The Emperor's Children sun killers shelter behind an Aegis line and take shots at the mutated and demonic presence of the Word Bearers on frost rimed world forgotten to time.
Sunday, August 25, 2024
Saturday, August 24, 2024
Painted: Emperor's Children Assault Squad
Sunday, August 11, 2024
Wargames Gallery: Former Allies
Sunday, August 4, 2024
Wargames Gallery: Guerrilla Warfare
Sunday, July 7, 2024
Wargames Gallery: Emperor's Children Betrayed
Sunday, June 23, 2024
Half Squad: Emperor's Children
Behold, a half squad of Emperor's Children assault marines bedecked in a whole lot of decals.
The sergeant has a pair of lightning claws with the body being made of resin, while the other marines all have standard armaments except for a power axe sourced from the Space Wolf range. Although the Space Wolves sound like they wouldn't mesh well with this legion, the ornamentation (jewel in the centre of the axe) remarkably works very well. The accent colour of green on the bases is representative of some of my mechanicus terrain and provides a nice offset to the regal purples, whites, and gold seen across the rest of the miniatures.
Friday, June 21, 2024
Scratch Testing Emperor's Children
I have been experimenting with some scratch marks and making some elongated scrapes in this latest addition to the Emperor's Children.
On the shield are several long scrapes done by dragging a sponge with black paint across the surface and then filling in some of the interior with silver. The same has been done on the edge of the shoulder pad, but not nearly as streaked.
I always get a bit confused whether to do black on the outside like I've done here, or whether to have silver on the outside and black inside for a deep scorch. I think that the black exterior looks good though, and it can be seen on multiple places, including the helmet which I think it suggestive of ducking an explosion nearby. This squad is rapidly nearing completion now.
Saturday, June 1, 2024
Emperor's Children Axeman
Sunday, May 26, 2024
Painted Emperors Children Sunkillers Squad
The final painted Sun killers squad for the Emperor's Children!
The parts are sourced from a variety of places, but the basis is the Mark 7 power armour. Mixed in there are a few resin heads from the Heresy mark era, as well as the newer Forge World alternative heads. The las cannons are from the upgrade set, and the bases are a mixture of resin basing kit, random bits, and plastic bases from the Armageddon range.
Painting follows my standard formulation for Emperor's Children: Phoenician Purple base, Xerxeus purple layer, contrast purple for the recesses, gene stealer purple for the highlights, gold accents, iron belcher for the weapons and plenty of Nuln oil washing over stuff. Decals are sourced directly from the Emperor's Children sheet.
Pleased with the results here! They will form the long range component of my Emperor's Children allied detachment to provide long range cover for the swifter moving elements. I'm tempted to buy a new defence line for the unit, but not sure just yet!
Monday, May 20, 2024
Designing an Emperor's Children Allied Detachment
Conditions. I like my allied detachments to clock in at under 750 points. This is because I tend to play smaller points cost games than most. I still favour way less than 3000 points for a game - 2000, or even 1750 or 1500 is more than enough for an interesting game that can be concluded rapidly which is a key driving factor and a "must" most of the time for me personally - I know there's plenty of people out there who have the same limitations. I save 3000 points for when there's hours to spare.
Secondly, I want my allied detachments to do something that perhaps the primary cannot -- and to generally be fluffy. This usually means taking advantage of the Legion rules in question or its special units. For the Emperor's Children, I interpret this to mean quickly moving units, taking advantage of the quick melee weapons, and for this one: a Sun Killers squad. I also wanted to show off something very Emperor's Children by taking at least one Phoenix Power Spear!
Army List.
HQ:
Phoenix Warden, Iron Halo and Phoenix Pattern Power Spear, Artificer Armour, Jump Pack (110 points). This HQ is to show off the power spear and to be a strong threat in game. I might add a melta bomb here too.
Elites:
Apothecary, Jump Pack, Artificer Armour (70 points). The purpose of the Apothecary is obvious, and is probably a bit rude in this allied detachment, but it fits so well. That, and the Emperor's Children do like their Apothecaries, so it maintains my fluffy direction.
Troops:
Assault Squad x11; Combat Shields, 2 Power Axes, Sergeant with Two Lightning Claws and Artificer Armour (214 points). I have to take troops, and an assault squad is the obvious selection here. Again, melta bombs to taste.
Heavy Support:
Sun Killer Squad x5, Lascannons, Novaetor with Augury Scanner (205 points). This is the unit that I could not get otherwise. Yes, I could have chosen Palatine Blades, or Terminators, but this is such a unique and strong unit that really fits with the theme of what I'm going for here: long range cover coupled with up close and personal elements.
Total points cost = 599 points.
Analysis.
This allied detachment combines two very interesting elements. First we have a "standard" Sun Killer squad which is arguably one of the best in the game for lascannon slaughter that provides the long range cover. Then we have a blob of jump pack troops backed up by an Apothecary and the HQ selection. In principle, I could turn the HQ into a Praetor to add extra flexibility, but there's not much benefit to that arguably. All three warlord traits are valid for this set up, and I can see myself using any depending on loyalty. The main blob is to tear through enemy troops formations. Whether they'd want to tackle terminators is a different decision - their primary purpose is anti-troops and potentially a HQ killing element.
Set up is typically with the Sun Killers taking a back line position of defence to fire from, whilst the rest of the detachment flies or deep strikes (or even flanks) into play as quickly as possible.
Given that I have some 150 points "spare" compared to my goal, I would consider adding a Sky Hunter squadron or Xihphon Interceptor to round the list out by incorporating another fast attack element, or making the assault squad larger still (it has 11 members largely because I had a spare resin body that I glued a jump pack to in order to model the sergeant - no real reason beyond that!). There's also room to add in a second assault squad if needed to create a primary detachment too, but that's not currently a priority for me. Perhaps a defence line for the Sun killers instead?
Sunday, May 19, 2024
Work in Progress: Emperor's Children Jump Pack Marine Test Model
Today's update is a work in progress. In this instance: a jump pack marine test model belonging to the Emperor's Children legion.
The colour scheme follows the standard approach I've developed for this legion including Phoenician purple base layer, Xereus purple layer, contrast paint for the recesses and then gene stealer purple for the highlighting. I've got a lot of white on this particular test model as well which I've done in an off-white colour with edgings of Nuln oil into the recesses which help give a bit of a grime accent to it.
Standard decals have already been applied, but what I've not yet accomplish are the weathering steps. I need to put some dents, hacks, and slashes across the shield and key components of the armour to suggest further wear and tear. Similar is yet to be done on the base wherein the aim is to complement the green forge world scenery that I have in the collection. Overall, I quite like the direction this paint scheme has since is eschews the ordinary gold accents in favour of white, whilst still retaining enough gold to keep the marine in fitting with the rest of the legion.
Monday, April 29, 2024
Emperor's Children Apothecary Painted
Sunday, April 21, 2024
Emperor's Children Commander
Painting up this command for the Emperor's Children was a good exploration of how to use (and not use) purple colours. Originally I thought about going for a bit more of a metallic sheen, but in the end the purple that came out was not metallic whatsoever. I'm comfy with that.
The contrast paint was used more as a shade for the phoenix purple base colour in the end which proved a good move. The gene stealer purple was then freed up to use as an accent. The gold and the white on the marine provides a really good accent colour to the deeper purple and this has come out really well overall. Coupled with a steady hand to get the eyeballs looking right and I'm more than happy with this miniature. It will serve as either a Praetor or consul for the Emperor's Children allied detachment that I have constructed - more on that in a later post.
Saturday, April 20, 2024
Assault Squad and the Rule of Cool
Saturday, March 9, 2024
Emperor's Children Phoenix Warden / Praetor
Friday, September 23, 2022
Horus Heresy 2e Review: Phoenix Warden
Thursday, September 22, 2022
Horus Heresy 2e Review: Captain Lucius
4/5 stars. The rules are great if you want a character killing duellist.
Wednesday, September 21, 2022
Horus Heresy 2e Review: Captain Saul Tarvitz
4/5 stars. The rules are great. The point cost even better.
Tuesday, September 20, 2022
Horus Heresy 2e Review: Lord Commander Eidolon
4/5 stars. The rules are great.
Monday, September 19, 2022
Horus Heresy 2e Review: Kakophoni Squad
3.5/5 stars, rounded up. The rules are very good.