There are three entrants for the
Feb 2012 Army List Challenge.
Have a read through the entries (below) and then vote using the poll to the right for the "most effective army list that also best articulates the
theme" (whatever you interpret that pretty little sentence to mean!). Good luck folks!
(1) fester (Orks)
Ghazghkull
Warboss, PK, Attack Squig, Eavy Armor
3 Meganobs, Battlewagon, Deffrolla, Big shoota
3 Meganobs, Battlewagon, Deffrolla, Big shoota
3 Meganobs, Battlewagon, Deffrolla, Big shoota
3 Meganobs, Battlewagon, Deffrolla, Big shoota
Battlewagon, Deffrolla, Big shoota
Battlewagon, Deffrolla, Big shoota
All damage is done either in CC or at close range, all vehicles have re-rolls on their movement, and have their major weakness (shooting at their side armor) removed.
Anything that can be hit in CC will often die to being smashed by Ghaz, a Warboss, and 12 Meganobs. Powerklaws and almost all 2+ saves means that most other MEQ infantry die in waves.
(2) Suneokun (Imperial Guard)
Sword and Shield tactics.
Command HQ, 4 Meltaguns - 90
Plt HQ, 4 Meltaguns - 70
Squad (bulletshield #1) - 50
Squad (bulletshield #2) - 50
HWT (Mortars) x 5 - 300
Veterans (3 Meltaguns) - 100
3x2 Griffons - 450
3 Vendettas - 390
Total 1500
Difficult and dangerous terrain? No line of sight ... sounds like an awesome combination!
The melta-toting HQ's and Vets mount up in the Vendettas. The Vendettas use their speed, scout move and the fact they are a skimmer to completely avoid the dangerous terrain and kill vehicles. The Mortars and Griffons sit at the back and use indirect fire to their hearts delight with no comeback. The bulletshield teams prepare to shield.
That's 15 S4 pinning barrage, blasts a turn in dangerous terrain ... I might not kill you, but I can pin you and force more loverly 1's in that heinous terrain. The 6 S6 large template hits even get a reroll to hit firing indirect and blind. how do you say HIT!
(3) Kraggi (Necrons)
Overlord: Phaeron, Resurrection Orb, Mindshackle Scarabs, Gauntlet of Fire
Royal Court:
Cryptek, Harbinger of Destruction, Solar Pulse.
Necron Lord, Resurrection Orb
Necron Lord, Resurrection Orb
Necron Lord, Resurrection Orb
Necron Warriors x 20
Necron Warriors x 20
Necron Immortals x 10, Tesla Carbines
Necron Immortals x 10, Tesla Carbines
C'tan Shard; Writhing Worldscape, Entorpic Touch.
Total: 1500 Points.
This list benefits from the Reanimation Protocols in a big way, and give how annoying Dangerous terrain tests could be this should do a decent job of surviving.
The Immortals can deal with Infantry, with some assistance from the Overlords Relentless unit of Warriors.
The Bombardments are a bit of a problem, but with good unit spacing and half decent rolls these guys should be able to outlast the enemy.
Lots of Los blocking will limit my effectiveness, but also hamper theirs, and the Solar Pulse can cripple them for one turn of shooting if they get their fire arcs lined up!