Showing posts with label Artisanal Craft Dice. Show all posts
Showing posts with label Artisanal Craft Dice. Show all posts

Saturday, March 14, 2020

Elder Dice: The Color Out of Space dice reviewed!

I have written about Infinite Black's Elder Dice before, and commented here, and I've even used their dice to highlight things like the importance of theme and contrast. With three wildly successful Kickstarters under their belts, and having sold hundreds of thousands (if not millions) of dice, their latest release, The Colors out of Space (nicely, if unintentionally timed, I must say), it was their largest, most ambitious, and also their most confusing and chaotic KS campaign to date.

Now that the dice have finally made their way stateside, a great number of fans are posting pics, and taking to social media to express their feelings about their new acquisitions. I am, it seems, no different.

I won't get into the peripheral things that ended up showing up in the box for two reasons: 1. I have real, deep, and tangible buyer's remorse over the amount of money I spent for things I not only don't need but will never use, and 2. The dice are all that really matter at the end of the day. So let's get into this and see what's what.

Wednesday, February 19, 2020

DIY Corner: Storage for PolyHero Rogue Dice

Ever since I reviewed PolyHero's Rogue Dice set a few weeks ago, I've been wracking my brains trying to figure out how to get the somewhat delicate Lockpick d20 dice to the table and back without breaking the pick off with my bear-like clumsiness. It's too cool a gaming tool not to take good care of, but as soon as I saw it come out of the clamshell, I thought, "Ruh Roh."

Thankfully, the Lock and Pick d20 came with a plastic insert, molded to cradle them just so in the package to avoid the very breakage I was trying to stave off. That insert came out of the clamshell, and I realized I could make a custom carrying case, built around holding that plastic cradle.



Now all I had to do was find a box. Easier said than done.

Thursday, January 30, 2020

Dice Delve: Rogue Dice by PolyHero

I just got an overstuffed and slightly damp plastic envelope of dice, all the way from China, in the mail that I've been waiting on for a good long while, now: Rogue Dice, Polyhero's latest release, is finally here. I backed this Kickstarter her a while back...two years, nearly...I did it mostly on the strength of one of their dice, which would be a Kickstarter-Only Exclusive. Crom Give Me Strength.  More on that later.

Anyway, they are here, now. And so because in my previous review of their Wizard Dice, I kinda brushed them off, what follows will surely be my longest and most extensive review to date, with a ton of pictures. Are you ready? Let's get into it, then.

Wednesday, November 13, 2019

Dice Delve: A Duo of Dueling Diffusions

The artisanal craft dice market continues to expand and contract like the big bang model of the universe in its own teapot tempest of a cottage industry. It's gotten so widespread and self-referential to have spawned the appearance of trends, I swear to Crom. Trends! For Dice! Lately the up and coming seasonal trend seems to be a spin on the glitter dice of old, only with confetti-sized sparkly-stuff suspended in clear acrylic, like a frozen snow globe. I won't be reviewing any of those dice.

But I did pop for something that was quite the rage last season, and that was clear dice with a second translucent (or two) swirled into the clear acrylic. As one of those "Oooh pretty" ideas, several (as in, many) dice companies dove into coming up with clever name and color combinations seemingly overnight; these things hit all at once, and there were actually concurrent Kickstarters running for two different company's iterations of these dice. I made the executive decision to get the same kinds of these "Diffusion" dice or "Ethereal" dice so as to better compare like with like. The question was, of course, "do I like?" That all depends.

Wednesday, October 16, 2019

Dice Delve: Black Plague Dice

Oh, Halloween, with your banquet of delights, how I love you almost as much, if not more, than Christmas. Especially when people you like put out stuff that you love that lands in October like it was planned all along. I'm talking about Black Oak Workshop and their latest offering, Black Plague Dice.

Those of you keeping score at home know that I love Skull Dice, so much so that I did a little write-up about them last October. Well, lookee what I got in the mail the other day! Cool stuff for my ongoing collection! These are not my first Black Oak Workshop dice, either. How do these stand up?



Black Plague Dice by Black Oak Workshop
SCORE: 5/5

Clarity   Yes
Heft       Yes
Color     Yes
Theme   Yes
Value     Yes

I've backed several of their Kickstarter campaigns right now, and I've been very happy with the results every time. These folks do great design work, at an affordable (for an Artisanal Craft Dice maker) price, with great customer service and quality materials. You can't go wrong with them. You just can't.

These are their Black Plague Dice, with the iconic and also unique skull design. The Kickstarter unlocked the dice bag and the pin, too. All quality items. I'm keeping all of my dice in Black Oak bags at the moment.

Their Kickstarter was initially only for d20s , but enough people pledged that they were able to swing making a complete set of seven dice. This was awesome for me, as there are currently no other sets with the skull motif on them in so prominent a fashion. And none of that noodly-fiddly stuff around the edges, either (gives Q-workshop the side-eye).







In addition to a readable design, these dice are also slightly larger than the average polyhedrals. That means these clicky-clacks can be seen from across the table. Easy to read. No problem. An old grognard's delight, to be sure.









Here's a Gatekeeper d20 for size comparison sake. Their d20 dice are about a millimeter larger than Chessex dice, so you can really see the difference in size with the Black Oak dice here. Substantial. By the way, the Black Oak solid color polyhedrals have great heft to them, as well. These are now in my current DM bag.








As I said earlier, the bags are a delight; large, with excellent embroidery on the outside and satin on the inside. Available in a ton of styles. This is my new Skull Dice bag. I'm doing that little happy goblin dice dance inside right now.








The Good: Follow these guys on Kickstarter so that you know when the next campaign is going to start. And visit their website to check out their line of Lovecraftian bags and other great stuff.

The Bad: only when their stretch goals don't completely make and you can't get a full set of dice. Come on, People! Have a little faith! Craig's turnaround time on his dice is measured in months, not years. And I think he's getting his dice in America, so no worries about Chinese Trade Wars to disrupt your hobby.

The Ugly: There is no ugly. There is only good stuff. Black Oak Workshop is my favorite dice maker at the moment.















Friday, September 27, 2019

DIY Corner: Dice Trays

Have you priced dice trays lately? They are ridiculous.

They look cool. True. And they are quite useful, especially if you have one or more players who like to give their deice the ol' spin "for luck" and send their bones skittering across the room. But the cost is outrageous. Twenty-five dollars for a wooden version of the Monopoly Box Lid we used to roll six-sided dice into? Thank you, no. I'm sure the product is very good, but for that kind of money, I want a little control.

There's a ton of videos on YouTube that show you how to very complicatedly make dice trays. You can sure do that if you want to. But I don't have the time, the patience, or the tools. I just have the vision, in my head, of the dice tray that I want, and I have a 40% off coupon for Michael's. That's more than enough.

And I have made a couple of dice trays out of picture frames. One of them is quite cool; it came with plastic pieces on the corners that resembled metal brackets, and so it was halfway to looking like something found in a dwarven keep to begin with. The problem with picture frame dice trays is that they are elusive, unless you want to break glass, fish pieces of glass out of a crevice, and yadda yadda yadda. Basically, you need something deep enough to act as a reservoir for the dice, but the glass has to be behind the wood completely, so that when you unscrew the back of the frame, everything comes out nice and neat.

I know you think that's easy to find, and if you're looking for regular picture frames, you're right. But we want high (or deep) side walls, and those frames only come around once or twice a year. I suspect they are being bought up by gamers for the explicit use of turning them into dice trays, because as picture frames, they are kinda crappy.

Here's how I solved that problem. I can make a dice tray for about five bucks, unless I need to buy a can of spray paint. Then it's, I dunno, seven bucks or something. But the thing is this: my dice tray is one of infinite possibilities. Any color I want, any interior felt I want, stain or paint, simple or complicated, I am only beholden to my level of craftsmanship.





I start with these. These are "Art Panels" made of wood. They are designed for decoupage, painting, or any other Summer Camp Craft idea you want to use them for. Wood burning. Is that even a thing, still? I don't care.

Wal-Mart sells the 10" square frame with just enough lip on it to qualify as usable (right). Dollar General sells an 8" square that is chunky and deep and just right for a DM to have behind his screen or any table where space is a premium (left).  For the pictures below, I will be using both, as I did not get complete pictures from either build.


These picture frame/art panels are made of cheap bass wood, and are made about as well as you'd expect. The thing you want to look for is actually not on the front but on the back. That's the interior of the dice tray. Look for rough spots or splits on the inside, or at the corners for a misalignment.

Inside here, in the corner, is a rough spot where the wood was split, or a knothole, or something. Ordinarily I wouldn't have bought this, but it was the last one, so I am just going to take extra care with the steps below.





First thing to do is  sand the sides down, to make them smooth to the touch. I use a heavy grit sand paper to lightly and quickly knock out any rough patches. I also put a little more pressure on the edges and the corners to soften and smooth them down. Finally, I sand down the inside walls of the dice tray, getting as much inside the corner as I can. This takes all of a couple of minutes, and really helps later when you're applying paint. The finished tray looks nicer, too, and is less of a lethal weapon. See where the edges are rounded and smoother?


Before you go any farther, it's best to make a template for your felt insert. To do that, get a piece of regular cardstock (the kind you do papercrafts with) and measure it carefully and cut it to size with an Xacto knife or other straight edge. For the 10" frame, the interior is 8 1/2" square and for the 8" frame, the interior is 6" square.

Note: it will not fit. It just won't. It never does. But go ahead and make your square cardstock match your seemingly accurate measurements. Now, try to slip it in. Did it hang on one side? Two? Those are the sides you will trim by minute increments using your straight edge. And don't cut two sides at once. Cut one side. See if it fits. If it does, cut the other. If it doesn't, trim some more. It sounds tedious, but it only takes a couple of minutes to adjust. Just go slow and take your time and don't get in a hurry. When you're done, you should have a square piece of cardstock that falls right into place and requires the flat side of your hobby knife to lift up out of the dice tray. That's what you are looking for.


Once completely sanded, I like to prime the tray. This takes a couple of passes to get even coverage on the inside and outside walls of the tray.

I spray the inside, but just to overspray the inside edges and corners. Occasionally I will sand back the primed dice tray with fine grit sand paper to keep the smooth surfaces.



Once the primer is dry, you're on your own. You can paint the tray a solid color, or use a faux finish of some kind. You can create a "theme" for your game or a particular character. I've done everything from faux marble to hammered metal (and there are tutorials online for anything like that you want to do). But for a first-time project, you may just want to go with staining the wood.



This was a tray I made for my player who has a warlock that made a pact with The King in Yellow. I used antique silver Rub 'n Buff to make the edges shiny like worn down metal. This may be the coolest tray I have done to date. It got gasps and profanity when my player brought it out at the table.


This tray was made just so see if I could do it. I wanted to make a faux marble finish, like the old Vampire rpg books, you know, green mausoleum marble. It turned out better than I could have hoped for. You can't see it, but there are some flecks of blood in one corner.

Here's the wood, stained and sealed with a gloss coat. It looks surprisingly good. I've also done several dice trays using the 8" art panel that turned out gorgeous with a couple of coats of stain and some intentional sanding back to distress the wood. It really picks up an antique or a nautical appearance.






This was the first dice tray I tried. It's got one coat of stain and a flat sealer, because that's all I had. And you know what? It's just as nice as the others. This does not have to be a complicated project.

If I'm staining the wood, I don't prime the tray. I use a gel-based stain, and it's pretty cheap but it's also a little finicky to use, so I will just wipe down the tray with a damp cloth to remove the dust and grit and let it air dry before applying the stain. I always apply heavy and wipe it off, and do a minimum of two coats to really bring out the grain of the wood.



While the paint or stain is drying, you can start on your felt insert. Craft felt is very inexpensive and comes in a myriad of colors. You can buy it with a sticky back, and it's a little more expensive but also easier to work with. Or you can get regular felt and trust your glue-fu. Don't worry if you mess it up. Felt is cheap. Cardstock is cheap. Glue is cheap.

If you are using adhesive felt, peel off the back and stick the cardstock insert to it. Don't use the edge of the felt to save cutting; the felt edges are wonky. Stick the square down so that there's at least a half-inch of felt or more around each side.

If you're using regular felt, first apply a thin, even layer of Tacky Glue or your favorite craft glue. This, even coat. Use scrap cardstock to scrape it thin if you need to and be sure to cover the whole surface of the card. No globs, no glorps. You are going to stick the cardstock insert to the felt and use a heavy cylindrical object to smooth the cardstock out so that you don't have bumps in the felt on the other side. No bumps in the felt is your only concern right now. Also, excess glue. Wipe up any oozes immediately. If you'd used adhesive felt, you wouldn't have to do this, but no, you wanted teal felt in your wooden dice tray for some unfathomable reason, so here we are, rolling felt and wiping up glue.

After the felt and the cardstock are one, take your straight edge and your sharp craft knife and cut away the excess felt. You may have to adjust the fit as with the insert above. That's okay. It's also okay if you cut a hair too much and there is a gap. You can center the felt in the middle of the tray and no one will notice the gap. I know this because the first one I did had a 1 mm gap and I've been using it for years and to date no one has noticed, or cared.

Before you apply the felt to the inside of the tray, you will want to seal the wood and your paint/stain job. You can use flat or gloss, and the choice is entirely up to you. But I'd recommend two coats just to be sure you get everything.

Now you can put the felt in. Simply apply more glue and repeat. Again: no bumps. Use a Sharpie to roll across the interior and remove lumps. Something else you can do, if you are afraid of commitment, is to not fasten the felt to the cardstock. I have found that the backing on the adhesive felt cuts great and if you are diligent and patient, your felt will slide into the tray and stay there, even when you want to turn it upside down and shake it. Now you have a rolling surface that you can swap out as the mood strikes you.

Last thing I do is probably not strictly speaking necessary, but it's classy and we are all about class here at the North Texas Apocalypse Bunker. Take four 1" furniture pads and affix them to the corners. Yes, those are the same non-skid pads I use to make tokens with. Just stick them into the corners, slightly offset from the edges, and you are done.

These trays are cheap enough that you can make one for every player and for yourself without wracking up enormous debt. Five trays cost me as much as one of the deluxe fancy-schmancy trays on sale across the Interwebs. If you use the 10" square panels, they don't take up too much room in storage, either, stacking nicely on top of one another. The are lightweight, but strong, and don't move around on the table, thanks to the feet.

My players love their trays and use them for every game they play. Good dice rolling habits cannot be learned early enough.





























Sunday, August 18, 2019

RPGaDay 2019: 18 Plenty


I have plenty of dice. If I never bought dice again for the rest of my life, I’d never want for any more dice. In fact, I’m going to say something that I never thought I’d say: I have too many dice.

This is tantamount to heresy and is punishable by excommunication. I know this, and yet, I would have you hear me out, for this is not a situation of my own making. It’s not my fault. I am not weak.

It’s the dice maker’s fault. Aha! J’ACCUSE!

Allow me to elucidate: The industry standard for a set of dice looks something like this, right?

Seven dice. One of each polyhedral: d4, d6, d8, d10, %d10, d12, and d20.

You buy those dice and you think, “I’m set! Now I can finally play D&D, just like my favorite movie stars!”

Only, the first game you play, you quickly realize that you need 2 d20s, because, let’s face it’s easier to roll two dice and take the higher number than it is to roll one die twice. 

Two sets, then. Probably way more dice than you'll ever need. But whatever, NOW you can play the game!

What's that? Rolling up characters? With what? FOUR six-sided dice? Who do they think you are, anyway, a Rockefeller?  

Well, then, you need three—no, four d6 dice, because, you know, characters.

But the other dice? You can just borrow those. Cool. No problem.

Oh, you’re playing a wizard? With Magic Missile

*sigh* 

Can everyone please pass their d4s to the new guy?
 See what I mean? So a new player doesn’t need just one set. They need two sets, minimum. That’ll get you maybe halfway there, which isn’t bad, but it’s not great, either.

You really need three—no, four sets of dice in order to cover the full range of what you can expect in a campaign that goes up to level five. That will get you character builder dice, plus enough spell damage dice for whatever you’re throwing, or extra feature dice like for bardic inspiration or battle maneuvers.

Unfortunately, you will end up with some dice you don’t need. Like this.

So, in conclusion, I have a lot of dice, but it’s not my fault.

If I were a dice manufacturer, I would over a set of dice that is designed specifically for actual D&D play, and I would advertise it as such. Here’s what it would look like:

3 d4
4 d6
2 d8
2 d10 + 1 %d
1 d12
2 d20

15 dice, total.

That’s a bare minimum number to ensure that you can cast anything, use all features, make characters, and roll with Advantage or Disadvantage.



Now, any veteran player knows that the above list is a good one, but it’s not comprehensive. Here’s the real and true numbers for seasoned campaigners:

5   d4
10 d6
4   d8
3   d10 + 1%d
2   d12
2   d20
=27 dice.

I know, it’s a lot more than 7 dice in that little acrylic box. And the numbers are weird, but you have to trust me, this is not unreasonable. I know a lot of people who keep a separate set of 4d6 dice just for character building.

To be totally fair, some dice manufacturers are making overtures already by including 2 d20s or 4 d6s (or both!) in their starting set. It’s a nice idea and for an introductory set, need not be super expensive. 

This is the set of dice that come with the new D&D Essentials box set. They are simple, well-made, easy to read, and functional for a starting player right out of the box. It’s not hard to do!

In conclusion, I think you’ll agree that none of this is my…what’s that? Those Kickstarter dice I just backed? Well, those are very different, aren’t they? It’s a whole other motif, and…wait, what are you doing? DICE JAIL!? That’s not for people! Wait! Stop! I’ll be good! I Prooooooooomiiiiiiiiise…

Saturday, August 17, 2019

RPGaDay 2019: 17 One

 I really wanted to keep this civil and upbeat, but I’m afraid that with the challenge halfway over, the gloves have to come off. So, here we go:

Hey, Dice Makers…please put all of your special icons on the highest number of the die. Thank you.

These are cool dice that I never use! It's criminal!
I have needs. They involve Skull Dice. And what I really like to do is make little lists that run from least terrible to most terrible, and if that most terrible result happens to coincide with my skull on the d6, then that’s an awesome thing and it makes me happy.
Player: What happens now?
DM:       (rolls a d6, shakes his head, shows the die to the player with the skull facing up).
Player: (shakes fist at sky) Damn you, Gelatinous Cube!


I know, I know, it didn’t used to be this way. Some games made you roll low. Some games made you roll high. Two of my favorite games, D&D and V&V were exactly opposite in this regard and it always took us a round of concentration to switch over. And these were just two examples.

See? The skull is a GOOD thing!
Now it’s a different situation altogether. It’s safe to say that D&D is driving the market (well, maybe “lapping the competition” is more accurate, if not particularly sensitive). This is especially true if you include all of the spin-offs and one-offs and open gaming license games that work along the same principle: roll high to hit. I think that it’s safe to assume that, for now, at least, you can go ahead and put your skull right on the highest number face (or your sword, or your shield, or whatever little icon you’re pushing as a corporate symbol or brand) and we can all sleep better at night. All of our tables, if we so choose, will start at one for the suckiest result and 20 for the most unsucky result. Or, you know, whatever. One bad, twenty good.

Sorry. I know, it’s not helpful to your starting game. I blame the weekend. Yeah, that's it. Danged old weekend. 

I’ll be better tomorrow, I promise.

Bonus Comment: My Friends over at Black Oak Workshop do the right thing with their symbols. Recently they ran a Successful Kickstarter for some d20 Skull Dice (the Black Death d20) and they are on track to start delivering soon. Check out their fine line of dice and dice bags and add a little style to your table. 

Monday, May 20, 2019

Dice Delve: Halloween Comes Early


I give Q-Workshop a lot of grief, mostly because I want them to be better than they are. Their designs are lovely and also many times indecipherable to the naked eye, which makes them a bounty for collectors and an eyesore for gamers who harbor more practical considerations.

That said, I was quite taken with their Top Drawer Dice Kickstarter, which featured a set of dice with a Halloween theme, Halloween Pumpkin dice. This was one of five total sets of interesting dice, some of which were clearly aimed at specific games, and some of which were just cool. I didn't mind some of the other designs, but the Halloween-inspired designs were, to my way of thinking, the clear and only choice.

Well, they came in, and I had a chance to do an interesting side-by-side comparison with another set of dice, also with a Halloween theme, produced by Bescon. Side-by-Side! Head-to-Head! A Grudge Match to end all Cage Fights! Carnage Mayhem! Ah HAH HA HA HA HA HA HA HA HAAAAA!

Okay, maybe not. But here's my breakdown for those of you with an interest in all things October-y.

Monday, February 25, 2019

Dice Notes: Beating a Dead Horse (literally)


 After the last post, I had hoped to start talking about some aspects of my 5th edition campaign that may be useful and/or instructive to other DMs, but then something happened that curtailed all of that: I got my order from Infinite Black's second Kickstarter, Elder Dice: Unspeakable Tomes. This was a huge relief, tantamount to the scratching of an itch in the middle of your back, as their Facebook page has been dominated with posts from people lamenting that they haven't gotten their dice yet, followed by another post from someone who ordered one of everything, proudly displaying their new wares and cackling like the mentally deranged. For variety, as a palate cleanser, someone would jump in and post a picture of a crushed shipping box, with the notation, "But the dice inside were fine!"

A couple of people voiced concerns or complaints, and the devoted rank and file set upon them with pitchforks and Internet Sarcasm, in disproportionate ratios, and while I had always intended to talk about my dice when they came in, I resolved not to post my thoughts on their Facebook page, because I have no desire to get into a slap fight with anyone at the moment. Besides, as of this writing, it's all academic, anyway. I'll explain later. For now, let's talk about my dice and what has generated so many words of concern about good design.

Monday, February 4, 2019

Dice Notes: Some Friendly and also Unasked-For Advice

There is always a dice project on Kickstarter, it seems, and most often, more than one at a time. If you are dice-happy, or worse, dice-drunk, like some people I know, this can be both heady and frustrating. Mostly because we all have bills to pay, and people to feed. I've tried eating dice, and it just doesn't work.

I am no stranger to buying interesting dice. However, I'm seeing some...trends, let's call them, that are not just making me crazy, but also really dampening my interest in funding an otherwise great idea. In some cases, I think these are poor decisions based on a lack of experience and/or graphic arts training, and in other cases, they are just things that I personally don't like. I'll try to let you know which is which.

In any case, I'm not randomly throwing people under the bus. I really want your project to be a success, to be something interesting to add to the hobby, to be something I can partake in. I'm not being mean for the sake of being mean, nor am I trying to be funny at the expense of someone's hard work. I know these are all labors of love. And having been on the other side of the manufacturing process, maybe I can offer some constructive criticism.

Without any further explanation, here we go:


Thursday, November 22, 2018

Dice Delve: D&D Waterdeep Dragon Heist Dice


From the very first set of dice I bought from my local hobby store, there's just something cool about "official" products for your game. It's like saying, "Okay, here's what we recommend you play with." The first of these TSR dice were called "Dragon Dice" back in the day, and while they were a necessary item at the time, the dice were made out of terrible plastic that didn't last six months before they started cracking and chipping on every edge. By the time TSR had corrected their "official" dice, they had been supplanted by a horde of other, better dice manufacturers selling quality, high impact plastic dice that looked like jewels. Game over, TSR. Game over.

Eventually, TSR crept back into that corner of the gaming marketplace, and did so with some modest dice that were clearly sourced from a major manufacturer. No more of those soft pastel dice that chipped and cracked at the edges like mica! And while they never got that market share back, it was a nice side-item of sorts.

Now D&D is in the capable hands of Wizards of the Coast, and these guys know how to accessorize. Have you seen those spin-down life counters? Those cool d20s with the speckled pattern and the Magic: The Gathering symbol on the 20? Those are so cool! If they can do those, and produce them for every one of their M:TG sets, then a set of dice for D&D should be a walk in the park for them, right? ...Right? 

Well...um...you see...

Saturday, October 27, 2018

Dice Delve: Skulls!

In honor of the Spooky Season, I thought I'd dispense with the formal review and instead showcase one of the subsets in my ridiculously odd collection, and that's my affection for Skull Dice. That's right, those D6 polyhedrals with a skull in place of the 1 (or sometimes the 6). This may be the oldest novelty dice, first produced in the 1980s, as an inked drawing on a blank face, and later carved into the dice as part of the molding process.

Lots of manufacturers have made and continue to make Skull Dice; Koplow, Chessex, Q-Workshop, and many others have them in their line-up even today. What are they good for, anyway? I eventually worked a couple of systems out to make use of them, because what's cooler than throwing bones and coming up with skulls? Doom for you! Check out some of my favorite Doombringers below.

Saturday, October 20, 2018

Dice Delve: Chessex Marbelized Ivory Polyhedral Set

I used to work for Chessex, and I am an unapologetic fan of their EuroDice, both the opaque and the Speckled varieties. I think that they are among the best dice available for RPG and tabletop gaming--maximum quality with minimum cash outlay. Even when I don't like something about a color combination, it's a tough love kind of thing, since I used to work for the company and presumably am in some kind of position to know better.

Chessex, like other dice sellers, also buys dice to resale from other dice makers--presumably not the same people who make their Speckled dice for them, but you never know, because it's kind of a trade secret. Speaking only for myself, as soon as you move away from Urea as a manufacturing component, it becomes a lot easier to see the flaws in a dice color or a plastic combination. This is not always a good thing, especially if you're the kind of person who has opinions about stuff. What am I talking about? Read on and see for yourself.

Saturday, October 13, 2018

Dice Delve: Chessex Pound-O-Dice

I am going to break the format slightly for the purposes of this bulk dice review. A lot of people are buying mass quantities of dice, either for new players or to bolster existing collections. As a game master, I like to have a lot of options available for me to match my admittedly capricious moods, and I also like to hand out new dice to beginning players, since it's easier to simply give them what they need than expect them to know what they need. 

These days, thanks to lax international shipping and a variety of online shopping sites, starter dice sets are very cheap. Cool dice that you really want to play with cost a little more and are a really personal choice for each person, but for new players, all you really need are the correct sizes and shapes and you're good to go.

Still, these bulk buys are not without their charm, especially when you have a company like Chessex, who are known for their awesome speckled dice, offering a big-ass bag of them for a relatively low price. Sounds great, right? 

Saturday, October 6, 2018

Dice Delve: Chain-Chain-Chaaaaaaain...Chain of Diiiiice...

Impact! Miniatures has made a great contribution to the OSR community by manufacturing a full line of odd-and-unusual dice specifically for games like Dungeon Crawl Classics, Mutant Crawl Classics, and their upcoming release, Lankhmar that utilizes a “dice chain” mechanic that goes from 1d3 to 1d30. You can one-stop shop and get exactly what you need, which is a good thing, because searching hither and thither for a d16 is, in my opinion, a bunch of bullshit. If you make a game that relies on weird-ass dice, you are obligated to provide those dice to your customers. Which they do. But Impact does a better job of it, in my opinion



Saturday, September 29, 2018

Dice Delve: Double Six, Triple Four


A lot of people re-invent the wheel, and just as many will occasionally pretend the wheel is broken so they can "fix it." I've seen a lot of game aids over the years designed to correct a problem that I never in my life saw as being an issue; the hobby's equivalent to the Slap Chop.

Not all innovations are bad, you know. We all hate how D4 dice don't roll, are hard to fish out of the tackle box, and become weaponized when they fall on the floor. And yet, there isn't anything we can do about it, is there? Well, is there? 

Don't be so silly. Of course there is!

Saturday, September 22, 2018

Dice Delve: Kung Who? Kung FU!


You don't notice lettering in comic books until its done badly. Same thing with editing in movies. Those things are invisible to the untrained eye when working as intended, and raised to an artform for the initiated. It's the same with graphic design; you don't "see" what a good job someone did until you see what a bad job another person did. 

In this vein, there are a lot of people out there in the Artisanal Craft Dice arena who have a basic understanding of Adobe Illustrator, enough money to order a bunch of raw materials, and they are off to the races. I see a lot of mediocre to bad dice being sold on Etsy and other online sites. To quote Tyler Durden, stuffing feathers up your ass does not make you a chicken. But there are some people out there who are doing it right. 

Saturday, September 15, 2018

Dice Delve: The Power of Clarity


Today I'm going to pick a slapfight by tipping a sacred cow. I'm old, and my tastes run to the old, the vintage, the decrepit. You know, like stuff from 1985. The Dark Ages. When Dinosaurs roamed the Earth. And speaking of dinosaurs...

Lou Zocchi is one of the longest-running manufacturers of RPG-based products. He may be THE longest-running, and good on him for doing so. And like most people who've been in business since the 1970s, he's had his share of ups and downs. GameScience is currently the Elder Statesman of the Artisanal Craft Dice Movement. These should be the dice I prefer, since I'm crunchy and crusty, right? Let's just see what the current batch of GameScience dice looks like.

Saturday, September 8, 2018

Dice Delve: The Power of Theme


I'm starting my dice reviews, and I'm sure I will do game reviews soon, as well.  I'm going to post them on Saturdays, which means this little blog is getting updated three times a week. It may not seem like much, but for me, it's huge.

Here are two sets of recent dice from wildly successful Kickstarter campaigns. Both of them lean heavily on their theme to be successful. And both of these companies made bank, with follow-up Kickstarters planned and executed. And while they both nailed the theme, how well did they make the dice?


New Digs, Patreon, and More

  Hey folks, This blog is going to remain up, but I won't be adding to it any more. I never quite got it off the ground and did everythi...