Warpstone Flux Rating: ⭐️⭐️⭐️⭐️
4/5 stars. The rules are very good overall and play to the White Scars strengths.
Background.
At the tip of the spear of the White Scars attacks are these heavy jet bikes. Ridden by superlatively skilled battle brothers, they are equal parts swift and deadly.
Strengths.
I like the power lance here which means in combat the rider is striking at a massive I=8. This is enough to wipe out lesser units before they have a chance to hit back, and this cannot be under sold. Brutal 3 is simply amazing. The scatter bolt launcher on board is solid as well for both pinning and shredding. This calls for a swift assault play style that the White Scars are famed for. Just watch out for reactions.
Weaknesses.
Being heavy means that the Golden Keshig has no way to get hold of shrouded. This is a problem, but one that can also be worked around with the right foreplanning. Use that hit and run rule as well as much as possible to gain the maximum benefit of the power lances.
Difference to First Edition.
Neutral.
Builds.
3 Golden Keshig, vexilla (150 points).
The baseline unit.
6 Gold Keshig, vexilla, champion with thunder hammer (295 points).
Pretty much a maximum upgraded squad. I don't strongly feel the need to buy power weapons or charnabal weapons for this squad to be honest.