Showing posts with label Call of Cthulhu. Show all posts
Showing posts with label Call of Cthulhu. Show all posts

Monday, August 19, 2019

RPGaDay 2019: 19 Scary


I love horror movies, horror stories, monsters, aliens and all that kind of thing. In Internet Parlance, I’m what is known as a “Monster Kid.” Make of that what you will.

It follows, then, that I would be an early and avid adopter of games like GURPS Horror, CHILL, and my first-love, go-to horror game, Call of Cthulhu.

My games were always well-attended and with good reason: I was a great Call of Cthulhu game master. I wrote many of my own C of C scenarios and they were always a hit. I tried to keep the eldritch vibe but I also wanted “traditional” scares; zombies are a great palette cleanser when you stare too long into the Abyss and the Abyss stares back.

The first scary encounter I ever used was, it turned out, my best one. I re-used it with different groups, and even ‘ported it over into other games. It never failed me. I am now going to release it into the wild for your edification and/or swipe file.

The Set Up
This needs to be under ground, either in a sewer, or a partially flooded dungeon, or both. You need some water for this. You also need some holding cells. The players are looking for someone who has disappeared and their quest has led them to here, where it’s clear that something sinister is going on.

They walk down the hallway, peering into the cells. Iron bar gate, and every cell is sunken. Water from somewhere has gotten into the cells and there is about a foot of brackish water that comes right to the top edge of the gate. It’s easy to spot, as long as someone asks. Anyone rushing in would make a Dex save to avoid tripping down the stone step and crashing into the stinky water on the floor. That would seem to be the gag and should be played that way, i.e. "Okay, now that you know there's water in the cells you can easily avoid falling in and you can even see the step leading down into the cells."

The Hook
In the first cell, there’s a skeleton, in chains, sitting in the water.

In the second cell, there’s another skeleton, half-slipped out of the chains, also in the water.

In the third cell, there’s a man in a brown tweed suit, in chains, and he’s hanging upside down, his head completely underwater, his legs and body struggling furiously, and there’s a mass of bubbles around him. He’s panicked…

It’s usually about now that someone screams “I run in and save him!”

What do you do? Do you pick the lock on the chains? Or do you want to pull his head up so he can breathe?

“That’s it! I pull his head up!”

The Reveal
The character grabs the man by the shoulders and lifts…and he’s got no head. The neck is a gaping wound, and even as you let go of the corpse, you realize what was bringing the body to life as a horde of rats swarm out from the neck, running all down your chest and your arms and your back and, well, make a sanity roll now.

Sometimes they end up with a phobia. They always pick “fear of rats.” The swarm does little to no damage. The rats hit the water and swim out of the room. The corpse is actually a few weeks old. It's not who they are looking for. But whoever took their friend also did this, so this missing person's case just got a lot more urgent. And now  you’ve set the tone for the rest of the evening.

Thursday, August 16, 2018

Playing Games Part 4: Call of Cthulhu


My first HPL book;
is that the most metal
Lovecraft cover ever
or what?
There were three names that leaped out at me from Appendix N, and you can probably say them with me: Robert E. Howard, Clark Ashton Smith, and H.P. Lovecraft. I had heard of these guys from other sources and now that they were intersecting with Dungeons and Dragons, it was time to run them down. I had read a couple of Lovecraft stories in various horror anthologies along the way, so it was a natural for me to dive right into Arkham and Innsmouth and Dunwich. I've spoken at length about Robert E. Howard. And while I read most of my Clark Ashton Smith in a brief flurry, he never really stuck with me like Howard and Lovecraft.

But there was a whole game devoted to Lovecraft! I was slow to answer the Call of Cthulhu, not because I didn’t want to play it; I did. Badly. Desperately. It’s just that, no one else read the same weird shit that I read. Even in my high school, I was an outlier when it came to Robert E. Howard and H.P. Lovecraft. Everyone else who read those guys were either already my friends, and/or not into gaming. It was a rural suburb of Waco, Texas, in the 1980s. What did you expect?

New Digs, Patreon, and More

  Hey folks, This blog is going to remain up, but I won't be adding to it any more. I never quite got it off the ground and did everythi...