Showing posts with label alchemy. Show all posts
Showing posts with label alchemy. Show all posts

Sunday, February 9, 2020

Monty Haul Design Notes: Alchemy, Herbalism, and Poison

One of David Teniers; many paintings of medieval alchemists
I'm going to put a quick PDF doc here (because I like how it's formatted, and blogger will just make it look ugly, see) about what my thinking process was that led me to write new rules for alchemy in 5th edition. I wrote it originally for this blog, and so it's in my conversational style. I did this for a few reasons:

1. for those of you who don't know me, here's a pretty good snapshot of how I write, and also, how I approach game design.

2. Alchemists and Apothecaries are going to be one of the feature pieces in Monty Haul #1, and here's a bit of a preview.

3. The pdf is easier to distribute as a formatted object and it lets you download it now and read it later. Well, I do that; I don't know if anyone else does. But that's how I think, so, there you have it.

Here's the PDF link from my Google Drive: Design Note on Alchemy
Feel free to snag it and check it out at your leisure; it's a quick read. And if you are so moved to back my 'zine, Monty Haul, that would be great, too! It's already funded and right now I am flogging for stretch goals.

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