Once I made the decision to step out of the box on D&D
and see other RPGs, I was something of a “loose” GM, if you know what I mean
and I think you do. I figured out pretty quick that some games were better at
simulating specific genres than others. I eventually amassed a shelf full of RPGs
in boxes and books, and also plastic Ziploc bags and paper envelopes, and
clamshell boxes…it got out of hand. I would venture to say that about one-third
of the games that I owned I never played, because they were stupid and
horrible. We didn’t have the word “crunchy” to describe “lots of rules, many of
which are largely not needed” in the 1980s, but we made do with the more
elegant, “This sucks.” Others on my shelf were games that people wanted to
play, but I didn’t necessarily care about. I ran them, with mixed results, and
then never went back to them. Here’s a few of the games I spent a modest amount
of table time running for others:
Showing posts with label Champions. Show all posts
Showing posts with label Champions. Show all posts
Thursday, August 30, 2018
Thursday, August 9, 2018
Playing Games Part 3: Villains and Vigilantes
Jeff Dee, Post-TSR, crushing it on the game he co-created with Jack Herman. |
There has been, over the years, an incredible debate over which super hero game is the best. It’s a Ford versus Chevy, Coke versus Pepsi kind of thing. I think it boils down to whichever game you were first exposed to is the best one. That is to say, in the end. In the beginning, all you had to do was look at the art for the two major games, Villains and Vigilantes and Champions. Jeff Dee drew giant rings around Mark Williams. V&V looked like a comic book you wanted to read. Champions looked like drawings from the loose-leaf notebook of your really talented artist-friend.
Villains and Vigilantes came into my life thanks to Dragon magazine (the most important magazine in the world, for a while) and the great ad that ran dutifully in every issue for, like, years, with great evocative artwork by Jeff Dee. Now, I recognized both Jeff’s style and his signature as being one of my two favorite artists from TSR. His stuff had a super-heroic-comic-booky style about it anyway, and now here he was, drawing super heroes in a game he co-created. That was all I needed, to be honest. But then I found out Bill Willingham was involved, and that sealed the deal for me. By this time, Willingham had left TSR and was writing and drawing The Elementals for Comico, and it was an indy comics darling. This gave V&V a kind of legitimacy that Champions never had for me and my friends.
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