I love horror movies, horror stories, monsters, aliens and
all that kind of thing. In Internet Parlance, I’m what is known as a “Monster
Kid.” Make of that what you will.
It follows, then, that I would be an early and avid adopter
of games like GURPS Horror, CHILL, and my first-love, go-to
horror game, Call of Cthulhu.
My games were always well-attended and with good reason: I
was a great Call of Cthulhu game master. I wrote many of my own C of C scenarios
and they were always a hit. I tried to keep the eldritch vibe but I also wanted
“traditional” scares; zombies are a great palette cleanser when you stare too
long into the Abyss and the Abyss stares back.
The first scary encounter I ever used was, it turned out, my
best one. I re-used it with different groups, and even ‘ported it over into
other games. It never failed me. I am now going to release it into the wild for
your edification and/or swipe file.
The Set Up
This needs to be under ground, either in a sewer, or a
partially flooded dungeon, or both. You need some water for this. You also need
some holding cells. The players are looking for someone who has disappeared and
their quest has led them to here, where it’s clear that something sinister is
going on.
They walk down the hallway, peering into the cells. Iron bar
gate, and every cell is sunken. Water from somewhere has gotten into the cells
and there is about a foot of brackish water that comes right to the top edge of
the gate. It’s easy to spot, as long as someone asks. Anyone rushing in would
make a Dex save to avoid tripping down the stone step and crashing into the
stinky water on the floor. That would seem to be the gag and should be played that way, i.e. "Okay, now that you know there's water in the cells you can easily avoid falling in and you can even see the step leading down into the cells."
In the first cell, there’s a skeleton, in chains, sitting in
the water.
In the second cell, there’s another skeleton, half-slipped
out of the chains, also in the water.
In the third cell, there’s a man in a brown tweed suit, in
chains, and he’s hanging upside down, his head completely underwater, his legs
and body struggling furiously, and there’s a mass of bubbles around him. He’s panicked…
It’s usually about now that someone screams “I run in and
save him!”
What do you do? Do you pick the lock on the chains? Or do you want to pull
his head up so he can breathe?
“That’s it! I pull his head up!”
“That’s it! I pull his head up!”
The character grabs the man by the shoulders and lifts…and
he’s got no head. The neck is a gaping wound, and even as you let go of the
corpse, you realize what was bringing the body to life as a horde of rats swarm
out from the neck, running all down your chest and your arms and your back and,
well, make a sanity roll now.
Sometimes they end up with a phobia. They always pick “fear
of rats.” The swarm does little to no damage. The rats hit the water and swim
out of the room. The corpse is actually a few weeks old. It's not who they are looking for. But whoever took their friend also did this, so this missing person's case just got a lot more urgent. And now you’ve set the tone for the rest of the
evening.