us and we confirm successful receipt of payment from you.
To apply to be part of Horus Heresy Reckoning, please send
an email to warpstoneflux@gmail.com
with the following:
- (1) Your (legal) name. If you prefer to be called by a different name, let us know this too. If you have a “screen name” (such as “jabberjabber”) that you would like to be displayed in place of your name on our media outlet sites, let us know this too.
- (2) Your age. This confirms to us that you are at or above 18 years old. We reserve the right to check this on the days of the tournament.
- (3) Your home address, including country. In case we need to post anything to you or the venue has legal recourse against you.
- (4) Your email address. This must be the same as the account that you send your application from. We will use this to contact you about the outcome of the application.
- (5) Whether you are seeking a Guaranteed Place or want to just go in to the Regular Allocation. You should justify a Guaranteed Place application to us in fewer than 200 words please.
- (6) Your army list. Please supply this as the IMAGE output from Battle Scribe (i.e. preferably a single jpg file. HTML files are also acceptable).
- (7) Photographs. To help decide which applicants will participate in the tournament if we have more than 20 applicants, we invite all applicants to submit up to 5 photographs of the army that they intend to use. Please try to keep each individual image to 1Mb or less if possible. If unpainted, please note this. If unassembled or not yet purchased, please note this as well. Again, we emphasize that in the event of more applications being received than we have places available, these photographs may be used to try to decide a ranking between applicants.
- (8) Anything else! Seriously, if there’s anything else that you think we should know about you or your army to help us decide if we should pick you for participation, then let us know. Two hundred words maximum. Give us the elevator pitch, not the essay.
Tournament Location:
The tournament itself will take place within:
Staff House Building, University of Hull, Cottingham Road,
Hull. HU6 7RX. U.K.
A map of the university can be found here, along with
directions along key routes to the site.
Please pay particular attention to parking restrictions in
and around the university campus if you are driving here and intend to park
during the day. A private company ensures enforcement, even on weekends. Beware!
Contact:
The organizers prefer working via email. Contact them at:
Dates and Times:
June 3rd and 4th 2017.
The organizers will be on site from 08:30 to 17:00 each day.
Indicative Schedule:
Day 1:
The organizers will be on site from 08:30 on Saturday
morning to undertake setting up. On Saturday, we will aim to play 2 games and
have the painting judged for the tournament.
Registration starts at 9:30am. If you do happen to arrive
earlier, then you are welcome to say hello to us and register early if we are
set-up.
The organizers will give a brief introduction before play
begins. All subsequent times below are to be taken as indicative only.
Game 1: 10:00 to 12:30.
Lunch Break & Armies on Parade / Painting judging: 12:30
to 14:00. Lunch is not provided today, so we will more than likely adjourn to
the pub over the road.
Game 2: 13:45 to 16:15.
Painting Awards: 16:20 to 16:40.
Tear Down then commences promptly with the necessary goal of
vacating the premises by 17:00.
Day 2:
The organizers will again be on site from 08:30 on Sunday
morning to commence the set-up. Sunday will aim for a slighter faster play
initially to fit in three matches for the day.
Game 3: 09:00 to 11:15. If you and your opponent show up
early and the allocated table is all set and ready to go, you are welcome to
start your game early.
Game 4: 11:30 to 13:45. Lunch today will be provided as a
buffet – dine and play at the tables during this game. Alternatively, we may
order in food on the day.
Regardless: don’t spill anything on the gaming boards for
goodness sake! That just makes everyone upset. If you eat whilst playing, do so
at least half a metre away from the table!
Game 5: 14:00 to 16:30.
Tournament Awards and Plenary: 16:30 to 16:45.
Tear Down will then commence with the necessary goal of
vacating the venue by 17:00.
Tournament Details:
Maximum number of players = 20.
Minimum age requirement = 18.
Ticket Price = GBP 50.
This fee is not refundable. It is payable upon successful
application to the tournament (see application details, above).
Ticket Price includes and will help pay for part of: venue
hire, public liability insurance, terrain, and the buffet lunch on Sunday.
Army Composition.
The maximum points value for each game is 2250.
Rationale: this value has been chosen to enable games to be
completed in two-and-a-quarter to two-and-a-half hours, and to ensure players
have access to most of the miniatures they might wish to deploy.
Fortifications are not permitted.
Armies must be constructed using an Age of Darkness Force
Organization Chart comprising a legal primary detachment (i.e. Maximum of 3 HQs, 6 Troops, 3 Elites, 3
Fast Attack, 3 Heavy Support, and a single optional Lords of War; Minimum of 1 HQ and 2 Troops).
Instead of taking a Lords of War option, a player may
instead elect to take a legal Allied Detachment (Maximum of 1 HQ, 2 Troops, 1 Elites, 1 Fast Attack, and 1 Heavy
Support; Minimum of 1 HQ and 1 Troops).
An allied detachment must be chosen from a different 30k faction
or legion to the primary detachment. In the case of Word Bearers or Traitor
Auxillia, these can be chosen from Codex: Chaos Daemons with the strict caveat
that summoning additional daemons is not permitted by any means. Additionally,
for daemons selected as allies, no named (or unique) character can be selected.
Players can spend up to a maximum of 25% of their points
(explicitly: 563 points) on a Lords of War option.
Players can spend up to a maximum of one third of their
points (explicitly: 750 points) on an allied detachment.
No war machine detachments are permitted (explicitly:
detachments that are made up entirely from units with armour values, excepting
for Questoris Knights).
Primarchs are permitted. If selected, they are automatically
the Warlord for the army.
Rites of War are permitted. These must be noted in the
submitted army lists.
Relics of the Dark Age of Technology are not permitted.
Shattered Legions are not permitted.
Knights Errant and Talons of the Emperor are permitted.
Titans are not permitted.
Only units in the Horus Heresy and appropriate models may be
used. See below for modelling details.
[The only exception to
this is a single Craftworld Eldar force commanded by Eldrad that may be in play
at the tournament. This is to keep everyone on his, or her, toes and is a
fluffy addition to Horus Heresy gaming for special dispensation to an
experienced local player. You have been warned!]
Please email us directly if there are any questions or
ambiguity, or even if there are items that are legal by the above restrictions
but not explicitly mentioned.
Army Lists.
Please prepare all army lists using the most up to date
version of Battle Scribe. They should be submitted to the tournament organizer
upon application as the IMAGE output from Battle Scribe and a copy brought with
you to the tournament.
FAQ.
The most recent Warhammer 40,000 FAQ and rulebook, as at May
1st 2017, will govern the tournament.
Painting and
Modelling.
All miniatures used must be appropriately based, and painted
with a minimum of three colours. Bases need not be flocked, or painted (or
similar), but we look favourably on entrants with such attention to detail.
Indeed, in the event of more applicants than we have places for in the
tournament, we will preferentially give places to higher quality painted, and
based, armies during the allocation process after 1st May 2017 (as
judged by ourselves – no discussion will be entered in to).
Armies have to represent their equipment on the models. The
tournament will be using WYSIWYG with respect to visible wargear as much as is
practicable.
Conversions are permitted within reason, but it is expected
that the core of every single model will be one produced by Games Workshop, or
Forge World (or their licensees). Third party bits, and scratch-builds, are
acceptable so long as they fit within the aesthetic of the tournament and look
like they fit in the Warhammer 30,000 Universe. If in doubt, please email the
organizers. Miniatures that are wholly from third parties will generally not be
acceptable.
Proxies will be accepted for the following named units
(otherwise, we expect appropriate conversions subject to the WYSIWYG rule above):
Rogal Dorn (any appropriate miniature on a 40mm base will
suffice).
Alpharius (any appropriate miniature on a 40mm base will
suffice).
Magnus the Red (any appropriate miniature on a 40mm base
will suffice, or the plastic Magnus model from Games Workshop may also be
used).
If a player wishes to use another named character that has
never been produced or only produced in limited or hard-to-obtain runs (e.g.,
Autilon Skorr of the Alpha Legion), then a proxy or conversion replacement is
also fine. Be sure to let your opponents know as well.
Terrain.
All terrain will be defined and placed by the tournament
organizers. Players shall not alter or move the terrain intentionally. In the
event of terrain being “destroyed”, players should simply make a note of this
and call the organizer over to remove the terrain piece in question.
Missions.
Every game will feature one primary mission, two secondary
missions and two tertiary missions.
Success on a primary mission will give a player 9 tournament
points.
A Tie on the primary mission (where applicable) will give
each player 5 tournament points.
Success on a secondary mission will give a player 4
tournament points per secondary.
Success on a tertiary mission will give a player 1 tournament
point per tertiary.
Annihilation (defined as the complete wipe out, or
immobilization, of all enemy units; also variously referred to as a “massacre
victory”) results in an automatic success for all missions and a single bonus
tournament point. i.e. an annihilation victory is worth 9 + 4x2 + 1x2 +1 = 20 tournament
points. It is possible for opponents to still score tournament points from
secondary and tertiary missions despite being annihilated, but they may never
score tournament points on a primary mission objective if they are annihilated.
Note that even if a player fails to gain the primary victory,
they might actually still outscore their opponent on tournament points by
securing both secondaries and tertiaries and ensuring that their opponent fails
to do likewise! It is always worth playing on and accumulating the most
tournament points in each game even if the tide seems to be going against you.
The Best General award will be determined on these points
alone. The theoretical maximum is 100 tournament points.
All games are limited to 5 turns only. The only exception to
this is if an army has a specific rule in play that allows for longer games and
there is time available (e.g., Iron Warriors and Imperial Fists both have “The
Bitter End” rule that would allow for a 6th turn to be played if
there is time available).
The organizers will attempt notify the players in the room
when they have ten minutes remaining. The current player’s turn should be the
last turn of the game at this point in time. At two minutes remaining, the
organizers expect play to cease and the winner to be calculated from the
current board position, the results notified to the organizers, and tidy-up to
commence. Brisk play is expected from all participants as much as possible.
Game Details.
Deployment for each
game is tied to the gaming board, rather than the mission. Please consult
the information sheet that will be left on the gaming table for this. We will
only be using: Clash of the Line, Dawn of War, Search and Destroy, Vanguard
Strike, and Hammer and Anvil.
Players must roll off to determine who deploys first. The
winner of the roll decides. The winner of the roll also elects to go first or
second after deployment has happened. Seizing the initiative comes after this
step.
Below, each game is given in detail, including all
primaries, secondaries and tertiaries. Due to some repeats in secondaries and
tertiaries, we detail the victory condition for these objectives below the game
details. All of the primaries have been
selected from the Horus Heresy series of books and adapted for this tournament
where required.
GAME 1.
Primary = Blood Feud.
The tournament points for this primary mission are based on a scoring system
within the game. For each unit destroyed that is classed as infantry or jump
infantry, the player gains two points. Anything else is worth one point (in the
case of vehicles, they must be at least wrecked, not just immobilized, to
count). The maximum points possible here is deemed to be 16. If the minimum possible is under 8, then double points are applied. The winner is the player with the most points scored in this manner.
Secondaries = Primary
Target, Table Quarters.
Tertiaries = Last Man
Standing, First Strike.
GAME 2.
Primary = Tide of
Carnage. Each sector of the board is worth a number of points for the side
that controls it at the end of the battle. 3 points for one’s own deployment
zone, 7 points for the enemy’s deployment zone, and 5 points for no man’s land
in between. The most points here gain the primary victory for the player. This
means that this particular game should never be a draw.
Secondaries = Slay
the Warlord, Last Man Standing.
Tertiaries = First
Strike, Line Breaker.
Special Rules:
All vehicles with the “tank” type, and “super heavy” ground vehicles or walkers
are scoring units in this game.
Night Fighting is
used on Turn 1 of this game.
GAME 3.
Primary = Dominion.
Before deployment, place d3+2 objectives on to the board, each inside or
touching their own terrain piece and 12” away from a table edge if feasible.
The player to control the most objectives at the end of the games claims
victory.
Secondaries = Slay
the Warlord, Attrition.
Tertiaries = Line
Breaker, Table Quarters. (A single unit can only claim one of these two
objectives at the end of the game).
GAME 4.
Primary = Challenge.
WARNING: THIS GAME INCLUDES A CONDITION FOR INSTANT VICTORY. Instant
(annihilation level) victory is achieved if one player’s warlord slays the
enemy warlord through any means (but preferably by sweeping advance if only for
narrative sake!). Fleeing off the board does not count, nor does perils of the
warp. They must die by the hands of the enemy warlord. The game automatically
ends at this point if the condition is met and no more play is undertaken.
If such an event fails to happen, then the primary mission
is settled on Attrition.
Secondaries = First
Strike, Line Breaker.
Tertiaries = Swept
before Us, Storm of Shells.
GAME 5.
Primary = Onslaught.
This game uses a “staged” deployment. Alternate placing your units in the
following order: Lords of War, Heavy Support, Troops, Elites, HQs, Fast Attack.
After deployment, including infiltrators and any scout moves, each player must
place an objective in their opponent’s deployment zone at least 6” from any
table edge. The winner of this primary mission is determined on points such
that: 5 points are scored for each objective controlled at the end of the game,
and 1 point is scored for each unit destroyed in turn 1.
Secondaries = Slay
the Warlord, Attrition.
Tertiaries = Primary
Target, One Must Fall.
Slay the Warlord.
This mission is successful if the enemy warlord is killed. Routing off the
board does not count!
First Strike.
This mission is successful if the player kills an enemy unit on their first
turn.
Table Quarters.
If the player controls more quarters of the table than their opponent at the
end of the game, then this mission is successful.
Line Breaker.
This mission is successful if a player has one of their units in the enemy
deployment zone at the end of the game. That unit must not be immobile or
fleeing.
Last Man Standing.
The side with the greatest number of surviving units (not fleeing or
immobilized) gains this mission at the end of the game. In the event of a tie,
both sides gain the tournament points.
Attrition. To
succeed, the player must destroy or immobilize more units of the enemy than
they do of theirs. In the event of a tie, both sides gain the tournament
points.
Primary target.
The most expensive unit (in terms of points value) should be noted to the
opponent. To succeed, a player must destroy or immobilize this unit by the end
of the game.
One must fall.
The second most expensive character model (or vehicle if there are no character
models) in terms of points value should be noted to the opponent. To succeed, a
player must destroy or immobilize this unit by the end of the game.
Swept Before Us.
To succeed, the player must destroy (or immobilize) two (or more) enemy units
in close combat, including by use of sweeping advance.
Storm of Shells.
To succeed, the player must destroy (or immobilize) two (or more) enemy units
using ranged weapons.
Awards.
There are a number of awards up for grabs at this
tournament. There are no cash prizes though – this is all for honour, kudos and
bragging rights.
Best General (most tournament points in games only – maximum
possible is 100).
Best Overall (tournament points in games plus painting plus
sportsmanship – maximum possible is 150).
Best Player (as voted by other players).
Best Painted Army (as judged by the organizers or a “guest
judge”).
Best Painted Single Miniature (as judged by the organizers
or a “guest judge”).
Painting scores contributed to “Best Overall” category will
be awarded as follows by the tournament organizers during the “Armies on
Parade” session on Day 1.
5 points: Every miniature has at least 3 colours.
5 points: Every miniature has a base that has received
quality attention.
5 points: Notable conversions or kit-bashing is present.
5 points: Every miniature has a high painting standard.
5 points: The X-factor is present. Something above and
beyond what we’ve commonly seen. We
don’t know what it is, we can’t define it, but we think we will know it if we
see it.
Alternatively, players may self-report themselves to have
zero points here as they used a painting service, or commissioned army.
Let us be candid. We have no real way of knowing if players
did the painting themselves or whether they used a commission service. We
therefore rely on players self-reporting whether they used a painting service,
or commission, for their works. Obviously, this is open to abuse, but the lack
of any substantive cash prize or giveaway coupled with the maturity of players
attending should be a partial barrier to this.
Sportsmanship will be dealt with in two ways.
For each game, players will submit a “thumbs up” or “thumbs
down” report on sportsmanship. The default expectation is that everyone would
receive a “thumbs up” in every game. The criteria for giving a “thumbs down” is
due to abusive behaviour, or obvious stalling (i.e. taking exceptionally slow
turns or wanting to look almost every minor detail up in the rules book), or
showing up in an unfit state to play (e.g. drunk). The organizers will
terminate the participation of anyone receiving thumbs down on the grounds of
abusive behaviour or inebriation. Multiple thumbs down on the grounds of
playing slowly, or extensive rules lawyering, will result in forfeiture of tournament
points, or similar, at the discretion of the organizers. We have no desire to
implement these sanctions whatsoever and therefore ask all participants to play
accordingly.
At the end of Game 5, each player will be asked to nominate
his or her favourite player that they faced. Each nomination received will be
awarded 5 points that will contribute directly to the “Best Overall” award
category.
This means that the theoretical maximum score for “Best
Overall” is 150 (100 points from games, 25 points from painting, 25 points from
sportsmanship).
Note there will be no points awarded for army construction,
or army “power level” (or lack thereof). In Horus Heresy gaming, we expect that
players will create thematically appropriate lists and, in doing so, trust to
the game designers that the points levels are approximately balanced out. That
said, we discourage “win at all costs” lists informally, but welcome strong,
competitive lists that are well themed and contain a diversity of units. As an
example: multiple land raider tanks containing nothing but terminators (and maybe
a primarch) are to be discouraged. On the other hand, a strong White Scars
build featuring many bikes, javelins, land speeders with multiple aerial
support components and potentially coupled with plenty of plasma weapons is
very thematic and to be applauded, even if it is a list that you would
personally find tough to play against.
Entry to the tournament gives the organizers the rights to
take pictures of the event, including entries in the painting competition, to
use and publish as they see fit. Other players are similarly welcome to take
pictures of the event.
The games are expected to be self-regulating by the players
involved. Army lists should be exchanged before the game commences and if
there’s anything unclear, then the players should clarify with each other what
the source of uncertainty is. The primary concern is that players have a
quality experience that is free from any type of discriminatory (verbal or
otherwise) behaviour. In the event of a rule not being known, we expect the
matter to be randomly determined, or the “fluffiest” direction be taken. If a
rules question arises that players would like an adjudication of, the
organizers would be happy to attempt such adjudication. However, given that
time might be tight, the organizers will more than likely roll a die on behalf
of the players to settle any such matters. All decisions (right or wrong) given
by the organizers are final and no future discussion will be entered in to. Whilst
the tournament does contain a strong aspect of competitive play, our primary
concern remains for all players to have fun, and a great experience. We
therefore ask for an appropriate level of maturity from our players.
ABBREVIATED LEGALS.
All rights reserved.
We reserve the right to alter any or all of the above.
Pubic liability insurance will be taken out for this event
by the organizers. This covers our own equipment (i.e. gaming mats, terrain).
The venue has similar insurance for the equipment that they provide (i.e.
tables, chairs).
In the event we cancel the tournament, we will refund all tickets that have already bought guaranteed places. We ask that such ticket holders do not book flights, trains, (etc.) or hotels before we confirm we have 10 or more participants able to attend (10 being the minimum number at which we regard this event as being viable). We will let you know through the blog and Facebook when this threshold has been met.
We will attempt to settle amicably any dispute that might
arise.
In the event of serious dispute that cannot be settle
amicably, we reserve our rights as a business entity (Sequestered Industries)
to have matters settled in any appropriate manner. The same is true of the
venue hosts we are using.
By purchasing a ticket to this event, you guarantee that you
are over the age of 18 and have read the above documentation. This includes the
fact that we cannot offer refunds once tickets are purchased – by purchasing a
ticket, you agree that you understand this condition.
Players who take part agree to have photographs taken of
their miniatures and posted in our media outlets.
Thursday, April 6, 2017
Horus Heresy Reckoning -- Our 30k Tournament is ON!
Announcement.
We are very pleased to announce that our 30k tournament is ON! The name we have come up with for the tournament is "Horus Heresy Reckoning" and we think it is befitting of what we hope will be both a competitive, but fun environment to game in.
The player pack for the event will be launched Friday (i.e. tomorrow). In the mean time, here is a poster that we made this evening. We hope you are interested and look forward to receiving your applications, but do wait until at least tomorrow to read the full player pack before emailing us!
We are proposing the following army construction rules (they are subject to a little tweaking here and there, but should be considered an almost final draft).
Army Construction.
The maximum points value for each game is 2250.
Rationale: this value has been chosen to enable games to be
completed in two-and-a-quarter to two-and-a-half hours, and to ensure players
have access to most of the miniatures they might wish to deploy.
Fortifications are not permitted.
Armies must be constructed using an Age of Darkness Force
Organization Chart comprising a legal primary detachment (i.e. Maximum of 3 HQs, 6 Troops, 3 Elites, 3
Fast Attack, 3 Heavy Support, and a single optional Lords of War; Minimum of 1 HQ and 2 Troops).
Instead of taking a Lords of War option, a player may
instead elect to take a legal Allied Detachment (Maximum of 1 HQ, 2 Troops, 1 Elites, 1 Fast Attack, and 1 Heavy
Support; Minimum of 1 HQ and 1
Troops).
An allied detachment must be chosen from a different 30k faction
or legion to the primary detachment. In the case of Word Bearers or Traitor
Auxillia, these can be chosen from Codex: Chaos Daemons with the strict caveat
that summoning additional daemons is not permitted by any means. Additionally,
for daemons selected as allies, no named (or unique) character can be selected.
Players can spend up to a maximum of 25% of their points
(explicitly: 563 points) on a Lords of War option.
Players can spend up to a maximum of one third of their
points (explicitly: 750 points) on an allied detachment.
No war machine detachments are permitted (explicitly:
detachments that are made up entirely from units with armour values, excepting
for Questoris Knights).
Primarchs are permitted. If selected, they are automatically
the Warlord for the army.
Rites of War are permitted. These must be noted in the
submitted army lists.
Relics of the Dark Age of Technology are not permitted.
Shattered Legions are not permitted.
Knights Errant and Talons of the Emperor are permitted.
Titans are not permitted.
Only units in the Horus Heresy and appropriate models may be
used.
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