Sunday, July 14, 2024
Wargames Gallery: Iron Warriors in the Ruinstorm
Sunday, March 20, 2022
Dark Master Progress
It has been very slow progress to get to this point, but happy with the Dark Master Be'Lakor thus far.
There are some fiddlesome bits to the build, to be clear. The most obvious being which left arm to select for the build. There are two left arms, and each requires a different chest. It is therefore vital to figure out which chest is required for which left arm -- this might not be totally obvious from the instructions, so always dry fit these two components in combination with each other before gluing into place.
I personally like the details on the blade and around the face. This one is going to be great to paint up once I reach that stage. That said, I'm not looking forward to the chain mail armour parts or the chains in general - they always feel awkward to get looking right. Regardless, the miniature is a gorgeous build and it is easy to see why this particular kit has proven so popular.
Thursday, January 27, 2022
Back to Bases: Be'Lakor
As bases go, Be'Lakor takes some beating. This then, is the start of one of my projects for the next few weeks and probably months.
Of course, I have the old miniature of Be'Lakor still in my collection. He is now heavily converted with some pincer arms to give off a bit more of a Slaaneshi vibe. I have regularly used him over many years in a variety of daemon and chaos space marine armies in a variety of guises. Not only as himself, but also as a daemon prince, a generic greater daemon, and more recently as a 30k daemon.
The new miniature - and it is not so miniature - is nothing short of a beauty. It is not without good reason that it was identified as one of the miniatures of the year when it was released. It is also one that I have wanted to have in my collection since I saw it, but only really had the opportunity when I nicely asked Santa if he would deliver it. I think I must have been a good boy after all.
With the base now assembled, I'm looking forward to getting the rest of this legend assembled. More later on this project!
Sunday, September 19, 2021
Horus Heresy Review: Argel Tal
Tuesday, August 11, 2020
Greater Possessed
On my "to buy" list for a while was the Greater Possessed model that came out quite a while ago now. I really liked the sculpt and wondered whether it would be of comparable size and detail level as the Val Gorbak from 30k Word Bearers legion.
Overall, I like the sculpt and the size of the miniature is indeed rather comparable to the Val Gorbak resin models. However, the sculpt is done in a different way and the detail is simply different to what is found on the Forge World models. I don't think this matters at all for the table top, and they would fit right in with the Word Bearers legion for any 30k game.
For my model, I wanted some red Word Bearers colours on the armour, and to have blue "flesh" coloured bits at the extremities. The images show what I came up with.
They have come out reasonably well overall, and I'm pleased with the contrast of the blues and reds -- particularly against the resin base. I think this would be a fine addition to 30k Val Gorbak squads, and I might just use it as such.
Thursday, October 3, 2019
Daemonology in 30k: Possession
In short: sacrifice the caster and replace her or him with a greater daemon! It is certainly worth the points cost, but probably best to play later in the game, just before the sorcerer or caster has lost their final wound for the match.
As for emanations, don't forget that Lord of Sorcery can be taken for free here, which in turn means potentially more daemons to summon. Or just take wings, or something equally good. Actually, since its a greater daemon that is appearing on the battlefield, there's not too much negative aspects to this power.
The only drawback with this power is if the caster fails their test, in which case it results in an automatic perils of the warp. Even so, this is still a risk worth taking for having a bonus greater daemon join your team on the battlefield.
Monday, September 30, 2019
Daemonology in 30k: Incursion
To be quite candid, I cannot envision a situation in which the player would choose beasts over brutes, given the option. Not only are brutes more expensive in terms of point, thus giving the controlling player more points, it is reflected in their stat line which is simply superior in every way to the beasts. Choose brutes. Every time. Only if you desperately want troops is there any reason to choose beasts. But I'm sure a daemons player won't be short of troops to be honest. And there's always the primaris power for that too(!).
As for the emanation to give to the unit, wings remains a solid choice along with the others that I noted in the original Primaris summoning power.
Overall, this is a powerful summoning spell, which is justified by the warp charge cost of the power. I'm not sure it is quite as warp charge points effective as Sacrifice, but its still well worth-while.
Tuesday, September 24, 2019
Daemonology in 30k: Sacrifice
Sunday, September 22, 2019
Daemonology in 30k: Infernal Gaze
If Dark Flame was a bit "shrug", then Infernal Gaze is its cousin, "meh". As a beam power, it is okay more or less for 1 warp charge. However, with a range of 18 inches and a very low strength that is not tied to the strength of the model using it (unlike emanations), the power just doesn't have much of a place in a Ruinstorm army to my mind.
Sure, the armourbane effect is nice when required (as is fleshbane), but if the daemons army is not pulling off anti-armour in another way, then this power will not make much difference what so ever.
In my (biased) opinion, this power is simply in the okay category rather than being amazing, or totally worth it. Even Word Bearers sorcerers have access to better (literal) fire power than this in principle.
Saturday, September 21, 2019
Daemonology in 30k: Dark Flame
As a witch fire power, this particular daemonic dakka is okay, but not spectacular. The torrent template is very nice, but nothing to write home about. The strength is fixed (and not based on the strength of the user as the emanations are in the daemons of the Ruinstorm list is).
The AP is poor, and soul blaze is (and mostly has been) in the okay category without being outstanding.
This, then, is a moderate power and one to think of leaving at home if you have a heavy flamer to hand instead, or for daemons, if you otherwise have corrosive vomit at a native higher strength.
Shrug overall.
Wednesday, September 18, 2019
Daemonology in 30k: Cursed Earth
As a bessing, the cursed earth power is a really powerful addition to the toolset for daemons, especially the Tzeentch variety.
The ability to provide an extra pip of invulnerability save is not to be overlooked lightly, but the real clincher is the ability to not scatter on deep striking.
Sure, these abilities are limited to a 12 inch bubble around the caster, but played right, can turn the tide of a battle. For melee daemons, the bonus save is great (and really nice as well with any other bonuses to save that the daemons can create or manufacture). However, having the deep striking forces come down where you want them can not only out-manoeuvre an opponent, but can also provide a body of daemons to screen the summoner and any unit the summoner is attached to.
Overall, I'd give this power a good rating overall and it is one worth attempting if you're not actively summoning every turn.
Saturday, September 14, 2019
Daemonology in 30k: Summoning
Wednesday, August 7, 2019
Horus Heresy Review: Ruinstorm Arch-Daemon
These creatures are the stuff of legends, and in the presented background are suggested to be the daemonic equivalent of titans. Miniature wise, these are the exalted greater daemons, or any large dragon or fiend from other companies that you can lay your hands on. Or your toddler who will ruin your game board?
Strengths.
They have a stat line that is better than many primarchs. Their abilities are commensurate with this too. However, they get to choose different options compared to the regular emanations, some of which are better than others.
Weaknesses.
The only thing I can say here is that I feel the points cost is fractionally too high in comparison to Primarchs, especially given the buffs that primarchs can provide.
Builds.
Given that some of the options are better than others, I will go through them sequentially before presenting a couple of builds to consider.
Lord of Chaos. Given the bonus to saves, this should be an automatic selection for all arch-daemons.
Reaper of Souls. Possibly not worth it unless you are terrified of being tar-pitted.
Breaker of Titans. You are taking a Lords of War here, hence the enemy can as well. This would be a prudent selection.
Font of the Warp. Mastery level 4 is fabulous, and very appropriate for Tzeentch players. Don't take if you are playing a Khorne army though.
Wound in Reality. Nice for Mirror of Hate builds I think.
Beyond Death. The inherent randomness in this upgrade possibly argues against its selection. That, and I suspect the time taken to down this daemon means it is not prudent.
Torrent of Unreality. A nice hellstorm attack.
Warp Burst. Another nice titan-like blast attack.
Rend Space and Time. The ability to place a new rift marker is tactical genius level trolling against an opponent in the right hands. Nurgle players will like the bonus victory points, and its is also very Tzeentch-like too.
Warp-forged plate. A 2+ armour save is good.
Flying Gargantuan Creature. Can be taken in addition to three of the above. Recommended.
Suggested builds (untested).
Resplendent terror: Arch-Daemon, Lord of Chaos, Breaker of Titans, Warp Burst, Flying (820 points).
A base line entry with firepower, stability, and threat.
Crimson fury: Arch-Daemon, Lord of Chaos, Warp-forged plate, Torrent of unreality, Flying (830 points).
Armour everywhere, and a giant flamer to torch the flesh from the skulls for ready addition to the throne.
Creeping Scourge: Arch-Daemon, Lord of Chaos, Rend Time and Space, Breaker of Titans, Flying(835 points).
Very nice for Nurgle players!
Lurid Onslaught: same as Resplendent terror. Possibly replace warp burst with font of the warp?
Maddening Swarms: Arch-Daemon, Lord of Chaos, Font of the Warp, Rend Time and Space, Flying (900 points).
The Font of the Warp has to be a given for Tzeentch daemons really.
Mirror of Hate. Arch-Daemon, Wound in Reality, Font of the Warp, Breaker of Titans, Flying (860 points).
Seems fluffy to me, and could work really well for the alternate victory conditions under certain circumstances (like being killed and taking others with them).
Sunday, August 4, 2019
Master Painted Great Unclean One
Behold my new Great Unclean One.
Wednesday, July 31, 2019
Horus Heresy Review: Ruinstorm Daemon Behemoth
These are the largest and most imposing monster straight out of the warp. They are enormous, living tanks and weapons, but beyond that, their forms are as variable as the masters and whims that they serve.
Strengths.
They're big. They have a massive ten wounds. Yes: ten wounds! And they are monstrous creatures. Their stat line is on par with a primarch overall except for weapon skill and ballistic skill.
They have they special rule, Unstoppable, which affects the way that instant death interacts with them (cause d3 wounds instead) and similar for anything that demands their removal from play. Sniper and Poisoned attacks are reduced to a natural 6 to hurt them too. This is very nice!
Weaknesses.
They cost three times the amount as a greater beast, but I think this extra cost is worth it considering the extra wounds and special rule that we get with the behemoth.
Builds.
Resplendent Terror Build:
Behemoth, Rift Barb, Warp-scaled Hide, Molten Blood (345 points).
Destroy a transport tank. Get in combat with whatever they were carrying. Kill them. They kill themselves when they wound the behemoth. There's little not to like thematically!
Crimson Fury Build:
Behemoth, Brass Collar, Rift Barb, Molten Blood (335 points).
A more points-efficient variation of the above build. Note also: this build is open to Resplendant terror too!
Creeping Scourge Build:
Behemoth, Miasma of Rot, Warp-Scaled Hide, Molten Blood (345 points).
This is just rude. In combat the molten blood hits at strength = user, but the miasma of rot reduces the effective toughness of the opponent by 1. Very nice for taking on deadnoughts in the early game.
Lurid Onslaught Build:
Behemoth, Stupefying Musk, Rift Barb (325 points).
Another tank hunter really.
Maddening Swarms Build:
I honestly don't think Tzeentch players should use this due to lack of magic or psionic powers. However, if you do, refer to the resplendent terror build, above.
Mirror of Hate Build:
Take the base line Resplendent Terror build, above.
Monday, July 29, 2019
Horus Heresy Review: Greater Ruinstorm Daemon Beast
They are big. And that is about all that we know about the greater ruinstorm daemon beasts. They have a variety of shapes, and are described in the text as casually swatting tanks as if they were toys.
Strengths.
These things are effectively living tanks. With a base strength of 8, they can provide very effective anti-tank in the army to back up any Shrike that you've already given rift barb to. That, and they're a monstrous creature.
Weaknesses.
Not too many to be candid. They're a solid choice and need to be played as a living tank, albeit with 4 wounds each. That said, it would probably be better to invest in a behemoth if the points are available simply because they have superior survivability.
Builds.
Resplendent Terror Build:
Greater Beast, Rift Barb (115 points).
I regard this as the base build. Add on some Warp Hide for extra survivability perhaps.
Crimson Fury Build:
Greater Beast, Brass Collar, Rift Barb (130 points).
Standard Khorne build - and a very nice one it is too.
Creeping Scourge Build:
Greater Beast, Miasma of Rot, Warp-Scaled Hide (140 points).
This is now in a "distraction carnifex" style.
Lurid Onslaught Build:
Greater Beast, Stupefying Musk, Rift Barb (125 points).
Not as survivable as the Khorne version or Nurgle version (both above), but still nice.
Maddening Swarms Build:
Greater Beast, Flaming Ichor (120 points).
The inability to take any magic or psychic powers hurts Tzeentch here. I don't advise taking greater beasts if you are a Tzeentch player. I want to like this slot in the army, but can't for this build. Sorry.
Mirror of Hate Build:
Take the base line build (see resplendent terror, above).
Saturday, July 27, 2019
Horus Heresy Review: Ruinstorm Daemon Shrike
Potentially dragons breathing fire over the battlefield, or rotting vultures looking for the next snack. These daemons are the over-sized fliers of the Ruinstorm daamon army.
Strengths.
They're big, with a nice stat line, and are fundamentally flying monstrous creatures. However, they are only equipped with close combat weapons like claws and no ranged options which would have to be obtained via emanations.
Weaknesses.
I'd like these to ideally be deployed without the need for regular daemonic deployment, but such is life. The playstyle here calls for swift action and getting in to combat or range very quickly. They are broadly worth the point, but as with many other daemons need to be used well and quickly in a given battle.
Builds.
Resplendent Terror Builds:
Shrike, Corrosive Vomit (170 points).
Its a dragon.
Shrike, Rift Barb (170 points).
A different type of dragon (anti-tank!).
Crimson Fury Build:
Shrike, Brass Collar, Horned Crown (180 points).
Some sort of flying Khorne monster? I don't know anymore.
Creeping Scourge Build:
Shrike, Miasma of Rot, Warp-Scaled Hide (185 points).
Some grotesque decaying fright bat.
Lurid Onslaught Build:
Shrike, Stupefying musk, Lord of Sorcery (195 points).
Erm?
Maddening Swarms Build:
Shrike, 2x Lord Of Sorcery (210 points).
This one makes more sense, but I've still no idea what model to represent it with.
Mirror of Hate Build:
Shrike, Rift Barb, Lord of Sorcery (195 points).
A utility dragon?
Thursday, July 25, 2019
Great Unclean One: Daemonic Sword
Around a rusted outer edge is a core festooned and embedded with skulls. When I saw this, I wondered immediately if I could somehow bring a bit more life in to this core skull area rather than just stick with a rusted tone. Although others have attempted similar, I figured I wanted my version to stand out as noxiously Nurgle, but also unique. Therefore I opted to have the skull area painted in a contrasting, but consistently Nurgle, green toxic tone.
The painting approach here is straight forward. I undercoated the model in Corax White all over to begin with. I then set to work on the inner region of the blade by giving it a base layer of white. A generous coating of hex wraith flame ink was then applied to give it a spooky and toxic like depth. This was highlighted in a lighter green colour around the skulls and raised parts. I might go over the highlighting again later, but overall I'm happy with this part.
The thing that makes it "pop" a bit more than usual is the muted colours around the edge. I used pure black to outline the blade and base coat the rusted portions. Following this, a dappling of golds, silvers, and bronzes followed on top, laying up a very rusted feeling with a random application of these colours and blends along the entire length of the blade.
Overall, the effect is really nice and speaks volumes of a daemonic blade suitable for wielding by a Great Unclean One. I really like this approach and experiment. Onward with the main body that I'm going to try a master work blend approach on. More about that at a later date.
Saturday, July 20, 2019
Unclean and most assuredly Great
This is a kit that I have wanted to get a hold of for a while, but couldn't quite justify the cost to myself without selling some of my older and unused miniatures. And what a kit it is. It is readily apparent how much design work has gone in to the new Great Unclean One and the superior production values compared to years ago when the metal versions were all the rage.
The size of the miniature is immense too. It has a really dominant presence on the battle field from its sheer height and bulk.
Putting together the miniature was straight forward: it is hollow on the inside, hence its a bit like making a "cup" or semi-spherical object using plastic and glue. The parts slot together really well, and the only choices are which arms and head to attach to the miniature, plus the teeth versus the spilling gut on the front.
For this one, I have opted for the teeth (largely because its a classic in my eyes), the sword in the right arm, and the Rotigus arm for the left hand as I really like the tentacles and the pose -- it looks as if a spell is being cast to my eyes. And if not, then it looks like the right hand is about to come down to chop whatever the left hand is going to grasp on to. I was struggling to choose which head though as both have their merits. I did attempt to put the viper tongue on the symmetric horned head, but a dry fit revealed how poor that worked. Hence I went for the symmetric horned head without any special work done. One nurgling on the shoulder and I was done!
I know that this arrangement is not canon for 40k or Age of Sigmar per se. However, I'm not bothered much since I will be using this primarily in 30k for a Ruinstorm army where such implementations will look excellent.
Thursday, July 18, 2019
Horus Heresy Review: Ruinstorm Daemon Cavalry
In the old Realms of Chaos books, each god had a steed. For Khorne, it was the juggernauts, for Slaanesh the steeds, Discs of Tzeentch for the god of magic and ... erm ... Nurglings for Nurgle (because they held aloft palanquins of Nurgle -- don't overthink this one).
These days, there are more variances and nuances such as Tzeentch having both discs and the Screamers. Nurgle even has the Rot Fly these days too for a bit of Plaguebearer mounted air support.
This entry in the daemons list is therefore backed up extensively in the canon background and a true and welcome addition.
Strengths.
Naturally, cavalry are treated just as the name suggests (i.e. they have the same unit type as their name!). This means that they come with both fleet and hammer of wrath as standard.
Their stat line is nothing to write home about though: the exact same as lesser daemons, but with one extra attack. This is nice, and also encourages aggressive play with them.
Weaknesses.
As with lesser daemons, they share the same general vulnerabilities. Worse, they cost double the points of lesser daemons. Therefore: don't hold these daemons back - go for the kill.
Builds.
Resplendent Terror Build:
Hard hitting, and a large unit with a good save. This is very decent overall!