Showing posts with label worldbuilding. Show all posts
Showing posts with label worldbuilding. Show all posts

Monday, September 10

by guest author Lauren H. Salisbury

Tolkien deployed invented languages to enrich his fantasy.
There’s nothing better than opening a new book and being swept away into an imaginary world. I love discovering fantastical realms peopled by strange races and bizarre creatures. I also enjoy the sense of immersion that comes from comprehensive world-building, one of the hallmarks of my favourite speculative fiction.

Using an original language is often part of this. Just as little details add a sense of realism to a setting, even a couple of words or phrases can make a huge difference to the overall impression of an unfamiliar culture or species. In fact, where there’s no unique terminology, I often feel like something’s missing, which can disconnect me from the narrative.

I wanted my own worlds to be as authentic as possible, so I invented languages for each species. My process was reasonably simple and involved the following three stages:

Sounds

I started with the overall sound I wanted my languages to have, whether to make them guttural, lyrical, harsh or soft. Did I want clicks or glottal stops? Based on this, would they use or omit any specific letters?

This was influenced by the general image I wanted to create for each species. For instance, Esarelians are ambitious and politically astute, making alliances and continually plotting. Baketags are a warrior race with a strict honour code, and Oeals are empaths known for manipulation. I chose soft sounding consonants and glottal stops for the Esarelians while Baketags have hard, clipped sounds, and Oeals use mostly vowels in their speech. This gave me a pool of letters from which to draw when naming characters and inventing specific words.

Grammar

Once I knew what sounds I wanted, I thought briefly about how complex the grammar should be for each language. Things like word length, whether they’d use prefixes and suffixes, whether adjectives and adverbs went before or after nouns. I didn’t want to go too deep into this area, as I only wanted a taste of each language, but it helped me build the words I did need.

For example, Baketag words have only one syllable with adjectives forming suffixes. Their words also join together to form longer single words and don't include articles, determiners, auxiliary verbs, etc. The name Baketag—people (bak), warriors (et), leader (ag)—translates to “people who are warriors under the ultimate leader.” Their planet, Vobaket is “planet of the people who are warriors.”

Specifics – Names and Phrases

With the sounds and basic grammar in place, I was able to create specific words and phrases that would imply cultural references and make each species more authentic. For instance, Esarelian names have two syllables, and the second often denotes class. I was able to play with this principle in the first book, having a character’s suspicions regarding another’s rank confirmed by her name, which made the scene much more interesting and nuanced.

As for the number of alien words I incorporated, that was more intuitive. I started with the names of the main characters, a handful of animals and plants, some foods, and a phrase or two that would fit the story or act as a species’ motto. After that, I added more as I needed them. For Conviction, this included an Esarelian game of strategy and a term for suspected assassination.

I only use alien words and phrases where they’d appear naturally, and I’ve tried several means of explaining their meaning. These methods range from a simple definition following the term, i.e., “As the Ra’hon, the ultimate leader, of the largest known Empire, Ashal needed to…,” to an integrated explanation. Here’s an example from Conviction.



I also found that having a clear idea of their language influenced the way I wrote the narrative in scenes from their viewpoint. I avoided contractions and stuck more rigidly to grammar rules than I did in scenes with a human viewpoint. This reflected their formal speech and helped distinguish them as an alien species.

Several readers have specifically mentioned the way I balance the alien and familiar in my novels, and including parts of their language was one of the main ways I accomplished that.

I hope sharing my process has shown that constructing languages doesn’t have to be difficult or complicated to be effective. However, I’m by no means an expert, and I highly recommend reading around the area, especially if you want to invent more than just a few phrases and names. There are a lot of great resources out there, but a good place to start would be the Language Creation Society at conlang.org.

Thank you for taking the time to find out a little bit about me and my writing, and have fun!


About the Author

Lauren H. Salisbury was an English teacher for sixteen years with an MA in Education. She is now a writer who dabbles with tutoring and lives with her husband and a room full of books in Yorkshire, England. She likes to spend winters abroad, following the sunshine and becoming the seasonal envy of her friends. When she’s not writing, she can be found spending time with family, reading, walking, crafting, or cooking. The Legacy Chronicles is her debut series.


Email list sign-up form: http://eepurl.com/djCo0z

About the Book

Conviction
The Legacy Chronicles 2
Christian speculative fiction

Can two people with opposing principles overcome their differences to be together?

Than has spent his life ostensibly having fun while secretly fighting for his people’s freedom. A member of the underground resistance, he is only ever serious around his comrades and his family. When an injury forces him to step down from active duty and his reluctant nurse sparks his interest, Than finds himself in uncharted territory. The fascinating woman will have nothing to do with him.

Menali’s past has taught her to keep her head down and trust that God has a reason for allowing the human race to suffer on U’du. When Than explodes into her life, he refuses to take no for an answer and challenges all of her preconceptions. He soon has her re-evaluating her priorities and wondering what life with someone like him would be like.


The Legacy Chronicles available here:

Conviction: http://a.co/doeQtkg

Giveaway

Use the Rafflecopter below to enter Lauren's giveaway, a Conviction swag bag, which contains character pictures, a themed greeting card, a cross stitched bookmark, a stone necklace and a signed print of the passage it's taken from.


a Rafflecopter giveaway


Q4U: How have linguistic details enhanced your favorite spec fic books? 
Any questions for Lauren?

Monday, September 10, 2018 Laurel Garver
by guest author Lauren H. Salisbury

Tolkien deployed invented languages to enrich his fantasy.
There’s nothing better than opening a new book and being swept away into an imaginary world. I love discovering fantastical realms peopled by strange races and bizarre creatures. I also enjoy the sense of immersion that comes from comprehensive world-building, one of the hallmarks of my favourite speculative fiction.

Using an original language is often part of this. Just as little details add a sense of realism to a setting, even a couple of words or phrases can make a huge difference to the overall impression of an unfamiliar culture or species. In fact, where there’s no unique terminology, I often feel like something’s missing, which can disconnect me from the narrative.

I wanted my own worlds to be as authentic as possible, so I invented languages for each species. My process was reasonably simple and involved the following three stages:

Sounds

I started with the overall sound I wanted my languages to have, whether to make them guttural, lyrical, harsh or soft. Did I want clicks or glottal stops? Based on this, would they use or omit any specific letters?

This was influenced by the general image I wanted to create for each species. For instance, Esarelians are ambitious and politically astute, making alliances and continually plotting. Baketags are a warrior race with a strict honour code, and Oeals are empaths known for manipulation. I chose soft sounding consonants and glottal stops for the Esarelians while Baketags have hard, clipped sounds, and Oeals use mostly vowels in their speech. This gave me a pool of letters from which to draw when naming characters and inventing specific words.

Grammar

Once I knew what sounds I wanted, I thought briefly about how complex the grammar should be for each language. Things like word length, whether they’d use prefixes and suffixes, whether adjectives and adverbs went before or after nouns. I didn’t want to go too deep into this area, as I only wanted a taste of each language, but it helped me build the words I did need.

For example, Baketag words have only one syllable with adjectives forming suffixes. Their words also join together to form longer single words and don't include articles, determiners, auxiliary verbs, etc. The name Baketag—people (bak), warriors (et), leader (ag)—translates to “people who are warriors under the ultimate leader.” Their planet, Vobaket is “planet of the people who are warriors.”

Specifics – Names and Phrases

With the sounds and basic grammar in place, I was able to create specific words and phrases that would imply cultural references and make each species more authentic. For instance, Esarelian names have two syllables, and the second often denotes class. I was able to play with this principle in the first book, having a character’s suspicions regarding another’s rank confirmed by her name, which made the scene much more interesting and nuanced.

As for the number of alien words I incorporated, that was more intuitive. I started with the names of the main characters, a handful of animals and plants, some foods, and a phrase or two that would fit the story or act as a species’ motto. After that, I added more as I needed them. For Conviction, this included an Esarelian game of strategy and a term for suspected assassination.

I only use alien words and phrases where they’d appear naturally, and I’ve tried several means of explaining their meaning. These methods range from a simple definition following the term, i.e., “As the Ra’hon, the ultimate leader, of the largest known Empire, Ashal needed to…,” to an integrated explanation. Here’s an example from Conviction.



I also found that having a clear idea of their language influenced the way I wrote the narrative in scenes from their viewpoint. I avoided contractions and stuck more rigidly to grammar rules than I did in scenes with a human viewpoint. This reflected their formal speech and helped distinguish them as an alien species.

Several readers have specifically mentioned the way I balance the alien and familiar in my novels, and including parts of their language was one of the main ways I accomplished that.

I hope sharing my process has shown that constructing languages doesn’t have to be difficult or complicated to be effective. However, I’m by no means an expert, and I highly recommend reading around the area, especially if you want to invent more than just a few phrases and names. There are a lot of great resources out there, but a good place to start would be the Language Creation Society at conlang.org.

Thank you for taking the time to find out a little bit about me and my writing, and have fun!


About the Author

Lauren H. Salisbury was an English teacher for sixteen years with an MA in Education. She is now a writer who dabbles with tutoring and lives with her husband and a room full of books in Yorkshire, England. She likes to spend winters abroad, following the sunshine and becoming the seasonal envy of her friends. When she’s not writing, she can be found spending time with family, reading, walking, crafting, or cooking. The Legacy Chronicles is her debut series.


Email list sign-up form: http://eepurl.com/djCo0z

About the Book

Conviction
The Legacy Chronicles 2
Christian speculative fiction

Can two people with opposing principles overcome their differences to be together?

Than has spent his life ostensibly having fun while secretly fighting for his people’s freedom. A member of the underground resistance, he is only ever serious around his comrades and his family. When an injury forces him to step down from active duty and his reluctant nurse sparks his interest, Than finds himself in uncharted territory. The fascinating woman will have nothing to do with him.

Menali’s past has taught her to keep her head down and trust that God has a reason for allowing the human race to suffer on U’du. When Than explodes into her life, he refuses to take no for an answer and challenges all of her preconceptions. He soon has her re-evaluating her priorities and wondering what life with someone like him would be like.


The Legacy Chronicles available here:

Conviction: http://a.co/doeQtkg

Giveaway

Use the Rafflecopter below to enter Lauren's giveaway, a Conviction swag bag, which contains character pictures, a themed greeting card, a cross stitched bookmark, a stone necklace and a signed print of the passage it's taken from.


a Rafflecopter giveaway


Q4U: How have linguistic details enhanced your favorite spec fic books? 
Any questions for Lauren?

Thursday, January 18

by guest Kandi J. Wyatt

As you open the pages of a good book, you are beckoned into a new world, a place where magic may exist or where people travel between planets on trains. The possibilities are endless and only limited by the author’s imagination and effort. When an author does an excellent job of world-building, the reader longs to climb into the pages of the book and not leave.

Harry Potter, Marvel Universe, Star Wars, Middle Earth, Narnia, and the ‘World’ of Game of Thrones are all examples of worlds that exist because an author had a vision and then dove into world-building. World-building takes thought and consideration to be thorough. Many different aspects go into creating a world that feels real.


via GIPHY

1. Places

The most common aspect of the world is where it’s set. Is it the seas of the Caribbean or is it the halls of Hogwarts? Are there woods, mountains, or deserts? Currently, I’m working on creating a planet. It will have a combination of all extremes. Hannah Heath has written on how to not fall into the rut of common places.

2. People

Once we have a place, we now need to know who inhabits these spaces. As I create my worlds, I make my people fit the place they inhabit, or if they don’t then that’s part of the plot. How would where they live affect their physical attributes and their psychology? In my Dragon Courage world, the rainy marshes of the Carr led to some depression in the characters. The word Carr came from a Celtic background and so my characters tend to have red hair and the tempers that are associated with redheads. My middle grade fantasy, Journey from Skioria, has people that are short, hairy, and have nails that extend out to climb trees since they live in trees.

3. Culture

Early on in my life, I was introduced to different cultures through missionaries that came through my home. As I grew older, I went and visited missionaries in Arizona and New Mexico and was able to see for myself a different culture as I worked with the Navajo and Hopi tribes. Later, I lived in Ecuador for two different years and stayed in Mexico for a month. These experiences let me understand that each people group has their own unique set of laws, norms, and taboos. Why should our stories be any different?

What cultural aspects do you need to add to make your stories? In the north of the Dragon Courage world, tradition holds sway. Since “change comes slowly to dragons” it takes a war for tradition to change. The southern dragon colony of Boeskay sets up on the bluffs overlooking the river. Riders sit out on their porches at night and watch the sunset. Sometimes, it’s the little touches that make the world come to life. It could be as simple as referring to years by a specific season, or it may be as simple as an expression. H. L. Burke, in her book Beggar Magic, uses the expression, ‘By the strains!’ The strains are a significant aspect of the world and are held in awe by all.

4. Language

As a language teacher, I love thinking of how language affects us, but I’ve yet to put it into my books. I did create an accent more than anything in Dragon’s Revenge. For this new project that I’m brainstorming, I’m thinking of creating a script at least for the world, if not some language.

Think of Harry Potter. How would the books have been different if it wasn’t for

via GIPHY


5. Beliefs

As all believers know, our beliefs are what define us. We will do anything for something we believe in. This should be true of your characters as well. I’ve been challenged recently to go beyond the typical on this area. Hannah Heath (if you don’t follow her, you should. She has an amazing blog for writers.) shared some very thought provoking ideas on how to write Christian fantasy and religion.

6. Technology

How do your characters get around? Do they use the horse and buggy or are there airships? How does your protagonist wash her clothes? What? You haven’t thought of that? Then you should! No, really, you should. It’s not just the steampunk genre or subgenre that should have technology. Does your antagonist spread rumors via social media and his iphone? That’s technology at work, too.

7. Mythology

The most well-known author for having mythology in his work was J. R. R. Tolkien. He wanted to provide a mythos for Great Britain and ended up creating Middle Earth. When I wrote Journey from Skioria, I had fun having characters share little myths. You don’t have to create elaborate stories, but know what a few are or have an idea of what the mythos looks like for your world.

8. Animals

As you build your world, realize there should be more than just people, or aliens, living in it. Who or what else inhabit it? As I’m brainstorming for my newest idea, I realized that a mole-like animal may come in handy. Mythical creatures most often coming into fantasy stories, but think outside the box. What other animals would make your world right? Would it be a cat, a dog, horses, whales, kangaroos, or cheetahs?


If you stop at these eight, your world may be complete, but there are so many other things to consider as well. Think of your own life. What influences it? Add those to your world-building. Sure, you might not use all of it in your actual writing, but if you know it, then it will come out into your story-telling.

About the Author

Even as a young girl, Kandi J. Wyatt had a knack for words. She loved to read them, even if it was on a shampoo bottle! By high school Kandi had learned to put words together on paper to create stories for those she loved. Nowadays, she writes for her kids, whether that's her own five or the hundreds of students she's been lucky to teach. When Kandi's not spinning words to create stories, she's using them to teach students about Spanish, life, and leadership.

Connect with Kandi:
Website / Facebook / Google Plus / Twitter / Pinterest / Goodreads / Amazon

About the Books

In a world where dragons and humans live in peace with each other, it is a privilege to be a dragon rider, but riders, like everyone else, must find their purpose. In this series, twins Ruskya and Duskya fight for their dragon’s futures and their lives! Braidyn struggles with balancing justice and mercy as he searches for a stolen nestling. Kyn and a new friend, Ben’hyamene, discover a breed of wild dragons which have been at war with humans for four hundred years, and the two learn that peace is better than revenge. Kyn helps Duskya and her daughter, Carryn, search for a young rider who stumbles upon a slave trade. Carryn learns that bitterness leaves a person in bondage as much as being a slave. Follow along the riders’ quest in this exciting middle grade fantasy series by author Kandi J Wyatt.


The One Who Sees Me 

Teenage slave girl Faru’s life has been turned upside down when she discovers she’s been traded to a new master, forcing her to leave all she‘s ever known. Upon her arrival, Faru meets a friend, Cailean, who helps her adjust to life in the strange location. Life settles into a new pattern, and romance blossoms between the young friends. But as soon as they plan to get married, another proposal comes about – one that cannot be ignored. Being a slave means not always marrying who you love.
On a daring journey to heal her heart, Faru encounters the Existing One. Will she trust Him and do His bidding even if what He requests is so hard?

Follow Faru’s tale in author Kandi J Wyatt’s retelling of a Biblical story found in the Old Testament book of Genesis, showing that when things don’t make sense, God will guide the way.

Get it HERE
Read reviews from Pursue Simple Joy / Julie L. SpencerLive. Love. Read

Pick up the rest of the series!
Dragon's FutureDragon's HeirDragon's Revenge / Dragon’s Cure / Dragon’s Posterity / Dragon’s Heritage

Q4U: What aspects of world-building do you most enjoy experiencing in books? What aspects do you find most fun to develop? Most challenging?
Thursday, January 18, 2018 Laurel Garver
by guest Kandi J. Wyatt

As you open the pages of a good book, you are beckoned into a new world, a place where magic may exist or where people travel between planets on trains. The possibilities are endless and only limited by the author’s imagination and effort. When an author does an excellent job of world-building, the reader longs to climb into the pages of the book and not leave.

Harry Potter, Marvel Universe, Star Wars, Middle Earth, Narnia, and the ‘World’ of Game of Thrones are all examples of worlds that exist because an author had a vision and then dove into world-building. World-building takes thought and consideration to be thorough. Many different aspects go into creating a world that feels real.


via GIPHY

1. Places

The most common aspect of the world is where it’s set. Is it the seas of the Caribbean or is it the halls of Hogwarts? Are there woods, mountains, or deserts? Currently, I’m working on creating a planet. It will have a combination of all extremes. Hannah Heath has written on how to not fall into the rut of common places.

2. People

Once we have a place, we now need to know who inhabits these spaces. As I create my worlds, I make my people fit the place they inhabit, or if they don’t then that’s part of the plot. How would where they live affect their physical attributes and their psychology? In my Dragon Courage world, the rainy marshes of the Carr led to some depression in the characters. The word Carr came from a Celtic background and so my characters tend to have red hair and the tempers that are associated with redheads. My middle grade fantasy, Journey from Skioria, has people that are short, hairy, and have nails that extend out to climb trees since they live in trees.

3. Culture

Early on in my life, I was introduced to different cultures through missionaries that came through my home. As I grew older, I went and visited missionaries in Arizona and New Mexico and was able to see for myself a different culture as I worked with the Navajo and Hopi tribes. Later, I lived in Ecuador for two different years and stayed in Mexico for a month. These experiences let me understand that each people group has their own unique set of laws, norms, and taboos. Why should our stories be any different?

What cultural aspects do you need to add to make your stories? In the north of the Dragon Courage world, tradition holds sway. Since “change comes slowly to dragons” it takes a war for tradition to change. The southern dragon colony of Boeskay sets up on the bluffs overlooking the river. Riders sit out on their porches at night and watch the sunset. Sometimes, it’s the little touches that make the world come to life. It could be as simple as referring to years by a specific season, or it may be as simple as an expression. H. L. Burke, in her book Beggar Magic, uses the expression, ‘By the strains!’ The strains are a significant aspect of the world and are held in awe by all.

4. Language

As a language teacher, I love thinking of how language affects us, but I’ve yet to put it into my books. I did create an accent more than anything in Dragon’s Revenge. For this new project that I’m brainstorming, I’m thinking of creating a script at least for the world, if not some language.

Think of Harry Potter. How would the books have been different if it wasn’t for

via GIPHY


5. Beliefs

As all believers know, our beliefs are what define us. We will do anything for something we believe in. This should be true of your characters as well. I’ve been challenged recently to go beyond the typical on this area. Hannah Heath (if you don’t follow her, you should. She has an amazing blog for writers.) shared some very thought provoking ideas on how to write Christian fantasy and religion.

6. Technology

How do your characters get around? Do they use the horse and buggy or are there airships? How does your protagonist wash her clothes? What? You haven’t thought of that? Then you should! No, really, you should. It’s not just the steampunk genre or subgenre that should have technology. Does your antagonist spread rumors via social media and his iphone? That’s technology at work, too.

7. Mythology

The most well-known author for having mythology in his work was J. R. R. Tolkien. He wanted to provide a mythos for Great Britain and ended up creating Middle Earth. When I wrote Journey from Skioria, I had fun having characters share little myths. You don’t have to create elaborate stories, but know what a few are or have an idea of what the mythos looks like for your world.

8. Animals

As you build your world, realize there should be more than just people, or aliens, living in it. Who or what else inhabit it? As I’m brainstorming for my newest idea, I realized that a mole-like animal may come in handy. Mythical creatures most often coming into fantasy stories, but think outside the box. What other animals would make your world right? Would it be a cat, a dog, horses, whales, kangaroos, or cheetahs?


If you stop at these eight, your world may be complete, but there are so many other things to consider as well. Think of your own life. What influences it? Add those to your world-building. Sure, you might not use all of it in your actual writing, but if you know it, then it will come out into your story-telling.

About the Author

Even as a young girl, Kandi J. Wyatt had a knack for words. She loved to read them, even if it was on a shampoo bottle! By high school Kandi had learned to put words together on paper to create stories for those she loved. Nowadays, she writes for her kids, whether that's her own five or the hundreds of students she's been lucky to teach. When Kandi's not spinning words to create stories, she's using them to teach students about Spanish, life, and leadership.

Connect with Kandi:
Website / Facebook / Google Plus / Twitter / Pinterest / Goodreads / Amazon

About the Books

In a world where dragons and humans live in peace with each other, it is a privilege to be a dragon rider, but riders, like everyone else, must find their purpose. In this series, twins Ruskya and Duskya fight for their dragon’s futures and their lives! Braidyn struggles with balancing justice and mercy as he searches for a stolen nestling. Kyn and a new friend, Ben’hyamene, discover a breed of wild dragons which have been at war with humans for four hundred years, and the two learn that peace is better than revenge. Kyn helps Duskya and her daughter, Carryn, search for a young rider who stumbles upon a slave trade. Carryn learns that bitterness leaves a person in bondage as much as being a slave. Follow along the riders’ quest in this exciting middle grade fantasy series by author Kandi J Wyatt.


The One Who Sees Me 

Teenage slave girl Faru’s life has been turned upside down when she discovers she’s been traded to a new master, forcing her to leave all she‘s ever known. Upon her arrival, Faru meets a friend, Cailean, who helps her adjust to life in the strange location. Life settles into a new pattern, and romance blossoms between the young friends. But as soon as they plan to get married, another proposal comes about – one that cannot be ignored. Being a slave means not always marrying who you love.
On a daring journey to heal her heart, Faru encounters the Existing One. Will she trust Him and do His bidding even if what He requests is so hard?

Follow Faru’s tale in author Kandi J Wyatt’s retelling of a Biblical story found in the Old Testament book of Genesis, showing that when things don’t make sense, God will guide the way.

Get it HERE
Read reviews from Pursue Simple Joy / Julie L. SpencerLive. Love. Read

Pick up the rest of the series!
Dragon's FutureDragon's HeirDragon's Revenge / Dragon’s Cure / Dragon’s Posterity / Dragon’s Heritage

Q4U: What aspects of world-building do you most enjoy experiencing in books? What aspects do you find most fun to develop? Most challenging?

Thursday, January 5

Today's guest Rachel Rossano has taken her love of history to a whole new level--creating an alt-history world that resembles Renaissance Europe, with some unique twists in how she brings faith elements to bear. She especially has wonderful tips on world building and peopling a fantasy world.

Let's give her a hearty Laurel's Leaves welcome!

Tell us a little about the culture/world in which your story is set. What sort of research was required to create it?

Image credit: https://morguefile.com/creative/Shenzi
The world of the Theodoric Saga is very loosely based on 1400s to 1500s Europe. Most of the nations are ruled by monarchs and ordered on various renditions of feudal societies. There are clear differences between the nations, as you can experience by reading some of my other books based in the same world, but they all are historically inspired.

The nation of Anavrea is mostly inspired by early-to-mid-1500s England. The rough edges of the upper crust of the court have been smoothed a bit. Knowledge and learning are beginning to be appreciated, but there are still those nobles far from court who are barbaric in their behavior and sensibilities.

I did little research specifically for this book. Only a few forays into exploring general midwifery practices of the period were necessary. My heroine takes a very practical, unsuperstitious approach, which was not common but is very in keeping with her personality and background. For the rest, I drew on my life-long research of history and the people who came before us.

How do you approach faith-oriented content in your work? 

The world of the series is very similar to ours. They have a Bible, though they don’t call it that. They believe in God and His Son, Jesus, but they refer to them by different names. Salvation comes by grace through faith in the sacrifice of Jesus on the cross. The most common word used to refer to Jesus is Kurios, which is a transliteration of the Greek word for Lord. I think of it as somewhere between the writing of the Bible and the founding of the church something changed the course of history enough to take this pretend part of the world on a very different path.

What special challenges did you face writing this book? What surprised you as you wrote?

I have a confession to make. I wrote the first draft of this novel a very long time ago, perhaps twelve years or so ago. My memories of my challenges are a bit faded with time, but I do recall being very frustrated with Jayne for most of the writing of the rough draft. She is a stubborn character which made convincing her to trust Liam so much harder.

What advice would you give other writers interested in creating a historical/fantasy setting for their stories?

Draw on history. Read history, research history, and delve into the mundane and profound of past events and people. Focus on the people, why they did what they did and how they interacted with each other and how they reacted to outside forces. Ask yourself questions. Even when creating a sci-fi setting, history gives us insight into how societies of people react and interact.

Although little of it might reach the actual pages of the novel or short story, make sure you, the author, know the governments involved, the economics, the weather, the seasons, the climate, the kind of food they eat, the monetary system, and the country’s history. Make sure they all make sense together.  They will come into play in subtle ways and it is better to have thought it all through before beginning than to accidentally make a bad choice that will come back to bite you later.

Put yourself in the world and consider how you would function in everyday life there. How would your character find food? How would they earn money? The more realistic the setting is to you, the more realistic it will be for your character and your reader.

In general, everyone has friends, acquaintances, and people they meet only to forget. Your character doesn’t exist in a vacuum. Part of establishing a setting is populating it with secondary, tertiary, and throw away characters.  Each of these characters have lives, motivations, and a story of their own. That doesn’t mean you need to tell them in the current book, but you need to give the reader the impression that they are glimpsing into other people’s lives beyond the main character.

About the Author

Rachel Rossano is a happily married mother of three children. She spends her days teaching, mothering, and keeping the chaos at bay. After the little ones are in bed, she immerses herself in the fantasy worlds of her books. Tales of romance, adventure, and virtue set in a medieval fantasy world are her preference, but she also writes speculative fantasy and a
bit of science fiction.


About the Book


She couldn’t hide forever.

A hard life taught Jayne to avoid men, powerful men most of
all. When a new nobleman arrives to take over the vargar, she takes her family and hides. But the new baron seeks her out and makes her an offer she can’t refuse: protection. However, once they were sheltered behind the dark stone walls of the vargar, who would protect her from the new master?

His reward isn’t what it seems.

King Ireic of Anavrea charges Liam, a former bodyguard, with the task of retaking and taming a corner of the northern wilds. Upon arrival at Ashwyn Vargar, Liam finds challenges beyond his military experience. The keys to the vargar are missing and so are the field hands who should be harvesting the fields. Once he finds the keeper of the keys, she raises more questions than answers.

Available from Amazon


Giveaway



Rachel is giving away one of her favorite CDs to listen to while she writes. If you’ve ever wondered what kind of music she likes to listen to, you can check out the CD on Amazon and then come back here and enter the giveaway. https://www.amazon.com/Piano-Guys/dp/B009EAO38C/
 


a Rafflecopter giveaway





Tour Schedule


January 2
Bookish Orchestrations-Tour Intro and Book Review
Bokerah-Guest Post

January 3
Queen of Random-Book Spotlight
Rachel Rossano's Words-Book Spotlight

January 4
Stephany Tullis-Book Spotlight
Ember's Reviews-Author Interview and Review

January 5
Frances Hoelsema-Book Spotlight
Laurel's Leaves-Author Interview

January 6
Shout outs-Guest Post
Rebekah Lyn Book-Character Spotlight

January 7
Bookish Orchestrations-Giveaway Winner

 If you were to write about a historic era and tweak it a bit, which would you choose? Any questions for Rachel?
Thursday, January 05, 2017 Laurel Garver
Today's guest Rachel Rossano has taken her love of history to a whole new level--creating an alt-history world that resembles Renaissance Europe, with some unique twists in how she brings faith elements to bear. She especially has wonderful tips on world building and peopling a fantasy world.

Let's give her a hearty Laurel's Leaves welcome!

Tell us a little about the culture/world in which your story is set. What sort of research was required to create it?

Image credit: https://morguefile.com/creative/Shenzi
The world of the Theodoric Saga is very loosely based on 1400s to 1500s Europe. Most of the nations are ruled by monarchs and ordered on various renditions of feudal societies. There are clear differences between the nations, as you can experience by reading some of my other books based in the same world, but they all are historically inspired.

The nation of Anavrea is mostly inspired by early-to-mid-1500s England. The rough edges of the upper crust of the court have been smoothed a bit. Knowledge and learning are beginning to be appreciated, but there are still those nobles far from court who are barbaric in their behavior and sensibilities.

I did little research specifically for this book. Only a few forays into exploring general midwifery practices of the period were necessary. My heroine takes a very practical, unsuperstitious approach, which was not common but is very in keeping with her personality and background. For the rest, I drew on my life-long research of history and the people who came before us.

How do you approach faith-oriented content in your work? 

The world of the series is very similar to ours. They have a Bible, though they don’t call it that. They believe in God and His Son, Jesus, but they refer to them by different names. Salvation comes by grace through faith in the sacrifice of Jesus on the cross. The most common word used to refer to Jesus is Kurios, which is a transliteration of the Greek word for Lord. I think of it as somewhere between the writing of the Bible and the founding of the church something changed the course of history enough to take this pretend part of the world on a very different path.

What special challenges did you face writing this book? What surprised you as you wrote?

I have a confession to make. I wrote the first draft of this novel a very long time ago, perhaps twelve years or so ago. My memories of my challenges are a bit faded with time, but I do recall being very frustrated with Jayne for most of the writing of the rough draft. She is a stubborn character which made convincing her to trust Liam so much harder.

What advice would you give other writers interested in creating a historical/fantasy setting for their stories?

Draw on history. Read history, research history, and delve into the mundane and profound of past events and people. Focus on the people, why they did what they did and how they interacted with each other and how they reacted to outside forces. Ask yourself questions. Even when creating a sci-fi setting, history gives us insight into how societies of people react and interact.

Although little of it might reach the actual pages of the novel or short story, make sure you, the author, know the governments involved, the economics, the weather, the seasons, the climate, the kind of food they eat, the monetary system, and the country’s history. Make sure they all make sense together.  They will come into play in subtle ways and it is better to have thought it all through before beginning than to accidentally make a bad choice that will come back to bite you later.

Put yourself in the world and consider how you would function in everyday life there. How would your character find food? How would they earn money? The more realistic the setting is to you, the more realistic it will be for your character and your reader.

In general, everyone has friends, acquaintances, and people they meet only to forget. Your character doesn’t exist in a vacuum. Part of establishing a setting is populating it with secondary, tertiary, and throw away characters.  Each of these characters have lives, motivations, and a story of their own. That doesn’t mean you need to tell them in the current book, but you need to give the reader the impression that they are glimpsing into other people’s lives beyond the main character.

About the Author

Rachel Rossano is a happily married mother of three children. She spends her days teaching, mothering, and keeping the chaos at bay. After the little ones are in bed, she immerses herself in the fantasy worlds of her books. Tales of romance, adventure, and virtue set in a medieval fantasy world are her preference, but she also writes speculative fantasy and a
bit of science fiction.


About the Book


She couldn’t hide forever.

A hard life taught Jayne to avoid men, powerful men most of
all. When a new nobleman arrives to take over the vargar, she takes her family and hides. But the new baron seeks her out and makes her an offer she can’t refuse: protection. However, once they were sheltered behind the dark stone walls of the vargar, who would protect her from the new master?

His reward isn’t what it seems.

King Ireic of Anavrea charges Liam, a former bodyguard, with the task of retaking and taming a corner of the northern wilds. Upon arrival at Ashwyn Vargar, Liam finds challenges beyond his military experience. The keys to the vargar are missing and so are the field hands who should be harvesting the fields. Once he finds the keeper of the keys, she raises more questions than answers.

Available from Amazon


Giveaway



Rachel is giving away one of her favorite CDs to listen to while she writes. If you’ve ever wondered what kind of music she likes to listen to, you can check out the CD on Amazon and then come back here and enter the giveaway. https://www.amazon.com/Piano-Guys/dp/B009EAO38C/
 


a Rafflecopter giveaway





Tour Schedule


January 2
Bookish Orchestrations-Tour Intro and Book Review
Bokerah-Guest Post

January 3
Queen of Random-Book Spotlight
Rachel Rossano's Words-Book Spotlight

January 4
Stephany Tullis-Book Spotlight
Ember's Reviews-Author Interview and Review

January 5
Frances Hoelsema-Book Spotlight
Laurel's Leaves-Author Interview

January 6
Shout outs-Guest Post
Rebekah Lyn Book-Character Spotlight

January 7
Bookish Orchestrations-Giveaway Winner

 If you were to write about a historic era and tweak it a bit, which would you choose? Any questions for Rachel?

Thursday, June 9

Months ago, I wrote a post about mapping interior spaces for your fiction. I'd fully intended to post next about building fictional outdoor environments, then realized I don't know anything about this topic! So I was delighted to discover a mapmaker offering her services to the author collective I participate in. And I'm even more delighted that she's willing to come here to share her tips on beginning to develop a map for your imagined world. Take it away, Angie....

By guest author Angie Grigaliunas

mapping helps you visualize your created world.
As a visual person, I’ve always been interested in maps. I created maps for most of the stories I started, and I worked for hours in Paint tweaking every little detail. As I’ve grown in both my writing and map-making, I decided to branch out and start helping others with their maps. I am by no means an expert, and I still have a lot to learn, but here are some tips to help you create a visual of your world.

One of the best parts for me in either writing or map-making is creating a new world. I can decide everything about it. It can also be daunting – trying to figure out landscapes, mountains, coastlines – especially when you don’t know where to start.

I personally always start with a land mass or continent. For the shape of this, check out actual countries and continents. Take note of how rugged or smooth the coastlines are and if there are islands. Drawing inspiration from real life creates a natural realism. Another great thing to try is searching for pictures of rust and using that shape as inspiration. Erosion works a similar way in both rust and land. You can also do this with a country, but country boarders are often affected by things other than natural causes (politics, for instance).

A basic land mass

Next, I place mountains. Most simply, mountains form where two tectonic plates move against each other (so it may be a good idea to figure out where those plates are in your world and create mountains along those lines). They’re not random, and islands will typically follow this same line. Mountains can cause rainshadows (a dry area on the leeward side of the mountain), so if you want deserts, decide which direction the weather in your world comes from and put your desert on the protected side of your mountains.

Mountain placement is based on tectonic plates lying beneath them.

After mountains, I start adding water. Some things to keep in mind here:

~Water flows toward the lowest point, away from mountains

~Rivers connect; they typically do not divide (unless there is a man-made reason, for instance)

~Lakes/ponds can have numerous rivers feeding them, but they can’t have more than one outgoing stream (as there is only one lowest point)

Rivers, flowing downhill from the mountains to the sea.

After that, I add forests and start deciding where I want my cities to be.

Forests spring up once you have water sources

People build where they have access to key resources.


For me, as an artist, it helps if someone has something drawn out – to the best of their abilities – with details such as mountains, lakes, rivers, cities, etc. That way I can more or less copy their world and put my touches on it instead of creating it from scratch and hoping it matches their vision. So if you’re planning to have someone make a map for you, do your best to draw something out. (It can also help you learn about your world! Win-win!)

When creating a map of your world, keep your people groups/races in mind. This gets into more world-building stuff, but if most of your people are nomads, for instance, you likely wouldn’t have any big metropolitan type area. Or if your nation is a big farming nation, there likely won’t be a ton of mountains – it’ll be flatter land, more field-like.

The best advice I can give is to research geography and study maps! Look at real countries and note how the mountains cut across the land, how the rivers flow, how the coastline changes.

For further research, check out Brandon Sanderson’s World Building Geography lecture series

If you have any questions or would like to solicit my map-making services, you can contact me at my facebook site, Your World Designed.


Angie Grigaliunas is a fantasy writer (mature content and themes) and blogger. She loves Jesus, the woods, and the stars, and has always wanted to be a superhero with a secret identity. She lives in Ohio with her dear husband, their puppy, and their crazy cats. You can follow her on Twitter at @Angie_ZeWriter.




How might mapping your fictional world help you better understand it? Any questions for Angie?
Thursday, June 09, 2016 Laurel Garver
Months ago, I wrote a post about mapping interior spaces for your fiction. I'd fully intended to post next about building fictional outdoor environments, then realized I don't know anything about this topic! So I was delighted to discover a mapmaker offering her services to the author collective I participate in. And I'm even more delighted that she's willing to come here to share her tips on beginning to develop a map for your imagined world. Take it away, Angie....

By guest author Angie Grigaliunas

mapping helps you visualize your created world.
As a visual person, I’ve always been interested in maps. I created maps for most of the stories I started, and I worked for hours in Paint tweaking every little detail. As I’ve grown in both my writing and map-making, I decided to branch out and start helping others with their maps. I am by no means an expert, and I still have a lot to learn, but here are some tips to help you create a visual of your world.

One of the best parts for me in either writing or map-making is creating a new world. I can decide everything about it. It can also be daunting – trying to figure out landscapes, mountains, coastlines – especially when you don’t know where to start.

I personally always start with a land mass or continent. For the shape of this, check out actual countries and continents. Take note of how rugged or smooth the coastlines are and if there are islands. Drawing inspiration from real life creates a natural realism. Another great thing to try is searching for pictures of rust and using that shape as inspiration. Erosion works a similar way in both rust and land. You can also do this with a country, but country boarders are often affected by things other than natural causes (politics, for instance).

A basic land mass

Next, I place mountains. Most simply, mountains form where two tectonic plates move against each other (so it may be a good idea to figure out where those plates are in your world and create mountains along those lines). They’re not random, and islands will typically follow this same line. Mountains can cause rainshadows (a dry area on the leeward side of the mountain), so if you want deserts, decide which direction the weather in your world comes from and put your desert on the protected side of your mountains.

Mountain placement is based on tectonic plates lying beneath them.

After mountains, I start adding water. Some things to keep in mind here:

~Water flows toward the lowest point, away from mountains

~Rivers connect; they typically do not divide (unless there is a man-made reason, for instance)

~Lakes/ponds can have numerous rivers feeding them, but they can’t have more than one outgoing stream (as there is only one lowest point)

Rivers, flowing downhill from the mountains to the sea.

After that, I add forests and start deciding where I want my cities to be.

Forests spring up once you have water sources

People build where they have access to key resources.


For me, as an artist, it helps if someone has something drawn out – to the best of their abilities – with details such as mountains, lakes, rivers, cities, etc. That way I can more or less copy their world and put my touches on it instead of creating it from scratch and hoping it matches their vision. So if you’re planning to have someone make a map for you, do your best to draw something out. (It can also help you learn about your world! Win-win!)

When creating a map of your world, keep your people groups/races in mind. This gets into more world-building stuff, but if most of your people are nomads, for instance, you likely wouldn’t have any big metropolitan type area. Or if your nation is a big farming nation, there likely won’t be a ton of mountains – it’ll be flatter land, more field-like.

The best advice I can give is to research geography and study maps! Look at real countries and note how the mountains cut across the land, how the rivers flow, how the coastline changes.

For further research, check out Brandon Sanderson’s World Building Geography lecture series

If you have any questions or would like to solicit my map-making services, you can contact me at my facebook site, Your World Designed.


Angie Grigaliunas is a fantasy writer (mature content and themes) and blogger. She loves Jesus, the woods, and the stars, and has always wanted to be a superhero with a secret identity. She lives in Ohio with her dear husband, their puppy, and their crazy cats. You can follow her on Twitter at @Angie_ZeWriter.




How might mapping your fictional world help you better understand it? Any questions for Angie?

Tuesday, April 26

by guest author,  Annie Douglass Lima

Worldbuilding is so important for authors – and I don’t just mean those who are creating an exotic alien world. Even stories that take place in more realistic locations deserve careful worldbuilding so that our characters can live their lives in locations that make sense.

I have found that the best way I can make my settings believable is through careful research. Yes, research, even for fiction set in a place that doesn’t exist! That’s because any set of characters living in any location must do activities similar to those we know on earth. If they do it believably, it strengthens the culture and location the author has built for her story.

My fantasy series The Annals of Alasia takes place in a non-magical world similar to medieval Europe, so many details about the world had to be similar to ours. For Prince of Alasia, I researched horse training. For In the Enemy’s Service, I looked up medicinal herbs and their uses. For Prince of Malorn, I learned all about wilderness survival: edible plants, starting a fire without matches, and even how raw beetle grubs taste (like a small piece of cooked fat, if anyone’s wondering). 

Believable character action requires research
My action and adventure series The Krillonian Chronicles takes place in an alternate world that is almost exactly like ours today. For both The Collar and the Cavvarach and The Gladiator and the Guard, I had to find out what kinds of mechanical problems a fifteen-year-old pickup truck might encounter and what their symptoms would be (and how much it would cost to fix them). I also needed to learn what tool would be most convenient to cut a metal collar off a person’s neck without hurting him, and what kind of diet professional athletes recommend. 

By far the topic I’ve spent the most time researching for any of my books has been martial arts. Since I’m not a martial artist myself, that was a particular challenge for me. Both of these last two books involve cavvara shil, a martial art I made up. Obviously, the fact that I created it doesn’t mean athletes should be able to ignore the laws of physics or perform moves that would be impossible for humans. I spent many long hours reading books and articles, examining pictures, and watching video clips of a variety of martial arts and specific moves performed in them. I consulted with real martial artists and later asked two of them to beta read my completed manuscript to make sure everything was believable. As I wrote, I was careful to make sure that my characters worked out, practiced, and competed the way professional martial artists really do – of course with variations to allow for the fact that they fight with a cavvarach (sword-like weapon with a hook halfway down the blade) as well as their feet. And it worked! Numerous reviewers have mentioned that cavvara shil is not only exciting but realistic, and one even mentioned that she looked it up to see if it really existed and to find out where she could watch a tournament.

Whatever your novel is about and whatever your characters do, there will be readers out there who have background knowledge about all of those details. Even those who don’t will probably have an instinctive feeling that some of the information is “off”, if you haven’t made sure it’s accurate. Our characters’ situations need to be realistic, whether they actually live in a real place or not. Otherwise, it won’t matter how vividly you describe your alien setting, no one will be able to picture your characters having actual lives in a world that makes sense.

photo credit: clarita at morguefile.com


The Gladiator and the Guard, a young adult action and adventure novel, is now available for purchase! This is the second book in the Krillonian Chronicles, sequel to The Collar and the Cavvarach


About Book 1: 

Bensin, a teenage slave and martial artist, is desperate to see his little sister freed. But only victory in the Krillonian Empire's most prestigious tournament will allow him to secretly arrange for Ellie's escape. Dangerous people are closing in on her, however, and Bensin is running out of time.  With his one hope fading quickly away, how can Bensin save Ellie from a life of slavery and abuse?



What is the Collar for, and What is a Cavvarach?

The story is set in a world very much like our own, with just a few major differences.  One is that slavery is legal there.  Slaves must wear metal collars that lock around their neck, making their enslaved status obvious to everyone.  Any slave attempting to escape faces the dilemma of how and where to illegally get their collar removed (a crime punishable by enslavement for the remover).  

Another difference is the popularity of a martial art called cavvara shil.  It is fought with a cavvarach (rhymes with "have a rack"), a weapon similar to a sword but with a steel hook protruding from partway down its top edge.  Competitors can strike at each other with their feet as well as with the blades.  You win in one of two ways: disarming your opponent (hooking or knocking their cavvarach out of their hands) or pinning their shoulders to the mat for five seconds.

 
And now, The Gladiator and the Guard, with another awesome cover by the talented Jack Lin!

 
Bensin, a teenage slave and martial artist, is just one victory away from freedom. But after he is accused of a crime he didn’t commit, he is condemned to the violent life and early death of a gladiator. While his loved ones seek desperately for a way to rescue him, Bensin struggles to stay alive and forge an identity in an environment designed to strip it from him. When he infuriates the authorities with his choices, he knows he is running out of time. Can he stand against the cruelty of the arena system and seize his freedom before that system crushes him?





Annie Douglass Lima spent most of her childhood in Kenya and later graduated from Biola University in Southern California. She and her husband Floyd currently live in Taiwan, where she teaches fifth grade at Morrison Academy. She has been writing poetry, short stories, and novels since her childhood, and to date has published twelve books (two YA action and adventure novels, four fantasies, a puppet script, and five anthologies of her students’ poetry). Besides writing, her hobbies include reading (especially fantasy and science fiction), scrapbooking, and international travel.


Connect with the Author online:

Tuesday, April 26, 2016 Laurel Garver
by guest author,  Annie Douglass Lima

Worldbuilding is so important for authors – and I don’t just mean those who are creating an exotic alien world. Even stories that take place in more realistic locations deserve careful worldbuilding so that our characters can live their lives in locations that make sense.

I have found that the best way I can make my settings believable is through careful research. Yes, research, even for fiction set in a place that doesn’t exist! That’s because any set of characters living in any location must do activities similar to those we know on earth. If they do it believably, it strengthens the culture and location the author has built for her story.

My fantasy series The Annals of Alasia takes place in a non-magical world similar to medieval Europe, so many details about the world had to be similar to ours. For Prince of Alasia, I researched horse training. For In the Enemy’s Service, I looked up medicinal herbs and their uses. For Prince of Malorn, I learned all about wilderness survival: edible plants, starting a fire without matches, and even how raw beetle grubs taste (like a small piece of cooked fat, if anyone’s wondering). 

Believable character action requires research
My action and adventure series The Krillonian Chronicles takes place in an alternate world that is almost exactly like ours today. For both The Collar and the Cavvarach and The Gladiator and the Guard, I had to find out what kinds of mechanical problems a fifteen-year-old pickup truck might encounter and what their symptoms would be (and how much it would cost to fix them). I also needed to learn what tool would be most convenient to cut a metal collar off a person’s neck without hurting him, and what kind of diet professional athletes recommend. 

By far the topic I’ve spent the most time researching for any of my books has been martial arts. Since I’m not a martial artist myself, that was a particular challenge for me. Both of these last two books involve cavvara shil, a martial art I made up. Obviously, the fact that I created it doesn’t mean athletes should be able to ignore the laws of physics or perform moves that would be impossible for humans. I spent many long hours reading books and articles, examining pictures, and watching video clips of a variety of martial arts and specific moves performed in them. I consulted with real martial artists and later asked two of them to beta read my completed manuscript to make sure everything was believable. As I wrote, I was careful to make sure that my characters worked out, practiced, and competed the way professional martial artists really do – of course with variations to allow for the fact that they fight with a cavvarach (sword-like weapon with a hook halfway down the blade) as well as their feet. And it worked! Numerous reviewers have mentioned that cavvara shil is not only exciting but realistic, and one even mentioned that she looked it up to see if it really existed and to find out where she could watch a tournament.

Whatever your novel is about and whatever your characters do, there will be readers out there who have background knowledge about all of those details. Even those who don’t will probably have an instinctive feeling that some of the information is “off”, if you haven’t made sure it’s accurate. Our characters’ situations need to be realistic, whether they actually live in a real place or not. Otherwise, it won’t matter how vividly you describe your alien setting, no one will be able to picture your characters having actual lives in a world that makes sense.

photo credit: clarita at morguefile.com


The Gladiator and the Guard, a young adult action and adventure novel, is now available for purchase! This is the second book in the Krillonian Chronicles, sequel to The Collar and the Cavvarach


About Book 1: 

Bensin, a teenage slave and martial artist, is desperate to see his little sister freed. But only victory in the Krillonian Empire's most prestigious tournament will allow him to secretly arrange for Ellie's escape. Dangerous people are closing in on her, however, and Bensin is running out of time.  With his one hope fading quickly away, how can Bensin save Ellie from a life of slavery and abuse?



What is the Collar for, and What is a Cavvarach?

The story is set in a world very much like our own, with just a few major differences.  One is that slavery is legal there.  Slaves must wear metal collars that lock around their neck, making their enslaved status obvious to everyone.  Any slave attempting to escape faces the dilemma of how and where to illegally get their collar removed (a crime punishable by enslavement for the remover).  

Another difference is the popularity of a martial art called cavvara shil.  It is fought with a cavvarach (rhymes with "have a rack"), a weapon similar to a sword but with a steel hook protruding from partway down its top edge.  Competitors can strike at each other with their feet as well as with the blades.  You win in one of two ways: disarming your opponent (hooking or knocking their cavvarach out of their hands) or pinning their shoulders to the mat for five seconds.

 
And now, The Gladiator and the Guard, with another awesome cover by the talented Jack Lin!

 
Bensin, a teenage slave and martial artist, is just one victory away from freedom. But after he is accused of a crime he didn’t commit, he is condemned to the violent life and early death of a gladiator. While his loved ones seek desperately for a way to rescue him, Bensin struggles to stay alive and forge an identity in an environment designed to strip it from him. When he infuriates the authorities with his choices, he knows he is running out of time. Can he stand against the cruelty of the arena system and seize his freedom before that system crushes him?





Annie Douglass Lima spent most of her childhood in Kenya and later graduated from Biola University in Southern California. She and her husband Floyd currently live in Taiwan, where she teaches fifth grade at Morrison Academy. She has been writing poetry, short stories, and novels since her childhood, and to date has published twelve books (two YA action and adventure novels, four fantasies, a puppet script, and five anthologies of her students’ poetry). Besides writing, her hobbies include reading (especially fantasy and science fiction), scrapbooking, and international travel.


Connect with the Author online:

Wednesday, March 16

Photo credit: melschmitz,  morguefile.com
Detective Fredricks completes his investigation of the dining room, then he...

goes through the French doors to examine the patio
or
takes the left exit into the butler's pantry
or
leads the officers back to the main corridor

Wait. Is there a butler's pantry? Which side of the room has French doors? What other rooms lead off this corridor?

Space, the essential frontier


Even if  you don't write mysteries, like in my example above, you likely need to move your characters through space, both architecture and landscape.

Like a director, you may have put a great deal of thought into how to "block" each individual scene in terms of how characters interact with one another.

But do you know how they are interacting with their environment? Further, do you know how your various locations connect? If your image of the protagonist's key environments is fuzzy, chances are you will introduce some pretty significant continuity errors, like having him go upstairs to bed in one scene, and getting breakfast down the hall in another.

The best way to avoid problems like this, and even to increase your productivity, is to map all your locations.

You don't need to be an expert cartographer or an architect to do this. You don't even need to invent places from scratch. You simply need to know how the story's spaces are connected, their approximate shape and size, and any environmental details that will play a role in the story.

In this week's post, I will cover tips on mapping man-made spaces, specifically building architecture. In a future post, I'll discuss mapping larger landscapes.

Architecture


Unless you have a deep understanding of how buildings go together, I'd recommend basing all your floor plans on existing buildings you know, or professionally made plans you can get your hands on. Because there are extremely detailed rules about what shapes hold weight, how plumbing and electricity are added to structures, etc., your amateur plans are likely to be unsafe (or at least improbable) spaces.

There are loads of places to get useful floor plans that show exactly where the dining room is in relation to the butler's pantry and patio. Where windows are located in a building. Which stairways go all the way to the second basement. How many bedrooms there are and which has a closet large enough to hide a corpse in. *wink*

Realtor sites

I found, on a realtor website, a three-bedroom, two-bath floor plan for the apartment building where my character lives. I printed it out, and voila, I never again had to wrack my brain about where the bathrooms were, or which windows faced 93rd Street. This was loads easier than taking a train up to New York, trying to wheedle my way past a doorman, and asking tenants to show me around.

Even if you don't have a specific location in mind, but rather are creating an amalgam of various places, hitting a realtor site can give you a picture of typical housing for an area, especially which architecture styles and eras are common there.

Many city high rises use realtors to vet tenants and offer varied floor plans for their different-sized units, which realtors will have available to view. Newly constructed housing complexes almost always include floor plans, as do commercial buildings.

Books

There's a series of books published by Dover Architecture that covers all sorts of architectural styles and eras. Here's a sampling:

Small Houses of the Forties
101 Classic Homes of the Twenties
More Craftsman Homes
The American Bungalo, 1880-1930
Turn-of-the-Century Houses
Georgian Archtectural Designs and Details

If you need some contemporary homes for your characters, here are some additional books of floor plans.

Lowe's Bestselling House Plans
The Complete Home Collection

Or simply hit your library's architecture section and photocopy the plan you wish to use.

Map what you know

If your locations are buildings you have access to, do a quick and dirty layout on graph paper, which will help keep the proportions in line. Or ask an artistic friend to do this for you.

Once you have a floor plan, mark it up with details to include in the story, like furniture placement, color schemes and the like--whatever details are necessary. Don't use this as an excuse to endlessly plan and never write!

Do you enjoy exploring and dreaming up architecture? What kinds of building spaces do you need to know to write your story well?
Wednesday, March 16, 2016 Laurel Garver
Photo credit: melschmitz,  morguefile.com
Detective Fredricks completes his investigation of the dining room, then he...

goes through the French doors to examine the patio
or
takes the left exit into the butler's pantry
or
leads the officers back to the main corridor

Wait. Is there a butler's pantry? Which side of the room has French doors? What other rooms lead off this corridor?

Space, the essential frontier


Even if  you don't write mysteries, like in my example above, you likely need to move your characters through space, both architecture and landscape.

Like a director, you may have put a great deal of thought into how to "block" each individual scene in terms of how characters interact with one another.

But do you know how they are interacting with their environment? Further, do you know how your various locations connect? If your image of the protagonist's key environments is fuzzy, chances are you will introduce some pretty significant continuity errors, like having him go upstairs to bed in one scene, and getting breakfast down the hall in another.

The best way to avoid problems like this, and even to increase your productivity, is to map all your locations.

You don't need to be an expert cartographer or an architect to do this. You don't even need to invent places from scratch. You simply need to know how the story's spaces are connected, their approximate shape and size, and any environmental details that will play a role in the story.

In this week's post, I will cover tips on mapping man-made spaces, specifically building architecture. In a future post, I'll discuss mapping larger landscapes.

Architecture


Unless you have a deep understanding of how buildings go together, I'd recommend basing all your floor plans on existing buildings you know, or professionally made plans you can get your hands on. Because there are extremely detailed rules about what shapes hold weight, how plumbing and electricity are added to structures, etc., your amateur plans are likely to be unsafe (or at least improbable) spaces.

There are loads of places to get useful floor plans that show exactly where the dining room is in relation to the butler's pantry and patio. Where windows are located in a building. Which stairways go all the way to the second basement. How many bedrooms there are and which has a closet large enough to hide a corpse in. *wink*

Realtor sites

I found, on a realtor website, a three-bedroom, two-bath floor plan for the apartment building where my character lives. I printed it out, and voila, I never again had to wrack my brain about where the bathrooms were, or which windows faced 93rd Street. This was loads easier than taking a train up to New York, trying to wheedle my way past a doorman, and asking tenants to show me around.

Even if you don't have a specific location in mind, but rather are creating an amalgam of various places, hitting a realtor site can give you a picture of typical housing for an area, especially which architecture styles and eras are common there.

Many city high rises use realtors to vet tenants and offer varied floor plans for their different-sized units, which realtors will have available to view. Newly constructed housing complexes almost always include floor plans, as do commercial buildings.

Books

There's a series of books published by Dover Architecture that covers all sorts of architectural styles and eras. Here's a sampling:

Small Houses of the Forties
101 Classic Homes of the Twenties
More Craftsman Homes
The American Bungalo, 1880-1930
Turn-of-the-Century Houses
Georgian Archtectural Designs and Details

If you need some contemporary homes for your characters, here are some additional books of floor plans.

Lowe's Bestselling House Plans
The Complete Home Collection

Or simply hit your library's architecture section and photocopy the plan you wish to use.

Map what you know

If your locations are buildings you have access to, do a quick and dirty layout on graph paper, which will help keep the proportions in line. Or ask an artistic friend to do this for you.

Once you have a floor plan, mark it up with details to include in the story, like furniture placement, color schemes and the like--whatever details are necessary. Don't use this as an excuse to endlessly plan and never write!

Do you enjoy exploring and dreaming up architecture? What kinds of building spaces do you need to know to write your story well?

Wednesday, October 21

Photo credit: JulesInKY from morguefile.com
I have a somewhat embarrassing habit when it comes to using Goodreads. I really love to read negative reviews of books that are extremely popular. At first I focused on classics, because their haters are quite hilarious. Then I began branching out to books others raved about that just didn't do it for me. It was gratifying to hear others describe problem after problem.

It's also a bit small minded to be wasting time hunting for another dose of schadenfreude. So I've been looking for ways to reform this vice into something more constructive.

One thing that's pretty clear--you can learn quite a lot about what story elements drive readers batty by listening to their harsher critiques. Some comments will, of course, tell you a lot more about an individual reviewer's biases and hobby horses than about general reader expectations, but others can be quite educational. If you write genre fiction, it can be especially helpful to know what elements readers are sick to death of, or feel cheated if they aren't there.

Here are some writing tips I've gleaned from insightful "mean" readers of popular young adult books:

Characterization no-nos

Protagonist who is


  • Whiny 
  • Self-serving
  • Mean-spirited
  • Indecisive and dithering
  • Thoughtless
  • Foolhardy
  • Bland
  • Flawless
  • Skilled only at being attractive
  • Instantly in love after one smoldering glance
  • Unchanged by the story events

Sidekick who is


  • Only comic relief
  • Hateful
  • Jealous
  • Clone of protagonist
  • An ethnic or racial "type"
  • Deeply stupid
  • Foolhardy
  • Disloyal

Love interest who is


  • Instantly in love after one smoldering glance
  • Narcissistic
  • Abusive
  • Stalker-ish
  • Controlling
  • Prone to jealous rages
  • Boring
  • Too dependent
  • Lacking personal goals
  • Lacking outside interests
  • Flawless
  • Constantly pursued by rivals

Other hated character tropes


  • Cheerleader mean girls
  • Athlete bullies
  • Self-absorbed, uninvolved or dead parents
  • Love triangles with bland, flat love interests
  • Romance based only on physical attraction


Plot no-nos


  • Pacing that drags
  • Pacing that races
  • Abruptly dropped subplots
  • Actions aren't motivated
  • Actions aren't realistic
  • Episodic plots
  • Repetitious actions
  • Melodramatic responses


World building no-nos


  • Bland small towns with no character
  • Cookie-cutter suburban settings with no diversity
  • Unrealistic, movie-set settings
  • No clear origins for a society
  • No sense of how society is organized
  • Unclear social strata 
  • Unclear economic system
  • Unclear food sources
  • No one seems to do essential jobs
  • Unexplained divisions among groups
  • Lack of age diversity

Look at another genre, you'd likely gather a different list. But there's no doubt that you can learn a lot about reader expectation by taking a gander at some less than glowing reviews. Just resist the urge to gloat. Instead, use the information to grow.

 What writerly foibles drive you batty? Have you even gleaned writing lessons from online reviews?
Wednesday, October 21, 2015 Laurel Garver
Photo credit: JulesInKY from morguefile.com
I have a somewhat embarrassing habit when it comes to using Goodreads. I really love to read negative reviews of books that are extremely popular. At first I focused on classics, because their haters are quite hilarious. Then I began branching out to books others raved about that just didn't do it for me. It was gratifying to hear others describe problem after problem.

It's also a bit small minded to be wasting time hunting for another dose of schadenfreude. So I've been looking for ways to reform this vice into something more constructive.

One thing that's pretty clear--you can learn quite a lot about what story elements drive readers batty by listening to their harsher critiques. Some comments will, of course, tell you a lot more about an individual reviewer's biases and hobby horses than about general reader expectations, but others can be quite educational. If you write genre fiction, it can be especially helpful to know what elements readers are sick to death of, or feel cheated if they aren't there.

Here are some writing tips I've gleaned from insightful "mean" readers of popular young adult books:

Characterization no-nos

Protagonist who is


  • Whiny 
  • Self-serving
  • Mean-spirited
  • Indecisive and dithering
  • Thoughtless
  • Foolhardy
  • Bland
  • Flawless
  • Skilled only at being attractive
  • Instantly in love after one smoldering glance
  • Unchanged by the story events

Sidekick who is


  • Only comic relief
  • Hateful
  • Jealous
  • Clone of protagonist
  • An ethnic or racial "type"
  • Deeply stupid
  • Foolhardy
  • Disloyal

Love interest who is


  • Instantly in love after one smoldering glance
  • Narcissistic
  • Abusive
  • Stalker-ish
  • Controlling
  • Prone to jealous rages
  • Boring
  • Too dependent
  • Lacking personal goals
  • Lacking outside interests
  • Flawless
  • Constantly pursued by rivals

Other hated character tropes


  • Cheerleader mean girls
  • Athlete bullies
  • Self-absorbed, uninvolved or dead parents
  • Love triangles with bland, flat love interests
  • Romance based only on physical attraction


Plot no-nos


  • Pacing that drags
  • Pacing that races
  • Abruptly dropped subplots
  • Actions aren't motivated
  • Actions aren't realistic
  • Episodic plots
  • Repetitious actions
  • Melodramatic responses


World building no-nos


  • Bland small towns with no character
  • Cookie-cutter suburban settings with no diversity
  • Unrealistic, movie-set settings
  • No clear origins for a society
  • No sense of how society is organized
  • Unclear social strata 
  • Unclear economic system
  • Unclear food sources
  • No one seems to do essential jobs
  • Unexplained divisions among groups
  • Lack of age diversity

Look at another genre, you'd likely gather a different list. But there's no doubt that you can learn a lot about reader expectation by taking a gander at some less than glowing reviews. Just resist the urge to gloat. Instead, use the information to grow.

 What writerly foibles drive you batty? Have you even gleaned writing lessons from online reviews?

Monday, June 24

Let's have a big Laurel's Leaves welcome for today's guest Catherine Stine! Take it away, Catherine....


Whether your world is set on a future earth, in a spaceship speeding to a ringed planet, or in an alternate medieval high fantasy with fantastic magic, it must have an internal logic that satisfies readers. Magic needs rules and constraints, a techie world must have gadgets that match the level of society, and aliens must speak a language that makes organic sense in their environment. A military guy in an advanced world wouldn’t use a prehistoric club to bash his enemy’s skull in. In a post-apocalyptic world where the lights have gone out, people can’t have access to iPhones or even flashlights.

It’s invaluable to create a “bible” of setting elements and characters that you can refer to so that your world details remain consistent. Things to consider are: the type of government that’s in place, cultural preferences, the state of science and medicine, fashion, food, and even etiquette. Is the society repressive or liberal? What happens to those who break the law? Is there any law at all, or is there a wild anarchy? You can have endless fun imagining various combinations of these elements and playing out the “what ifs” before committing to any one system.

My new YA sci-fi, Ruby’s Fire explores the time period past a dystopia. You could call it a post-post apocalyptic era, where the world is slowly regenerating. I wasn’t interested in a novel only about a repressive government, or young adults in the midst of fighting a horrific border war. I wanted to explore what happens after that, when things take a turn for the better, when the toxic air is finally clearing a bit, when there are underground caves growing much-needed crops. I was interested in studying the people who were traumatized. When things get better do they relax? Start to share more? Or have they been so hardened by their struggles that they’re permanently scarred? 

My main character, Ruby, who has escaped a dangerous desert cult, is ashamed when she finds herself falling for Blane, a boy with a terrible past, who’s the resident bodyguard at the boarding school she lands in. She worries that she’s attracted to someone as edgy and violent as the people she left behind. Or is there more to Blane, she wonders?

Many of the sectors on this changed earth are still struggling, but one in particular—Vegas-by-the-Sea—is becoming a boomtown and regaining much of the technology, lost in the disastrous border wars. The colorful George Axiom, a sharp dresser and entrepreneur governs it. His giddy enthusiasm for rebuilding takes him into shady territory when he offers to hold a student contest for big money.

That perilous balance between healing, and falling back into destruction fascinates me, and what kinds of things might disrupt that shaky equilibrium. Thus, character creation also becomes a world-building exercise.

That’s what I love about speculative fiction! I can make up entire worlds, whether spun out of highly likely terrestrial scenarios, or with fantastic alien two-headed beings that will never exist in reality. 

Well… never say never!

About the Author

Catherine Stine writes YA, New Adult and middle grade fiction. Her YA futuristic thriller, Fireseed One, illustrated by the author won finalist spots in both YA and Science Fiction in the 2013 USA Book News International Book Awards. It was also granted a 2013 Bronze Wishing Shelf Book Award and a 2013 Indie Reader Approved notable stamp. Her YA Refugees, earned a New York Public Library Best Book. Middle grade novels include A Girl’s Best Friend. 

Fireseed One sequel, Ruby’s Fire is earning advance praise from reviewers and authors:
“Ruby's Fire, returns to the sun-scorched earth of Fireseed One. In this long-awaited sequel, Stine delivers a thrilling adventure led by a new and exciting cast of characters. Ruby, Armonk, Thorn and Blane are memorable, and the romance is really well handled. Favorite quote: " It feels wrong to lean on Armonk right now with Blane staring at me, a hungry, lonely look in his eye. It’s as if he’s never been hugged, never been fed, never been loved..." ”  -YAs the Word

More and more, Catherine enjoys writing speculative tales where her imagination has wild and free rein. She has taught creative writing workshops at the Philadelphia Writing Conference, Missouri University Summer Abroad, The New School and in her own ongoing NYC writing workshop. She loves her readers, and enjoys blogging.


About Ruby's Fire

If everything about you changes, what remains?

Seventeen year-old Ruby, long-pledged to the much older Stiles from the Fireseed desert cult, escapes with only a change of clothes, a pouch of Oblivion Powder and her mute little brother, Thorn. Arriving at The Greening, a boarding school for orphaned teens, she can finally stop running. Or can she? The Greening is not what it seems. Students are rampaging out of control and as she cares for the secret Fireseed crop, she experiences frightening physical changes. She’s ashamed of her attraction to burly, hard-talking Blane, the resident bodyguard, and wonders why she can’t be happy with the gentler Armonk. She’s long considered her great beauty a liability, a thing she’s misused in order to survive. And how is she to stop her dependence on Oblivion to find a real beauty within, using her talent as a maker of salves, when she has nightmares of Stiles without it?

When George Axiom, wealthy mogul of Vegas-by-the-Sea offers a huge cash prize for the winner of a student contest, Ruby is hopeful she might collect the prize to rescue her family and friends from what she now knows is a dangerous cult. But when Stiles comes to reclaim her, and Thorn sickens after creating the most astonishing contest project of all, the world Ruby knows is changed forever. This romantic fantasy set in 2099 on earth has a crafty heroine in Ruby, and a swoonworthy cast, which will surely appeal to the YA and new adult audience.


How do you keep your story world consistent? Do you keep a "bible" for your fictional world?
Monday, June 24, 2013 Laurel Garver
Let's have a big Laurel's Leaves welcome for today's guest Catherine Stine! Take it away, Catherine....


Whether your world is set on a future earth, in a spaceship speeding to a ringed planet, or in an alternate medieval high fantasy with fantastic magic, it must have an internal logic that satisfies readers. Magic needs rules and constraints, a techie world must have gadgets that match the level of society, and aliens must speak a language that makes organic sense in their environment. A military guy in an advanced world wouldn’t use a prehistoric club to bash his enemy’s skull in. In a post-apocalyptic world where the lights have gone out, people can’t have access to iPhones or even flashlights.

It’s invaluable to create a “bible” of setting elements and characters that you can refer to so that your world details remain consistent. Things to consider are: the type of government that’s in place, cultural preferences, the state of science and medicine, fashion, food, and even etiquette. Is the society repressive or liberal? What happens to those who break the law? Is there any law at all, or is there a wild anarchy? You can have endless fun imagining various combinations of these elements and playing out the “what ifs” before committing to any one system.

My new YA sci-fi, Ruby’s Fire explores the time period past a dystopia. You could call it a post-post apocalyptic era, where the world is slowly regenerating. I wasn’t interested in a novel only about a repressive government, or young adults in the midst of fighting a horrific border war. I wanted to explore what happens after that, when things take a turn for the better, when the toxic air is finally clearing a bit, when there are underground caves growing much-needed crops. I was interested in studying the people who were traumatized. When things get better do they relax? Start to share more? Or have they been so hardened by their struggles that they’re permanently scarred? 

My main character, Ruby, who has escaped a dangerous desert cult, is ashamed when she finds herself falling for Blane, a boy with a terrible past, who’s the resident bodyguard at the boarding school she lands in. She worries that she’s attracted to someone as edgy and violent as the people she left behind. Or is there more to Blane, she wonders?

Many of the sectors on this changed earth are still struggling, but one in particular—Vegas-by-the-Sea—is becoming a boomtown and regaining much of the technology, lost in the disastrous border wars. The colorful George Axiom, a sharp dresser and entrepreneur governs it. His giddy enthusiasm for rebuilding takes him into shady territory when he offers to hold a student contest for big money.

That perilous balance between healing, and falling back into destruction fascinates me, and what kinds of things might disrupt that shaky equilibrium. Thus, character creation also becomes a world-building exercise.

That’s what I love about speculative fiction! I can make up entire worlds, whether spun out of highly likely terrestrial scenarios, or with fantastic alien two-headed beings that will never exist in reality. 

Well… never say never!

About the Author

Catherine Stine writes YA, New Adult and middle grade fiction. Her YA futuristic thriller, Fireseed One, illustrated by the author won finalist spots in both YA and Science Fiction in the 2013 USA Book News International Book Awards. It was also granted a 2013 Bronze Wishing Shelf Book Award and a 2013 Indie Reader Approved notable stamp. Her YA Refugees, earned a New York Public Library Best Book. Middle grade novels include A Girl’s Best Friend. 

Fireseed One sequel, Ruby’s Fire is earning advance praise from reviewers and authors:
“Ruby's Fire, returns to the sun-scorched earth of Fireseed One. In this long-awaited sequel, Stine delivers a thrilling adventure led by a new and exciting cast of characters. Ruby, Armonk, Thorn and Blane are memorable, and the romance is really well handled. Favorite quote: " It feels wrong to lean on Armonk right now with Blane staring at me, a hungry, lonely look in his eye. It’s as if he’s never been hugged, never been fed, never been loved..." ”  -YAs the Word

More and more, Catherine enjoys writing speculative tales where her imagination has wild and free rein. She has taught creative writing workshops at the Philadelphia Writing Conference, Missouri University Summer Abroad, The New School and in her own ongoing NYC writing workshop. She loves her readers, and enjoys blogging.


About Ruby's Fire

If everything about you changes, what remains?

Seventeen year-old Ruby, long-pledged to the much older Stiles from the Fireseed desert cult, escapes with only a change of clothes, a pouch of Oblivion Powder and her mute little brother, Thorn. Arriving at The Greening, a boarding school for orphaned teens, she can finally stop running. Or can she? The Greening is not what it seems. Students are rampaging out of control and as she cares for the secret Fireseed crop, she experiences frightening physical changes. She’s ashamed of her attraction to burly, hard-talking Blane, the resident bodyguard, and wonders why she can’t be happy with the gentler Armonk. She’s long considered her great beauty a liability, a thing she’s misused in order to survive. And how is she to stop her dependence on Oblivion to find a real beauty within, using her talent as a maker of salves, when she has nightmares of Stiles without it?

When George Axiom, wealthy mogul of Vegas-by-the-Sea offers a huge cash prize for the winner of a student contest, Ruby is hopeful she might collect the prize to rescue her family and friends from what she now knows is a dangerous cult. But when Stiles comes to reclaim her, and Thorn sickens after creating the most astonishing contest project of all, the world Ruby knows is changed forever. This romantic fantasy set in 2099 on earth has a crafty heroine in Ruby, and a swoonworthy cast, which will surely appeal to the YA and new adult audience.


How do you keep your story world consistent? Do you keep a "bible" for your fictional world?