Here be musings inspired by the earthy and unearthly landscapes
a few posts back.
You might have noticed that
Ork miniatures are often shown by
Games Workshop on an orange-brown desert landscape and have matching bases. A lot of players seem to do the same. I've always assumed it's because of
Gorkamorka, a great game in which Orks fought for scrap on a remote planet after the
space hulk they were travelling on crashed. It was a desert world and if I remember rightly, the colour change was first seen then.
Of course,
colour theory may have played a part too. Colours opposite each other on the colour wheel are called
complementary colours and these provide great contrast for each other. Orks have green skin, which means they will naturally look better on certain backgrounds, tending towards the red. Who says GW isn't smart? When it comes to design they know what they're doing. You can easily apply the same thinking, whatever the dominant colour on a given miniature. Unless the colour is
octarine perhaps...
I was reminded of all of this recently by a discussion at
diceRolla on a
Raptors test model. The update in
the next post and something seen at
A Gentlemen's Ones then set me thinking more deeply about miniatures, landscape and roleplaying. I saw that rather than the base being an extension of the miniature and a link with the tabletop, the miniature is actually an extension of the base, and the base is a part of the game world.
This is definitely a subject big enough for the next part of '
When lives co-world'. It'll be along just as soon as I condense my thoughts. If you have any, I'd love to hear them.