Showing posts with label scenarios. Show all posts
Showing posts with label scenarios. Show all posts

Monday, October 4, 2021

The Defence of Sotha: Aegida's Lament

This month's Horus Heresy supplementary review is a long awaited welcome to the Night Lords' Atramentar Terminators!

The supplement is available via the Warhammer Community here, and this time we are focused on when the Night Lords invaded the outskirts of the Ultramar Empire to try to capture the Pharos -- the full events of which are told in the Horus Heresy novel by the same name. Key to the Ultramarine's defence of their realm, the artefact is clearly a grand prize for either legion to possess. 

In the supplement, we learn more of the Night Lords who undertook the invasion to attempt to capture it, along with witnessing their grizzly acts in the process. The Ultramarines who defend against this are well accounted for too, but the stars of the show are the Atramentars.

Clearly the series is going to be selecting units that have been explicitly noted in the novels but never really allowed the chance to shine on their own or given any rules of their own to play with. The Atramentar are such a welcome addition to the Horus Heresy rules set, and their absence has long since been lamented. This is now brought full circle and we witness their full g(l)ory here in this release.

I will review the unit separately in a future post (incoming later this week with a little luck) and will review the mission provided in this publication too as a third post. For this post though, I am continuing my amazement and excitement at seeing these important parts of the Horus Heresy come to light. There are certainly bits in the publication that will pique the interest of veteran Night Lords and Ultramarine fans alike. The writing is high quality, coherent, and in line with expectations of what happened for the battle of the Pharos in the novel, along with new light shone on the combatants that were immediately to hand. Excellent stuff really!

[Aside: I am personally looking forward to seeing future rules for the Effrit Stealth Squads for the Alpha Legion. Please please please Warhammer Team, if you read this blog can you grant my wish? Love from me! xx]


Monday, September 6, 2021

The Battle of Pluto: Hydra’s Devastation

Fresh out of the Warhammer Community today is the first in what promises to be a high quality series of releases for the Horus Heresy: Exemplary Battles in the Age of Darkness. In this case, it is The Battle of Pluto: Hydra’s Devastation. This particular release centres around the battle of Hydra and is one of those very notable battles in the Heresy that hasn't received as much attention as it might otherwise deserve -- and hence the release.

Here, we get to grips with the Alpha Legion tearing into the outer solar system defences around Terra. Arranged against them are the forces of the Imperial Fists. These events are covered in the Black Library release Praetorian of Dorn. The release is a solid 12 pages long (10 not counting the covers) and gives us a new campaign to fight that consists of 3 individual battles, along with a new unit: the Huscurl Squad. All this set with a good amount of background material and lore that would make some of the earlier writers of the black book series proud, I would like to believe.

The so-called "legendary battles" themselves are entertaining. The first one (A Spear in the Void) represents the Alpha Legion making a surgical strike on Hydra with the Imperial Fists defending. The second (Maelstrom of Carnage) deals with the aftermath of the first game and is effectively a Zone Mortalis game. Whoever won the previous game is the attacker here and must push on into enemy territory to either damage things further, or to kill off the remaining forces (also depends on your point of view I guess!).

The final game is "Nucleus of Destruction" and represents the clash between Dorn and Alpharius at the culmination of the Battle for Hydra. The outcome is decided by who kills the opposing Primarch. All told, this is an interesting series of connected games that can feature in a connected campaign for the dominion of Hydra. 

We will review the new Imperial Fists unit in a distinct post. 

About the only thing that I can say I'm slightly down on is that fact that this publication might not end up in physical publication format. But that's life. And I'm very pleased to see the Horus Heresy line get some quality attention like this. It certainly bodes well for the future. Bring on the second edition of the game!

Wednesday, December 24, 2014

Flux Battle Objectives

A long while ago, I posted a series of posts about novel implementations of battle objectives (I: Primary Objectives, II: Secondary Objectives, III: Sub-Plots). Before I left Melbourne for the UK, I said to my gaming group that I was going to write the full suite of them all up in a system-agnostic style (i.e. they're not written explicitly for 40k at all - they're an entirely new system of objectives, but they're certainly easy to use for 40k and other systems without effort) for publication. And now, I've finally got around to doing it!


And as can be seen in the image (which is the front cover of the publication), I've also been messing around in GIMP (the free analogue of Photoshop). The image was created in multiple layers and the only outside photo I've used for it is the planet's surface which was done by taking an image of some sand!

If you enjoy it, a rating and a comment would be nice to receive on the publishing site. And if you know me personally, I might be able to arrange a complimentary copy for you - write to me.


Sunday, November 2, 2014

Random Name Generator: Greek Sites


Today, I thought I'd try something a bit more adventurous. Following on from the various random name generator lists I've been toying with, I thought I'd have a go at trying to make a Greek sounding random location name generator.

From the outset, I'm going to emphasise that I'm not a native speaker of Greek!! I do have some classical training from many many years ago, but overall, I'm not going to vouch for how "Greek" these names might or might not come out as sounding to native Greek ears.

Here's the idea. Take an element from the first column (Element Alpha) and combine with EITHER an element from the third column (Element Omega), or an element from the second (Element Beta) AND third column (Element Omega).


Element Alpha
Element
Beta
Element Omega
A
Ac
A
Ab
Acter
Aca
Ach
And
Ae
An
Apo
Age
Ar
Bae
Ana
Cary
Cae
Des
Chry
Che
Dos
Cor
Chi
Dus
Dec
Dan
Ene
Ele
Delt
Essa
Eur
Den
Gora
Ger
Er
Ia
Gy
Geth
Inth
Hera
Hen
Kis
Ill
In
Kos
Ith
Iph
La
Kas
Ko
Lis
Leb
Lan
Ma
Lor
Mak
Me
Me
Man
Mos
My
Mo
Nae
Nau
Na
On
Ol
Nar
Os
Pan
O
Phon
Par
On
Pia
Pha
Phi
Polis
Pre
Phla
Pylae
Pser
Re
Ros
Ptol
Ron
Rya
Rho
Sil
Sos
Siph
So
Tas
Sy
Ssa
Tha
Sy
Sta
Thon
Ta
Th
Tia
Tau
Tor
Tis
Tha
Ve
Tus
Ther
Y
Us
Thra
Ymp
Ymna


Using this format, I'm able to generate names such as: Olympia; Rhodes; Caryanda; all of which are real Greek places, as well as invented others which are reasonably pleasing to my ears: Pserphlathon; Medeltus, Olmakene, etc. Enjoy!



Saturday, November 1, 2014

Random Name Generator: High Fantasy Sites


Battles and roleplaying locations are not random places. They have names. This can be seen in publications from Games Workshop (e.g., Lion's Gate spaceport on Terra), through to Dungeon and Dragon's Forgotten Realms setting. So, following on from my posts about random names for both English / Anglo-Celtic sites and Norman / French sites, I thought I'd have a tilt at some high fantasy names for towns, villages and other sites.

Below is a list of nouns. To generate a random name for a high fantasy site, simply take two of the components and run them together. Some may require them to remain as two words, or perhaps even add an apostrophe-s to the end of the first word to make them work. But in general, I think this will work very well.

Arbour
Black
By
Cairn
Candle
Castle
Chain
Crown
Crystal
Dagger
Dale
Deep
Desert
Dragon
Edge
End
Fang
Fell
Forest
Gate
gods
Hall
High
Hold
Hollow
Home
Ice
Iron
Keep
Land
Lion
Moon
Moot
Mountain
Old
Reach
Rift
Ring
River
Road
Rock
Run
Sea
Shadow
Silver
Star
Stone
Storm
Summer
Tide
Tower
Town
Under
Vale
Wall
Ward
Water
Way
White
Winter

The observant amongst you will be able to pick out some "famous" sites (assuming you're familiar with the source materials in question!) such as:

Daggerdale (Forgotten Realms -- there are lots of other "Dales" in there too)
Waterdeep (Forgotten Realms)
Lion's Gate (Warhammer 40,000)
Ice Reach (Dragonlance)
Whitestone (Dragonlance)
Crystal Desert (Guild Wars 2)
Bywater (Lord of the Rings)
Winterfell (Game of Thrones)
Castle Black (Game of Thrones)

There's also some real world names in there too, such as:

Silverstone (famous for its racetrack; located in Northamptonshire, England, UK)
Blackwater (a name shared by several places in England, Ireland, Australia, Canada and the United States of America)
Summerland (a name shared by several locations in Canada, the United States of American and Australia)
Mountain Gate (California)

I'm drawing the line at "Ring Road" though….!

Thursday, February 6, 2014

Names for Battlesites, Villages, Cities (Norman / French naming)


In yesterday's post, I explored some (random) names for English (and Anglo-Celtic) locations. The main bit of feedback I received was the need to do this kind of job for other cultures and backgrounds. I completely agree with this. But the main issue is that as I move further away from Anglo-Celtic backgrounds, the less familiar I become with the terminology and the rules.  That said, I'm going to give French and Norman names a go today.

The rules of French are a little different. Not only do nouns possess gender (unlike English), but the ordering of the noun / adjective can in some cases be the reverse of what it is in English (but not always in place names).  This makes creating a random table somewhat harder.  For example, should a place be preceded with "Le" or "La" (the French for "The") can be a tough determination to make. Nontheless, I thought I'd give this a good bash. Moreover, due to the first point, there are common elements in both the first two tables (example: Ville- and -ville; this can be both the start and the end of a name!) - hence one needs to keep an eye on this so as not to generate "Villeville" as a name!

As with the previous post, generate two "elements" from the charts below and run them together. The added caveat is that some characters may need to be subtracted (or added) to make them run together better and sound more authentic.  I've not included prefixes (Le, La), or suffixes (-sur-Mer) here, as my French knowledge is not that extensive, but one could glean several examples by looking at google maps. Here's the charts.


Element One
Element Two
Beuz
ances
Bos
ardy
Breq
bec
Bruque
beuf
Caude
bonne
Compain
boscq
Cor
châtel
Crique
clives
Cros
court
Dau
dalle
Écale
elle
El
eux
Étain
fleur
Har
gard
Hébé
hague
Hau
ham
Mesnil
hurs
Mont
ingy
Neuf
mesnil
Sott
nay
Tocque
ris
Toll
ron
Tonne
tot
Tour
tuit
Veules
val
Vigot
ville
Ville
vy



Here's some example resultant names:

Neufcourt
Sott-mesnil
Vigotfleur
Étainelle
Dauboscq

Suitably Normandy sounding, but perhaps needing some smoothing around the edges and some consonant shifts.


[Postscript: in writing this, I had to figure out how to add accents to text on a Mac for the first time - please don't judge me on that! Those looking to do similar for the first time, check this out: http://french.about.com/od/writing/ss/typeaccents_8.htm ]
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