3.5/5 stars. Rounded up. A solid flier.
Background.
Designed to fulfill a range of missions, the Thunderbolt is a heavy strike fighter that is able to take on a lot of different and varied opponents. It is rugged and well liked by the men and women of the Solar Auxilia and beyond.
Strengths.
I like the combination of the 4 autocannons and the 2 lascannons on the front. These can be upgraded with missiles if you feel like it, but even a naked version is great.
The armour and stat line is solid enough. AV=12 on the front is reasonable without being game breaking, but the movement rate of 22 will get you where you need to be and firing lots of weapons.
The Divisio Aeronautica Air Superiority special rule is worthy of a distinct mention here. The flier can be put into a special type of reserves and come into play via an advanced reaction which leads to your flier coming in on a board edge and firing. This can be great when executed against an anticipated deep striking enemy (or similar). You just have to make it work for you in the same way that you will need to make those front facing centre line weapons also work for you.
Weaknesses.
BS=3 is a slight issue here, but you have enough shots on the flier to make it work.
Builds.
Thunderbolt, Diffraction Grid (150 points).
Easy on the points value, and good on the battlefield. Take three of them and be happy. Upgrade with missiles to taste - they are a good addition, but you can also live without if short on points.