Showing posts with label Holloway. Show all posts
Showing posts with label Holloway. Show all posts

Tuesday, September 11, 2018

Playing Games Part 7: Games I Wanted to Play (But Never Did)


How cool is the artwork in this ad?
At my most geekiest, most gamiest, there wasn't a game I wouldn't try at least once. And I did, too: BattleTech, Dr. Who, Star Trek, Space: 1889 (the birth of SteamPunk gaming, kids),  Mercenaries, Spies and Private Eyes, Rolemaster (AKA "Chartmaster") and so many others got a afternoon's delight from me and then I was off in search of new thrills. And like any thrill-seeker, I had targets in mind. Oh, yes, there were games I wanted to play so very badly. But that was the problem with RPGs back in the day: they were a team sport. I personally think it's a big part of the reason why computer gaming was able to compete for the tabletop gaming dollar so successfully: you play by yourself, and go online to find others like you.

Not back then, of course. Computer games used to suck. And if you wanted to play them, well, you'd better learn the rudiments of how to make friends, or you'd be at home, cheating your way through a stack of Choose Your Own Adventure books. Thankfully, I had players, and occasionally, got to play. Here are a few games I wanted to play and never got to.

Thursday, August 30, 2018

Playing Games Part 6: Going Off the Reservation


Once I made the decision to step out of the box on D&D and see other RPGs, I was something of a “loose” GM, if you know what I mean and I think you do. I figured out pretty quick that some games were better at simulating specific genres than others. I eventually amassed a shelf full of RPGs in boxes and books, and also plastic Ziploc bags and paper envelopes, and clamshell boxes…it got out of hand. I would venture to say that about one-third of the games that I owned I never played, because they were stupid and horrible. We didn’t have the word “crunchy” to describe “lots of rules, many of which are largely not needed” in the 1980s, but we made do with the more elegant, “This sucks.” Others on my shelf were games that people wanted to play, but I didn’t necessarily care about. I ran them, with mixed results, and then never went back to them. Here’s a few of the games I spent a modest amount of table time running for others:

New Digs, Patreon, and More

  Hey folks, This blog is going to remain up, but I won't be adding to it any more. I never quite got it off the ground and did everythi...