I was back in solitary confinement this week after a minor infraction involving two dead jailers I found lying outside my cell which I was innocently trying to revive with a blood-stained brick I found...so didn't get much done...
...However my aforementioned articles on Anvil Eight Games Aetherium faction 'House Ikaru' can be found here, here and here...
...as long as I can convince some-one that the two bodies I found obviously killed one another in a cynical attempt to frame me I might be let loose on some of this stuff here...
Thoughts and comments are (as usual) most welcome.
Location of the most recent breach into Malifaux, Latest area to be occupied by the forces of Cryx, Stronghold of the Dark Legion, Homeworld of the 'Night Reapers' Space Marine Chapter, Council of Seven allocated Deadzone and the lair of some opinionated git called GMort who they let hang out with them...when he's not distracted by Steampunk, Gothic culture or Cosplay...
Showing posts with label House Ikaru. Show all posts
Showing posts with label House Ikaru. Show all posts
Sunday, 11 December 2016
Thursday, 8 December 2016
Unboxing Aetherium - House Ikaru - Part Three
Some basic information about Aetherium and House Ikaru can be found in part one of this feature here and part two looking at one of their 'Avatars' and some 'Functions' can be found here.
Broadly speaking the units in Aetherium are divided up into Avatars, Functions and Sub-routines. In this feature we'll look at two of the House Ikaru Subroutines and one of their larger Functions together with some information about their roles in the game.
Functions
Functions are potent programs capable of accomplishing a variety tasks upon the battlefield. A Function will either focus its talent on a specific utility in the Aetherium, or a variety of simple abilities. These programs are usually the manifestation of users that lack the extraordinary talent, the hardware, or the drive of an Avatar, but resemble more closely an above average mind’s ability within the Aetherium. As such, Functions generally make up the processing core of programs in a Collective.
House Ikaru - Omni Program Type 16
Unassembled
Assembled
Subroutines
Subroutines are the least demanding programs that an average user can manifest in the game. Some Subroutines are essentially programs that run autonomously without the intervention of a human consciousness. These usually fulfil a very basic role and excel at one task to the exclusion of most others. Subroutines appear in two basic forms: linked or segmented. Linked and segmented programs are Subroutines that are comprised of multiple models.
House Ikaru - Teppoudo
The unit consists of five models though there are only three different sculpts.
Unassembled
Assembled
House Ikaru - Ronin
The unit consists of four models though there are only three different sculpts.
Unassembled
Assembled
Pilons
Each faction has their own objective markers. These are those for House Ikaru.
Thoughts and comments are (as usual) most welcome.
Functions
Functions are potent programs capable of accomplishing a variety tasks upon the battlefield. A Function will either focus its talent on a specific utility in the Aetherium, or a variety of simple abilities. These programs are usually the manifestation of users that lack the extraordinary talent, the hardware, or the drive of an Avatar, but resemble more closely an above average mind’s ability within the Aetherium. As such, Functions generally make up the processing core of programs in a Collective.
House Ikaru - Omni Program Type 16
Unassembled
Assembled
Subroutines
Subroutines are the least demanding programs that an average user can manifest in the game. Some Subroutines are essentially programs that run autonomously without the intervention of a human consciousness. These usually fulfil a very basic role and excel at one task to the exclusion of most others. Subroutines appear in two basic forms: linked or segmented. Linked and segmented programs are Subroutines that are comprised of multiple models.
House Ikaru - Teppoudo
Assembled
House Ikaru - Ronin
Unassembled
Assembled
Pilons
Each faction has their own objective markers. These are those for House Ikaru.
Thoughts and comments are (as usual) most welcome.
Labels:
Aetherium,
Anvil Eight Games,
House Ikaru,
Kickstarter
Tuesday, 6 December 2016
Unboxing Aetherium - House Ikaru - Part Two
Some basic information about Aetherium and House Ikaru can be found in part one of this feature here.
Broadly speaking the units in Aetherium are divided up into Avatars, Functions and Sub-routines. In this feature we'll look at one of the House Ikaru Avatars and several of the Functions together with some information about their roles in the game.
Avatars
The Avatar is the most important program that a user controls and, generally speaking, represents the digital persona of the player in the game. Avatars are the most powerful programs in the game and, as such, will often have excellent offensive and defensive capabilities, as well as generate RAM and influence other programs. These are dangerous, powerful manifestations and should be treated with the utmost attention and respect.
House Ikaru - Mother of Machines
Unassembled
Assembled
Functions
Functions are potent programs capable of accomplishing a variety tasks upon the battlefield. A Function will either focus its talent on a specific utility in the Aetherium, or a variety of simple abilities. These programs are usually the manifestation of users that lack the extraordinary talent, the hardware, or the drive of an Avatar, but resemble more closely an above average mind’s ability within the Aetherium. As such, Functions generally make up the processing core of programs in a Collective.
Here we'll look at the two 'Functions' on the right and left of the picture below and a third that it's possible may have been a Kickstarter exclusive as I can't find him on the Ikaru section of the website. The large 'Omni' program in the middle we'll look at later along with the Subroutines.
House Ikaru - Zero
Unassembled
Assembled
House Ikaru - Izami
Unassembled
Assembled
House Ikaru - Cal Imogen
Unassembled
Assembled
We'll look at the Omni Program and the Subroutines in Part Three.
Thoughts and comments are (as usual) most welcome.
Broadly speaking the units in Aetherium are divided up into Avatars, Functions and Sub-routines. In this feature we'll look at one of the House Ikaru Avatars and several of the Functions together with some information about their roles in the game.
Avatars
The Avatar is the most important program that a user controls and, generally speaking, represents the digital persona of the player in the game. Avatars are the most powerful programs in the game and, as such, will often have excellent offensive and defensive capabilities, as well as generate RAM and influence other programs. These are dangerous, powerful manifestations and should be treated with the utmost attention and respect.
Functions
Functions are potent programs capable of accomplishing a variety tasks upon the battlefield. A Function will either focus its talent on a specific utility in the Aetherium, or a variety of simple abilities. These programs are usually the manifestation of users that lack the extraordinary talent, the hardware, or the drive of an Avatar, but resemble more closely an above average mind’s ability within the Aetherium. As such, Functions generally make up the processing core of programs in a Collective.
Here we'll look at the two 'Functions' on the right and left of the picture below and a third that it's possible may have been a Kickstarter exclusive as I can't find him on the Ikaru section of the website. The large 'Omni' program in the middle we'll look at later along with the Subroutines.
House Ikaru - Zero
Assembled
House Ikaru - Izami
House Ikaru - Cal Imogen
Unassembled
Assembled
We'll look at the Omni Program and the Subroutines in Part Three.
Thoughts and comments are (as usual) most welcome.
Labels:
Aetherium,
Anvil Eight Games,
House Ikaru,
Kickstarter
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