Background.
Entrapped within Xana, Scoria was `liberated' by the Imperium during the Xana Incursion, only to turn the Forge World in to the first of the hell forges. As such, it will be of no surprise that Scoria cannot be taken by Loyalist forces. That wording alone is interesting: he could be a traitor ally for the Taghmata or Legio Cybernetica, and also could be unaligned (if such a definition exists).
Strengths.
On his own, Scoria is a force to be reckoned with, even by Astartes standards, thanks to his impressive statistics line and a slew of special rules that would make a Primarch blush (eternal warrior, feel no pain, stubborn and the usual mechanicum rules that you might expect). Seriously, he could probably go toe to toe with the likes of Lorgar (minus psyker powers) and Alpharius very readily. That said, it is his special rules than make him truly shine on the battlefield.
Partis Cybernetica will allow Scroia to join a unit of monstrous creatures with the cybernetic cortex special rule. Clearly this is geared toward units like Domitars and Castellax -- which would be my preferred option here myself.
The Voidian Sceptre is an amazing close combat addition that yields d3 wounds on a hit with no IWND or FNP rolls permitted. This alone makes Scoria able to go toe to toe with Primarchs. He might even be able to stand a few rounds with the likes of Vulkan or Horus to be fair. Really, he's that good.
The Rite of the Beast meanwhile is a Cybertheurgy power. Activated at a small penalty, it provides an initiative bonus as well as critically re-rolling failed to hits (plus some bonuses to charge distance). This urges his use with units like Domitars.
The Homonculex allows Scoria to take some Arlatax automata of his own that he has, erm, experimented upon.
His warlord trait is Forbidden Protocols and means that his machines can sweeping advance and run (so long as they're in range). This, again, is a great force multiplier.
Finally, for a points cost, he can upgrade to have the Xanathite Abeyant. This makes Scoria ridiculous with a bonus to W, A, and a variety of special rules added to his already formidable array like IWND. If you're taking Scoria, you should take this as well. He already has really good base equipment like archeotech pistols, machinator array and the protectiva. Add on a cyber familiar and its truly ridiculous. Try going toe to toe with Horus. I dare you.
Weaknesses.
Not many here. I will mention that the Homonculex means that is Scoria is removed then any Arlatax that he has with him is also removed from play.
The biggest negative is that he is not fearless. He can totally be swept. Sure, its low likelihood, but the possibility exists.
Overall.
He is the mechanicum equivalent to a Primarch realistically. And he can take on (and win against!) the weaker Primarchs very readily. With ones like Horus, he will do well and stand a sporting chance of winning as well.
Entrapped within Xana, Scoria was `liberated' by the Imperium during the Xana Incursion, only to turn the Forge World in to the first of the hell forges. As such, it will be of no surprise that Scoria cannot be taken by Loyalist forces. That wording alone is interesting: he could be a traitor ally for the Taghmata or Legio Cybernetica, and also could be unaligned (if such a definition exists).
Strengths.
On his own, Scoria is a force to be reckoned with, even by Astartes standards, thanks to his impressive statistics line and a slew of special rules that would make a Primarch blush (eternal warrior, feel no pain, stubborn and the usual mechanicum rules that you might expect). Seriously, he could probably go toe to toe with the likes of Lorgar (minus psyker powers) and Alpharius very readily. That said, it is his special rules than make him truly shine on the battlefield.
Partis Cybernetica will allow Scroia to join a unit of monstrous creatures with the cybernetic cortex special rule. Clearly this is geared toward units like Domitars and Castellax -- which would be my preferred option here myself.
The Voidian Sceptre is an amazing close combat addition that yields d3 wounds on a hit with no IWND or FNP rolls permitted. This alone makes Scoria able to go toe to toe with Primarchs. He might even be able to stand a few rounds with the likes of Vulkan or Horus to be fair. Really, he's that good.
The Rite of the Beast meanwhile is a Cybertheurgy power. Activated at a small penalty, it provides an initiative bonus as well as critically re-rolling failed to hits (plus some bonuses to charge distance). This urges his use with units like Domitars.
The Homonculex allows Scoria to take some Arlatax automata of his own that he has, erm, experimented upon.
His warlord trait is Forbidden Protocols and means that his machines can sweeping advance and run (so long as they're in range). This, again, is a great force multiplier.
Finally, for a points cost, he can upgrade to have the Xanathite Abeyant. This makes Scoria ridiculous with a bonus to W, A, and a variety of special rules added to his already formidable array like IWND. If you're taking Scoria, you should take this as well. He already has really good base equipment like archeotech pistols, machinator array and the protectiva. Add on a cyber familiar and its truly ridiculous. Try going toe to toe with Horus. I dare you.
Weaknesses.
Not many here. I will mention that the Homonculex means that is Scoria is removed then any Arlatax that he has with him is also removed from play.
The biggest negative is that he is not fearless. He can totally be swept. Sure, its low likelihood, but the possibility exists.
Overall.
He is the mechanicum equivalent to a Primarch realistically. And he can take on (and win against!) the weaker Primarchs very readily. With ones like Horus, he will do well and stand a sporting chance of winning as well.