Showing posts with label Euro-Dice. Show all posts
Showing posts with label Euro-Dice. Show all posts

Sunday, August 18, 2019

RPGaDay 2019: 18 Plenty


I have plenty of dice. If I never bought dice again for the rest of my life, I’d never want for any more dice. In fact, I’m going to say something that I never thought I’d say: I have too many dice.

This is tantamount to heresy and is punishable by excommunication. I know this, and yet, I would have you hear me out, for this is not a situation of my own making. It’s not my fault. I am not weak.

It’s the dice maker’s fault. Aha! J’ACCUSE!

Allow me to elucidate: The industry standard for a set of dice looks something like this, right?

Seven dice. One of each polyhedral: d4, d6, d8, d10, %d10, d12, and d20.

You buy those dice and you think, “I’m set! Now I can finally play D&D, just like my favorite movie stars!”

Only, the first game you play, you quickly realize that you need 2 d20s, because, let’s face it’s easier to roll two dice and take the higher number than it is to roll one die twice. 

Two sets, then. Probably way more dice than you'll ever need. But whatever, NOW you can play the game!

What's that? Rolling up characters? With what? FOUR six-sided dice? Who do they think you are, anyway, a Rockefeller?  

Well, then, you need three—no, four d6 dice, because, you know, characters.

But the other dice? You can just borrow those. Cool. No problem.

Oh, you’re playing a wizard? With Magic Missile

*sigh* 

Can everyone please pass their d4s to the new guy?
 See what I mean? So a new player doesn’t need just one set. They need two sets, minimum. That’ll get you maybe halfway there, which isn’t bad, but it’s not great, either.

You really need three—no, four sets of dice in order to cover the full range of what you can expect in a campaign that goes up to level five. That will get you character builder dice, plus enough spell damage dice for whatever you’re throwing, or extra feature dice like for bardic inspiration or battle maneuvers.

Unfortunately, you will end up with some dice you don’t need. Like this.

So, in conclusion, I have a lot of dice, but it’s not my fault.

If I were a dice manufacturer, I would over a set of dice that is designed specifically for actual D&D play, and I would advertise it as such. Here’s what it would look like:

3 d4
4 d6
2 d8
2 d10 + 1 %d
1 d12
2 d20

15 dice, total.

That’s a bare minimum number to ensure that you can cast anything, use all features, make characters, and roll with Advantage or Disadvantage.



Now, any veteran player knows that the above list is a good one, but it’s not comprehensive. Here’s the real and true numbers for seasoned campaigners:

5   d4
10 d6
4   d8
3   d10 + 1%d
2   d12
2   d20
=27 dice.

I know, it’s a lot more than 7 dice in that little acrylic box. And the numbers are weird, but you have to trust me, this is not unreasonable. I know a lot of people who keep a separate set of 4d6 dice just for character building.

To be totally fair, some dice manufacturers are making overtures already by including 2 d20s or 4 d6s (or both!) in their starting set. It’s a nice idea and for an introductory set, need not be super expensive. 

This is the set of dice that come with the new D&D Essentials box set. They are simple, well-made, easy to read, and functional for a starting player right out of the box. It’s not hard to do!

In conclusion, I think you’ll agree that none of this is my…what’s that? Those Kickstarter dice I just backed? Well, those are very different, aren’t they? It’s a whole other motif, and…wait, what are you doing? DICE JAIL!? That’s not for people! Wait! Stop! I’ll be good! I Prooooooooomiiiiiiiiise…

Saturday, March 2, 2019

Dice Delve: Tarot Dice As Big As the Ritz

One of my table top RPG peculiarities is my separation between creation and play. To wit, I have a very different set of dice at my desk for when I'm thinking up cool things to foist on my unsuspecting players. This differs sharply from the dice I use when I am running games at the table, which tend to be more thematic or associative.

When I create, I use various special dice as inspirational items/desk toys/impartial arbiters of chaos and doom. Dice like my various skull dice. My arrows of chaos dice. My favorite d20 dice in the whole world. Things like that. I even have some Rory's Story Cubes in case I want to just wing it, usually as a thought experiment.

This is from the picture on Amazon that shows off the dice.
Missing from the photo is a sense of scale.
Of course, that's not all in my Thinking Kit. I have coins, tokens, cards, and other objects to fiddle around with. It's not a set thing; I trade bits and bobs out often. But I almost always have a tarot deck in the box, if not nearby, because I love the symbolism that's front-loaded on the cards. I've even got a deck that is reminiscent of stylized fourteenth century pamphlet art, which is perfect for D&D.

I don't use the tarot in games; only when I'm creating something. Well, that's not quite true; I wrote a set of rules using the major arcana that I turned into a fortune-telling system (really, an adventure generator). It's very robust, but it's also very specific, as I have only used it in my Introductory Campaign. But I love me some tarot symbols.

So, when I stumbled, quite by accident, across Tarot Dice, from the now-defunct company, Tarotocy, Inc, I nearly broke my arm reaching for my wallet. And for only twelve bucks, too! Here are thirteen 13 d6 dice, each with symbols representing random major and minor arcana. You also get rules and a play mat for doing actual tarot readings, but let's be real, people: I'm just here for the dice. I had to have these.

So, what did I get?

Thursday, September 6, 2018

Artisanal Craft Dice 6: A Baseline Review


I’ve dropped a lot of dice talk these last few weeks, so today I’m going to do a little show and tell. Here are some dice that live in my ridiculous and chaotic collection. I’ll show them to you, give you as much detail as I can about them, and then grade them using the criteria I’ve outlined here (link to part 5). That way, you can see what I’m on about, and also get a sense of what I value and what I hate. It’s important to understand where a reviewer is coming from, so you can get the most out of said reviews. I’ll talk about what I like, what I don’t like, and what doesn’t work below. You’ll get the hang of it.

Remember: if you want me to review your dice, drop me a line at Finns Wake at Gee Mail Dot Com. I won't promise that I'll love them, but I will promise to give them a fair shake. And a fair roll. Hah! Dice humor! See what I did there? Okay, let's get on with it.

Tuesday, August 21, 2018

Artisanal Craft Dice Part 4: The Dice, They Are A-Changin'


A lot of things happened in the twenty years since I was role-playing with any grace or consistency. It was all part of that larger emergent Geek Culture we heard so much about. The World of Darkness games went away. We got three Lord of the Rings movies. Print-on-Demand and PDF markets suddenly became a thing.  The Big Bang Theory happened. Marvel movies suddenly became a thing. DC movies stopped being a thing. The Board Game market exploded. The OSR movement happened. Every neckbeard in an ill-fitting game convention T-shirt started a blog. The height-weight proportionate ones started a YouTube channel. Dungeons & Dragons turned 40. Celebrities, and also Vin Diesel, came out (sorta) as lifelong gamers. 

Seemingly overnight, everyone was gaming again, this time propped up by these tastemakers and outliers from the Maker and DIY culture. 

Tuesday, August 14, 2018

Artisanal Craft Dice Part 3: Dealing With Danish Dice Gnomes


Not only did I get to sell dice to retailers, I ended up helping to make them when I was transferred to Chessex Manufacturing in 1995.  I have told this story elsewhere  but I wanted to add as well as clarify a few things from my "in the trenches" side of things. You find out how cheap (or expensive) things are; you have to think about stuff that you never considered as a consumer, such as packaging—those AMAC cubes, for example, and those tiny slips of paper that served as the label all cost money, as well. There were frustrations, like dealing with upper management who had one idea—and maybe not a very good one—and trying to navigate a way to say that without getting fired. I drank a lot in Berkeley, California. For medical reasons.



Tuesday, August 7, 2018

Artisanal Craft Dice Part 2: "You Can Never Have Enough Dice!"

Dice Porn!
I was twenty four when I found myself working at Chessex Southwest, at the time when the company was growing like Audrey 2 in Little Shop of Horrors and scaring the hell out of The Armory, Wargames West, and anyone who was distributing games and game supplies. Chessex had parlayed its success as a minor game accessories provider to actually selling games themselves. It started small, with Don Reents selling stuff out of the back of his van in the Bay Area, and became a major thing, nationwide, seemingly unstoppable thing. If you ever played on a vinyl Battlemat, or used Dragonskins on your hardcover books, or owned a set or two of Speckled dice, that’s all thanks to Chessex.


New Digs, Patreon, and More

  Hey folks, This blog is going to remain up, but I won't be adding to it any more. I never quite got it off the ground and did everythi...