Showing posts with label challenges. Show all posts
Showing posts with label challenges. Show all posts

Thursday, October 3, 2024

Dreadtober 2024: A Leviathan Year

I have decided to bite the proverbial bullet! I'm hopping in to Dreadtober 2024 this year in order to try to get a dreadnought fully painted up! 


The dreadnought has got its legs together and is assembled. But will I be able to make sufficient progress on it over the coming weeks? I have my doubts. I will be going away which will severely limit progress and time available, so this will indeed be a real challenge. A really big challenge!




Thursday, March 22, 2012

Cancelling the Army List Challenge for this Month

Well, I'm putting the old Army List Challenge on hold for a little while.  Despite having a terrific run over the past few years, I think its ran out of steam a little bit.  So, I think it's time to retire it for some months. 

That said, if anyone has ideas for future challenges, please let me know via email or commenting on this thread.  More than happy to hear from you.

Wednesday, March 14, 2012

Extension for Army List Challenge

We're extending the deadline for the March Army List Challenge to 19th March 2012, @1AM GMT due to a lack of entries for this month.

If anyone has suggestions for future challenges, please let me know via a comment or email to warpstone flux --at-- gmail . com.  Perhaps someone out there has better scenarios than I can think of?  (I hope so!)

Wednesday, March 7, 2012

Reminder: March 2012 Army List Challenge

The March 2012 Army List Challenge is still open for entries.  Can you take on the challenge and design the best army list that can function in the pitch black?

Good luck!

Thursday, March 1, 2012

March 2012 Army List Challenge: Pitch Black

Welcome to the March 2012 Army List Challenge.  If you've not had a go at these before, the idea is to design a themed army list from the codex of your choice to take on a specific challenge.

This month, the theme is pitch black. You are fighting a standard (randomized) mission, but the atmosphere of the planet is thick with smog / tyranid induced fungi spore blooms / volcanic detritus / iron filings from too many necrons being blown to smithereens (delete as appropriate).  Every time any unit shoots, they must roll a 2d6 to determine the range they can see to (a little bit like an extreme night fighting scenario).  Spot lights and so forth don't help. Nothing pierces the gloom. Weapons that do not require line of sight are unaffected ("guess" weapons).

So, will you take an all assault army? Will you rely on guess weapons?  Or do you have a different tactic all together?  (extra kudos for the latter!)

Rules
(1) Design a 1500 points army list from any codex to take on this challenge.
(2) Post your army lists as a comment to this posting and suggest why the army list is effective and themed to the scenario.
(3) Entries close at 01:00 GMT on Mar 14th.
(4) On that same day, I'll open a poll for Warpstone Flux readers to judge which army list they consider to be the "most effective army list that also best articulates the theme" (whatever readers interpret that to mean) out of all entrants.
(5) The winner will be tallied and announced on Mar 21st (and entered in to the hall of fame!).
(6) One entry per person please.

Remember that there are no prizes for these contests, beyond kudos, honour and entry in to the hall of fame.

Good Luck!

Wednesday, February 29, 2012

Winner of the Feb 2012 Army List Challenge

...And the winner of the Feb 2012 Army List Challenge, polling 58% of the vote is: Suneokun!

Well done sir!  

I believe that's five wins to you over the past three years -- an exceptional achievement!  Can anyone beat you next month?  A new challenge tomorrow...!



Tuesday, February 21, 2012

Poll Open: Feb 2012 Army List Challenge

There are three entrants for the Feb 2012 Army List Challenge.

Have a read through the entries (below) and then vote using the poll to the right for the "most effective army list that also best articulates the theme" (whatever you interpret that pretty little sentence to mean!).  Good luck folks!



(1) fester (Orks)
Ghazghkull

Warboss, PK, Attack Squig, Eavy Armor
3 Meganobs, Battlewagon, Deffrolla, Big shoota
3 Meganobs, Battlewagon, Deffrolla, Big shoota
3 Meganobs, Battlewagon, Deffrolla, Big shoota
3 Meganobs, Battlewagon, Deffrolla, Big shoota
Battlewagon, Deffrolla, Big shoota
Battlewagon, Deffrolla, Big shoota

All damage is done either in CC or at close range, all vehicles have re-rolls on their movement, and have their major weakness (shooting at their side armor) removed.

Anything that can be hit in CC will often die to being smashed by Ghaz, a Warboss, and 12 Meganobs. Powerklaws and almost all 2+ saves means that most other MEQ infantry die in waves.



(2) Suneokun (Imperial Guard)
Sword and Shield tactics.

Command HQ, 4 Meltaguns - 90
Plt HQ, 4 Meltaguns - 70
Squad (bulletshield #1) - 50
Squad (bulletshield #2) - 50
HWT (Mortars) x 5 - 300
Veterans (3 Meltaguns) - 100
3x2 Griffons - 450
3 Vendettas - 390

Total 1500

Difficult and dangerous terrain? No line of sight ... sounds like an awesome combination!

The melta-toting HQ's and Vets mount up in the Vendettas. The Vendettas use their speed, scout move and the fact they are a skimmer to completely avoid the dangerous terrain and kill vehicles. The Mortars and Griffons sit at the back and use indirect fire to their hearts delight with no comeback. The bulletshield teams prepare to shield.

That's 15 S4 pinning barrage, blasts a turn in dangerous terrain ... I might not kill you, but I can pin you and force more loverly 1's in that heinous terrain. The 6 S6 large template hits even get a reroll to hit firing indirect and blind. how do you say HIT!



(3) Kraggi (Necrons)
Overlord: Phaeron, Resurrection Orb, Mindshackle Scarabs, Gauntlet of Fire

Royal Court:
Cryptek, Harbinger of Destruction, Solar Pulse.
Necron Lord, Resurrection Orb
Necron Lord, Resurrection Orb
Necron Lord, Resurrection Orb

Necron Warriors x 20
Necron Warriors x 20
Necron Immortals x 10, Tesla Carbines
Necron Immortals x 10, Tesla Carbines

C'tan Shard; Writhing Worldscape, Entorpic Touch.

Total: 1500 Points.

This list benefits from the Reanimation Protocols in a big way, and give how annoying Dangerous terrain tests could be this should do a decent job of surviving.

The Immortals can deal with Infantry, with some assistance from the Overlords Relentless unit of Warriors.

The Bombardments are a bit of a problem, but with good unit spacing and half decent rolls these guys should be able to outlast the enemy.

Lots of Los blocking will limit my effectiveness, but also hamper theirs, and the Solar Pulse can cripple them for one turn of shooting if they get their fire arcs lined up!

Tuesday, February 14, 2012

Army List Challenge Extension

Due to lack of entrants, the Feb Army List Challenge is being extended until 21st Feb.  Ideas for future challenges are also always welcome. Cheers!

Tuesday, February 7, 2012

Reminder: Feb 2012 Army List Challenge

The Raging Inferno! Feb Army List Challenge is still open for entries.  Can you design an army list to take on the 1500 point Planetstrike-inspired challenge and be voted the most effective army (that also best articulates the theme) by your peers and enter the Hall of Fame?

Wednesday, February 1, 2012

Raging Inferno: Feb 2012 Army List Challege

Welcome to the first Army List Challenge of 2012.  If you've not had a go at these before, the idea is to design a themed army list from the codex of your choice to take on a specific challenge.

This month's challenge is inspired by one of the missions in Planetstrike (you remember that 40k expansion, right?  the one where daemons are awesome as they can charge on the turn they appear?).  The game itself will be played using regular 40k rules, using killpoints to determine the victor (explicitly: its an annihilation mission, with spearhead/table quarters deployment) with the following amendments.

(a) The battlefield that you are fighting over is a raging inferno.  All difficult terrain (of which there is a fair bit) is treated as being both dangerous and difficult terrain (everything is on fire!).  All of the difficult terrain blocks line of sight through it (there's lots of thick, black, acrid smoke coming out of it!).  There is, however, a singular stronghold on the battlefield - a robust bastion that has withstood the test of time and is not subjected to this rule.  Naturally, said bastion is situated in the centre of the battlefield.  Controlling this bastion is worth two further killpoints in the final analysis for the controlling player.

(b) Additionally, at the start of each player turn, that player may launch two firestorm (infinite range, S9, AP3, Ordnance 1, Barrage) weapons.  It is going to be a true raging inferno...

Rules
(1) Design a 1500 points army list from any codex to take on this challenge.
(2) Post your army lists as a comment to this posting and suggest why the army list is effective and themed to the scenario.
(3) Entries close at 01:00 GMT on Feb 14th.
(4) On that same day, I'll open a poll for Warpstone Flux readers to judge which army list they consider to be the "most effective army list that also best articulates the theme" (whatever readers interpret that to mean) out of all entrants.
(5) The winner will be tallied and announced on Feb 21st (and entered in to the hall of fame!).
(6) One entry per person please.

Remember that there are no prizes for these contests, beyond kudos, honour and entry in to the hall of fame.

Good Luck!

Wednesday, December 14, 2011

Winner: December Army List Challenge

The unopposed winner of the December 2011 Army List Challenge is Fester!
Congratulations!  The Army List Challenge will return in the New Year.

In the mean time, if you have suggesting for future challenges, then let me know at warpstoneflux at gmail dot com.

Wednesday, December 7, 2011

Reminder: December Army List Challenge

What army list do you most fear?  Why?

Entries are still open for the December Army List Challenge - the last one of the year! 
(since there are no entries at the moment, there are good chances you could even win by default!)

Thursday, December 1, 2011

December 2011 Army List Challenge

This is the final Army List Challenge of the year!  And this time, its personal!

The basic question and theme is this: what army list do you most fear facing?  Why? 

Perhaps it is a list designed to take down your own, most regularly used list?  Perhaps they're simply too quick?  Perhaps there's just too many grots for you to shoot at?  Perhaps your favourite army has a general, irrational fear of soulless silver robots? 

Here's the rules.
(1) Design an army list that you most fear to take on.  There is no points value, but we'll assume its the equivalent to whatever your regular army list totals.  Explain why you fear that list (perhaps by posting your own favourite army list that is going up against it) and detailing what's up.
(2) Post your army list(s) as a comment to this posting.
(3) Entries close at 01:00 GMT on December 14th.
(4) On that same day, I'll open a poll for Warpstone Flux readers to judge which army list they consider to be the "most effective army list that also best articulates the theme" (whatever readers interpret that to mean) out of all entrants.
(5) The winner will be tallied and announced on December 21st (and entered in to the hall of fame!).
(6) One entry per person please.

Good luck!

Monday, November 21, 2011

Winner of the November 2011 Army List Challenge

The results of the November 2011 Army List Challenge are in:

Spaguatyrine (Space Wolves) 14%
Torgrimm (Dark Eldar) 17%
Brninghalo (Chaos Space Marines / Worldeaters) 7%
Porky (AdMech Fandex) 28%
Quite_Thor (Grey Knights) 32%

So the winner is Quite_Thor with a slim margin over Porky.  Congratulations to Quite_Thor!  Your name is already entered in to the Hall of Fame.  And well played to all of the other entrants -- they really made me think about the challenge in new ways. 

Finally, thanks to CodyJ for supplying the idea for this challenge.  If anyone else out there wants to make a suggestion for a future challenge, please send an email or leave a comment.  The next Challenge will be up on Dec 1st!

Monday, November 14, 2011

Poll Open for the November 2011 Army List Challenge

There are 5 entries for this month's Army List Challenge.  Please review the lists and then vote for the one that you consider to be the most effective army that also best articulates the theme.  Good luck to the entrants!

(1) Spaguatyrine (Space Wolves)



Space Wolves have the obvious advantage with the best troops in the game for the point cost.

Rune Priest with Murderous Hurricane and Living Lightning-100 points

10 Grey Hunters with 2x melta guns, 1 power weapon, and wolf banner-180 points

6 grey Hunters with 1x melta guns, 1 power weapon, and wolf banner-120 points.

5 Grey Hunters with flamer,and 75 pts

Wolfguard unit with: 124 points
1 WG Powerfist Combi Melta(1st pack)
1 WG Powerfist Combi Melta(2nd pack)
1 WG Bolt Pistol and frost blade(3rd pack)


25 Marines
5 Melta (2 combi)
1 flamer
3 power weapons
2 powerfists
1 str 5 power weapon
Murderous hurricane to slow down units

Living lightning to pound high strength targets

Psychic defense

2 Wolf Banners to re-roll 1's in combat. (Powerfists)

Counter assault.

599 Points! Bring it!


(2) Torgrimm (Dark Eldar)



Nobody can do it better than Dark Eldar!
Assuming we don't know what are these "pets" exactly, we need to be prepared for anything. Walkers, hordes, elite assault units, shooty units. We can only assume that arena will be largely open and small.

List, 621 points:
*Succubus with Agoniser, Blast Pistol
*9x Hekatrix Bloodbrides with Haywire Grenades, 3x Shardnet and Impaler, Syren with Agoniser and PGL.
*8x Scourges with 2x Splinter Cannons, Solarite.
*Cronos Parasite with Spirit probe and Spirit Vortex.


Succubus with BS6 you will rarely miss, 6 attacks on the charge with WS8 and Agoniser will surely hurt. All that for 100 points, a bargain.
Bloodbrides are self-explanatory highly defensive force with 3x shardnets to minimize damage done to the squad/protect Succubus, with decent offensive potential in form for high initiative and another Agoniser.
Scourges puts out 26-30 poisoned shots, and here to destroy MCs and hordes that can tie up Bloodbrides. Solarite for LD boost.
Cronos - T7 MC to forever tie up these S3 "pets", if there's any, he can shoot with both weapons and produce up to 2 pain tokens per shooting phase, and one more in assaul phase. Sounds like a good deal to me.
Obviously, you can tweak this list a little, like dropping Spirit Vortex (after all, BS3 Large Blast in arena is kind of dangerous to your own T3 models) and getting more scourges, up to 4 Shredders instead of Splinter Cannons and so on and so forth. The idea however remains the same.


(3) Brninghalo (Chaos Space Marines / Worldeaters)

HQ-Chaos Lord, Mk of Khorne, Single L/C

Elites- 3x Chaos Terminators, Icon of Khorne
1x Pwr Wpn & heavy flamer
2x Pwr Wpn & twin linked bolters

Troops- 7 Berzerkers, 1x plasma pistol, Asp Champ w/Pwr Wpn


Fast Attack- 5 Chaos Raptors, Icon of Khorne, 2x flamers, Asp Champ w/pair of L/C

This force is dedicated to Khorne. There are sixteen models total in the force which will please Khorne greatly.

This force will be able to stand up to any infantry force or beast.

Thanks,
Thomas


(4) Porky (AdMech Fandex)



The disciples of the Machine God - the mighty Adeptus Mechanicus - will relish this opportunity to strip the foe's lair from within.

The list is from Lantz's AdMech FanDex, which has some amazing vehicles of course, like the Knight, Warhound and DIY Mechanicus Construct, but more as well - here's some proof, themed around the Necrenius faction, for the Necron launch weekend. If you want all the extra detail on the upgrade, it's free to download here.


Necrenius Faction Tech Quest - Emergency Defence

HQ

1 Tech-Priest Magos
(Infantry / 3(+1) 3 3(+1) 4 3 3(+1) 2 10 4+/5(i) / Techmail Skin-Plating, Cult Bionics, Independent Character, Tech-Priest (Necrenius), Combi-Weapon (Lasgun-Plasmagun), Combat Enhancements, Refractor Field)
125 points

TROOPS

1 Machine Cult Preacher
(Infantry / 3 3 3 3 1 3 1 9 5+ / Techmail Armour, Cult Standard, Cult Bionics, Lasgun, Electoos)
20 Machine Cultists w/ Lasguns
(Infantry / 2 2 3 3 1 3 1 6 6+ / Techmail Robe, Lasgun)
99 points

1 Machine Cult Preacher
(Infantry / 3 3 3 3 1 3 1 9 5+ / Techmail Armour, Cult Standard, Cult Bionics, Lasgun, Signum)
10 Machine Cultists w/ Lasguns and Missile Launcher weapon team
(Infantry / 2 2 3 3 1 3 1 6 6+ / Techmail Robe, Lasgun)
94 points

ELITES

1 Cult Abomination
(Monstrous Creature / 6 3 8 5 3 5 3 9 3+/5(i) / Cult Bionics, Twin-Linked Lascannon, Cable Whips, Eternal Warrior, Extension Cables, Feral Machine Spirit)
150 points

FAST ATTACK

6 Electro-Priests
(Infantry / 3 2 4 4 1 5 3 9 5(i) / Electoos, Cult Bionics, Tech Priests (Necrenius), Fanatical Attack, Fleet of Foot, Static Lash, Strained Minds)
156 Points

624 points


It's ready for quite a lot, whether large numbers or a small elite. It deploys with a small flexible firebase, a large tactical support unit and a heavy strike force, as well as a couple of elements that can boost the backfield or the forward units depending on what comes through.

32 Lasguns, or 31 with the Missile Launcher at BS 5
6 Static Lash shocks (auto-hitting any unit within 12”, S4 AP- Assault 1)
1 Combi-Weapon (Lasgun-Plasmagun)
1 Missile Launcher
1 Twin-Linked Lascannon / Extension Cables

... and I did toy with the idea of a Vortex Grenade just in case the pets are really big.

The Electoos on the Electro-Priests ignore armour in the first round with plenty of attacks, and the Static Lash means even lighter infantry who get within 12” are in danger. The big unit of 21 Machine Cultists operates as a screen, doing some shuffling to open up the Static Lash at the right moment. The Electoos on the Cult Preacher give the Cultists a boost in combat and keep him safe from the Static Lash if there is a need for a sacrifice.

The Cult Abomination can use its Extension Cables to move precious units out of position and help the Electro-Priests get the charge, and the Cable Whips double its attacks in case the enemy is larger or lighter. There are seven Tech-Priests in the force so keeping it under control should be easy.

The smaller unit of 11 Machine Cultists sits back with the Missile Launcher, which can use the Signum to fire at BS 5, and the Twin-Linked Lascannon on the Cult Abomination is another useful high ender for a tough model.

The Tech-Priest Magos is also flexible and can either give the smaller unit more staying power and help out with the Plasmagun, or move forward and boost the assault force with the Combat Enhancements.

The models with Cult Bionics are fairly tough, most of all against light arms, which should help get the Electro-Priests get where they're going, and better yet the seven Tech-Priests get a bonus to the roll for being part of the Necrenius faction. The two Cult Standards give some psychic defence across the force to anyone with a line of sight.

It looks a lot of fun to play, with plenty for the player to do even at 624 points. More power to Lantz, and this is just the tip of the iceberg. I recommend a good look through the pdf.


(5) Quite_Thor (Grey Knights)



Inquisitor D'Eath looked at her chipped nail polish and smiled. She had come to look for a Xeno incursion, discreetly arrayed with the trinkets of a long life in service to the Emperor. Sadly, they had caught her in the tunnels, screened from contact with the Battle Barge overhead. Now the gloating fool had placed her in the open to wait for his "pets". No-one, Xeno or human, used that term in quite that tone unless the beasts were gigantic.

Her smile broadened. Justicar Hunter and his team were looking like a better choice for back-up than she could have hoped. Best to not admit anything but frightening prescience.

"Justicar, if you and your team would care to join me? Loaded for bear if you please and I will have my sword and pistol."

In fact, she strongly suspected the taint of Chaos. Could they be so foolish as to keep daemons? She rather thought they might at that!

The inquisitor started to laugh in delight as Justicar Hunter and his Terminators began to materialise behind her...


So, I bring you the Grey Knights codex. Who else but an Ordo Xenos inquisitor would be in this situation? Who else would pull her out but the Knights?

HQ - Ordo Xenos Inquisitor (118pts).
Lvl 1 Psychic power (Hammerhand)
Power armour, Rad grenades, Psychotroke grenades, Force weapon, needle pistol, Ulumeathi Plasma Syphon (What, I had points to spare!)

Troops
10 Grey Knight Terminators (495 points)
2 x pyscannons, psybolt ammo, 4 x halberds, 4 x swords, 2 x hammers, Brotherhood Banner


Why? Well, the list does not have to beat the other lists here, it needs to eat monstrous creatures and potentially assault infantry (small beasts) for breakfast. I bring you 8 rending S7 and 14 AP5 S5 at 24". I bring you 3 attacks each with a bunch of Halberds and two shots for Hammerhand. I bring you terminator armour and 4 guys with 4++ in close combat from the Nemesis Force Swords and, most of all, I bring you all the grenade shenanigans that can be brought as well as a needle pistol for some extra wounds in close.

Teri-bad against mechanised infantry, the absolute bomb against high toughness assault beasts.

Also, if those are daemons on the other side of that door, the Grey Knight fluff is going to start looking plausible!

Monday, November 7, 2011

Reminder: November 2011 Army List Challenge

The November Army List Challenge is still open for entries.  In particular, there are no new codex: necrons entries yet ;)

Can you come up with a themed list to take on the challenge and win the kudos, honour and votes of your peers?  Good luck!

Tuesday, November 1, 2011

November 2011 Army List Challenge

This month's Army List Challenge is a guest-issued challenge from an idea provided by CodyJ.

You represent the HQ choice of your army, but you've been captured by a Xenos race and thrown in to an arena.  The Xenos scum are going to watch you be butchered by many of their "pets".  Luckily for you, you have a teleport homing device / amulet of chaos / pocket webway portal (delete as appropriate) which will allow a small number of your comrades to come to your aid.  You do not know what "pets" will be coming through the Xenos' gates though.  Should you bring 60 of the Boyz, or just a few elite terminators?

Rules.
(1) Design a 625 point army list to take on this challenge.  You may only spend 125 points on your (singular) HQ choice (representing YOU in the arena...!) and 500 points on everything else (NB you do not need to purchase a teleport homer or equivalent -- you are assumed to have that).  You may not take vehicles (anything with an armour value) or special characters (including unit upgrades such as the Changeling).  You are further limited to a maximum of one slot in the Force Organization Chart for every type of unit apart from Troops selections.
(2) Post your army lists as a comment to this posting and explain why the army list is effective and is themed to the scenario.
(3) Entries close at 01:00 GMT on November 14th.
(4) On that same day, I'll open a poll for Warpstone Flux readers to judge which army list they consider to be the "most effective army list that also best articulates the theme" (whatever readers interpret that to mean) out of all entrants.
(5) The winner will be tallied and announced on November 21st (and entered in to the hall of fame!).
(6) One entry per person please.

Good luck!

Saturday, October 22, 2011

Winner of the October 2011 Army List Challenge

The percentages for the October 2011 Army List Challenge were as follows:

Ming from B&C (Space Marines/Pedro)
  13 (40%)
 
Torgrimm (Chaos Space Marines)
  8 (25%)
 
Hendrick (Imperial Guard)
  3 (9%)
 
Cody J (Dark Eldar)
  8 (25%)


Which means that Ming from B&C is the winner!  Congratulations mate!

There will be another contest next month... stay tuned.

Friday, October 14, 2011

Poll Open for the October 2011 Army List Challenge

There are four entries for this month's army list challenge.  Which one is the most effective that also best articulates the theme (take and hold)?  Have a read through the lists and then vote at the poll on the right.

Good luck to all!

Ming from B&C (Space Marines/Pedro)

Kantor's Kastle at 1500 Points - ready to take it and hold it.

HQ: Chapter Master Pedro Kantor

HQ: Space Marine Librarian in Terminator Armour Storm Shield; Null Zone; The Avenger

Elite: Terminator Assault Squad; Lightning Claws x2; Thunder Hammer & Storm Shield x2; Sergeant; Lightning Claws

Elite: Sternguard Veteran Squad 9 Sternguard Veteran Squad; Combi-Meltagun x2; Plasma Cannon x2; Sergeant; Lightning Claw x1; Rhino

Troops: Tactical Squad 9 Plasma gun; Lascannon; Sergeant; Combi-Meltagun x1; Power Fist x1; Rhino

Troops: Tactical Squad 9; Plasma gun; Lascannon; Sergeant; Combi-Meltagun x1; Power Fist x1 Rhino

Heavy Support: Thunderfire Cannon;
1 Techmarine Gunner; 1 Drop Pod

This list should be able to take a "lightly held" position, and then setup a defensive castle to last vs the never-ending waves. The thunderfire is to drop at the objective and the pod and rhinos become castle walls and cover for the marines. Kantor makes everyone stubborn, inspired, and the librarian can aid vs special enemy units (null zone) or flame SMEs. The assault terminators are to countercharge when needed to restore the line. The thunderfire can work to slow down or wreck hordes anywhere on the board.


Torgrimm (Chaos Space Marines)

Assuming that "without number" is applied to only infantry, we can make amazing Slaanesh themed list using CSM codex:

2x Slaanesh Sorcerer with Lash of Submission.

4x Rhino with 5x Noise Marines, Blastmaster, Havoc Launcher.

1x Defiler with 2x DCCW
2x Vindicator with Daemonic Possession.

And some points to spare. In case vehicles also get without number, we can use obliterators as Heavy Support choice.

So what do we have here - 2 Lashes, because there is a lot of models against us, and we don't want to get stuck in combat, plus each Lash is a Pinning check as well. 4 Havoc Launchers as anti-light infantry and general range torrent power. 4 Blastmasters to pin down troops we don't want to fight. 3 resilient pie-plates to deal with heavy stuff, such as without number terminators and marines. That would be it.


Hendrik (Imperial Guard)

I assume we play on a regular table (48" on 72"), the outpost is preferably closer to our edge (about 1/3 into the board).
I'd run an Imperial Guard list, because it is the simple men of the Guard that get the really bad jobs with the unlikely chances of survival. *G*

NOTE: I've only got a german IG codex so please forgive me if some terms are wrong. I will gladly clarify any questions regarding that.

So let's get it on with the list first and then to my ideas:

HQ1:
- Company Command Squad with autocannon

Elite1: none

Troops1:
- Platoon Command Squad with mortar, Chenkov
- Infantry Squad with flamer, autocannon, Commisar
- Infantry Squad with flamer, autocannon
- Heavy Weapon Team with 3x autocannon
- Heavy Weapon Team with 3x lascannon
- Heavy Weapon Team with 3x lascannon
- 30 Conscripts with "Send the next wave"

Troops2:
- Platoon Command Squad with mortar
- Infantry Squad with flamer, mortar, Commisar
- Infantry Squad with flamer, mortar
- Heavy Weapon Team with 3x mortar
- Heavy Weapon Team with 3x mortar
- Heavy Weapon Team with 3x mortar

Fast Attack1: none

Heavy Support1: Leman Russ Battle Tank with Hull Heavy Bolter, Heavy Bolter sponsons

Heavy Support2: Leman Russ Battle Tank with Hull Heavy Bolter, Heavy Bolter sponsons

So what do we have:

- 126 bodys (counting the weapon teams as 2 bodys each)
- 2 heavy tanks

- 13 Mortars (48" range, 3" explosion, no LOS)
- 6 autocannons (48" range, 12 shot)
- 3 lascannons (48" range)
- 2 battle cannons (72" range, 5" explosion)
- 6 Heavy Bolters (36" range)
- 4 Flamer (for when it gets desperate)

Now on to the tactics to employ:
- the Infantry Squads should be merged in each Platoon, so we get the improved LD and stubborn from the commisars.
- the LRBs, the infantry squads and the conscripts charge the outpost full on (with the conscripts working as the front meat shield).
- if possible the mortar teams should be placed as far frontal as possible and preferably in cover or even better completely out of LOS. Therefore they should be able to lay a constant hail of mortar grenades from the start till the bitter end.
- the autocannon and lascannon teams should also either start in positions where they can remain for the rest of the game or should use a "Überschlagener Einsatz" (that was the term we used in the German Airforce): one team shoots, the other runs, switching roles in the next turn until the desired position has been reached (preferably in the fort or in a covered position from where they have fire lanes to shoot at the front without having to move again)
- once the fort has been taken the LRB take up positions on the sides and remain still in order to be able to fire all weapons.
- the Infantry Squad with the autocannons are to take forward positions in / infront of (if cover is available) the fort, while the Squad with the mortars is to remain in or behind the fort to counter charge in case everything is going down the drain.
- the conscripts are to be used as bait to get enemy units into the open and are to be slacked whenever applicable.

All in all we have primarily Anti-Infantry weapons, as without number most likely will only affect them. But as we don't know what to expect really, we also have some weapons to deal with tanks / monstrous creatures to some degree.


Cody J (Dark Eldar)

So the Archon here employs the uses of Mandrakes to infilitrate the base and take it down from the inside out. While holding the base, they are used to distract fire and divert enemy forces from overtaking the base.

HQ

Archon w/ Agonizer, Shadow Field, Phantasm Grenade Launcher, Haywire Grenades- 140

El

x5 Incubi, Raider w/ FF- 180
x10 Madrakes w/ Nightfiend- 160
x10 Madrakes w/ Nightfiend- 160

TR

x5 Warriors w/ Blaster, Venom with x2 SC- 125
x5 Warriors w/ Blaster, Venom with x2 SC- 125
x10 Warriors w/ Dark Lance, Raider w/ FF, Chain Snairs- 190
x10 Warriors w/ Dark Lance, Raider w/ FF, Chain Snairs- 190

HVY

Ravager w/ FF- 115
Ravager w/ FF- 115

1500pts

Te Incubi act as a bodyguard for the Archon. every Archon nees a bodyguard and they are it. Any CC units get into the base, they are there to wreck face.

As described before, The Archon hired the mandrakes to infilitrate and divert enemy forces from the base. Something they will be very good at since they have 5++ and stealth. If people ignore them, they will pay the price.

4 troops. 2 mobile At units that are able to move from wall to wall and provide support fire whereever is needed. 2 static Dark Lances to cover the heavy stuff. You may have noticedthe Chain Snairs. I put those on for capturing slaves. Every Archon wants slaves and the snairs are able to do that for him.

2 Ravagers. They provide the muscle. Heavy hitters and aim at those that are coming to them.

Everyone is mobile except the Mandrakes. The vehicles are used to screen or take pop shots at the enemy vehicles or hordes running at them. The Archon's Raider of course stays secured in the back in case he needs to make his retreat!

Friday, October 7, 2011

Reminder: October 2011 Army List Challenge

Entries are still open for the "Take and Hold" October 2011 Army List Challenge.  All entries welcome!  (I'm also happy to post lists for you in case you don't have a blogger profile, etc. -- just jot an email).

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