Showing posts with label War Story. Show all posts
Showing posts with label War Story. Show all posts

Monday, September 2, 2019

RPG a Day 2019 Post-Mortem

To quote Bill Murray from the movie Stripes, "Well, that was interesting."

I'd never done something like this before. And I didn't know what to expect, but I was surprised by a few things. The entry that generated the most conversation was Evolution (y'all have thoughts about other editions of D&D. I see that now.) The least amount of participation was, of course, Suspense. Again, I'd like to apologize to any Texas Aggies who may have read the entry and thought I was stealing their joke. I meant no offense.

Everything else in between was about the same, but I did see an uptick in the days where I gave out some delicious home brew for my game. Those posts were quietly and fervently consumed with very little drag.

My biggest regrets were the 11's, the ones where I dipped back into RPGaDay's Past to build a blog entry because I didn't have anything for the prompt. Now, having said that, I told you that to tell you this: I'm a pretty clever guy, and I dug deep for some of these entries, which is why the blog jumped around like it did. If I couldn't come up with something based on your prompt, it was probably a little too broad. No disrespect to David Chapman, who has been spearheading this for six years. Lots of questions, lots of prompts (186, to be exact). I get it. I am just saying I would not mind more specific cues going forward.

I'll most likely do this again next year. But having now read a month of my meanderings, I have a few questions for the handful of you who made it through the month unscathed. What would you like to see, going forward, on this blog? More posts about me blathering about the good old days? More war stories? (I have a number of entries I could write about my time at Chessex). More campaign notes and homebrew stuff? I got a lot of that, too. Is there something else I could be talking about that I am not?

Any comments or direction would be great. I've got some of you, and I'd like to keep you around, so here's your chance. Tell me what you want, please.

Here's the full list of topics on each day, all in one place for your clickity-click-convenience.

First
Unique
Engage
Share 
Space
Ancient
Familiar
Obscure
Critical
Focus
Examine
Friendship
Mystery
Guide
Door
Dream
One
Plenty
Scary
Noble
Vast
Lost
Surprise
Triumph
Calamity
Idea
Suspense
Love 
Evolve
Connection
Last

Sunday, August 25, 2019

RPGaDay 2019: 25 Calamity


This is a war story.

My group was on the second level of a classic module. They had been slogging through it for some time and had just gotten out of a major trap and were pretty beat up. Half of the party wanted to go back to camp, and the other half wanted to stay and clear more rooms. This turned into a longer-than-normal table discussion.

One of my players (we’ll call him Cain) was built for action, not talk. He routinely zoned out if a discussion ran longer than a few minutes. Cain was a druid, but he was about as druidic as a goblin assassin, which he probably would have enjoyed playing.  He was in the “go back to camp” group. The other player (“Abel”) was a big, thick fighter and he wanted to clear more rooms. The four players were gridlocked at two and two.

While the rest of the group was yelling, Cain said to me, as quietly as he could, “I’ve got rope, right? Fifty feet?” We checked his character sheet and sure enough he had 50 feet of fine adventuring rope.

The party was on the second level, about 100’ high into the mountain tower. Their exit was an opening with a ledge on it and a straight drop down, or a careful spelunking with a Dex check at the end.

I naturally assumed that Cain was going to just start setting up the rope for everyone to descend. One of the party had a ring of feather fall, so he was fine. The others would have to solve this relatively minor logistical challenge.

As it was, I was trying to referee the discussion when Cain said to me, “I want to tie the rope around Abel’s leg.”

That got Abel’s attention. “What?”

Cain refused to look at him. There was a prank in progress. It was how they operated, this group. “Okay,” I said, “you need to make a Stealth roll, and you, Abel, get to make a perception check.”

They rolled. Cain rolled a 19. Abel rolled a 3.

That rope was now tied around Abel’s boot. “What now?”

Cain looked right at Abel and smiled. “I grab the other end and run for the opening and jump out.”

Abel said what we were all thinking. “Why?”

“I’m sick of talking about it. We’re leaving!” Cain looked at me and said, “I jump and take him with me.”

Howls erupted from the table. These guys were always doing stupid shit like this, but this was the first time that hit points were going to be lost. “Okay, fine, but we’re doing this in slow motion. First off, make a Strength save to yank this giant guy off of his feet.”

Cain rolled. “Sixteen!”

Dammit.

“Okay, Abel, you have been yanked off of your feet and you are sliding as fast as Cain is falling toward the opening and the ledge.”

“Can I grab the ledge?”

“You can try,” I said. “Make a Dex save.”

The d20 rattled into the tray. “2.”

“Okay, you can SEE the ledge as it zooms away from you, and now you are falling.”

The other players are now starting to laugh, mostly because they aren’t the ones about to take a bunch of falling damage.

Cain was not to be denied. “Can I pull Abel down faster?”

Abel said, “I throw my arms out, trying to grab anything I can.”

Sure, why not? “There’s a tree limb sticking out of the side of the rocks. Make a dex save.”

Dice rolled. “18!”

“Okay, you’ve got the limb, and you’re hanging on for dear life.” I turned to Cain and smiled. “Make a Strength save to keep hold of the rope, because you’ve just jerked to a stop about halfway down the cliff.”

Cain rolled. “15?”

“Yeah, you can keep hold. So, now…”

Cain interrupted. “I want to brace my legs and pull Abel off the limb.”

“Really?”

“Yes, really!”

“Okay, so, make a strength check. Abel, you, too.”

You can guess how it went down.

“Abel, you are falling straight down again,” I said.

“Am I closer to Cain now?”

“Yes, you are.”

“Can I catch up to him in the fall?”

“We’re in slow motion. Sure, why not? Make a Dex save.”

“Natural 20!”

Who am I to argue? “Okay, he’s within your grasp.”

“Wait, can I get out of…”

“No, you can’t. Abel, what do you want to do?”

“Are we close to the ground?”

“Oh, yes.”

“I want to position myself so that I’m on top of Cain.”

“And I want to be on top of Abel.”

Of course you do.  “Strength versus Strength. Go!”

Abel lost. Abel hit the ground first, and took enough damage to knock him out. Cain made a saving throw and took half damage from the relatively soft landing. The character with the feather fall ring floated down and threw the ring up to the last member of the group. Abel was healed, and Cain got punched, but they were all too busy laughing and telling me what an epic encounter that was.

It was like running a game for the Marx Brothers, but they loved it. And that effectively ended the session for the day. Oh, we did a little more, but we all knew nothing was going to come close to matching the intensity of the Tandem Slo-Mo Rope Fall.

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