Showing posts with label aos. Show all posts
Showing posts with label aos. Show all posts

Thursday, July 1, 2021

Unit Coherency in Age of Sigmar 3.0

I've been wanting to make a few notes about the upcoming new rules for Age of Sigmar (i.e., 3rd edition). I don't play Age of Sigmar very frequently, but given that my children seem more interested in the game compared to 40k, staying on top of a few of these things does literally find its way to my desk. [And before anyone says: yes, my children like 40k, 30k as well, but just not quite as much as Age of Sigmar which they have really taken to in tandem with RPGs].

The main change -- among a good number of changes -- for Age of Sigmar 3.0 is the changes in unit coherency. I regard this as a pretty fundamental alteration to how the game is played at a game level, strategic level, and tactical level. 

In previous editions, we saw a large number of single rank units stretching far and wide (cf., gratuitous bloodcrushers image!). This clearly was good for screening and other uses. Yet its basis in reality is not too strong. [And again: you will have to forgive me for using the term "Rank" here -- I'm very much an old timer now and remember those heady days of early Warhammer Fantasy Battle very well]. 


So what has changed?

In a nutshell: for units that have 6 or more members, they need to be near 2 other members, instead of just one. 

On the surface, this feels fine. Small units can still stretch out conga line style, but larger squads must now think about having ranks on surface inspection. In that light, I actually like the new ruling since it starts to feel much more realistic and gives a flavour of what the old WFB rules might have once been like. 

But there are plenty of configurations of large units that we can now consider for use with this rule. 

Of course, a player could arrange blobs of three models close to each other and have other blobs of 3 a little further apart. But who is going to play that other than "win at all costs" types? Well, I suspect some will in all honesty. And it will be popular. 

I'm also going to go one step further: we are not going to see ranks either, despite my initial enthusiasm! The obvious reason is that the back rows will not contribute to combats as effectively. 

Instead, I think we are going to see a lot of zig-zag arranged units such that the rear row can still reach over the top and strike in combat. I also think that some amount of adaptation to the zigzag will be seen so that attackers tessellate will be seen. Of course, the Khorne player won't think too much about this, and will hopefully just charge in recklessly anyway - as befits such an army. Or at least, I hope that is what will still happen. 

Monday, June 17, 2019

Gloomtide Shipwreck ghostly painting

This is a bit of a work in progress, but regardless, I wanted to share the basic painting technique that I've used on this piece of scenery from the Age of Sigmar.


This piece is actually really detailed and a splendid addition to most gaming boards that feature any amount of water. Even in the grim dark future of 40k, it could readily be used for a backward feudal planet. Or maybe just random remains.

Here, I have gone with a white spray undercoat (Corax White). I added an extra layer of the same once the first was dry to ensure that the white was coming through nicely and good enough to take the next layer. In short, the next layer was a combination of Hexwraith Flame (green, upper parts) and Nighthaunt Gloom (blue, lower parts). This was followed by a dry brush of Nihilakh Oxide to bring the two colours together and create a very ghostly look that will ultimately tie in with the previous terrain pieces that I have prepared for use with this one (i.e. the blue-green shardwrack spines).



What remains now is to attend to some of the details that I do not want remaining in the ghostly colour. Namely the lower part of the ship where it touches the floor. Although, even there, I'm somewhat happy with the result remaining in this scheme to be honest!

Saturday, June 15, 2019

Azyrite Ruins

When the Azyrite ruins came out, I knew that I wanted to purchase a set to paint up for my terrain collection as they looked really nice on the internet and I thought that they could readily fit in to a 40k game, as well as Age of Sigmar. 

The construction of the ruins is very, very simple. Here I have glued the parts together so that no two parts look the same. This ensures some variation for the on-looker, and players alike.


For the painting of these ruins, I have deliberately kept it basic. An undercoat of white, followed by a layer of dark brown as the base coat. This is gone over with a wash of brown-black mud colour (my own concoction) and then drybrushing with kislev flesh. This is accented with the green columns for which I have used a white basecoat and then inked with Hexwraith Flame. I find the hexwraith technical paint a very nice product to work with (largely since it does all the work, similar in some ways to the new contrast paints, except it is very livid in colour). This is doused down with a slightly darker ink before a little bit of drybrushing to help out with the details.

The overall effect is one of a very aged set of ruins, and one that looks right at home in both Age of Sigmar, as well as the grim dark future of Warhammer 40,000. 

Wednesday, February 13, 2019

Assembled Alpha Legion Praetor Conversion

Following on from the unboxing of the newly released Alpha Legion Praetor in Cataphractii terminator armour, I have finally got this one assembled. 

Putting it together was relatively easy. The only snag was attaching the cape before anything else went on, and making sure that the cape slotted in to the right grooves in the back of the terminator armour. 

As can be seen in the images below, I have opted for a little conversion on the resin.



The addition of a warhammer fantasy or Age of Sigmar chaos sword is a significant development for me. Up until now, I have assembled the Alpha Legion under a few themes.
(1) Crusade era. Featuring the baseline weapons and everything else expected of the Legion in full fighting force during the glory era (or later parts of it at any rate).
(2) Early Heresy era. This is where I went slightly more themed around having some marines with the infamous mark V armour, and with more patchwork armour.
(3) Later Heresy era. Bereft of regular supply lines, I have converted a large number of marines to carry Eldar weapons that they have reversed engineered, as well as having scouts with Necron sniper weapons. They are making do in small cells basically. And possibly splintering from within thanks to the Alpha Legion civil war.

And now (4): Late Heresy and Scouring.
This is where some of their number start to turn to or generally explore chaos. Although they do not necessarily succumb in the slightest, the novel "Shroud of Night" serves as a bit of an inspiration here. The main character in that novel sports a chaos blade (daemon sword), although tries to master it rather than becoming the servant. 

The conversion clipped off the resin blade from the hand, and replaced it with a chaos weapon from the fantasy range. It was pinned in to place with a paperclip and glue and is sturdy enough. Whilst I still need to attend to the rest of the base, I'm hoping this marine will be a pleasure to paint up. Moreover, it serves as a bridge between 30k and 40k, and a miniature that I hope I can use in either game system. For the former, the blade will simply be a power weapon. For the latter, it can be used in a chaos space marines codex I think. Whilst I am tempted to convert up a few more not-quite-chaos-marines-yet Alpha Legion in the future, this will be the only one for a little while. 


Friday, February 9, 2018

Astromancer

Although not a new release, the Lair of the Astromancer will always hold a place in my imagination. When it first came out in its modern (ish) form, it was a set that I had wanted to get, despite my focus on 40k and 30k. However when I finally got together the money to make the purchase, (and remembered about it too, to be totally fair), it had pretty much sold out locally. And then it was no longer available online. Ultimately, I came to the conclusion that the Lair of the Astromancer was probably one of those scenery items that I could live without.

But now, the temptation is back. Re-branded as the Warscryer Citadel, the new Lair of the Astromancer contains all of the old appeal, including the telescope dome at the top (but seriously: no astronomer extends their telescope *outside* the dome as pictures, the dome protects not only against rain, but wind buffeting as well folks! What, its run by an Astromancer? Well, I stand corrected), and the background fluff that it has been built atop a crashed comet that has been hurled from the heavens by Sigmar himself.

It is certainly a big scenery piece, and a central one at that. Yet I remain unconvinced that I would get much use out of it for the attached price tag. Such a shame, as should I win the lottery, it might be on the list of things to get!

Friday, December 15, 2017

Warhammer World: Dragon and Knight

I wanted to finish off this week with a picture that I took at Warhammer World a while back. This one was in the classics section of the exhibitions. It features an older style dragon pouncing on and combating the attentions of a knight.

Interestingly for a piece like this is the wooden mount that can be seen for the base. Show pieces like this one are somewhat rare, even in the modern era. It is really pleasing to see the effort gone to for a diorama like this. 


I like the colours on the dragon as well. At first, its not clear that a cream colour for the leathery wing sections would go so well with the reds and blacks of the dragon. But then think of the Blood Ravens chapter of the space marines for whom a similar approach works so nicely. The blue and white of the knight also work well together, albeit in a starker manner. However, this would be a very reasonable choice for an historic knight to pick as well. 

The base is nicely flocked and the overall effect is a joy to linger and stare in to. 

Wednesday, November 22, 2017

Warhammer World: Age of Sigmar Diorama

Some photographs from Age of Sigmar today that I have been meaning to process for a while now and get on the blog. However, some internet connectivity issues in the past week have forced me offline for a little while, so I hope these uploads make it! I like a number of features of this diorama. In particular, the thing that really shines for me is the floating rock in the middle of it. There is something very chaotic about it (Tzeentchian almost), yet it retains something of its former glory of the time that once was arguably. Very appealing overall.








Wednesday, November 15, 2017

Garden of Morr Statue

A small scenery item in focus today -- the statue of Morr himself taken from the Garden of Morr set sold by Games Workshop.



This piece is very easy to put together and features a high level of detailing around it. Perhaps a surprisingly high level of detailing in a number of parts in fact. The things that strike me about the statue is the roses and leaves on the front of the column upon which the statue stands, coupled with the plethora of small skulls and other ornamentation around the base. 

The statue himself is less impressive to some extent. The cloaked figure holding a shield and a sword is a standard motif, but at least there is an over-sized egg-timer at his feet as well to indicate the passage of time and death itself. 

Painting for this piece was basic and straight forward as I wanted to capture the idea of this piece being very old, perhaps somewhat neglected as well. Hence following a black undercoat, the base coat was applied in an even grey tone. I gave several washes to the grey base coat to give a suggestion of ageing -- especially around the base and the flagstones. For the upper parts of the miniature that have been exposed to (assumed) sunlight, I applied some subtle green tones and even overt greens to give a suggestion of foliage having developed and grown on the upper reaches. Highlights were conducted in a steadily increasingly light grey colour, with attention paid to the skulls to give them a slightly different tone to the flagstones. 

The roses were a slight issue as I wanted them to feel like a recent growth or addition to the monument, rather than some random part of stone work themselves (which they certainly could be painted as). Hence I went for a somewhat striking red colour that contrasts highly with the grey and dull stonework and the green verdigris that is growing elsewhere. A few washes and highlights later, and the roses stand out very well from the rest of the structure. 

Taken together, this is both a scenery item that is striking for its new growth foliage, yet retains the dullness that suggests it has been hanging around for a very long time. I regard it as suitable for using in both fantasy and 40k board games equally well overall. 

Monday, August 21, 2017

Grand Cultivator

Catching up on recent news from the gaming sphere, this chap stumbled across my desk, as I'm sure it did yours as well. Slimed on to my desk might have been a better turn of phrase though. This is Nurgle's Grand Cultivator, Horticulous Slimux. 

He is a plague bearer mounted on top of a monstrous garden snail-like creature in essence. I want to make a couple of observations here. Firstly, this miniature is one that has been featured (probably repeatedly) on the official Warhammer Community rumours mill. Check out the legs of the "snail" (I know -- snails don't have legs, but I haven't got another noun for it just yet) -- these are the ones that have been featured on the rumour site over the past few months. 

The miniature itself interests me from a number of different angles. Firstly is the sheer whimsy and joviality involved in the sculpt. By this, I mean the pose and demeanour of Slimux himself, the "face" of the snail, and the hapless nurgling that has been left dangling in front of the snail. Obviously the nurgling is being used as a kind of bait to lure the snail ever onward. Its a bit like the old cartoons of carrots being used of a lure in front of a donkey to urge it onward. The eyes of the snail are directed right at the little nurgling, who in turn is wrapped in in some kind of vine and is looking grumpy about his situation. 

Slimux himself seems to be rather chilled and laid back. He is chewing on an old bone (freshly plucked from the Garden of Nurgle probably) in much the same way as a cartoonish version of a farmer might have some wheat or crop in his mouth. Or at least I think that is what the vibe they were going for is. Given the short length of the bone, it could be that they were going for a cigar replacement instead as well. 

Striking on the painting side of things is the existence of the eyeballs. Not only on the snail, but also on Slimux. In the older fluff, plague bearers would be depicted as having white eyes (almost in totality) to represent some kind of blindness disease. This guy is just yellowed, as is his mount. Speaking of the older fluff, Nurgle and his minions are often depicted as being rather happy. Since through decay comes rebirth of life and vitality. I think this aspect is communicated very well in the sculpt overall with smiles all around (of one kind or another) and a certain level of levity associated with the vibe of what is being depicted. I've not seen this communicated outside of goblins and orcs (Orks) in a long while and its good so see something like this appear after all these years.

Further interesting aspects of the sculpt include the Venus flytrap looking plant on the rear of the miniature painted in red. I have not seen much like this elsewhere. Being towed behind are ploughing implements to break up the land ready for Nurgle's special cultivation treatments. These little details all add up to a very whimsy miniature that looks more ready for happy gardening (or even a party) than warfare. Then again, that is part of the point. Slimux is really harkening back to some of the earlier materials in a way I've not seen in a while. Its a nice new, slightly risky even, direction and one I'm pleased to see the sculptors take. 

Wednesday, April 19, 2017

Magewrath Skull Water Tower

A scenery experiment from me today. I wanted to use the skull tower from the Warhammer Magewrath Throne set for something a bit different from the throne tower (as I've not a clue how wizards are supposed to get up there anyway). The idea of using it for a water tower popped in to my head when I made an impulse purchase of some water-like acetate sheet (usually used in fish aquarium displays). 


After constructing the tower and painting it (white undercoat, brown wash and screaming skull highlight layering), I cut up a portion of the water sheet and glued it in to place. Around the edge, I sealed in some flock and general greenery using some superglue. From the top, it really has a kind of holographic water appearance, whilst the side-on view looks convincing too and provides a solid line of sight blocking presence. 


Monday, February 27, 2017

Ophidian Archway

One of the newer scenery pieces thanks to the Age of Sigmar transition from Warhammer Fantasy Battle, the ophidian archway is one that I have been keen to get my hands on for a while. With my daughter wanting to play a bit of Age of Sigmar, it provided the perfect excuse to see just how it all slots together and to see how it, in turn, stacks up against 40k scenery of a similar ilk.

The first thing to say is that this has far less parts than a manufactorum or similar. With less configurations possible, this archway is either a "wall" or a "U" shape in essence. As can be seen in the images, I built it in the U-shape configuration. This is largely so I can have the upper walkway in place and be well supported. 



Since I never built these pieces before, I followed the instructions to the letter. I think this was a mistake in hindsight as it caused a few irregularities. The main one being the gap that can be seen in the second image between the bend of the wall. The principle cause of this was the base of the archway that didn't quite mesh well with the other corner bases. If I were to build this again, I'd glue the walls in place first and then worry about the bases as the final step. As it is, I will have to use a bit of greenstuff to weld together and cover up these gaps at the wall corners. Not to worry - its an easy fix. Otherwise, this is a great bit of scenery, and for a good price as well (at least compared to 40k!). 

Sunday, February 26, 2017

Storm of Sigmar

On a visit to a Games Workshop, I was a little bit pressured by my daughter to purchase this boxed set for her … plus it was a recommendation from the store manager that not only was it extremely good value for money, but a nice introduction to the game. I think I'd have preferred Lost Patrol or something like that perhaps. Regardless, this was what was bought in the end (with some 40k miniatures for myself as well!). 


I stayed up last night putting everything together for my daughter. In total, there are five Storm Casts, and Eight Khorne minions (with four total war scrolls and the full Age of Sigmar rules set). 

The boxed set is very nice, and the plastic miniatures that it contains amazingly detailed. When folks whisper how awesome plastic is these days, they are probably referring to some of these newer mould productions. Seriously: with four frames, and lying incredible flat, the miniatures that are able to be built from it are truly dynamic and very few in terms of fiddle some parts. This is all good for an introductory set. And assuming one does not with to extensively convert any of the miniatures. Given that this is a game for my daughter, I didn't.


My only really complaint with the boxed set are the instructions. As can be seen from the second image, they're wrong in terms of which bits to cut from the sprue to make up certain miniatures. This one is just wrong. Its an easy mistake to make, but one that I hope is also easy to fix up (I wonder if anyone from GW actually reads my humble blog at all?). To me, it was obvious that it was wrong at the outset, but for others who don't have as much assembling experience, I do wonder if they would struggle or not.


Wednesday, January 18, 2017

Skeleton

For those of you with children, have you ever taken them to Games Workshops? I decided to take my eldest daughter to one a few weeks ago as I was after a few small supplies. Whilst in there, she was like "wow Dad, can I have that! can I have that! What about that, can I have that?!?". Overexcited would be an understatement. In the end, she was so excited that I caved in and bought her some miniatures. Luckily they were cheap.

But they were not 40k. They're skeletons!  Yikes! Here's the first of them -- a Dad-daugher collaboration in the making!

My only concern really was that the parts are quite small and fiddle some (unlike, say, space marines which are quite sturdy and bulky by comparison). Other than that, I'm sure we're going to have a lot of (messy) fun painting these!

Thursday, December 22, 2016

Warhammer World: Ironjawz Warclan War in the Jade Kingdom

"Megaboss Kroggax slashes and burns his way through the Hollow Forest at the head of a brutal Ironjawz Warclan. "

This display is the diametric opposite of the Sylvaneth display that is next door to the Orruk display. Destruction and new birth juxtaposed beautifully. I really love this pair of displays, even though I've not yet played a full game of Age of Sigmar. I'm inspired!





Wednesday, December 21, 2016

Warhammer World: Sylvaneth War in the Jade Kingdoms

"Striding in the wake of destruction is Alarielle the Everqueen and the Sylvaneth of Oakenbrow Glade, re-sowing that which has been despoiled even as they strike at the Orruk scourge with root and talon…"

This was a new addition to the Warhammer World exhibitions when I visited last weekend. I really genuinely love this display. Its so original compared to the other and stands out in a really good and positive way.





Sunday, April 17, 2016

Warhammer World: Nurgle Diorama

One of the earlier areas inside Warhammer World features a number of dioramas based on Warhammer and Age of Sigmar. The main one that caught my attention was the Nurgle Diorara. Featuring an old, decaying and rusted castle, various armies of Nurgle - both daemonic and mortal - can be seen pouring out of the ageing gates and marching to war. I was very impressed by the gribbly variety of the miniatures and conversions displayed and the sheer scale of the diorama!





Monday, January 25, 2016

At the Foot of Warhound Titan 0004232

Despite some injuries, I've recommenced the assembly of my Warhound #0004232. As recommended by the instructions, I began on one of the feet. But, being me, I wanted something a bit more than "just" a regularly posed titan. Hence I hit upon this idea that the foot should be doing something. Anything. Up in the air, ready to crush an enemy in front of it in a big stomp perhaps. Legging it along at an ungodly speed. Or something else.

After scouring the internet and various images that google and others threw at me, I decided in the end to avoid the stomping pose. Not only did I not want the target of the stomp to be a given legion, or even eldar or orks, but in the end I just wanted something that communicated the terrain primarily rather than the fight. Hence, I opted to have the titan in mid-stride, crushing down on a building.

But then, I also didn't want a particular 40k building like an administratum. I therefore looked to Warhammer Fantasy / Age of Sigmar for a bit of something different. And there, lurking in my accumulated bits, was this graveyard piece from the Garden of Morr. That decided it. It was suitably heathen looking that it would blend in with a pre-heresy campaign of compliance on a backward world, as well as being appropriate for heresy-era games.


The pose, then, is of the titan advancing, and crushing the heathen building in its stride. Brutal and almost uncaring in its own fashion, yet simultaneously communicating the sheer mass of the titan crushing down all in front of it. I sliced in to the heathen building to make sure that the feet are coming down hard on the building - crushing it in stride. The building is also at an angle to the ground, implying that it has been uprooted from the ground with the stride of the titan. 



I'm a little undecided on the other foot yet. I might go for something flat, or slightly raised. The foot on the Morr Garden is effectively the leading foot (or front foot), and given its elevation, that means that the back foot must be almost on the ground, or at best have its heel slightly elevated. Suggestions welcome on how the rear foot should be positioned!





Wednesday, December 23, 2015

More Gaming Tables at Warhammer World

In the post earlier today, I showed a few examples of the gaming boards available to use in the events hall of Warhammer World. In this post, I'm going to show a few further examples, just for inspiration!


Khemri might be just a memory, but in Warhammer World, the scenery lives on! I really liked this eroded temple on one of the Age of Sigmar boards that was available.


More cities of death in Warhammer 40,000 provides examples of a blasted landscape filled with arcane technology buildings.


Got to love the tall towers that are on display in both fantasy and 40k settings.


And just for variation, an large Zone Mortalis (or Space Hulk?) board available to play on as well. Awesome!

Warhammer World Events Hall

The interior of Warhammer World features a large cavernous space that hosts a plethora of gaming tables able to host large games and small; Age of Sigmar, Warhammer 40,000 and everything in-between.

The walls of the gaming hall feature a castle design that is almost as stunning as some of the gaming tables themselves.


In the pictures below are a small selection of the tables available. I'll show more table examples in a later post.

A large Age of Sigmar board with extensive chaos walls and portals.


Warhammer 40,000 here with a large variety of City of Death scenery, nice and densely packed in places as well.

More later.

Friday, November 27, 2015

Wargames Gallery: Age of Sigmar Portals

This is a picture that I took whilst at Games Workshop Manchester, but omitted to put in the said post. It features the Age of Sigmar starting set with eight portals all in a circle on a realms of battle board. I was very impressed with all the colourful portals and the set up it had. Enjoy!


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