A few more entries for the
Small Creatures table here at
the Expanse and over at
DM Muse. They're ideas for small creatures in gaming and writing, non-system-specific.
There are 20 more, making
70 in total. Again, rolling a D70 isn't practical, but DM Muse can do the random bit. Remember, this is
a living table, meaning you can add to it.
- As a defence, this creature expands to immense size; if an attempt is made at capture or harm, it will deflate, releasing a cloud of noxious gas.
- This elongated creature is slow-moving and muscular, and will attempt to constrict a nearby organism if ignored.
- This creature is magnetic and exerts a strong pull on metal items.
- As a defence, this creature produces a flash of light through its outer tissues.
- This creature is able to focus any light falling on its body, and will defend itself by unleashing a blast of as much heat as it can muster by this means.
- This creature has a terrifying appearance likely to cause shock upon discovery.
- This ornately-horned or tusked creature attempts to gore any perceived threats.
- This creature has a fungal biology and will release spores upon discovery; these will produce rapidly-maturing offspring in clothing and among possessions at a later date, at which point roll again on this table for the nature they exhibit.
- This creature secretes a lubrication making it extremely difficult to grip.
- This multipedal creature will respond to danger by fixing itself to the ground with its sharp claws.
- This telepathic creature will attempt to plant suggestions in the minds of nearby organisms, encouraging its support and protection.
- This insubstantial creature will attempt to possess the body of a nearby organism, and will be difficult to evict once in.
- This creature is covered in a great mass of silken hair, which it will shed and attempt to abandon unnoticed; if pursued, roll again on this table, treating the same result as no additional effect.
- This creature has the ability to pass through solid materials; if approached, it will do so, leaving an opening icy to the touch.
- This flying creature catapults away when discovered to circle or hover far overhead, remaining there for some time, a sign for all able to read it.
- This creature is in fact mechanical, a collection of highly advanced technologies; if approached, roll twice more on this table to determine its immediately notable systems.
- This shapeshifting creature is able to mimic the appearance of other organisms, even those of greatly differing size, and defends itself by duplicating a threat.
- As a defence, this creature will break itself down into increasingly small component organisms which scatter in every direction.
- This creature is in fact a vehicle for another; if approached, roll again on this table, treating the same result as immediate emergence; upon emergence, also brought about through the death of the vehicle or attempts at friendly communication, roll once again to determine the nature of the pilot.
- This highly-intelligent creature controls a network of other creatures spanning a vast area; if threatened, it will call upon them, at which point roll again on this table for each new arrival to determine its nature.
I've fed them in at
DM Muse, but it may take a little while for them to appear. If you want to add your own ideas, or even a completely new table,
go right ahead.
_