Showing posts with label Chaos. Show all posts
Showing posts with label Chaos. Show all posts

Saturday, 16 August 2014

When worlds collide! or share a barycentre for a while

I've not done a funky link set for a bit so here are some recent crossover posts, or more intricate combinations of theme, you might not have seen.


There's a lot more weirdness going on, especially in the upper three blogrolls on the left.
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Tuesday, 1 October 2013

Choose-your-own-annihilation and cheese with peas




Pegboard left an interesting comment at Faeit 212 yesterday. Here's the essential part:

Tzeentch book has a table on every page. You start by rolling a d6 per page number and comparing it to the table. Your army then takes that many hits. Your opponent gets that many models back. If you roll an even number, you go back a page, odd, forward a page, roll more dice and then your opponent gets the special rules haywire and feel no pain.

It's a joke of course, presumably aimed at GW and a certain thinking on randomness and fun, but there's a radically conservative idea in there. Wargaming and roleplaying have long used tables for resolution, but they've fallen out of favour in the mainstream even if a business model based on large books of rules hasn't. Games like DCC still get good mileage, and there are the funky system-neutral tables at the The Dungeon Dozen.

Imagine this: a choose-your-own-adventure-style book of tables for use at the table, for gaming without randomisers like dice, but with more potential effects and less linearity, at least as many outcomes as table entries. Choose your action, check for contexts and apply the results, maybe jump. But not Student's-t-like distributions: there could be nested tables, option trees and 2D or 3D charts, even close-the-eyes-and-point pictures.

Saturday, 20 April 2013

40K OSR? (22)

It's been yonks since the last 40K OSR? update.

Not sure what a 40K OSR? is? If you know what a 40K is, and an OSR, you're pretty much there.

If you're part of it, feel free to use Colonel Kane's logo, here to the right, and consider linking to a superb example: their Tales from the Maelstrom.

Since that last update, they've set up and run a multiplayer Rogue Trader game, posted the photos and mused on the nature of old school.

And there's been plenty more going on too, for various systems and scales, and none.


I've probably missed a huge number of posts so feel free to leave links in the comments.
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Monday, 10 December 2012

Build-your-own braner

Last week I posted a weird new monster, alien or supernatural being that references M-theory - the noö-braner. If you missed it, the basic braner is essentially a trans-Euclidean lifeform able to slip more or less freely across various dimensions.

It could be the basis of a Lovecraftian horror, or an alternative to a warp entity for 40K, or a very different tactical challenge for adventurers and armies, the kind of thing you might find in Call of Cthulhu, sword and sorcery or a wargame like this, maybe a demiurge...

The original post has a few more suggestions too, thanks to John Till and garrisonjames.

I want to generalise the concept through a simple tool, so below is a table for six general braner aspects for mixing and matching. The noö-braner is now a 'waker-weaver-wisher'.

A random approach to making your own could be rolling 1d6 for the number of aspects it has and 1d6 on the table for each, treating duplicates as greater intensity in that aspect.

      Braner aspects (1d6)

  1. Waker - The osmotic or conductive structure of this braner allows the absorption, mingling or transfer of material among those regions currently located adjacent to it, enabling the formation of a reservoir or conduit for transdimensional interaction.
  2. Weaver - Highly elongated or filamentary, this braner binds manifolds, perhaps forming a basis for a reality by bracing its fundamental particles, macrostructures or universal shell; its loss, transformation or relocation may lead to local collapse.
  3. Whiler - Whether hibernating, pupating or paralysed, perhaps lying in wait, this braner is more or less inactive, representing a temporary hindrance to travel via the region and gifting its current transdimensional location a misleading stability.
  4. Whisker - This braner hooks, envelops or dislodges elements of nearby regions, stretching or carrying them out across a dimensional horizon, perhaps shifting, telescoping or inverting the local form; they may be returned, irrevocably altered.
  5. Winder - The tension, mass or construction of this braner warps the coils of the dimensions it spans or crosses, thereby spontaneously reordering, separating or fusing these dimensions and sparking sudden shifts in reality for the inhabitants.
  6. Wisher - Possessed of a morphic structure - perhaps plasmatic, gelatinous or nanitic - or capable of transdimensional lensing, this braner is able to generate, modify or mimic any or all of the elements of a region, including the inhabitants.

They're building blocks only of course, for you to decide the wider nature and the detail of the manifestations. For general mechanics, assuming they'd apply, you could look at the ideas in the first post. For less usual contexts, the possible new genres might be a good start, especially body noir, glossed world, retro time travel and sword and reinette.
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Thursday, 25 October 2012

40K OSR? (21)

More 40K OSR? We know what 40K is, or think we do, but what's an OSR? Still a good question.

If you're part of it, feel free to use Colonel Kane's logo, here to the right, and think about linking to their exemplary blog Tales from the Maelstrom.

Since the last update Major Hazzard has posted an Eldar shuttle and crew - with spirit warriors.

And there's more of that heresy right here...

  • Staying on the subject of playing at smaller scales, Relic at Lead Space has 1, 2, 3 more 6mm Epic Crimson Fists models for use in skirmish games, ...

Also worthy of mention, Rob at Warhammer 39,999 is selling a large range of classic miniatures for various 40K armies and some fantasy, with the final day being Sunday.

I have a contribution this time too, the introductory post to a series on developing 40K the wargame into an easy-start RPG, with or without a GM. The next part isn't far off.

If you think I've missed anything, leave a link in the comments, even to your own work.

Update: In the comments scottsz has a link to Angel Barracks, where there's 6mm with possible counts-as squigs, a wheeled chimera-like chassis and various humans.

I also want to mention Dave G's weekly updates at Wargaming Tradecraft, which very often link to fan-made art, and BoLS this week had a Necron piece with a timelapse.

And I've just seen Curis at Ninjabread recently posted on building a Squat force - the Furnace Valley Brotherhood - with some newly-painted classics and current stats.
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Saturday, 13 October 2012

Apocalypse come (1) - Your actual eaters of worlds




In sixth edition 40K some factions can only ally come an apocalypse. Trouble is, a 41st millennium apocalypse might just end up being moar of everything available, rather than something suitably eschatological and worthy of the game that gave us Realm of Chaos.

But then a lot of apocalypses can seem fairly samey. In an effort to help I thought I'd run a series with a few slightly lesser-spotted ideas, but not for any one system or setting.

The first theme I've had in mind a few weeks, but a comment at BoLS recently prompted me to post. The context was the idea that the new Horus Heresy releases mean people start playing what is effectively a new game - Warhammer 30,000 - just space marine on space marine. The commenter joked there could be a Warhammer 50K of Tyranids only.

In case this is all new to you, and don't feel bad about that, the Tyranids are a biological, self-evolving, nomadic civilisation from the intergalactic gulfs or beyond, directed by their psychic hive mind. They consume pretty much everything and evolve around problems.

That was a pretty freaky idea once, but today, for me - and without the infiltration of the genestealer cults especially - they're just a more colourful, general purpose armed force.

So how to get the horror back, but without the cult body horror? It could be by homing in on the broader existential aspects, and going for a more save-or-die cosmological tone.

Wednesday, 10 October 2012

Find that blog!




It's been quiet at the blogs lately. Not so many people are posting, and not as often as they did, and it seems there aren't so many newer blogs either. A lot of posts seem related directly or not to all those Chaos marines, or Dwimmermount, or new monsters.

(I'm not digging the new Chaos for various reasons, on the subject of Dwimmermount I like empty space, partly for this reason, and I love homebrew stuff like the monsters.)

I'm guessing it's just the cold and the darkness, an autumnal, getting-back-into-college blip. Trouble is, this could set off a downward spiral of less reason to check in, less jumping from blog to blog, so less traffic and fewer comments as positive reinforcement, which could mean bloggers spending more time away, or elsewhere, or just moving on.

In case it isn't the time of year, and to brighten things up, I want to enlist the help of one of the most consistently stimulating gaming bloggers I've had the pleasure to read. The posts are in my view generally excellent, often very rigorous and at times highly personal. They push the limits too. The person likes the games that many of us do, and is knowledgeable and engaging, and a theorist and philosopher. So who is it?

Tuesday, 25 September 2012

40K OSR? (20)

It's been a while since the last fuller 40K OSR? post, even if the list of Epic-related links came close. Maybe it's the summer, or maybe sixth?

But what is an OSR anyway? A good question.

If you think you might be a part of it, feel free to use Colonel Kane's logo, here to the right. If you do, consider giving him credit and putting Tales from the Maelstrom in your blogroll. They have 1, 2 reports up since last time and more minis.

So here we go, with some fine fusion this time...


I can't possibly have got more than a fraction of it with the length of time involved, so as ever, feel free to leave links to anything else you think should be in, even your own work.
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Tuesday, 10 April 2012

40K OSR? (19)

What's a 40K OSR? There's some basic info on 40K here and a definition or two for 'OSR' here.

Colonel Kane's logo is to the right, and ready for anyone who identifies with the idea. If you use it, consider giving him credit and adding Tales from the Maelstrom to your blogroll for the inspiration.

Like the Inq28 battle report posted yesterday, which also has news on a July event at GW HQ.

Here's the list, with a lot of new rules especially.

        The usual applies: if I've missed anything at all, just leave a link, even to your own posts.
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        Monday, 5 March 2012

        40K OSR? (17)

        Yet another batch of 40K OSR? links, because the posts are coming thick and fast. There are some definitions for 'OSR' here, but my current mood has me thinking 'Other School Revelation'.

        Colonel Kane's logo is to the right. If you identify with the idea and want to use it, consider giving him the credit and adding the great Tales from the Maelstrom to your blogroll as an inspiration.

          • Following all of which, I'll give a mention to my own crewbrew expansion.

              You know how it works: if I've missed anything, just leave a link, even to your own posts.
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