Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts

Thursday, 16 July 2015

The legendary Thuloid's gold

If you're reading this, you might be interested in a solid and fairly wide-ranging batch of discussions going on at Thuloid's latest post at the House, all assisted by that gleaming new Disqus plug-in.

The post looks at what makes a game interesting and the comments cover D&D and old school art, the aesthetics of GW's Age of Sigmar, the Iliad, Vampire, The World's End, Frozen, roleplaying the life enlisted, milking in the industry, and character history tables.

If you don't already know and you're a blogger, the House is a network you can join here.
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Friday, 1 August 2014

Deep thought Friday

Haven't done one of these in a quite a while now.

The background reading includes two posts from today: Trey's review of Guardians of the Galaxy, and the idea certain aspects suggest Farscape, and a post at Realms of Chirak on 'citogenesis', essentially a lack of care in recording knowledge.

What's the connection? Read this article at the IEET site on the idea of intelligence limiting itself.

The question then. Is intelligence an evolutionary dead end and what role does culture play in this?
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Thursday, 29 November 2012

A few bits and pieces

First, BoLS has a major update on the ongoing GW vs. Chapterhouse case - there's a little more here - and HoP flags up a clever thunderhawk.

Second, if you've been having trouble seeing The M42 Project's vision of an improved alternative to 40K, SandWyrm posted a force organisation chart and revised game introduction

Third, there's a discussion going on at Trey's last Warlord review, on change in people and genre, and Roger the GM sees the old school in ITV's classic show Knightmare.

Fourth, one or two of us were commenting a while back with Lovecraft's favourite words, and to expand a shrunk vocabulary I've decided to build on that. I started here and here.

Lastly, it seems no one got that movie reference from the last post, so I've put a slightly more open reference into the next entry for the Maelstrom table. This is entry no. 6 of eight unless someone else jumps in before Saturday. If you have a suggestion, go for it.

     The descent into the Maelstrom... (heading for 1D8)

     6. ... wakes the traveller - who is afloat and wired up in a sensory deprivation tank.
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Friday, 19 October 2012

New genres A-Z - from archeopunk to zombie derival




Here then are all of the entries for the A to Z Blogging Challenge 2012, 26 posts with the theme of possible new genres for fiction, maybe in gaming but also beyond it. Some are deadly serious, others may just be silly, but as so often, it depends on you - the person.

The underpinning was this debate, on themes that have been running through a lot of the posting at the Expanse, and the discussion has spun out across the months. The latest instalment could be this recent back-and-forth. Feel free to join in, anywhere and -when.

Monday, 26 March 2012

Read any good sly-fi?

More inspiration for gaming and wider fiction, like the space plasma and symbiogenesis posts, but more like those on geoengineering and warming, and maybe even comment forms teaching an AI.

This time it's about helium, a gas with a range of applications, some arguably critical.

But there's not much on Earth, and even less because the market price has collapsed thanks to a timed sell-off of stores. The good news is the moon seems to have a lot...

The fiction? What if a sell-off was designed to cause a shortage and create an economic incentive, in this case for private spaceflight? Providing transport to the moon for helium extraction could be highly lucrative, and a decade or so is good lead-time; a consulting role in exchange for support might seem a smart career move. For bonus plot strands, some of those involved might want to cut funds to projects for ideology or appropriation.

More? From the blogs, how about this suggestion of western self-deception re Chinese military development, or this challenge to a buttress of modern physics, Mr Einstein's special relativity, or this look at the failings of reason itself in contemporary culture?

I need a label for these posts, so I'll propose a possible new genre. Here's a definition:

sly-fi (n., pl. -s)  a fictional genre consisting in the interpolation of feasible secret histories from reported facts and their elaboration in other settings

That's the label I'll use from now on, so you can find all the posts, including this, here.
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Saturday, 7 January 2012

40K OSR? (13)

Long time, no update, so this time it's massive.

As usual, if you're not sure what a 40K OSR? could be, there are potential definitions here.

If you identify with it, especially if you're coming up with new material, Colonel Kane's logo, to the right, is ready to use. If you do, consider giving him credit and adding Tales from the Maelstrom to your roll. The battle report the guys posted just before Christmas should be reason enough.

This time milestones, bad news and possible surprises, plus the usual wild cards at the end.


... and both of those links could almost be wild cards, making me think the distinction might be blurring as time goes by. Here are the three that seem just outside this time.


All related posts here get the 40K OSR? label, so you can keep up with what I see. If you think I've missed anything, go right ahead and leave the link to it in the comments.

Update: As usual I find one right away - Spyglass Asylum has a John Blanche mini.
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Thursday, 29 December 2011

If you read nothing else today...




Three posts up in the past few hours seem to me to deserve a good cup of tea or coffee and a long reflection - maybe a cup each - and they weave one into the other very well.

The first post is this, which could feel offensive, at Astrogator's Logs, on simplicity and danger in understanding of sci-fi. The second is this at The Secret Sun on Jack Kirby, synchronicity and war, which might seem rather silly. The third is this, a review of the year at From the Sorcerer's Skull, which links to what could look like gaming material.

I'd suggest delaying the reaction long enough to be inspired and to be sure you're sure...
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Saturday, 2 July 2011

Peake and British gaming




A couple of interesting articles on Mervyn Peake, probably best known as the author of the influential Gormenghast series. One has reflections from four writers, among them Michael Moorcock and China Miéville, the other an interview with Peake's children.

Tied in with this are two posts on British gaming and its major influences. The first is by Chris at Vaults of Nagoh and focuses on the dungeon concept; some Gormenghast too. The second, by Coopdevil at Fighting Fantasist, has more emphasis on WD and GW
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Thursday, 21 April 2011

Next year's words


     For last year's words belong to last year's language
     And next year's words await another voice. 



Thanks to Cygnus at Servitor Ludi I spent a bit of time today reading one very engaging blog in particular.

The blog is Secret Sun and the first of its many gems I'd like to commend to the readers of the Expanse is the series of posts in The Star Wars Symbol Cycle.

Most reading this will know - or see - George Lucas borrowed or absorbed a few ideas, but not everyone will know all of the speculated sources. I didn't, and probably still don't. But the sources named open up gateways to whole other worlds of speculation. Click around the blog and check some out. How inspiring, and limiting, is that?

My question to all you bright people is this. Can one of us wake up tomorrow and create a truly new work - whether game, story or image - one which draws on no existing works, and is based on, say, first principles?

Thursday, 3 February 2011

Fate and fortune

Almost invisibly over the past couple of days an intense discussion has been taking place at the D1 post on the nature of choice in games, and possibly even beyond them. I think we've now reached the point of needing fresh thoughts.

Involved so far have been Von, The Drune, The Angry Lurker, Papa JJ, C'not (Outermost_Toe) and Dave G_Nplusplus, and I'm very grateful they've run with what seems an outlandish idea. All of the comments have been useful and given ideas or incentive, and Dave's especially.

In fact it's really Dave's show now. The Drune tossed the D0 into the mix and Dave dove right in. His clear thinking and determination to get to the heart of the matter have been central to shaping something that's turned out quite special.

Is it really so special? Well, it's a simple tool that should be of value in thinking about game design, and I'd say wider fiction too. It's all about fate and what forms it. The core idea seems solid. We're having some difficulty with one aspect in particular, the rather odd concept of the -Dx, or negative die. Feel free to dive in if you think you can help.

Sunday, 23 January 2011

The scope of fiction

Something weirder than normal today, and absolutely enormous. To understand it best you probably need to have been following the posts here over the past few days. Because of this I recommend you at least skim these three before reading any further.

  • Sensor range, on reconciling ghosts with hard sci-fi etc. and the soul with deep physics, plus what remains when measurable life signs end and a possible nature of information
  • All ways?, a list of fictional portals which has grown massively, and is still growing - with no end in sight - thanks to the good readers of this blog
  • Sizing up dimensions, an attempt to define 'dimension' in fiction

You might also want to look at the last card in yesterday's post. It gets to the point.

Done all that? Well, the bad news is no cartographer with experience of hyperdimensional manifolds came forward, so I had to make a start on the mapping myself. So here's my attempt at sketching the scope of fiction. It's only a sketch mind, a starting point for discussion, so be kind. The point is to show where the human imagination can and does roam, whether in cinema, comics, literature, gaming or any other sphere, including dreams, even in pseudo- and semi-pseudoscience. Everything.

Here's what I came up with.




Thursday, 20 January 2011

Sizing up dimensions

Short post, big subject.

First of all, thanks to everyone who's contributed so far to yesterday's list of portals. It's an ongoing project so keep those suggestions coming. That list is the spark for this.

And here it is then, that big subject. What exactly is a dimension?

In the fictional sense I mean. I used the term in the introduction to the list and a reply to Jebediah, but I gave no serious thought to what I meant. We know what a dimension is in the everyday sense, and by extension in physics, but that's not really what we mean when it comes to cinema, comics, literature and gaming. It's the tip of the iceberg.

Wednesday, 19 January 2011

All ways..?

A belated supplement for the post on portals. That post was set off by the domain-level project running at Hill Cantons and this one by The Angry Lurker mentioning Stargate. It's another list to inspire or help with research, as with the fictional mines and seventies films.

I've decided to include any method of instant or greatly accelerated travel through any or all of space, time, dimensions or universes. A major issue is classification of course. Alphabetical order is no real use, but we know there's little difference between high technology and magic, or science fiction and fantasy. So I've grouped them by general feel, but could it be better? And what else should be here?


Thursday, 30 December 2010

Big beasts

I don't do politics here, and definitely not party politics, but this post at Gene Expression hits above the belt. Can it be true?

If it is, I have a funny feeling I'm so conservative I'm actually liberal. Which is to say I'm so liberal I'm conservative. The spectrum's really a colour wheel after all. If not a sphere. Or a hypersphere.

We are large, we contain multitudes.